Warcraft 3: WCG rule vs SMM rule vs Singapore AP rule, need ur feedback
Warcraft 3: WCG rule vs SMM rule vs Singapore AP rule, need ur feedback
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Jul 25 2006, 03:32 PM
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Junior Member
16 posts Joined: Jun 2006 |
i think a 90minute game is really asking too much for a gamer... i believe in 60 minutes u can already declare the deserving winner instead of having the hassle to wait for another half hour... which leads to time wasting in tourneys ... n more $$ spent on training sessions
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Jul 25 2006, 05:35 PM
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Newbie
4 posts Joined: Apr 2006 |
QUOTE(nles @ Jul 25 2006, 03:10 PM) So you're suggesting, if point system we should use 60minutes while if tower count we should use 90minutes yea if its 60 mins it should be point system... n i still stand by saying -AP draft should be implemented well at least for the 3rd deciding game .. dude we are representin malaysia to go singapore to play thier -Ap draft mode of ASIAN CHAMPIONSHIP is it really tat bad for -Ap draft ? if so why bother sent a malaysia team to go if ur not willing to even try -Ap draft mode?Currently Malaysia tourney all using normal pick, and i agree some 1 did say that is a "Sentinel VS Scrouge" game. |
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Jul 25 2006, 07:23 PM
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Senior Member
2,125 posts Joined: Jan 2003 |
For the inter-cc thing, definately we're using the same Asian Championship rules.
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Jul 25 2006, 07:26 PM
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Junior Member
42 posts Joined: Oct 2004 |
QUOTE well... if you tried b4 by using gem to counter the warding creep, thing u must know is... is already slower down the neutral creep spawn, even if you clear the ward, the neutral creep still not coming out, need after few min, it only come out, if you very unlucky.. once you clear the ward, and put the gem back to base then opponent come and plant again... lol imagine it... and 1 more thing u must know... not every time spawn those Furbolg, Centaur or the Hellcaster... sometime.. some joke neutral creep come out, u need to clear it and wait again... then wat the purpose of Sentinel having Chen this hero ?? one Ward can say already kill his 50% potential... duhhhhhhhhhh How many ward does your opponent actually can plant? the freaking ward cost 215~375... 5 time warding mean = 1075 gold~1875 gold gone under 1 minute. How bias! Warding make Chen weaker by 50% Yeah..but what happen if he got the creep? Isnt that make Scourage Team weaker by 50% and Sentinel 150% stronger as well? This is also one of the counter for Scourage against Sentinel. How can someone forbid the ward just for the Chen's benefit? QUOTE 2. Warding creeps, this is a rule that has its good and bad. Buying gem to counter observer wards is simply not cost effective, 750 vs a 215 item?? And the usefulness of obs ward at the beginning is like 100 times better than gem!! and for 1/3 the cost....that makes its 300 times better if your opponent decide to buy 1 ward per game, then yes..Gem is waste of money but what if your opponent are massing ward? How many ward you put also useless if the Gem Holder decide to destroy the ward over and over again...5 time ward cost 1075 gold... 1075 - 750 = 325 gold..OMG Just watch the previous SMM replays, those team brought ward more than 5 time than usual. QUOTE if u would play -AP u would know is the most fair mode coz it could go both ways... i believe all top teams would agree wif me tat scourge/senti has its imbaness in which ever versions like 6.27b most ppl think senti is imba n scourge is weaker where not 6.32b most teams goes scourge which is clearly the stronger sides .. so -Ap is definately the most balanced version... since is really up to team strategy in drafting n players adaption skillz Fair mode? Enigma + Magnataur + Lich + Treant + EarthShaker = OMG!!!! I know there is more wicked combo..the one I just mentioned is one of them. You should know there is a reason why all stunner/disable/Aoe are not from the same side. QUOTE 1) The team that starts off the drafting will have 30secs to decide on the 1st hero, after which next team also gets 30 secs to choose their 1st hero. This