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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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ZeratoS
post Aug 3 2010, 03:02 PM

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QUOTE(Quazacolt @ Aug 3 2010, 09:43 AM)
i just got DT dropped. my ally wasnt quite useful so meh >.>

point being, DTs arent useless lol.


Added on August 3, 2010, 9:44 am

hard as they can easily zergling/baneling/muta harass
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Yeah, with the right skill a DT opening is very strong since it forces your enemy to build detectors which by then you'll have transistioned to other tech possibly going for a robo or more gateways (and killed a great deal of his workers lol!). I'm seeing lots of use in DT openings in team leagues, since it forces the terran to use his comsat or make them get out overseers.


Gold league 2v2/3v3/4v4 doesn't seem very gold to me, I've managed to hide pylons in people's bases man.


QUOTE(evofantasy @ Aug 3 2010, 02:56 PM)
which is why i always do a timely push against terran...
not only BCs, when they reach a critical number of siege tanks, its the same results...
though it is annoying to break a terran sitting on 2 base turtling...
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Tanks aren't the issue, its when the thors start coming out that you're really screwed.



Also, I'm not seeing very much archon use eh. It works damn well after a DT opening since you already have the tech plus you should have the expansion and enough gas to continue up the archon production.

This post has been edited by ZeratoS: Aug 3 2010, 03:06 PM
ZeratoS
post Aug 3 2010, 08:52 PM

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Archons man. archons. 3/4 of the SEA players don't tech ghost for the EMP.


I think 6 Archons enough to wipe a base, plus with 1 or 2 expansions you'll be pumping them out at a rate of 4 per 20~30 seconds. They own mutas too, and have lots of shields. Archons backed by chargelots = scary. I think you'll have excess minerals anyway.

This post has been edited by ZeratoS: Aug 3 2010, 08:53 PM
ZeratoS
post Aug 3 2010, 10:00 PM

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QUOTE(Laguna @ Aug 3 2010, 09:29 PM)
Due to the closing of my thread here is Zeratos build order althought I am not sure for what matchup is this ... hope zera can fill us in here .
9 Pylon (Attempt proxy pylon with recon probe) 12 Gateway 14 Assimilator 16 Pylon + Cybernetics (Warpgate)

Push out zealots + Twilight council. Warp in 2 more Gateways and go for Dark Shrine if your proxy was a success. If proxy is still not discovered, pop out more warpgates, expand if you can and go for 2 forges.
From here you can go Archon/Zealot/Stalker if they got detectors (which is highly likely), if not you can go robo.
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PvT biggrin.gif


Its the mental factor after you open with this! Depending on your preference and how agressive the enemy is, this is a DT opener. I threw in Zealots for team matches so I can backup allies and provide a fallback if they rush early.


The BO can be refined though, anyone like to go for it?

This post has been edited by ZeratoS: Aug 3 2010, 10:03 PM
ZeratoS
post Aug 4 2010, 05:38 PM

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QUOTE(Cheesenium @ Aug 4 2010, 04:06 PM)

Great video for those who are new to the game.
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Good job man! This really helps on timings.


PvP very volatile man, depends on how fast you are. Other matchups, this is really gg. Siege mode won't even be ready when you push out.

This post has been edited by ZeratoS: Aug 4 2010, 05:38 PM
ZeratoS
post Aug 6 2010, 04:02 PM

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Can we get some diamonds and plats to upload their 1v1 replays here? MoonFlown? Pretty please? D:
ZeratoS
post Aug 6 2010, 04:09 PM

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QUOTE(Moonflown @ Aug 6 2010, 04:04 PM)
Ah, Protoss replay? I'm not that good at 1v1 Protoss. But I might have some moderate 2v2 replays ><
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All I see is, Diamond league and a protoss symbol 8D So I'll be grateful for any help I can get actually. "Not so good" to you may be a whole lotta learning for newer players!
ZeratoS
post Aug 6 2010, 04:16 PM

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QUOTE(raylee914 @ Aug 6 2010, 04:14 PM)
btw, i m a protoss player and hv difficulty in facing zerg Roach rush and camp in front of my base to limit my expo....their tactics mostly are roach rush/hydralisk then mutalisk to harass...in which my stalker and Colloseaus will be much more useless to stop them..any comment on this?
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4 Gate. Don't give them the chance to even camp your expo.

QUOTE(Quazacolt @ Aug 6 2010, 04:10 PM)
errr, i got a 2v2, which is a 1v1, nak? opponents super nublets though ROFL


Added on August 6, 2010, 4:11 pm

hes a zerg player, lol.
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Oh. I am sad. Any replays will do!

This post has been edited by ZeratoS: Aug 6 2010, 04:17 PM
ZeratoS
post Aug 6 2010, 07:54 PM

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I'm wondering how to counter reapers when they send it off the bat before your cybernetics is even out, think I've seen that happen before and its very annoying.
ZeratoS
post Aug 6 2010, 10:46 PM

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QUOTE(incx @ Aug 6 2010, 10:27 PM)
I find it really frusfrating coz' most of the time I end up losing to zerg players. Gah. Is there any sign that could tell that a zerg player is going for mutas? Each time I prepare for a rush, no rush came and end up with mutas swarming in.

