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 Warcraft 3: WCG rule vs SMM rule vs Singapore AP rule, need ur feedback

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TSwinternight
post Jul 23 2006, 04:17 PM, updated 20y ago

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Well, just a bit boring so want to have some feedback from you guyz so that we can actually ask them use the same rule for next Dota Competition...

For WCG rules, basically it count by TOWER >> Barrack >> KILLS and no backdooring and warding at neutral creeps spot are allowed (It's Strictly NOT ALLOWED) with these rules, scourge will be the most advantage side to wining the game, u can see under WCG rule, out of 80% game are win using scourge side, but now WCG change it's rule again, From 60min gameplay change to 90min, now it sound more advantage to the Sentinel side IMO, and IMO under WCG rules, replay will be more nice to watch becoz everyone will not hestitate and keep pushing and pushing, so it will be very "good replay" coz when the game end up, the kill will go 40+ kill for one game... it will show you team work are very needed under WCG rules...

For SMM rules, everything goes by point system, so basically sentinel have the more advantage to win the game, coz sentinel hero have a early game advantage on owning their own lane, and now already change the rule, allow backdooring and no warding restriction, No ward restriction <<< have already make Chen become a useless chen ( it's didn't As Great As before the rules changed ) What more, Under SMM rules it will show u the most quality gameplay and everything really depend on your personal skill, it really required you have a very good personal skill in order to win the game... but the Replay will be very S**K, everyone will make their move carefully and a Pro team vs a Pro team, basically whole game didn't have alot kill, i got saw one Semi final before, end game only have 19 kill... if you see the replay i think you will fall a sleep biggrin.gif

Ok, all these thing i mention above, you can ignore or agree, because it's not my main point... hahahahaha
What i want to point is, Can "Someone" come out a "Rules" that every single tournament will us it ? like a Standard rules, did you see a different football rule's using for worldcup and european cup ??? IMO, it very annoying for those team who want to train these two rules, they have to think alot combo, lineup for different rules... it really annoying..

So i hope that in future will have a standard DotA rules for everyone to follow, but please make it fast... lolx it quit suffering for me biggrin.gif

and a great thing, those CC Preliminaries champion have to play another round for Singapore Asian champion, who win it will represent Malaysia go to SIN and play and it using Singapore AP rules ..... cry.gif sweat.gif

P/S: Welcome feedback and flame me if you one, biggrin.gif coz all is IMO

This post has been edited by winternight: Jul 23 2006, 04:19 PM
TSwinternight
post Jul 24 2006, 01:21 PM

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*** loh, woowoo also know shy one.... hahaha
what u say is true also la.... but v6 really gay la... what combo also can say "is a combo", like ur Orge Magi... JOke

anywayz, who host the event should have their own rules, you don't like then you don't join, if u want, u must follow, a very simple theory.... if a tournament prize money is 50k and with a "sohai" rules, i think everyone will join it, coz everyone see the prize money first... not the rule smile.gif
TSwinternight
post Jul 25 2006, 01:54 AM

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QUOTE(zxcvbnm @ Jul 25 2006, 12:43 AM)
and Backdoor isnt really that effective anymore in v6 because TownPortal can easily grant 9999 armor to the building to prevent backdoor.
ward on neutral can be countered by gem..I dont see why is the big fuss about it. It is players' fault for not getting gem to counter it..I doubt the opponent going to warding at neutral creep area after you destroy the ward few times.
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well... if you tried b4 by using gem to counter the warding creep, thing u must know is... is already slower down the neutral creep spawn, even if you clear the ward, the neutral creep still not coming out, need after few min, it only come out, if you very unlucky.. once you clear the ward, and put the gem back to base then opponent come and plant again... lol imagine it... and 1 more thing u must know... not every time spawn those Furbolg, Centaur or the Hellcaster... sometime.. some joke neutral creep come out, u need to clear it and wait again... then wat the purpose of Sentinel having Chen this hero ?? one Ward can say already kill his 50% potential... duhhhhhhhhhh
TSwinternight
post Jul 25 2006, 03:26 AM