process is repeated until all the heros are selected. Team that fail to draft within 30secs will have their draft chance given to the other team. 2) If any team is found to have any hero which is selected differently from what was decided earlier, the referee has to be informed immediately. Team which made the mistake of selecting the wrong heroes after game starts will be penalised (Warning or Game Loss). In any situation when any team did not select their heroes according to what they have decided, referee will use the heroes selection list recorded to verify if that team is guilty of making the mistake. Then referee award warning or game loss if the team is found guilty of making the wrong selection. One of the rule of WCG..I wonder why...isnt there is -LM for this purpose? and AP as tournament rule? then why bother to toss the coin to decide which side that you going to play since you can pick ALL heroes from the both side. Dont start with me about terrain advantage. This post has been edited by zxcvbnm: Jul 25 2006, 07:32 PM |
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Jul 25 2006, 07:42 PM
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Senior Member
2,125 posts Joined: Jan 2003 |
QUOTE(zxcvbnm @ Jul 25 2006, 07:26 PM) and AP as tournament rule? then why bother to toss the coin to decide which side that you going to play since you can pick ALL heroes from the both side. Dont start with me about terrain advantage. For ap rules, the used of tossing coins is to decide who get to choose the 1st hero first. |
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Jul 25 2006, 07:49 PM
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Junior Member
42 posts Joined: Oct 2004 |
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Jul 25 2006, 08:24 PM
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Junior Member
16 posts Joined: Jun 2006 |
i think i agree wif magi_7 that ap in decider game is gd.. it would be a interesting finale
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Jul 25 2006, 11:11 PM
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Junior Member
30 posts Joined: Apr 2006 |
yea AP is better..n for zxcvbnm if u say that Enigma + Magnataur + Lich + Treant + EarthShaker = OMG!!!! then u r really OMG...u think ur combo so perfect n everytime ur magnataur can catch all meh
This post has been edited by sowhatz: Jul 25 2006, 11:14 PM |
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Jul 25 2006, 11:18 PM
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Newbie
4 posts Joined: Apr 2006 |
QUOTE(sowhatz @ Jul 25 2006, 11:11 PM) yea AP is better..n for zxcvbnm if u say that Enigma + Magnataur + Lich + Treant + EarthShaker = OMG!!!! then u r really OMG...u think ur combo so perfect n everytime ur magnataur can catch all meh totally agree wif sowhat.. come on la ur wicked combo is 3 mellee? besides -Ap is in DRAFT mode meanin each team picks 1 each infront of the referee la .. so is really about smart strategy counter draftin n putin a good combo at the same time .. if this is not strats of skill intensive then i really dunno wat is |
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Jul 25 2006, 11:35 PM
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Newbie
0 posts Joined: Nov 2005 |
QUOTE(zxcvbnm @ Jul 25 2006, 07:26 PM) Enigma + Magnataur + Lich + Treant + EarthShaker = OMG!!!! I know there is more wicked combo..the one I just mentioned is one of them. You should know there is a reason why all stunner/disable/Aoe are not from the same side. One of the rule of WCG..I wonder why...isnt there is -LM for this purpose? and AP as tournament rule? then why bother to toss the coin to decide which side that you going to play since you can pick ALL heroes from the both side. Dont start with me about terrain advantage. well maybe you just want to point out -AP rules will pull out a very strong combo, but don't forget, if your opponent smart, what you picked for the 1st hero, they will choose another hero to cut off your combo or to counter you... Can't you see Those game under -AP rules sometime come out some Hero that you definately duno what purpose... |
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Jul 26 2006, 12:40 AM
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Junior Member
42 posts Joined: Oct 2004 |
as I said, this is ONE of those wicked combo...the possibility of the wicked combo are just too many...
