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well... if you tried b4 by using gem to counter the warding creep, thing u must know is... is already slower down the neutral creep spawn, even if you clear the ward, the neutral creep still not coming out, need after few min, it only come out, if you very unlucky.. once you clear the ward, and put the gem back to base then opponent come and plant again... lol imagine it... and 1 more thing u must know... not every time spawn those Furbolg, Centaur or the Hellcaster... sometime.. some joke neutral creep come out, u need to clear it and wait again... then wat the purpose of Sentinel having Chen this hero ?? one Ward can say already kill his 50% potential... duhhhhhhhhhh
How many ward does your opponent actually can plant? the freaking ward cost 215~375... 5 time warding mean = 1075 gold~1875 gold gone under 1 minute.
How bias! Warding make Chen weaker by 50% Yeah..but what happen if he got the creep? Isnt that make Scourage Team weaker by 50% and Sentinel 150% stronger as well? This is also one of the counter for Scourage against Sentinel.
How can someone forbid the ward just for the Chen's benefit?
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2. Warding creeps, this is a rule that has its good and bad. Buying gem to counter observer wards is simply not cost effective, 750 vs a 215 item?? And the usefulness of obs ward at the beginning is like 100 times better than gem!! and for 1/3 the cost....that makes its 300 times better
if your opponent decide to buy 1 ward per game, then yes..Gem is waste of money but what if your opponent are massing ward?
How many ward you put also useless if the Gem Holder decide to destroy the ward over and over again...5 time ward cost 1075 gold...
1075 - 750 = 325 gold..OMG
Just watch the previous SMM replays, those team brought ward more than 5 time than usual.
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if u would play -AP u would know is the most fair mode coz it could go both ways... i believe all top teams would agree wif me tat scourge/senti has its imbaness in which ever versions like 6.27b most ppl think senti is imba n scourge is weaker where not 6.32b most teams goes scourge which is clearly the stronger sides .. so -Ap is definately the most balanced version... since is really up to team strategy in drafting n players adaption skillz
Fair mode?
Enigma + Magnataur + Lich + Treant + EarthShaker = OMG!!!!
I know there is more wicked combo..the one I just mentioned is one of them.
You should know there is a reason why all stunner/disable/Aoe are not from the same side.
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1) The team that starts off the drafting will have 30secs to decide on the 1st hero, after which next team also gets 30 secs to choose their 1st hero. This process is repeated until all the heros are selected.
Team that fail to draft within 30secs will have their draft chance given to the other team.
2) If any team is found to have any hero which is selected differently from what was decided earlier, the referee has to be informed immediately. Team which made the mistake of selecting the wrong heroes after game starts will be penalised (Warning or Game Loss).
In any situation when any team did not select their heroes according to what they have decided, referee will use the heroes selection list recorded to verify if that team is guilty of making the mistake. Then referee award warning or game loss if the team is found guilty of making the wrong selection.
One of the rule of WCG..I wonder why...isnt there is -LM for this purpose?
and AP as tournament rule? then why bother to toss the coin to decide which side that you going to play since you can pick ALL heroes from the both side. Dont start with me about terrain advantage.
This post has been edited by zxcvbnm: Jul 25 2006, 07:32 PM