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QUOTE(nles @ Jul 25 2006, 02:08 AM)
No no, what i mean is warding at neutral creeps spot but not on neutral creeps spawn.
I think that's different right??? warding on neautral creeps spawn = ward directly on neautral creeps to prevent them from spawning, but ward on neutral creeps spot = near the neutral creeps to see oponent hero farming neutral creeps
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no different one la... THose NEUTRAL CREEP ARE FARKER, they very shy one, you cannot see him.. or gain spot... coz when u see him or gain spot from the neutral creep, he won't spawn one... you need the place become blind for min then he only will spawn out... becoz IceFrog design those neutral creep become shy creep...
what i say is true.. not joke... although it sound fun .. LoL
TSwinternight
post Jul 25 2006, 02:04 PM

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QUOTE(synzo @ Jul 25 2006, 01:08 PM)
actually i do have 1 suggestion of rule that maybe can help organizers to save precious time while also encouraging a more entertaining DOTA match.

my idea is the way to decide the winner after 2 normal pick games which both team win 1 game is by merely rewarding the team that win their game destroying the opponent throne/tree with the fastest time the overall victory.

this idea will definitely change the gameplan that teams have now and make them play to an uptempo, fast and furious DOTA match, which is more entertaining to viewers while also save precious time....

welcome anyone to give their opinions on this rule i suggest, just make your point constructive and helpful,  thumbup.gif
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this rules sound similiar to some other rules(CAL or TDA rule, but cannot remember i know there already have this rule in some other tournament in other country) but if apply in the 1st round it quit waste time throughout the whole event it quit wasted time...

I got some suggestion, Allow backdooring will probably make the game more entertaining and if you want ur creep wave present at the tower there then your hero only can attack, it is kinda of joke because scourge have a double wave or blast or fan to clear 1 entire creep wave, then you need to wait another wave to continue your attack if your creep wave cannot reach the tower there, and also sentinel also have Keeper with the Illuminate to clear creep wave with a second, so it really joke if really want creep wave to reach the entire tower then only can attack.... I personally strongly supporting allow backdooring because this can be counter easily by tower portal scroll or planing Observer/Sentry ward in some critical place to see your opponent whether they going to attack which lane, and it make the game exciting, it sound more like those RPG game guild war... alot strategy can apply with this issue, well all this is just my 2 cent's maybe will not get agree by other gamers...

and 1 more thing, allow backdooring really save marshall time just what have been say by Ian_Mok the SMM Head Marshall... also happy that they remove the No Ward Restriction rule's, IMO those 6 neutral creep spot should have Ward restriction(sentinel side 3 spot and scourge 3 spot) and other place that like those ancient creep or the 3 little neutral creep can haveNo ward restriction rules becoz Chen cannot and will not go the pick those creep to control...

and 1 more thing is really really important, i suggest 60min GamePlay rather than 90min, becoz you can imagine 90min gameplay, you training that time, normally 3 hour can train 3 match but now only can train 2 game :/ and Player will get bored and tired if really play 90min game...
TSwinternight
post Jul 25 2006, 11:35 PM

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QUOTE(zxcvbnm @ Jul 25 2006, 07:26 PM)

Enigma + Magnataur + Lich + Treant + EarthShaker  = OMG!!!!

I know there is more wicked combo..the one I just mentioned is one of them.

You should know there is a reason why all stunner/disable/Aoe are not from the same side.
One of the rule of WCG..I wonder why...isnt there is -LM for this purpose?

and AP as tournament rule? then why bother to toss the coin to decide which side that you going to play since you can pick ALL heroes from the both side. Dont start with me about terrain advantage.
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really OMG lol with this combo, magnataur can catch all or not is 1st case, 2nd case, i think early early game ur lane gonna get TOTALLY OWN by opponent, i duno how can you survive wtih this "OMG" strats in their own lane maybe 5 stand mid :/ ,
well maybe you just want to point out -AP rules will pull out a very strong combo, but don't forget, if your opponent smart, what you picked for the 1st hero, they will choose another hero to cut off your combo or to counter you... Can't you see Those game under -AP rules sometime come out some Hero that you definately duno what purpose...
TSwinternight
post Jul 26 2006, 01:21 AM

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don't argue, just both of you guy get ur own 5 guy and play 1 round with AP mode, winner prove he is correct with his "theory" there is no point to argue here, coz you got ur own theory, other ppl got other opinion...

