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 Warcraft 3: WCG rule vs SMM rule vs Singapore AP rule, need ur feedback

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zxcvbnm
post Jul 24 2006, 07:32 PM

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Tournament that using AP rules in stupid in my opinion ..

There is the reason why Sladar and Centaur are not in the same..( some example )

Just as someone said, Dota's main theme is about ' good vs bad '.

and about the time-limit, I think SMM rules probably is the best.

60min and the scoring system is perfect. You kill, You raze , you get the point

Unlike WGC, OMFG, 1 More TOWER! we will win!! Let me SUICIDE!!!


zxcvbnm
post Jul 25 2006, 12:07 AM

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AR is imbalance..

Why not using -Tr mode as 3rd round? (team random)

Well, here what I found at Dota-Allstar forum..migh off-topic though..

http://forums.dota-allstars.com/index.php?showtopic=60219
zxcvbnm
post Jul 25 2006, 12:12 AM

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QUOTE(Darkmage12 @ Jul 25 2006, 12:08 AM)
good TDA rules are the best... btw why no CPL rules? quite a number of TDA rules are taken into consideration in CPL
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isnt that TDA rules dont have time-limit? I used to be watch TDA clan replays for 2 hours just for single match..
zxcvbnm
post Jul 25 2006, 12:43 AM

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QUOTE
1. Backdoor, allowed or not? ( How u guys define backdoor as? )


Backdoor just ruin the purpose of the game..the game suppose to force the players push together and destroy the throne/tree.

and Backdoor isnt really that effective anymore in v6 because TownPortal can easily grant 9999 armor to the building to prevent backdoor.

QUOTE
2. Ward on neutral creeps spot, allowed or not?



ward on neutral can be countered by gem..I dont see why is the big fuss about it. It is players' fault for not getting gem to counter it..I doubt the opponent going to warding at neutral creep area after you destroy the ward few times.

QUOTE
3. Need to megacreeps only destroy throne/tree or just destroy one path then can throne/tree (myself think that break 6 rax only can throne/tree is crap =P)


Well, it is up to the players's decision..Play safe or take the risk against the main throne/tree.
zxcvbnm
post Jul 25 2006, 07:26 PM

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QUOTE
well... if you tried b4 by using gem to counter the warding creep, thing u must know is... is already slower down the neutral creep spawn, even if you clear the ward, the neutral creep still not coming out, need after few min, it only come out, if you very unlucky.. once you clear the ward, and put the gem back to base then opponent come and plant again... lol imagine it... and 1 more thing u must know... not every time spawn those Furbolg, Centaur or the Hellcaster... sometime.. some joke neutral creep come out, u need to clear it and wait again... then wat the purpose of Sentinel having Chen this hero ?? one Ward can say already kill his 50% potential... duhhhhhhhhhh


How many ward does your opponent actually can plant? the freaking ward cost 215~375... 5 time warding mean = 1075 gold~1875 gold gone under 1 minute.

How bias! Warding make Chen weaker by 50% Yeah..but what happen if he got the creep? Isnt that make Scourage Team weaker by 50% and Sentinel 150% stronger as well? This is also one of the counter for Scourage against Sentinel.
How can someone forbid the ward just for the Chen's benefit?

QUOTE
2. Warding creeps, this is a rule that has its good and bad. Buying gem to counter observer wards is simply not cost effective, 750 vs a 215 item?? And the usefulness of obs ward at the beginning is like 100 times better than gem!! and for 1/3 the cost....that makes its 300 times better


if your opponent decide to buy 1 ward per game, then yes..Gem is waste of money but what if your opponent are massing ward?

How many ward you put also useless if the Gem Holder decide to destroy the ward over and over again...5 time ward cost 1075 gold...

1075 - 750 = 325 gold..OMG

Just watch the previous SMM replays, those team brought ward more than 5 time than usual.

