QUOTE(maranello55 @ Sep 20 2009, 08:38 PM)
ala gurau pun tak boleh muhahahahahahahahhahahaha Need For Speed: Shift, another NFS annouced by EA, Fall 2009
Need For Speed: Shift, another NFS annouced by EA, Fall 2009
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Sep 20 2009, 08:40 PM
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51 posts Joined: Jan 2008 |
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Sep 20 2009, 08:43 PM
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2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
QUOTE(azrink @ Sep 20 2009, 08:39 PM) edit you must, delete you musnt. just reaname the original file into somethin. then add in the edited file and rename it as the original file that u've edited owh yeke? oklagi satu. must open with excel? notepad cannot or any other application. excel quite confusing. only show the value on A to XX column. ni value dari .txt QUOTE <?xml version="1.0" ?> This post has been edited by Invince_Z: Sep 20 2009, 08:48 PM<_cVehicleSetData> <tControllerPreset Name="PC_Custom_Wheel_Edit" /> <DeviceList /> <Flags DampeningEnabled="1" ForcesEnabled="1" GearSelectButtonHold="0" CombinedPedals="0" _AsDefaultWhenSaved="0" Customised="0" SwapShifters="0" CameraInverted="0" /> <ControlsList /> <InputsList /> <_cForceSettings Level="Full" Gain="1.000000"> <Flags ThrottleFxOnSteerAxis="1" BrakeFxOnSteerAxis="1" RumbleForce="0" /> <_cSteering FrequencyMultiplier="0.000000" ZeroMagnitude="0.035000" Slope="0.000000" WaveType="Sine" AverageWeight="0.600000" Exponent="0.990000" InputMax="11500.000000" OutputMax="1.700000" GripWeight="0.800000" GripFactor="0.600000" UpdateThreshold="0.000150" FrictionCoefficient="0.175000" FrictionSaturation="1.000000" DamperCoefficient="0.175000" DamperSaturation="1.000000" /> <_cThrottle FrequencyMultiplier="0.400000" ZeroMagnitude="0.020000" Slope="0.000000" WaveType="Sine" UpdateThreshold="0.020000" /> <_cBrake FrequencyMultiplier="0.900000" ZeroMagnitude="0.020000" Slope="0.000000" WaveType="Sine" UpdateThreshold="0.020000" /> <_cRumbleStrip Magnitude="0.250000" FrequencyMultiplier="0.500000" WaveType="Sine" PullFactor="-0.700000" UpdateThreshold="0.075000" /> <_cJolt Magnitude="1.300000" /> <_cSpring Saturation="1.000000" Coefficient="0.000000" /> <_cGearChange Magnitude="0.250000" FrequencyMultiplier="1.000000" WaveType="Square" /> <_cWheelSpin MinWheelSpin="0.000000" MinMagnitude="0.000000" MaxWheelSpin="0.000000" MaxMagnitude="0.000000" FrequencyMultiplier="1.000000" WaveType="Sine" /> </_cForceSettings> <_cControllerSettings SpeedSensitiveSteering="0.000000" DampeningTimeCentreToLock="0.500000" DampeningTimeLockToCentre="0.300000" DampeningTimeOppositeLockToCentre="0.300000" DigitalRampRateSteering="0.200000" DigitalRampRateThrottle="0.500000" DigitalRampRateBrake="0.500000" DigitalRampRateClutch="0.200000" NominalRiseDamping="0.950000" NominalFallDamping="0.750000" MaxSteerVelocity="3.141593" NominalYawAngle="0.785398" TurnDeadzone="0.000000" ThrottleDeadzone="0.050000" BrakeDeadzone="0.050000" ClutchDeadzone="0.050000" TurnSensitivity="0.500000" ThrottleSensitivity="0.500000" BrakeSensitivity="0.500000" ClutchSensitivity="0.500000" WheelLock="1.000000" WheelLockDegrees="270" AlternateWheelLock="1.000000" AlternateWheelLockDegrees="270" AlternateSpeedSensitiveSteering="0.000000" /> </_cVehicleSetData> |
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Sep 20 2009, 08:45 PM
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Junior Member
176 posts Joined: Mar 2008 |
Thx.And now i'm facing some difficulties for the game.After the NFS finish loading...The game doesn't start.The day before was okay and now it's like this.Anybody face this problem?
