QUOTE(raylee914 @ Sep 3 2010, 10:21 AM)
problem is that good players focus down ur carriers...i've totally avoided carriers now when i used them a lot in beta back then >.<
nowadays i end my game fasts or i go the templars/ VR route of late game...
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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Sep 3 2010, 01:32 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(raylee914 @ Sep 3 2010, 10:21 AM) problem is that good players focus down ur carriers...i've totally avoided carriers now when i used them a lot in beta back then >.< nowadays i end my game fasts or i go the templars/ VR route of late game... |
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Sep 3 2010, 01:33 PM
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QUOTE(raylee914 @ Sep 3 2010, 12:14 PM) He yamato your carriers? Haha. The BC you can outrange them but the problem is the yamato gun 1 shot will take your carrier to 1/4 life with 0 shield.I've fought with vikings before but they weren't much of a threat unless he can send quite a number of them at you. Just make sure you focus fire your carriers and your interceptors will probably almost take down 1 viking per round. If 1 on 1, then 3 rounds I think. However, if you're not in the middle of attacking something and your interceptors are not yet deployed in action, you're in trouble. You can even fall back a bit to reel the vikings in, don't leave your carriers standing still as your interceptors will continue attacking them. This post has been edited by tatyinw: Sep 3 2010, 01:34 PM |
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Sep 3 2010, 01:37 PM
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QUOTE(evofantasy @ Sep 3 2010, 01:32 PM) problem is that good players focus down ur carriers... The only time i ever used carriers effectively was when i have 4 carriers and 1 mothership, and a host of zealots/stalkers. My zealot/stalker army assaulted the front of a zerg player's base, the zealots tanking, and the mothership/carrier gang coming in a SHORT while after the attack begins. They do deal some nice damage. But they die soooooo fast to mass Hydralisks, unlike Battlecruisers... i've totally avoided carriers now when i used them a lot in beta back then >.< nowadays i end my game fasts or i go the templars/ VR route of late game... VR for the win. |
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Sep 3 2010, 01:41 PM
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35 posts Joined: Jan 2003 From: Malaysia |
QUOTE(evofantasy @ Sep 3 2010, 01:32 PM) problem is that good players focus down ur carriers... Yea. I stopped using carriers after doing some reading. i've totally avoided carriers now when i used them a lot in beta back then >.< nowadays i end my game fasts or i go the templars/ VR route of late game... Changed to using VRs for air. Actually helped a lot as my win ratio went up since then. Think I should try templars. Been using VRs for the first push each time and after that moved to Immortals. I'll probably test out going templars for tonight. |
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Sep 3 2010, 01:45 PM
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
QUOTE(tatyinw @ Sep 3 2010, 01:41 PM) Yea. I stopped using carriers after doing some reading. Not always advisable, especially against a protoss ground army. Rather use Stalker, Colossus, Void Ray mix.Changed to using VRs for air. Actually helped a lot as my win ratio went up since then. Think I should try templars. Been using VRs for the first push each time and after that moved to Immortals. I'll probably test out going templars for tonight. |
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Sep 3 2010, 01:48 PM
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35 posts Joined: Jan 2003 From: Malaysia |
QUOTE(noob4life @ Sep 3 2010, 01:37 PM) The only time i ever used carriers effectively was when i have 4 carriers and 1 mothership, and a host of zealots/stalkers. My zealot/stalker army assaulted the front of a zerg player's base, the zealots tanking, and the mothership/carrier gang coming in a SHORT while after the attack begins. They do deal some nice damage. But they die soooooo fast to mass Hydralisks, unlike Battlecruisers... Yea. Hydralisk are deadly against air. I lost my whole air fleet when my opponent got his hydralisk.VR for the win. That's the one game I used templars and got the Meatgrinder achievement. He had so many hydralisk that shooting 6 storms on anywhere of his army easily took down half his army. I still lost though as I was still quite bad at macro at that time, I had such a small army as I didn't change my gateways to warpgates... Thinking back, I was such a noob at that time... Added on September 3, 2010, 2:02 pm QUOTE(ZeratoS @ Sep 3 2010, 01:45 PM) Not always advisable, especially against a protoss ground army. Rather use Stalker, Colossus, Void Ray mix. I can't really get both Colossus and Void Rays at the same time. Unless the game prolongs to pass mid game. Usually depends on what I scouted in the enemy base before I decide to go void ray or not. Most of my games was void ray first since I scouted them going marauders more than marines, tech labs but no reactor. Factories or a starport with a reactor, which they usually build medivacs and hellions instead of vikings unless they scouted my stargate which I usually hide at a corner. Zerg was a roach warren instead of going lair. Looked like a zergling & roach rush. Protoss was sometimes 4 gates with a late cybernetics core. Probably a zealot rush. Just have to make sure entrance is closed up enough so only 1 or 2 zealots can fit the gap. Still highly depends on intel. Scout first, then decide what to build. If not, just follow Day9's daily #168 I think. Just macro and fast expand to have a big army of zealots and stalkers. Just watched it last night so probably gonna try that in a game tonight as well. This post has been edited by tatyinw: Sep 3 2010, 02:02 PM |
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Sep 3 2010, 02:22 PM
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Dammit, why do I always lose to Terrans. Out of 15 wins i think only 2 are vs terran. Shit.