QUOTE
if u would play -AP u would know is the most fair mode coz it could go both ways... i believe all top teams would agree wif me tat scourge/senti has its imbaness in which ever versions like 6.27b most ppl think senti is imba n scourge is weaker where not 6.32b most teams goes scourge which is clearly the stronger sides .. so -Ap is definately the most balanced version... since is really up to team strategy in drafting n players adaption skillz


Fair mode?

Enigma + Magnataur + Lich + Treant + EarthShaker = OMG!!!!

I know there is more wicked combo..the one I just mentioned is one of them.

You should know there is a reason why all stunner/disable/Aoe are not from the same side.

QUOTE
1) The team that starts off the drafting will have 30secs to decide on the 1st hero, after which next team also gets 30 secs to choose their 1st hero. This process is repeated until all the heros are selected.

Team that fail to draft within 30secs will have their draft chance given to the other team.

2) If any team is found to have any hero which is selected differently from what was decided earlier, the referee has to be informed immediately. Team which made the mistake of selecting the wrong heroes after game starts will be penalised (Warning or Game Loss).

In any situation when any team did not select their heroes according to what they have decided, referee will use the heroes selection list recorded to verify if that team is guilty of making the mistake. Then referee award warning or game loss if the team is found guilty of making the wrong selection.


One of the rule of WCG..I wonder why...isnt there is -LM for this purpose?

and AP as tournament rule? then why bother to toss the coin to decide which side that you going to play since you can pick ALL heroes from the both side. Dont start with me about terrain advantage.

This post has been edited by zxcvbnm: Jul 25 2006, 07:32 PM
zxcvbnm
post Jul 25 2006, 07:49 PM

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QUOTE(nles @ Jul 25 2006, 07:42 PM)
For ap rules, the used of tossing coins is to decide who get to choose the 1st hero first.
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Well, there is a command called -lm for that reason..or maybe the lm dont work with AP?



This post has been edited by zxcvbnm: Jul 26 2006, 01:07 AM
zxcvbnm
post Jul 26 2006, 12:40 AM

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as I said, this is ONE of those wicked combo...the possibility of the wicked combo are just too many...

Magnataur dont need to catch all of them. Leave that to Enigma's black hole, then continue with Treant's Ultimate and followin with Magnataur..not that hard isnt it?

I dont know where did you guys take the idea that Magnataur MUST the one who use the ultimate as opener though.

and I seriously dont see why you guys so excited about AP for tournament...it completely ruin the game mode and kill the main theme of dota..

People always whine that dota is IMBA because of AP combo usually is the one who affect the gameplay and balance. AP are meant for fun..it dont meant for serious gaming.



This post has been edited by zxcvbnm: Jul 26 2006, 01:00 AM
zxcvbnm
post Jul 26 2006, 01:02 AM

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QUOTE(sowhatz @ Jul 26 2006, 12:56 AM)
ok as u said ..enigma black hole..u hav to farm a bkb or dagger to cast ur ulti coz ur opponent wont so stupid let u walk infront n ulti..the 2nd things is 3 melee how to survive at the beginning..either u let a range hero solo then 1 of ur lane will be 2 melee heroes..how to farm n lvling is the problem..or u can put 3 melee heroes at 1 lane  tongue.gif
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You dont get it isnt it? The combo I just mentioned is ONE of the wicked combo. For a pro or good players, they probably change some hero line to perfect it or create a better wicked combo.

and farming 2150 gold is not impossible in the early game...Just look back at those SMM replays, farming 2150 gold is still doable. Heck, some of them even manage to get Dagger at Lv6.

and about the hero line that I just mentioned, it just an example..I dont see why you ever bother to debate the 'example' ..

if you really want to debate, go Dota-Allstar forum's team strategy corner, I pretty sure they will give you a good reason why AP Combo is wicked.

