QUOTE(linkinstreet @ Sep 20 2009, 09:37 PM)
this one really makes me Need For Speed: Shift, another NFS annouced by EA, Fall 2009
Need For Speed: Shift, another NFS annouced by EA, Fall 2009
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Sep 20 2009, 09:50 PM
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Senior Member
896 posts Joined: May 2007 |
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Sep 20 2009, 09:53 PM
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Senior Member
3,385 posts Joined: Aug 2006 From: Sao Paolo, Brazil |
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Sep 20 2009, 09:54 PM
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Moderator
9,275 posts Joined: Jan 2005 From: KL. Best place in Malaysia. Nuff said |
QUOTE(Invince_Z @ Sep 20 2009, 09:49 PM) ape masalah ko irie? cite sket kat aku deadzone adalah zone di mana takde input akan digunakan dalam range tu. So 10% maksudnya hanya lepas 11% steering dipusing (from lock to lock, or maximum steering angle, depending on your steering setup) baru game akan start guna. For example, if you're using a 200 degree stering lock like me on the G25, the game will only start steering after I reach a 20.1 degree angle.lol..hardcore. aku nuub je grid. dan aku masih mencari rentak shift yg sesuai. letih tweaking weh. masalah steering macam ade deadzone dalam 10° bila laju tak settle lagi. aku guna setting yg ko rekemen tu linkin. aaduuhh..atau adakah mmg macam tu? real life driving tak pernah try..btul punya nuub |
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Sep 20 2009, 09:54 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
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Sep 20 2009, 09:56 PM
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Senior Member
1,469 posts Joined: Jan 2003 From: YOU.ESS.JAY |
QUOTE(Invince_Z @ Sep 20 2009, 09:49 PM) letih tweaking weh. masalah steering macam ade deadzone dalam 10° bila laju tak settle lagi. aku guna setting yg ko rekemen tu linkin. aaduuhh..atau adakah mmg macam tu? real life driving tak pernah try..btul punya nuub I've changed speed steering sen to 0 and handling seem to be ok for me in long high speed tracks. |
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Sep 20 2009, 09:59 PM
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Senior Member
2,748 posts Joined: Sep 2006 From: 1337 1@nD Y(",) |
QUOTE(linkinstreet @ Sep 20 2009, 09:54 PM) deadzone adalah zone di mana takde input akan digunakan dalam range tu. So 10% maksudnya hanya lepas 11% steering dipusing (from lock to lock, or maximum steering angle, depending on your steering setup) baru game akan start guna. For example, if you're using a 200 degree stering lock like me on the G25, the game will only start steering after I reach a 20.1 degree angle. tak faham..aku tgh pening. huwaa...jap. g25 profiler aku set ke 240°. steering sensitivity: 50% speed steering: 0% turning lock: 100% btw, ni yg aku tweak. yg di'bold' tuh QUOTE <?xml version="1.0" ?> beza die? tatau aku. sama je kot. ade yg nk try?<_cVehicleSetData> <tControllerPreset Name="PC_Custom_Wheel" /> <DeviceList /> <Flags DampeningEnabled="1" ForcesEnabled="1" GearSelectButtonHold="0" CombinedPedals="0" _AsDefaultWhenSaved="0" Customised="0" SwapShifters="0" CameraInverted="0" /> <ControlsList /> <InputsList /> <_cForceSettings Level="Full" Gain="1.000000"> <Flags ThrottleFxOnSteerAxis="1" BrakeFxOnSteerAxis="1" RumbleForce="1" /> <_cSteering FrequencyMultiplier="0.000000" ZeroMagnitude="0.035000" Slope="0.000000" WaveType="Sine" AverageWeight="0.600000" Exponent="0.990000" InputMax="11500.000000" OutputMax="1.700000" GripWeight="0.800000" GripFactor="0.600000" UpdateThreshold="0.000150" FrictionCoefficient="0.175000" FrictionSaturation="1.000000" DamperCoefficient="0.175000" DamperSaturation="1.000000" /> <_cThrottle FrequencyMultiplier="0.400000" ZeroMagnitude="0.020000" Slope="0.000000" WaveType="Sine" UpdateThreshold="0.020000" /> <_cBrake FrequencyMultiplier="0.900000" ZeroMagnitude="0.020000" Slope="0.000000" WaveType="Sine" UpdateThreshold="0.020000" /> <_cRumbleStrip Magnitude="0.250000" FrequencyMultiplier="0.500000" WaveType="Sine" PullFactor="-0.700000" UpdateThreshold="0.075000" /> <_cJolt Magnitude="1.300000" /> <_cSpring Saturation="1.000000" Coefficient="0.000000" /> <_cGearChange Magnitude="0.250000" FrequencyMultiplier="1.000000" WaveType="Square" /> <_cWheelSpin MinWheelSpin="0.000000" MinMagnitude="0.000000" MaxWheelSpin="0.000000" MaxMagnitude="0.000000" FrequencyMultiplier="1.000000" WaveType="Sine" /> </_cForceSettings> <_cControllerSettings SpeedSensitiveSteering="0.000000" DampeningTimeCentreToLock="0.500000" DampeningTimeLockToCentre="0.300000" DampeningTimeOppositeLockToCentre="0.300000" DigitalRampRateSteering="0.200000" DigitalRampRateThrottle="0.500000" DigitalRampRateBrake="0.500000" DigitalRampRateClutch="0.200000" NominalRiseDamping="0.950000" NominalFallDamping="0.750000" MaxSteerVelocity="3.141593" NominalYawAngle="0.785398" TurnDeadzone="0.000000" ThrottleDeadzone="0.050000" BrakeDeadzone="0.050000" ClutchDeadzone="0.050000" TurnSensitivity="0.500000" ThrottleSensitivity="0.500000" BrakeSensitivity="0.500000" ClutchSensitivity="0.500000" WheelLock="1.000000" WheelLockDegrees="240" AlternateWheelLock="1.000000" AlternateWheelLockDegrees="240" AlternateSpeedSensitiveSteering="0.000000" /> </_cVehicleSetData> This post has been edited by Invince_Z: Sep 20 2009, 10:00 PM |