May be i end task too much of the game till it's like this ? |
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Sep 20 2009, 08:49 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
QUOTE(yukhim @ Sep 20 2009, 08:45 PM) Thx.And now i'm facing some difficulties for the game.After the NFS finish loading...The game doesn't start.The day before was okay and now it's like this.Anybody face this problem? Did you change the graphic settings?May be i end task too much of the game till it's like this ? |
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Sep 20 2009, 09:02 PM
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Senior Member
2,054 posts Joined: Oct 2007 From: Johor Bahru, Johor |
lol, can't say people didn't love the new NFS
do you love it much?? |
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Sep 20 2009, 09:04 PM
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Junior Member
369 posts Joined: Jan 2005 |
ulwan i dont like it nfs all the way. just it burn my time
NFS always look fancy but cannot eat |
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Sep 20 2009, 09:08 PM
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Senior Member
3,428 posts Joined: May 2008 From: Toilet |
still cant settle my prob
crash to desktop.... arghhhhhhhh tried all solution available in e intehnet for now but none of it can settle the prob |
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Sep 20 2009, 09:19 PM
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1,483 posts Joined: Jan 2009 From: PJ |
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Sep 20 2009, 09:21 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
Sooner or later,they will go back to GRID or DIRT 2.
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Sep 20 2009, 09:22 PM
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Moderator
9,275 posts Joined: Jan 2005 From: KL. Best place in Malaysia. Nuff said |
if you are too used to GRID, SHIFT's physic IS hard. The car does not go faster than in real life, and it does not have that insane grip that you do with GRID. But then again most of the hardcore GRID players like Invinz and RedBullY2K also plays SHIFT with minimal complaint on the physics, so it is kinda a moot point convicing people to change their way of tackling a new physic when it shows that they can't relearn this being too used to GRID
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Sep 20 2009, 09:24 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
QUOTE(linkinstreet @ Sep 20 2009, 09:22 PM) if you are too used to GRID, SHIFT's physic IS hard. The car does not go faster than in real life, and it does not have that insane grip that you do with GRID. But then again most of the hardcore GRID players like Invinz and RedBullY2K also plays SHIFT with minimal complaint on the physics, so it is kinda a moot point convicing people to change their way of tackling a new physic when it shows that they can't relearn this being too used to GRID I actually slightly favour Shift's physics,than GRID's one as it feels like the car is stick to the ground.Just that the crashing is damn annoying. |
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Sep 20 2009, 09:28 PM
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176 posts Joined: Mar 2008 |
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Sep 20 2009, 09:30 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(yukhim @ Sep 20 2009, 09:28 PM) Not really though.Changed it once and i changed it back. I suspect it could be the settings problem.Any idea? Is it because i end task too much and the window end up blocking the game or something? I only played the demo and it just keep crashing after i change the setting,but after i delete one of the .xml file,everything is fine again. |
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Sep 20 2009, 09:34 PM
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Senior Member
3,385 posts Joined: Aug 2006 From: Sao Paolo, Brazil |
QUOTE(Cheesenium @ Sep 20 2009, 09:24 PM) I actually slightly favour Shift's physics,than GRID's one as it feels like the car is stick to the ground. Get to know the track first by driving slowly around it, pick brake markers (the rich graphics makes this so much fun). The HUD map also is a big help. Then get faster and faster lap after lap and know where is the limit of the grip of that particular car. Soon you'll go fast enough in some corners and u'll go off track...then u'll know uve gone over the grip limit. But check also ur approach speed and entry line. Those two are crucial to going fast around a corner. Just that the crashing is damn annoying. I can assure u if u do this, crashing will be less frequent. |
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Sep 20 2009, 09:37 PM
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Moderator
9,275 posts Joined: Jan 2005 From: KL. Best place in Malaysia. Nuff said |