Magnataur dont need to catch all of them. Leave that to Enigma's black hole, then continue with Treant's Ultimate and followin with Magnataur..not that hard isnt it? I dont know where did you guys take the idea that Magnataur MUST the one who use the ultimate as opener though. and I seriously dont see why you guys so excited about AP for tournament...it completely ruin the game mode and kill the main theme of dota.. People always whine that dota is IMBA because of AP combo usually is the one who affect the gameplay and balance. AP are meant for fun..it dont meant for serious gaming. This post has been edited by zxcvbnm: Jul 26 2006, 01:00 AM |
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Jul 26 2006, 12:56 AM
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Junior Member
30 posts Joined: Apr 2006 |
QUOTE(zxcvbnm @ Jul 26 2006, 12:40 AM) as I said, this is ONE of those wicked combo...the possibility of the wicked combo are just too many... ok as u said ..enigma black hole..u hav to farm a bkb or dagger to cast ur ulti coz ur opponent wont so stupid let u walk infront n ulti..the 2nd things is 3 melee how to survive at the beginning..either u let a range hero solo then 1 of ur lane will be 2 melee heroes..how to farm n lvling is the problem..or u can put 3 melee heroes at 1 lane Magnataur dont need to catch all of them. Leave that to Enigma's black hole, then continue with Treant's Ultimate and followin with Magnataur..not that hard isnt it? I dont know where did you guys take the idea that Magnataur MUST the one who use the ultimate as opener though. and I seriously dont see why you guys so excited about AP for tournament...it completely ruin the game mode and kill the main theme of dota.. People always whine that dota is IMBA because of AP combo usually is the one who affect the gameplay and balance. AP are meant for fun..it dont meant for serious gaming. and about AP draft, seriously, are those organizer forgot about -lm mode?? ( league mode) why bother to use some kind of traditional ways when there is simple way? This post has been edited by sowhatz: Jul 26 2006, 12:57 AM |
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Jul 26 2006, 01:02 AM
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Junior Member
42 posts Joined: Oct 2004 |
QUOTE(sowhatz @ Jul 26 2006, 12:56 AM) ok as u said ..enigma black hole..u hav to farm a bkb or dagger to cast ur ulti coz ur opponent wont so stupid let u walk infront n ulti..the 2nd things is 3 melee how to survive at the beginning..either u let a range hero solo then 1 of ur lane will be 2 melee heroes..how to farm n lvling is the problem..or u can put 3 melee heroes at 1 lane You dont get it isnt it? The combo I just mentioned is ONE of the wicked combo. For a pro or good players, they probably change some hero line to perfect it or create a better wicked combo.and farming 2150 gold is not impossible in the early game...Just look back at those SMM replays, farming 2150 gold is still doable. Heck, some of them even manage to get Dagger at Lv6. and about the hero line that I just mentioned, it just an example..I dont see why you ever bother to debate the 'example' .. if you really want to debate, go Dota-Allstar forum's team strategy corner, I pretty sure they will give you a good reason why AP Combo is wicked. This post has been edited by zxcvbnm: Jul 26 2006, 01:05 AM |
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Jul 26 2006, 01:21 AM
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Newbie
0 posts Joined: Nov 2005 |
don't argue, just both of you guy get ur own 5 guy and play 1 round with AP mode, winner prove he is correct with his "theory" there is no point to argue here, coz you got ur own theory, other ppl got other opinion...
Sometimes, some ppl good in talking Strategy or combo, but it work or not, they don't know... they just know that if there is a good player, they will probably do exactly what He implement... know what i mean? in Dota community, there 2 kind of player, 1 is using mouth to play, 1 is using his hand to play.... Come on if everything go like what have you say, then everyone already become unbeaten.. some time the outcome won't be expected by you... p/s: got 1 phrase here, in cantonese "kong jau tien ha mou tek, zhou jau mou nan wai lek" <<<< if you don' know then forget it.. hahahaha.. |
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Jul 26 2006, 02:46 AM
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Senior Member
2,125 posts Joined: Jan 2003 |
Dun argue, I asking opinion bout rules. Not which combo ownz or whatever bla bla.
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Jul 26 2006, 03:17 AM
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Newbie
0 posts Joined: Jun 2006 |
i only agree with SMM rules and AP mode! and about 90minz! its wasting time.. making players tired... when only the competition will be finish?! some ppl weekdays not free.. takkan wanna play on sunday until midnight?
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Jul 26 2006, 06:19 AM
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Senior Member
2,918 posts Joined: Jan 2003 From: http://www.broquet.com.my |
I would really like to hear Bz and Odin's opinion on backdoor though. Any opinions on it?
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Jul 26 2006, 10:21 AM
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Junior Member
41 posts Joined: May 2006 |
i think backdoor cannot remove stil...
u see arr if 5 hero backdoor an tower, how can u tp tht tower ? u gonna be free kill if u tp there... -.- i think last time SMM rules is okay mar... whenever ur creeps reach tht tower u can destroy tht tower even tho creeps had been cleared oso u can stil continue destroy tht tower... |
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Jul 26 2006, 10:35 AM
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Senior Member
2,125 posts Joined: Jan 2003 |
Do you guys think the rules now is unfair? Let's say at early stage,u lose because u loss your coin toss and opponent chose Scrouge.
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Jul 26 2006, 11:08 AM
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Junior Member
41 posts Joined: May 2006 |
QUOTE(nles @ Jul 26 2006, 10:35 AM) Do you guys think the rules now is unfair? Let's say at early stage,u lose because u loss your coin toss and opponent chose Scrouge. i will say yes lo, but since odin said after seen wn-sk sentinel strat, he felt actually sentinel oso can fight, then i think can really can fight gua... but stil prefer u change the system to point system... then should be balance edi... |
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