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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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raylee914
post Aug 6 2010, 04:14 PM

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btw, i m a protoss player and hv difficulty in facing zerg Roach rush and camp in front of my base to limit my expo....their tactics mostly are roach rush/hydralisk then mutalisk to harass...in which my stalker and Colloseaus will be much more useless to stop them..any comment on this?
raylee914
post Aug 6 2010, 04:19 PM

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i used to put 5 gates...but with combination of units zeal/stalker/collo... is that better just use stalker with collo? cause i notice that my zeal always die before rushing into their mass hydralisk and roach =.=
raylee914
post Aug 6 2010, 04:25 PM

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thx for all of ur comments...i will try this tonight..biggrin.gif
raylee914
post Aug 8 2010, 01:18 AM

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QUOTE(ben3003 @ Aug 7 2010, 07:26 PM)
anyone know how to counter early M/M attack from terran?
*
I have difficulties to face it too...mass marauders are hurting my stalker badly especially with the slow effect...

I found that my zealots are food for Marauders unless i got the haste upgrade...

btw, my stalkers+sentries+collo always died to mass M/M and 2 tanks behind...


raylee914
post Aug 20 2010, 09:10 AM

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Anyway way to counter Thor other than Immortal?

My 24 stalkers lost to 5 Thor with 5 scvs behind repairing it =.=
raylee914
post Aug 20 2010, 09:31 AM

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lol...i just lost a game yesterday when i have 10 stalkers + 4 sentries + 20 zealots lose to mass mm +3 thors + 2 medivacs + 2 raven...

I have chargelots and also lvl2 weapn upgrade =.=

maybe coz cant micro too much due to lag screen...

Time's to change a new comp...zzzz
raylee914
post Aug 20 2010, 10:06 AM

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hmmm..his units are almost same with me..which is about 70 to 68 for me (supply units count)


raylee914
post Aug 20 2010, 10:32 AM

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QUOTE(Quazacolt @ Aug 20 2010, 10:12 AM)
reviewed the replay already?
*
yea..i watched every replay i lost..biggrin.gif

learn from mistakes..but i never stop mistakes lol
raylee914
post Aug 24 2010, 10:19 AM

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is that immortal good to counter ultralisk? i am facing problem with fast expand zerg with zergling and stout def then go for ultralisk hydralisk troops..=/
raylee914
post Aug 24 2010, 01:47 PM

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QUOTE(evofantasy @ Aug 24 2010, 12:34 PM)

wut i did was bait him to stim n run up, they i'll FF cut his army into half while my zealots cut the seperated army...
usually after this, he'll go back and regroup from his losses while i'll only loose 2-3 zealots =p
*
i used the same strategy to counter the MMM...and also i will either train 1 warp prism to curi expand or build HT to sneak inside their base to slow down their economy once their army is out from base.

Usually when u have 1 or two HT sneak inside their base.they usually get low on energy to scan..biggrin.gif
raylee914
post Aug 24 2010, 02:11 PM

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It depend much on your build order too..I usually come out with 1 observer to scout them early so I can modify my strategy to counter them...

If they are fast tech to tank, I will choose to expand to speed up my economy; or early MM rush, I will have 3-4 sentries to block the ramp till my charge finish tech up.

But if they have 2-3 tanks under your ramp...then U have to do a good timing push when the tank wanna move...depend much on your timing to initiate attack.

These is what my experience tell me...may varied with others cause I am still a noob
raylee914
post Aug 25 2010, 02:11 PM

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If only marines without Marauders, then fast stalker is a good option to counter it

my build for PVT always fast stalker to prevent reaper rush or marine rush
raylee914
post Aug 25 2010, 02:41 PM

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QUOTE(rlinux @ Aug 25 2010, 02:22 PM)
I'll be dead if he comes with MMM the next push.
always have few sentries beside stalkers.and def at the ramp...
you need to tech up chargelot and build immortal if later he come out with tanks
raylee914
post Aug 25 2010, 02:51 PM

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From my case, it depend much on map and the location of your enemy...once they push to my base with MM, I usually have 2 sentries 5 stalker and 2 zealots...

or if just Marines only..I will have at least 2 stalker with 1 sentry

and by the time he attacking..my warpgate should done and my 3rd gateway nearly done...
raylee914
post Aug 25 2010, 03:32 PM

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My build order against terran

9pylon
12/13 Gateway
14 Assimilator
15pylon
16 Cyber.core + Assimilator
20 Stalker
22 sentries
then start modified depend on situation...
raylee914
post Aug 25 2010, 04:08 PM

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QUOTE(f4tE @ Aug 25 2010, 03:59 PM)
k will upload replay when i win ppl. Now always lose tongue.gif

I thought of not spending so much on gas since im not fast enuff to use all of them so only 2 on each will be enuff.
*
post the one you lose..cause you will learn more from losing not from winning...=)
raylee914
post Aug 26 2010, 09:14 AM

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same to me..no charge no zealots,
normally I used 1 sentry 2 stalker def in the base while I speed build obs to scout their base
raylee914
post Aug 26 2010, 09:39 AM

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hmm, PVP i believe it comes to micro when fighting, stalkers+sentries combo can own stalkers+ zealot combo since u can use sentry to separate their zealot and stalker and own them 1 by 1..biggrin.gif

micro rules..

and yeah, for PVZ, zealot is a must to tank those zerglings..=/

This post has been edited by raylee914: Aug 26 2010, 09:40 AM
raylee914
post Aug 26 2010, 02:31 PM

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fast scout and adapt your units to counter them..

pure MMM I will use stalker+collosious+zealot
MMM+ tank/thor = stalker+zealot+immortal
MMM+tank+vikings =they must be turtling too much = have to expand faster than them d =/
raylee914
post Aug 26 2010, 02:39 PM

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QUOTE(evofantasy @ Aug 26 2010, 02:35 PM)
DTs kinda expensive and slightly far on the tech tree...
i always try to end the game fast due to the 3rd stage which i think is unbeatable regardless of army compo (1-2 thors as well)
*
yeah, i met one terran in ladder who turtle too much in with 1 more expansion..then after 30 minutes come out with 6 BC 12 vikings 6 tanks + MMM...

I used 12 carries + 6 Collosious+stalker+zealot...

I cleared all his ground units but he left BC and I lost all =/ then gg d

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