QUOTE(maranello55 @ Sep 20 2009, 09:34 PM) Get to know the track first by driving slowly around it, pick brake markers (the rich graphics makes this so much fun). The HUD map also is a big help. Then get faster and faster lap after lap and know where is the limit of the grip of that particular car. Soon you'll go fast enough in some corners and u'll go off track...then u'll know uve gone over the grip limit. But check also ur approach speed and entry line. Those two are crucial to going fast around a corner. he means the game CTD on him...I can assure u if u do this, crashing will be less frequent. |
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Sep 20 2009, 09:39 PM
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592 posts Joined: May 2008 |
QUOTE(linkinstreet @ Sep 20 2009, 07:01 PM) Sure it's fun, but if you want better physics, SHIFT is certainly better in that department. Real life speed, immersive cockpit (dunno why I hate GRID's cockpit view, always bumper cam), freedom to setup the car and also more choices of races. Sure it lacks LAN capability, and was rushed to meet the deadline that you can't even use a mouse, but physics and tyre model is top notch. And did I mention that the FFB is way better than GRID's and can be adjusted manually as well? There, now I've say it. Actually I prefer games like Need For Speed Most Wanted and Carbon. Physic, physic, physic.. It's not about the physics, it's about how fun a game is lor.. Nowadays racing game too realistic no fun, I wish to have some fun with games and not to think too much. Our real life is difficult already Honestly said, if you hate this game for they physics, GT5's physics is non the better as well, and you will surely hate the real life sims like RBR, rFactor, GTR series and also Live For Speed. This post has been edited by buysell: Sep 20 2009, 09:53 PM |
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Sep 20 2009, 09:39 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
QUOTE(maranello55 @ Sep 20 2009, 09:34 PM) Get to know the track first by driving slowly around it, pick brake markers (the rich graphics makes this so much fun). The HUD map also is a big help. Then get faster and faster lap after lap and know where is the limit of the grip of that particular car. Soon you'll go fast enough in some corners and u'll go off track...then u'll know uve gone over the grip limit. But check also ur approach speed and entry line. Those two are crucial to going fast around a corner. I mean CTD.Not the bang wall one.I can assure u if u do this, crashing will be less frequent. |
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Sep 20 2009, 09:44 PM
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Senior Member
1,469 posts Joined: Jan 2003 From: YOU.ESS.JAY |
QUOTE(linkinstreet @ Sep 20 2009, 09:22 PM) if you are too used to GRID, SHIFT's physic IS hard. The car does not go faster than in real life, and it does not have that insane grip that you do with GRID. But then again most of the hardcore GRID players like Invinz and RedBullY2K also plays SHIFT with minimal complaint on the physics, so it is kinda a moot point convicing people to change their way of tackling a new physic when it shows that they can't relearn this being too used to GRID i'm also a regular Forza Motorsport 2 player la bro, SHIFT's physics not much issue only FFB je kurang best. p/s: Aku tak se-hardcore bulibuli, amuk, hilmiangah, kazairol and ole geezer sume in GRID. This post has been edited by redbull_y2k: Sep 20 2009, 09:48 PM |
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Sep 20 2009, 09:45 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
QUOTE(buysell @ Sep 20 2009, 09:39 PM) Have you done with the physic talking yet? It's not about the physics, it's about how fun a game is lor.. Nowadays racing game too realistic no fun, I wish to have some fun with game and not to think too much. Our real life is difficult already Unless you played games like GTR 2,this game is nothing compare to a full fledged sim game.It's just slightly harder to play than GRID.The bolded part could probably explain why most games these days have no depth at all. |
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Sep 20 2009, 09:49 PM
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Senior Member
2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
QUOTE(irienaoki @ Sep 20 2009, 09:08 PM) still cant settle my prob ape masalah ko irie? cite sket kat akucrash to desktop.... arghhhhhhhh tried all solution available in e intehnet for now but none of it can settle the prob QUOTE(linkinstreet @ Sep 20 2009, 09:22 PM) if you are too used to GRID, SHIFT's physic IS hard. The car does not go faster than in real life, and it does not have that insane grip that you do with GRID. But then again most of the hardcore GRID players like Invinz and RedBullY2K also plays SHIFT with minimal complaint on the physics, so it is kinda a moot point convicing people to change their way of tackling a new physic when it shows that they can't relearn this being too used to GRID lol..hardcore. aku nuub je grid. dan aku masih mencari rentak shift yg sesuai. letih tweaking weh. masalah steering macam ade deadzone dalam ±20° bila laju tak settle lagi. aku guna setting yg ko rekemen tu linkin. aaduuhh..atau adakah mmg macam tu? real life driving tak pernah try..btul punya nuub This post has been edited by Invince_Z: Sep 20 2009, 09:52 PM |
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