And I'm really scratching my head on how to counter combos of corruptors and broodlords. They're irritating like crap.
*
http://www.teamliquid.net/forum/viewmessag...topic_id=141155

He's pretty good man, and yes Terran is pretty predictable and counterable. The one I hate is zerg >: (


Turns out I was doing stuff wrong. Like, waiting for the 9 supply probe to come out before building a pylon. FAIL Q_Q

This post has been edited by ZeratoS: Aug 6 2010, 10:46 PM
ZeratoS
post Aug 7 2010, 12:56 AM

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QUOTE(evofantasy @ Aug 6 2010, 11:58 PM)
u push out with 3-4 zealots with some micro u can do very well...
if they do run by to ur base, jz pull probes to clear with it...
they can handle the zerglings pretty well, outnumbering them for a surround...
usually, players will wall off their base with a single zealot or pylon block it...

else, u do a 3-4 gate timely push...
*
Bad idea to pylon block cause people are getting smarter, baneling bust these days. *shrugs*
ZeratoS
post Aug 7 2010, 10:27 AM

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QUOTE(evofantasy @ Aug 7 2010, 02:18 AM)
if he would to go baneling, his base would have been ripped apart by ur zealots...
not to mention there's no way for him to even get it before ur zealot reach his base (i do 3 zealot push with 2 queued for reinforcements)...
u gotta take the time/ resource factors...
u getting zealot and runs to his base, he tried to run by, u pylon block ur base (only 1 extra is needed if ur sim city is good) till ur next zealot comes out to defend while i run rampage in his base...

most high lvl plays i see does this strategy...
some even block before pushing due to the wargate tech (since u need supply from it anyways)...
if ur push do fail, u have dealt enuff pressure to him as his larvae would be used for lings and u can start 4 gating like mad...
in my style, i 3 zealot push with 2 behind (total 5) and either get more zealot to push (if he is having trouble defending) or go to stalkers (if i see his roach den already up)/ 4 gate...

the sim city aspect is really important for defensive purpose of ur base vs zerg (or terran as well actually)
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There's the option to turn on cell grid to see where you're placing stuff 8D very very handy hoho.
ZeratoS
post Aug 10 2010, 04:44 PM

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Where are dem replays!
ZeratoS
post Aug 11 2010, 12:21 AM

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QUOTE(Quazacolt @ Aug 10 2010, 05:08 PM)
http://forum.lowyat.net/index.php?showtopi...post&p=35463166

posted ady dei.

unker incx like afk from sc2 and went on to BB playing tupai ady wwwww
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Ok ILU. brb @learning.


Oh and I literally WAIT for the probe to finish warping in before pylon'ing, which..was fail.

This post has been edited by ZeratoS: Aug 11 2010, 12:21 AM
ZeratoS
post Aug 18 2010, 03:31 AM

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Gotta remind myself, timing is everything. Timing is everything.
ZeratoS
post Aug 24 2010, 06:35 PM

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QUOTE(f4tE @ Aug 24 2010, 06:22 PM)
lol.. if no cannon rush then will die against computer insane.

btw, when playing 1v1 is it normal for protoss player to canon rush? seem like everyone is doing that
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Once in awhile. More likely to see 4gate pushes or VR rushing.
ZeratoS
post Aug 24 2010, 07:06 PM

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QUOTE(xShinji @ Aug 24 2010, 06:44 PM)
Any1 know the counter for early zealot rush?

8 pylon
10 gate
12 gate
13 zealot
15 pylon

.....some even do earlier gate.....been trying all sort of thing...but fail
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I think some guy used 2 gate stalker with chrono to counter this. Not quite sure.
ZeratoS
post Aug 24 2010, 08:22 PM

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QUOTE(f4tE @ Aug 24 2010, 08:05 PM)
How u 2 gate chrono? The canon already in your base b4 your zealot out. Still can counter?
U seal off the whole entrance wif pylon? Then u will need a lot pylon on same area and your ground unit can move through. Wat is YABOT?
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He sealed it based on what information he got from scouting. Scouting is a must. After you build your 9 Pylon is down, send the same probe to the enemy's base and press SHIFT + P around his base, then you can go back to doing your own business.
ZeratoS
post Aug 24 2010, 10:37 PM

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Even in SC2 got bengs man! Trash talking in mandarin. Dang.
ZeratoS
post Aug 31 2010, 12:28 AM

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I did a readup on the HT vs Colossus issue in PvT and I guess most people would expect the typical 3 gate robo so I'm gonna try and stick with High Templar tech off one base with chargelots.

Anyone got a good BO for this to exploit timings?

This post has been edited by ZeratoS: Aug 31 2010, 12:31 AM
ZeratoS
post Aug 31 2010, 03:12 AM

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QUOTE(Sesshoumaru @ Aug 31 2010, 02:16 AM)
Hate reaper. Meh. Zeals are too slow for their micro. Only way is to try and scout early -> straight cybernetic core?
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Yeah, one stalker counters the entire rush, then he'd be so set back on tech you'd have a huge advantage cause CCore is part of the standard buildup.

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