Same to me..my micro sux..average 60-90.
max 200 (can do it by quickly warp in many units).>:D
But the switch base to war field is still kinda slow for me now
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Sep 2 2010, 02:41 PM
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Junior Member
56 posts Joined: Mar 2007 |
Same to me..my micro sux..average 60-90.
max 200 (can do it by quickly warp in many units).>:D But the switch base to war field is still kinda slow for me now |
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Sep 2 2010, 02:44 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(tatyinw @ Sep 2 2010, 02:34 PM) Oooh. Time to try it out. u dun really need high apm to do it...But think I'll most probably lose those stalkers when I try to do something at base and look back to them. Either I lose them or I'll lost my void rays. I'm still kinda slow at my micro and macro... i'm a 50-70apm average player and i can do it... u just gotta make use of the waypoint function, follow function and hold position |
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Sep 2 2010, 03:26 PM
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Junior Member
35 posts Joined: Jan 2003 From: Malaysia |
QUOTE(raylee914 @ Sep 2 2010, 02:41 PM) Same to me..my micro sux..average 60-90. Mine is probably at 20-30. max 200 (can do it by quickly warp in many units).>:D But the switch base to war field is still kinda slow for me now I better open back a replay to see my average apm. The only time I get to 60-80 is when I'm on high I think, that is when I feel a lot of blood pumping and my heart starts to beat real fast. Don't really like the feeling, my hands are shaking after the game when that happens. QUOTE(evofantasy @ Sep 2 2010, 02:44 PM) u dun really need high apm to do it... Hmm. I'm good at using the waypoint. Seldom use follow though. I'll try it out. i'm a 50-70apm average player and i can do it... u just gotta make use of the waypoint function, follow function and hold position Hold position never used before for attacking. I only used it to lock my zealot in place not to let their zealots or zerglings in. Probably going to lose all of them while I try this out haha. But better to lose and learn. |
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Sep 2 2010, 03:31 PM
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Junior Member
56 posts Joined: Mar 2007 |
waypoint? rally point?
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Sep 2 2010, 03:33 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Sep 2 2010, 03:39 PM
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Junior Member
135 posts Joined: Sep 2007 |
What's kiwikaki style?
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Sep 2 2010, 03:41 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Sep 2 2010, 04:36 PM
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Junior Member
35 posts Joined: Jan 2003 From: Malaysia |
QUOTE(raylee914 @ Sep 2 2010, 03:31 PM) You can try a few things out like click on probe, then B E for pylon, left click to place it then, shift right click back on your minerals.That way your probe will go there place pylon and straight away go back to the mineral patch. Can also just waypoint your scouting probe to all the starting locations. Find the opponent already, waypoint your probe in circles and lastly back to base while you continue your macro at base. QUOTE(evofantasy @ Sep 2 2010, 03:33 PM) waypoint, the one u hold shift to do... Oh cool! gonna try that out. @tat hold position of zealot in ramp give u good vision to snipe wutever wall they have or to warp in units up the ramp kiwikaki style So basically that zealot would be just to eat damage until low on shield then swap with another to look up the ramp and snipe the wall. QUOTE(evofantasy @ Sep 2 2010, 03:41 PM) Wow. Haha. Nice thing to try also. But its like suicide to warp in over the wall. Sounds dangerous.Would be nice to warp in on the mineral line though. |
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Sep 2 2010, 04:39 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(tatyinw @ Sep 2 2010, 04:36 PM) You can try a few things out like click on probe, then B E for pylon, left click to place it then, shift right click back on your minerals. i do this pylon trick kinda often before MLG raleigh and it usually works as zealots are as usual meatshields =pThat way your probe will go there place pylon and straight away go back to the mineral patch. Can also just waypoint your scouting probe to all the starting locations. Find the opponent already, waypoint your probe in circles and lastly back to base while you continue your macro at base. Oh cool! gonna try that out. So basically that zealot would be just to eat damage until low on shield then swap with another to look up the ramp and snipe the wall. Wow. Haha. Nice thing to try also. But its like suicide to warp in over the wall. Sounds dangerous. Would be nice to warp in on the mineral line though. and it is isnta reinforcement... |
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Sep 2 2010, 04:44 PM
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Junior Member
56 posts Joined: Mar 2007 |
oh ic..shift key 0.0
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Sep 2 2010, 04:50 PM
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Junior Member
35 posts Joined: Jan 2003 From: Malaysia |
QUOTE(evofantasy @ Sep 2 2010, 04:39 PM) i do this pylon trick kinda often before MLG raleigh and it usually works as zealots are as usual meatshields =p Haha sounds good.and it is isnta reinforcement... Hmm I'll try it out by building a pylon in front, then poke his back with void rays. If he go there to stop my void rays, I'll warp em in. |
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Sep 2 2010, 04:52 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Sep 2 2010, 04:56 PM
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Junior Member
35 posts Joined: Jan 2003 From: Malaysia |
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Sep 2 2010, 05:10 PM
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Senior Member
791 posts Joined: Jul 2008 |
Noob question but what's APM?
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Sep 2 2010, 05:22 PM
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Junior Member
203 posts Joined: Jan 2008 From: Shah Alam |
Action Per Minute. It's how many clicks and commands you issue in a minute. Basically, the higher your APM = the more commands/orders you can issue out. Though SC2 is not really APM based compared to SC1
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Sep 2 2010, 05:33 PM
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Junior Member
135 posts Joined: Sep 2007 |
Anyone has any nice videos to post up? Wanna expand the library.
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Sep 2 2010, 05:36 PM
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Junior Member
203 posts Joined: Jan 2008 From: Shah Alam |
My replay all suck 1
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Sep 2 2010, 05:41 PM
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Senior Member
5,366 posts Joined: Jan 2007 From: KL Malaysia |
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Sep 2 2010, 07:11 PM
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Senior Member
1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
Just hotkey your voids and stalkers seperately. I always have my Nexus on 1, army on 2 and voids on 3. Move the void in, when they run back, tab to stalkers and harass buildings. Likely they won't repair. If they do, snipe the SCV and repeat. Its alright to lose 1 stalker now and then especially when you have your 2 base and colossi tech going. After that just amplify to 6 gate 1 robo 1 stargate. Feel free to throw down some voids to catch their buildings that try to run.
You can even stop production for voids after the first one. ALL you need is that void to pressure them cause if they pull back their army the front will push through. Smart players will divide the marines from the marauders and leave like 5 or 6 at the back. This post has been edited by ZeratoS: Sep 2 2010, 07:12 PM |
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Sep 2 2010, 07:15 PM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(ZeratoS @ Sep 2 2010, 07:11 PM) Just hotkey your voids and stalkers seperately. I always have my Nexus on 1, army on 2 and voids on 3. Move the void in, when they run back, tab to stalkers and harass buildings. Likely they won't repair. If they do, snipe the SCV and repeat. Its alright to lose 1 stalker now and then especially when you have your 2 base and colossi tech going. After that just amplify to 6 gate 1 robo 1 stargate. Feel free to throw down some voids to catch their buildings that try to run. VR does a great job to contain the terran and create some form of 'fear'...You can even stop production for voids after the first one. ALL you need is that void to pressure them cause if they pull back their army the front will push through. Smart players will divide the marines from the marauders and leave like 5 or 6 at the back. but usually u can win right on the spot when u have the 2nd VR in ur army and u do a 2 pronged attack off 2 gate... |
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