Today played a game : Map was metalopolis. Scouted after my 9-pylon... by the time my probe reached his base, his barracks was halfway to finishing. My gateway was just about to begin lol. he had nothing else, except a barracks and a Refinery. First thought : The dreaded reaper rush. I knew i wasnt going to get my cybernetics in time... so i straight got a Forge ASAP. Great, managed to get 3 cannons up before his reapers arrived... i didnt realize he lifted the rax off and landed in that small area beside my base. ( in metalopolis theres a place hidden by gas at the corner of ur base ) Sadly, cannon placement wasnt perfect... his Reapers could snipe my probes without retribution from the cannons. Couldnt mine minerals properly, only half of my probes could continue mining. Attacked and destroyed 1 pylon and 1 assimi. Shit. Quickly got another cannon to protect my mineral line. Got my cybernetics while all that was happening, and chrono-ed 1 stalker. Yes, he backed off ! destroyed the tech lab, but his barracks escaped. Wow, time to recover ~ But oh noes, by the time i got a proper army to DEFEND my base, he arrives with mass marine / siegetank / banshee with cloak. Got 1 observer though, but couldn't go near his army as his siege tanks continue pounding my base. Defeat. =_= This post has been edited by noob4life: Sep 3 2010, 02:28 PM |
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Sep 3 2010, 02:41 PM
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QUOTE(noob4life @ Sep 3 2010, 02:22 PM) Dammit, why do I always lose to Terrans. Out of 15 wins i think only 2 are vs terran. Shit. against terrans, stalker should always be your first unit out of the gateway. doing the standard 9 pylon 12 gate build you should be able to have a stalker in time, unless he geos really early proxy barracks then just kite your probes for abit until your stalker is ready. hi econ is pretty much fked if he deos the super early reaper rush so even if you kite all your probes you're still ahead.Today played a game : Map was metalopolis. Scouted after my 9-pylon... by the time my probe reached his base, his barracks was halfway to finishing. My gateway was just about to begin lol. he had nothing else, except a barracks and a Refinery. First thought : The dreaded reaper rush. I knew i wasnt going to get my cybernetics in time... so i straight got a Forge ASAP. Great, managed to get 3 cannons up before his reapers arrived... i didnt realize he lifted the rax off and landed in that small area beside my base. ( in metalopolis theres a place hidden by gas at the corner of ur base ) Sadly, cannon placement wasnt perfect... his Reapers could snipe my probes without retribution from the cannons. Couldnt mine minerals properly, only half of my probes could continue mining. Attacked and destroyed 1 pylon and 1 assimi. Shit. Quickly got another cannon to protect my mineral line. Got my cybernetics while all that was happening, and chrono-ed 1 stalker. Yes, he backed off ! destroyed the tech lab, but his barracks escaped. Wow, time to recover ~ But oh noes, by the time i got a proper army to DEFEND my base, he arrives with mass marine / siegetank / banshee with cloak. Got 1 observer though, but couldn't go near his army as his siege tanks continue pounding my base. Defeat. =_= make sure the save a chrono for your first stalker. |
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Sep 3 2010, 03:04 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(ZeratoS @ Sep 3 2010, 01:45 PM) Not always advisable, especially against a protoss ground army. Rather use Stalker, Colossus, Void Ray mix. for PvP i usually skip templars...the whole concept behind PvP is mostly the 4 gate timings/ 3 gate variants into war of the worlds LOL... @ tatyinw mass phoenix > mass hydras of even food count =p still phoenix are really micro heavy requiring very high apm to be successful wit it... @ noob4life i think its better to get gateway -> core -> chrono stalkers as they are not that slow wit chrono... |
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Sep 3 2010, 03:32 PM
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QUOTE(evofantasy @ Sep 3 2010, 03:04 PM) for PvP i usually skip templars... Haha. Thanks evofantasy.the whole concept behind PvP is mostly the 4 gate timings/ 3 gate variants into war of the worlds LOL... @ tatyinw mass phoenix > mass hydras of even food count =p still phoenix are really micro heavy requiring very high apm to be successful wit it... @ noob4life i think its better to get gateway -> core -> chrono stalkers as they are not that slow wit chrono... I saw the phoenix rush build at the first page. Feel like trying but my apm is really averaging at around 30 only. Just checked one of my replays last night. I'll probably screw it up quite a bit. Hope I don't end up lifting my own units by mistake. I actually sniped my own zealots before when trying to micro my stalkers to snipe my opponent's units. |