This post has been edited by zxcvbnm: Jul 26 2006, 01:05 AM
zxcvbnm
post Jul 26 2006, 07:26 PM

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QUOTE(Odin` @ Jul 26 2006, 03:40 PM)

Lets just put the scenario like this, at lvl 1 your opponent buys obs ward + gaunlets and flasks, what is your chen going to buy?? and assume that he spent all his $$ and then he has to farm 750 just to buy a gem, so that he can use his 'normal' spell.

And what is the usefulness of gem when leveling?? almost none, i would rather trade it for bracers and flasks. When u finally get a gem, do you think its safe to go clear ward? Maybe the 1st round of observer wards can be destroyed without much risk, but if your opponent are smart enough, they will buy again and ambush you when you are trying to clear the wards. They will thank you for the gem too wink.gif All these hassle and risks so that chen can use his normal skill??? Its kinda unfair don't you think?

However, it is very difficult to penalise teams for warding, so i guess its tough luck for chen smile.gif unless his hero comes with detection skill as well  whistling.gif


If I not mistaken, isnt that Chen need lv7 in the order to max his creep control skills? So I dont see why must Chen aiming for gem at Lv1.

and I dont see why must Chen going inside jungle for ward-hunting if he dont spot any opposite heroes at the mini-maps.

QUOTE(synzo`)
yup, basically all 3 rules that nles mentioned are already non existence in other countries highest level DOTA league like CAL & MYM.

these 3 rules not only waste precious time , it give a way for losing team to find an excuse to DQ winning teams, at the same time, also lower the standard of gameplay in a DOTA match, i totally support WooWoo point on these rules are there to make the game more easy and convenient for players of a lower standard and experience.

as for the debate on normal pick Vs AP, since the Asia Championship is hosted by Singapore, and they enjoyed AP so much, we just have to folow suits for this particular tourney.....
for those normal pick supporters, rest assured that if the worldwide WCG ever take on DOTA as official game, the game mode certainly will be normal pick and not the AP mode that singapore enjoyed so much, this is because the major western DOTA community in US & Europe all supports normal pick as tournament
mode,


This guys speak the truth...

isnt that Asian WCG players suppose going to clash against other western country as the time come? If that so, Using -AP definitely is a bad move..

if Asian WCG are not suppose to clash against other country, I guess -AP is okay since Singaporean just love it.

and for those who said Scourge is more powerful than Sentinel in v632, I just dont get it ..Mind to enlight to me ? Because it seem that everyone in western country/tournament dont really have the problem with that version until it need AP mode to balance out the things.

and IF the tournament are using -AP mode, that mean the marshall will decide the winner in 1 game?

My thought About the rule:

Game mode = -LM or Normal Pick
Game length = 60mins~ 75mins
Use SMM scoring system
No backdoor restrictions.
No warding restrictions
No bugs exploitation.



zxcvbnm
post Jul 26 2006, 09:11 PM

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QUOTE(winternight @ Jul 26 2006, 08:24 PM)
well, ur post are too long, now got abit headache... Actually this is not a small discussion, you must know that... you must know 1 thing... player will get sick if keep training on different rules, they need to adapt alot thing... Sometime my mind get Blow up because of "What hero should use in WCG rules and SMM rules ?? omg there is another AP rules as well" i think not only me face this problem... I hope today WCG marshall meeting have some conclusion on it...

My point of view:
1) Allow Backdooring
2) No ward restriction ( only certain place have restriction, like wat Odin say tongue.gif )
3) 60min Game-Play
4) Game Mode: -lm or Team pick ( Prefer team pick coz this is the DotA purpose)
5) Point System (Hero Kill = 1 point, Tower = 5 point, Barrack = 8 point. I suggest 1 hero kill = 1 point because want player know that Tower is important too, you can see that under SMM rules, player rather get more kill then pushing the tower, IMO tower should stand more point, well just my 2 cent smile.gif )
6) If throne/tree can be break, then break it... don't need wait till megacreeps...
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isnt that LM and team Pick serve the same purpose except the 20 seconds things?


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