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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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rlinux
post Aug 20 2010, 05:30 PM

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QUOTE(evofantasy @ Aug 20 2010, 04:38 PM)
HT is quite timing dependent due to the amount of resource u need...
thus always scout to see when u can safely get it...
at times its better to get more gateway army than forcing HTs...
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I outnumbered the amount of MM forces with my stalkers and I die miserably. Especially when they're on stim pack. And so far the only way I manage to counter MM is 16 stalkers, 3 immortal and 2 HT (time was a pure matter, as a bit of delay and you might not even have 1 with enough energy when MM comes in). Takes down any amount of MM forces I've seen so far. When there's a backup of siege, chargelot is needed for sure. And be sure you have collosus against MM+ Thor (be sure you have enough HTs for SCVs repairing thors). But diamond players would push you hard while you're getting HT with a small amount of MM in which you would either end up having all stalkers you have at that time dead. I don't think there's a guarantee sure win against MM. It's just how you deal with it.

rlinux
post Aug 24 2010, 11:17 AM

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I am starting to lose confidence when I had a losing streak to Terran with MM. They do not have medics not medivacs. It was a pure marines and marauders, like 10 marines, 5 marauders and it got me down repeatedly by different players and they claimed to be from bronze league. Are there no better secure way to counter this? Build order isn't my issue I guess. All they do is block while they sped up for marauders with stimpack. Gather 10 marines, 5 marauders then they're off to kick my a**. I had 8 spiders 4 zealots or around there most of the time, but they pawned me real bad. Even if I was able to sweep them out while warping a few more out, they next attack will definitely put me down which is like a minute or two ahead from the first attack. This time, with medivacs and medics.
rlinux
post Aug 24 2010, 11:45 AM

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Err, yea sorry stalkers. I didn't know how come I typed spiders haha. Sentry is good against MM? I think I did tried last time but they weren't any good. Or just to force field till I get Collossus or Immortals? Perhaps I am just bad in 1v1 :/
rlinux
post Aug 24 2010, 11:55 AM

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Perfect suggestion. Will try out guardian shield instead I guess. But yea indeed marauders takes my stalkers as breakfast =.= But terran is hard to predict, and I can't check what he's building in there when they blocked :/ So when I found out with an observer, I was already too late.
rlinux
post Aug 25 2010, 02:01 PM

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I noticed 1 thing last night. Lost 2 games to terran with marines rush. All he did was with 10-12 marines kite my zealots ends game in 6 minutes or rape my 4 zealots + 1 sentry. I FF cut the marines into 2, but apparently he continues kiting my zealots slowly moving back into a group. Are there better options to take marines rush?
rlinux
post Aug 25 2010, 02:22 PM

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QUOTE(raylee914 @ Aug 25 2010, 02:11 PM)
If only marines without Marauders, then fast stalker is a good option to counter it

my build for PVT always fast stalker to prevent reaper rush or marine rush
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I'll be dead if he comes with MMM the next push.


Added on August 25, 2010, 2:24 pm
QUOTE(xShinji @ Aug 25 2010, 02:13 PM)
Dont chase the marine ? ...unless he in ur nase already......save boost for stalker
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I didn't chase. Whether or not i chase, he'll be coming back and shoot me. I pull my zealots in, he'll be shooting my gateways etc. I'm screwed when a good micro player that kites me all around.

This post has been edited by rlinux: Aug 25 2010, 02:24 PM
rlinux
post Aug 25 2010, 02:44 PM

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QUOTE(raylee914 @ Aug 25 2010, 02:41 PM)
always have few sentries beside stalkers.and def at the ramp...
you need to tech up chargelot and build immortal if later he come out with tanks
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Even if you does speed up stalkers, won't you only have 3 stalkers when he comes in 10-12 marines?
rlinux
post Sep 2 2010, 05:10 PM

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Noob question but what's APM?
rlinux
post Oct 13 2010, 10:33 AM

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QUOTE(#Fly @ Oct 12 2010, 07:01 PM)
Damn, I got owned in practice league 2v2 by someone who spammed void rays against me while I was going for 4gate. It was kind of stupid that I only had stalkers while he had a fleet of VRs. I tried to go for collosi harass but I couldn't get the right buildings up in time because of lack of knowledge :| I think it's because of the rocks that are placed in novice map ramps that my 4gate isn't working.

After that loss, I tried VR with full upgrades spam against 2 Terrans and won the match almost single-handedly with a mothership. It feels stupid because it took me so long to get that much void rays with such upgrades.

Is there any other good strat I can use? Colossus + Warp prism harass looks very effective, I saw HD's commentary on TLO vs WhiteRa (i'm in love with him) and he managed to get 26 kills with his colossus and warp prism alone, on drones of course. Perfect micro-ing! If I didn't use the right term, what does micro actually mean?

Super newbie :|
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But seriously, if he had a fleet of VRs while you don't have double the amount of VRs he has, then I think it is your build order.

1. Consistency - Production of probes/units

2. Sight - Know what your opponent is up to. If you go on early cybernetics, then go robo for observers. I am sure you can get them before any of your opponents get a Void Ray. Early scout with a probe is very effective as you can switch between units to counter your enemy. As your opponent will try to do something when you caught him on very early gas for VR rush, so it buys you extra time for him to build up on a bit of defense incase you go straight ahead with zealots to slow him down. I'd run my zealots into their mineral line to slow their VRs production.

3. Control the game and you are way ahead. Do not allow your opponent to harrass you. Always counter an attack if your opponent loses troops over an attack on you.

Hope some of these helps. The rest are very much dependent on how you play the game, in terms of micro-ing and macro-ing smile.gif


 

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