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Sep 3 2010, 03:58 PM
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QUOTE(tatyinw @ Sep 3 2010, 03:32 PM) Haha. Thanks evofantasy. phoenix gives u: -I saw the phoenix rush build at the first page. Feel like trying but my apm is really averaging at around 30 only. Just checked one of my replays last night. I'll probably screw it up quite a bit. Hope I don't end up lifting my own units by mistake. I actually sniped my own zealots before when trying to micro my stalkers to snipe my opponent's units. - map control - constant harassment of the zerg's queen and drones - overlord sniping and thus supply blocking the zerg - lots of vision - natural defense against mutas - cutting the opponent's forces into half when ur ground army engages (important as it allows ur zealots to get hits on the hdyras) i would not suggest rushing it but rather having a smooth transition into it... i have a 1gate -> FE -> phoenix build and a 2gate -> phoenix -> 3gate push... |
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Sep 3 2010, 04:31 PM
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QUOTE(evofantasy @ Sep 3 2010, 03:58 PM) phoenix gives u: - Ok. Guess its time to swap my void rays with phoenix when going against zerg. - map control - constant harassment of the zerg's queen and drones - overlord sniping and thus supply blocking the zerg - lots of vision - natural defense against mutas - cutting the opponent's forces into half when ur ground army engages (important as it allows ur zealots to get hits on the hdyras) i would not suggest rushing it but rather having a smooth transition into it... i have a 1gate -> FE -> phoenix build and a 2gate -> phoenix -> 3gate push... I'll try it out if I get a zerg opponent tonight. So I just lift up all his roaches is it? that way my zealots can happily charge to his hydralisk. |
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Sep 3 2010, 04:38 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(tatyinw @ Sep 3 2010, 04:31 PM) Ok. Guess its time to swap my void rays with phoenix when going against zerg. no, lift up the hydras...I'll try it out if I get a zerg opponent tonight. So I just lift up all his roaches is it? that way my zealots can happily charge to his hydralisk. hydras are the massive DPSers of the zerg... not to mention phoenixes deal 20dmg to hydras =p |
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Sep 3 2010, 04:41 PM
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what is the phoenix shooting range? 6?
Added on September 3, 2010, 4:42 pmcan it lift up thor? This post has been edited by raylee914: Sep 3 2010, 04:42 PM |
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Sep 3 2010, 04:43 PM
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35 posts Joined: Jan 2003 From: Malaysia |
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Sep 3 2010, 04:48 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(raylee914 @ Sep 3 2010, 04:41 PM) i think the range is 3?very small range but they make it up for their mobility and backed with 1-2 GS is all u need... it cant lift off massive units aka thors and colossi and ultras |
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Sep 3 2010, 04:49 PM
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QUOTE(evofantasy @ Sep 3 2010, 04:48 PM) i think the range is 3? sif..they should change it to phoenix able to lift massive units with a partner..very small range but they make it up for their mobility and backed with 1-2 GS is all u need... it cant lift off massive units aka thors and colossi and ultras |
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Sep 3 2010, 04:51 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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Sep 3 2010, 06:25 PM
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Posted a day[9]'a vid on the front regarding protoss 4 gates build. Very informative.
p/s. Still searching for some kiwikakii's gameplay style though. |
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Sep 3 2010, 07:01 PM
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