Sometimes, some ppl good in talking Strategy or combo, but it work or not, they don't know... they just know that if there is a good player, they will probably do exactly what He implement... know what i mean? in Dota community, there 2 kind of player, 1 is using mouth to play, 1 is using his hand to play.... Come on if everything go like what have you say, then everyone already become unbeaten.. some time the outcome won't be expected by you...

p/s: got 1 phrase here, in cantonese "kong jau tien ha mou tek, zhou jau mou nan wai lek" <<<< if you don' know then forget it.. hahahaha..
TSwinternight
post Jul 26 2006, 11:16 AM

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can't say like this, if you know that many team will probably choose scourge for wcg rule, then you should train harder on your sentinel, even if you meet this kind of thing, you should have not much worry, people like to blame is Lose to the Coin Toss, not to the team, is they lack of training and so on.... i still remember at Bz tourney that time, who picked sentinel will probably win the game, got few team win the toss coin but they choose scourge, even they lose the game, but i still respect on them becoz they have confident on them....

But, what to do, if you do -ap then ppl will blame you ruin the purpose of DotA game, coz it must be senti vs scourge.... but if you do this, ppl will say unfair la,i lose to the coin toss, biggrin.gif sometimes i quit pity organiser, but what to do, you must make them follow your rules, not them control you to follow their rules, if they don't like the rules, then don't join... Mostly ppl join the tourney is becoz of the prize money not the rules.

Example: you can see those CC organize the preliminaries round one give 1st prize as rm1000 or rm1500, will have more then 15 team join, and those CC that only provide Free Reg's fee and only with WCG merchandise, always lack off team... This already prove alot Team see the prize first, complaining unfair about they lose to the coin toss is just a reason....

just my 2 cent, you can ignore it smile.gif

This post has been edited by winternight: Jul 26 2006, 11:17 AM
TSwinternight
post Jul 26 2006, 11:24 AM

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QUOTE(Ian_Mok @ Jul 26 2006, 11:19 AM)
the reason y we remove backdoor restriction:
1) some loser team always use this rules to penalise winning team, which i personally feel "unfair", eg, if a bunch of hero cross tower n kill other side hero, after the task finish, they use "a" command back before tower, and this time if tower shoot the hero, hero will hit back tower automatically. Is is consider backdoor? i think if follow "rules", this is called backdoor.

2) their are some major tournament have remove backdoor restriction, like dotasg, MYM, if not mistaken, CAPL also remove this d.

3) reduce the workload of the marshall tremendoulsy

4) player will feel free to kill, if they can

5) i think a lot of player can counter backdoor easily, they can tp

6) backdoor also 1 of the strategy

7) ver 6 can skip tower to attack, team cannot "backdoor" to the base, they need to follow sequence also, they have no choice

just my 2 cent, ^^
cheers
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Ian, i want to ask you... see whether u accept or not...

About Warding, you have make it no ward restriction, it probably will cut off chen ability, What i want to say is, if you make those 6 place( sentinel 3 spot and scourge 3 spot, chen probably will get his "friend" neutral creep at this place) as a Restriction Ward place, other than that area is NO restriction warding Area...

TSwinternight
post Jul 26 2006, 08:24 PM

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QUOTE(underminer @ Jul 26 2006, 07:34 PM)
Cant believe this little discussion can be 5 pages long . Seems like Malaysia's DOTA community is filled with dedicated individuals and its nice to see this going on =). Here is a few suggestions:

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well, ur post are too long, now got abit headache... Actually this is not a small discussion, you must know that... you must know 1 thing... player will get sick if keep training on different rules, they need to adapt alot thing... Sometime my mind get Blow up because of "What hero should use in WCG rules and SMM rules ?? omg there is another AP rules as well" i think not only me face this problem... I hope today WCG marshall meeting have some conclusion on it...

My point of view:
1) Allow Backdooring
2) No ward restriction ( only certain place have restriction, like wat Odin say tongue.gif )
3) 60min Game-Play
4) Game Mode: -lm or Team pick ( Prefer team pick coz this is the DotA purpose)
5) Point System (Hero Kill = 1 point, Tower = 5 point, Barrack = 8 point. I suggest 1 hero kill = 1 point because want player know that Tower is important too, you can see that under SMM rules, player rather get more kill then pushing the tower, IMO tower should stand more point, well just my 2 cent smile.gif )
6) If throne/tree can be break, then break it... don't need wait till megacreeps...



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