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Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
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raylee914
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Aug 6 2010, 04:14 PM
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Getting Started

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btw, i m a protoss player and hv difficulty in facing zerg Roach rush and camp in front of my base to limit my expo....their tactics mostly are roach rush/hydralisk then mutalisk to harass...in which my stalker and Colloseaus will be much more useless to stop them..any comment on this?
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raylee914
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Aug 6 2010, 04:19 PM
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Getting Started

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i used to put 5 gates...but with combination of units zeal/stalker/collo... is that better just use stalker with collo? cause i notice that my zeal always die before rushing into their mass hydralisk and roach =.=
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raylee914
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Aug 8 2010, 01:18 AM
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Getting Started

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QUOTE(ben3003 @ Aug 7 2010, 07:26 PM) anyone know how to counter early M/M attack from terran? I have difficulties to face it too...mass marauders are hurting my stalker badly especially with the slow effect... I found that my zealots are food for Marauders unless i got the haste upgrade... btw, my stalkers+sentries+collo always died to mass M/M and 2 tanks behind...
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raylee914
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Aug 20 2010, 09:10 AM
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Getting Started

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Anyway way to counter Thor other than Immortal?
My 24 stalkers lost to 5 Thor with 5 scvs behind repairing it =.=
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raylee914
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Aug 20 2010, 09:31 AM
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Getting Started

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lol...i just lost a game yesterday when i have 10 stalkers + 4 sentries + 20 zealots lose to mass mm +3 thors + 2 medivacs + 2 raven...
I have chargelots and also lvl2 weapn upgrade =.=
maybe coz cant micro too much due to lag screen...
Time's to change a new comp...zzzz
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raylee914
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Aug 20 2010, 10:06 AM
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Getting Started

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hmmm..his units are almost same with me..which is about 70 to 68 for me (supply units count)
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raylee914
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Aug 20 2010, 10:32 AM
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Getting Started

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QUOTE(Quazacolt @ Aug 20 2010, 10:12 AM) reviewed the replay already? yea..i watched every replay i lost..  learn from mistakes..but i never stop mistakes lol
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raylee914
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Aug 24 2010, 10:19 AM
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Getting Started

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is that immortal good to counter ultralisk? i am facing problem with fast expand zerg with zergling and stout def then go for ultralisk hydralisk troops..=/
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raylee914
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Aug 24 2010, 01:47 PM
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Getting Started

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QUOTE(evofantasy @ Aug 24 2010, 12:34 PM) wut i did was bait him to stim n run up, they i'll FF cut his army into half while my zealots cut the seperated army... usually after this, he'll go back and regroup from his losses while i'll only loose 2-3 zealots =p i used the same strategy to counter the MMM...and also i will either train 1 warp prism to curi expand or build HT to sneak inside their base to slow down their economy once their army is out from base. Usually when u have 1 or two HT sneak inside their base.they usually get low on energy to scan..
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raylee914
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Aug 24 2010, 02:11 PM
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Getting Started

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It depend much on your build order too..I usually come out with 1 observer to scout them early so I can modify my strategy to counter them...
If they are fast tech to tank, I will choose to expand to speed up my economy; or early MM rush, I will have 3-4 sentries to block the ramp till my charge finish tech up.
But if they have 2-3 tanks under your ramp...then U have to do a good timing push when the tank wanna move...depend much on your timing to initiate attack.
These is what my experience tell me...may varied with others cause I am still a noob
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raylee914
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Aug 25 2010, 02:11 PM
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Getting Started

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If only marines without Marauders, then fast stalker is a good option to counter it
my build for PVT always fast stalker to prevent reaper rush or marine rush
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raylee914
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Aug 25 2010, 02:41 PM
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Getting Started

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QUOTE(rlinux @ Aug 25 2010, 02:22 PM) I'll be dead if he comes with MMM the next push.
always have few sentries beside stalkers.and def at the ramp... you need to tech up chargelot and build immortal if later he come out with tanks
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raylee914
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Aug 25 2010, 02:51 PM
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Getting Started

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From my case, it depend much on map and the location of your enemy...once they push to my base with MM, I usually have 2 sentries 5 stalker and 2 zealots...
or if just Marines only..I will have at least 2 stalker with 1 sentry
and by the time he attacking..my warpgate should done and my 3rd gateway nearly done...
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raylee914
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Aug 25 2010, 03:32 PM
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Getting Started

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My build order against terran
9pylon 12/13 Gateway 14 Assimilator 15pylon 16 Cyber.core + Assimilator 20 Stalker 22 sentries then start modified depend on situation...
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raylee914
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Aug 25 2010, 04:08 PM
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Getting Started

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QUOTE(f4tE @ Aug 25 2010, 03:59 PM) k will upload replay when i win ppl. Now always lose  I thought of not spending so much on gas since im not fast enuff to use all of them so only 2 on each will be enuff. post the one you lose..cause you will learn more from losing not from winning...=)
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raylee914
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Aug 26 2010, 09:14 AM
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Getting Started

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same to me..no charge no zealots, normally I used 1 sentry 2 stalker def in the base while I speed build obs to scout their base
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raylee914
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Aug 26 2010, 09:39 AM
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Getting Started

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hmm, PVP i believe it comes to micro when fighting, stalkers+sentries combo can own stalkers+ zealot combo since u can use sentry to separate their zealot and stalker and own them 1 by 1..  micro rules.. and yeah, for PVZ, zealot is a must to tank those zerglings..=/ This post has been edited by raylee914: Aug 26 2010, 09:40 AM
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raylee914
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Aug 26 2010, 02:31 PM
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Getting Started

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fast scout and adapt your units to counter them..
pure MMM I will use stalker+collosious+zealot MMM+ tank/thor = stalker+zealot+immortal MMM+tank+vikings =they must be turtling too much = have to expand faster than them d =/
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raylee914
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Aug 26 2010, 02:39 PM
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Getting Started

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QUOTE(evofantasy @ Aug 26 2010, 02:35 PM) DTs kinda expensive and slightly far on the tech tree... i always try to end the game fast due to the 3rd stage which i think is unbeatable regardless of army compo (1-2 thors as well) yeah, i met one terran in ladder who turtle too much in with 1 more expansion..then after 30 minutes come out with 6 BC 12 vikings 6 tanks + MMM... I used 12 carries + 6 Collosious+stalker+zealot... I cleared all his ground units but he left BC and I lost all =/ then gg d
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