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Sep 20 2009, 10:10 PM
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Senior Member
1,483 posts Joined: Jan 2009 From: PJ |
I prefer Shift to GRiD. I find it more fun and yeah, no car sticking to ground. Man I love Car Battles. And those Invitational Events... the first one I got let me drive a Lotus Elise. So fun |
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Sep 20 2009, 10:11 PM
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Senior Member
3,385 posts Joined: Aug 2006 From: Sao Paolo, Brazil |
QUOTE(irienaoki @ Sep 20 2009, 09:08 PM) still cant settle my prob Can u list down the things that uve tried?crash to desktop.... arghhhhhhhh tried all solution available in e intehnet for now but none of it can settle the prob Try using stock clock for u proc, ram n gc and see. OC can cause instability too. |
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Sep 20 2009, 10:12 PM
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All Stars
13,790 posts Joined: Jan 2006 From: stress & confuse world |
this game makes me "delay" my assignment..cant stop to play
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Sep 20 2009, 10:12 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
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Sep 20 2009, 10:13 PM
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Senior Member
1,483 posts Joined: Jan 2009 From: PJ |
Mine are fine leh. All high, 1280x1024, 2x AA, 8x AF and it's a dream to run. Better than GRiD anyway
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Sep 20 2009, 10:14 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
I just hope there will some fix to this issue.If not,i guess,no more shift.
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Sep 20 2009, 10:14 PM
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All Stars
13,790 posts Joined: Jan 2006 From: stress & confuse world |
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Sep 20 2009, 10:15 PM
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Elite
5,602 posts Joined: Jul 2007 From: The Holiest Of Hole |
QUOTE(redbull_y2k @ Sep 20 2009, 09:44 PM) i'm also a regular Forza Motorsport 2 player la bro, SHIFT's physics not much issue only FFB je kurang best. someone mention me????p/s: Aku tak se-hardcore bulibuli, amuk, hilmiangah, kazairol and ole geezer sume in GRID. btw i already got the hang of the handling and the physic a bit but i do go out of track sometimes. |
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Sep 20 2009, 10:16 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
QUOTE(hihihehe @ Sep 20 2009, 10:14 PM) same here..if i change, then next time b4 start the game, i need delete graphicconfig first then only can start n set back the setting Same,but the default setting lags on my rig.It tend to lag abit here and there.It's annoying.How to drive R8 LMS with all these lagging? |
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Sep 20 2009, 10:22 PM
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All Stars
13,790 posts Joined: Jan 2006 From: stress & confuse world |
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Sep 20 2009, 10:25 PM
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Elite
5,434 posts Joined: Dec 2006 |
Got ym Shift today and damn, the control is kinda funny, no true driving experience at all compare to actual car and in game car the car when turning on stability and traction, really |
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Sep 20 2009, 10:26 PM
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Senior Member
1,483 posts Joined: Jan 2009 From: PJ |
Hmm I learned today to always follow the arrows on the road. If it is yellow and I still accelerate, sure fly off the track.
But I like using my Lancer to bang people off the track |
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Sep 20 2009, 10:34 PM
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Moderator
9,275 posts Joined: Jan 2005 From: KL. Best place in Malaysia. Nuff said |
Lol I turned off the driving lines. Have to rely on AI for braking points
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Sep 20 2009, 10:34 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
QUOTE(secondrate @ Sep 20 2009, 10:26 PM) Hmm I learned today to always follow the arrows on the road. If it is yellow and I still accelerate, sure fly off the track. True,the racing line is actually useful now,compare to PS's one which is rubbish.But I like using my Lancer to bang people off the track |
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