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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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Sky.Live
post Sep 2 2010, 07:29 PM

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how do u poke the ramp when there is no vision?
evofantasy
post Sep 2 2010, 07:44 PM

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QUOTE(Sky.Live @ Sep 2 2010, 07:29 PM)
how do u poke the ramp when there is no vision?
*
putting a zealot in the middle of the ramp give u vision already...
the positioning take some practice though...
ov3rmind
post Sep 2 2010, 07:45 PM

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QUOTE(evofantasy @ Sep 2 2010, 07:44 PM)
putting a zealot in the middle of the ramp give u vision already...
the positioning take some practice though...
*
Or you can just walk up with your stalkers..I poke that way and wait for shields to regen.
evofantasy
post Sep 2 2010, 07:49 PM

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QUOTE(ov3rmind @ Sep 2 2010, 07:45 PM)
Or you can just walk up with your stalkers..I poke that way and wait for shields to regen.
*
depends on which part of the game...
i usually move up wit a zealot since they are the 'tank'...
early game, i would use my first stalker instead to pick off marines
dwks
post Sep 2 2010, 10:54 PM

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i havent play multi yet..
seen couple yt vid, so, wondering why a lot of ppl arent using illusion?
evofantasy
post Sep 2 2010, 11:32 PM

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QUOTE(dwks @ Sep 2 2010, 10:54 PM)
i havent play multi yet..
seen couple yt vid, so, wondering why a lot of ppl arent using illusion?
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i guess cause sentries are too gas intensive, the research take 100/100 and the sentry need to have 100 energy for each halucination which is TOO MUCH imho

ps: i use it a lot lol

This post has been edited by evofantasy: Sep 2 2010, 11:32 PM
ZeratoS
post Sep 3 2010, 01:29 AM

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QUOTE(evofantasy @ Sep 2 2010, 11:32 PM)
i guess cause sentries are too gas intensive, the research take 100/100 and the sentry need to have 100 energy for each halucination which is TOO MUCH imho

ps: i use it a lot lol
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Doesn't it take forever even with CB to tech?
evofantasy
post Sep 3 2010, 02:24 AM

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QUOTE(ZeratoS @ Sep 3 2010, 01:29 AM)
Doesn't it take forever even with CB to tech?
*
nah its kinda fast...
i usually spend 1 chrono on it only...
faster than warptech for sure...
deodorant
post Sep 3 2010, 02:32 AM

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well i guess some units/techs are just extremely worthless? example i hardly ever see carriers.
ZeratoS
post Sep 3 2010, 02:45 AM

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Carriers tada guna without proper support or mommaship. Its a big red target asking to be killed if you get carriers sad.gif
noob4life
post Sep 3 2010, 03:25 AM

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http://www.megafileupload.com/en/file/2649...-SC2Replay.html

Heres a replay... hope sifus can help me identify my mistakes. smile.gif
PvP ... both were massing stalkers... wasn't really challenging cuz the dude didnt expand LOL.
evofantasy
post Sep 3 2010, 03:33 AM

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QUOTE(noob4life @ Sep 3 2010, 03:25 AM)
http://www.megafileupload.com/en/file/2649...-SC2Replay.html

Heres a replay... hope sifus can help me identify my mistakes.  smile.gif
PvP ... both were massing stalkers... wasn't really challenging cuz the dude didnt expand LOL.
*
hmmm a little bz wit work so cant really help u...
if no1 help here try the sc2kaki forums...
ArticFir3
post Sep 3 2010, 09:28 AM

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Might have a look once I got back. Now in office, no SC2 ><
Quazacolt
post Sep 3 2010, 09:42 AM

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QUOTE(deodorant @ Sep 3 2010, 02:32 AM)
well i guess some units/techs are just extremely worthless? example i hardly ever see carriers.
*
expensive, slow, and big red 'shoot me' sign and once it karam, you shitbrix
ArticFir3
post Sep 3 2010, 09:53 AM

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Carriers r good, but if you're caught during transition then you're pretty much dead. And Carriers alone won't cut it. You'll still need support ground units. Besides.....a Viking can kite the shit out of Carriers easily sleep.gif" And Corruptors are really big fat tanks with corruption ability, which makes Carriers even suck. Needless to say, if your opponent isn't prepare for it, you'll still win the game....
tatyinw
post Sep 3 2010, 10:16 AM

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Yea Carriers are quite weak against air to air units. But if you support them with stalkers, they are quite safe since the carrier can take quite a beating.
Never run them into a base full of missile turrets though. The carriers may have a good range but all your interceptors will die in the process. But if there's only 1 or 2, go and own them with your carriers.
raylee914
post Sep 3 2010, 10:21 AM

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carrier's interceptors in sc2 are so bloody easy to die =.=
Calvin Seak
post Sep 3 2010, 11:57 AM

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But you only need to build 4 for 8 interceptors biggrin.gif

I wonder if we could chrono boost our interceptors against mass turret missles LOLS

Nevertheless it is an awesome unit if its in a MASS not 1 or 2
ArticFir3
post Sep 3 2010, 12:03 PM

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You can chrono boost units? O_o I didn't know that -.-;;
raylee914
post Sep 3 2010, 12:14 PM

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He say "If can" lol...

My 12 carriers are still useless against 12 vikings+4 BC ^^

viking too OP..lol

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