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 Warcraft 3: WCG rule vs SMM rule vs Singapore AP rule, need ur feedback

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M4Gi_7
post Jul 24 2006, 11:55 PM

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mad.gif no offense by wcg tower count rules is just plain stupid... u can just mass aegis go suicide towers... where smm u need better n more organised play style to win a game... even audience can see if u play via smm rules n win is more convincing who is the victo... 1 more thing is i really think 3rd -AP game is good ... much like 100% better than coin flip scourge/senti coz is really more skill intense to drafting heroes n fairer... if any teams gonna represent malaysia for SG asian championship we gotta swicth to -Ap draftin coz teams in malaysia have zero ideas ... go asian championship in this manner is embarassing cool.gif
M4Gi_7
post Jul 25 2006, 12:56 AM

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u talk about the losers complainin ? like synzor said at least u guys made the heart n effort to improve the rules for future better game play... tats wat it should be makin the game a better playing rules for the future not the past ... yea regarding backdoor n wardin i think is should be allowed coz is really not easy to backdoor not like ver5 n warding is purely a strategy .. restriction causes it to lower game plays .. less strats intense... i really support -Ap draft since asian championship is using it .. n is really the most skill intense mode due to hero counter drafting smile.gif
M4Gi_7
post Jul 25 2006, 01:02 AM

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if u would play -AP u would know is the most fair mode coz it could go both ways... i believe all top teams would agree wif me tat scourge/senti has its imbaness in which ever versions like 6.27b most ppl think senti is imba n scourge is weaker where not 6.32b most teams goes scourge which is clearly the stronger sides .. so -Ap is definately the most balanced version... since is really up to team strategy in drafting n players adaption skillz
M4Gi_7
post Jul 25 2006, 02:46 PM

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I think 3rd -AP game should be the way to go... since u wanna represent malaysia to Asian CHampionship in Singapore.. why not learn n get used to it? rather than goin there n have like zero ideas? About the rest of the 3 rules i totally agree wif Ian's suggestion .. apart from tat tower count is = = just go wif the point system or if its really tower count make it a 90 mins game is more consistent ...
M4Gi_7
post Jul 25 2006, 05:35 PM

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QUOTE(nles @ Jul 25 2006, 03:10 PM)
So you're suggesting, if point system we should use 60minutes while if tower count we should use 90minutes
Currently Malaysia tourney all using normal pick, and i agree some 1 did say that is a "Sentinel VS Scrouge" game.
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yea if its 60 mins it should be point system... n i still stand by saying -AP draft should be implemented well at least for the 3rd deciding game .. dude we are representin malaysia to go singapore to play thier -Ap draft mode of ASIAN CHAMPIONSHIP is it really tat bad for -Ap draft ? if so why bother sent a malaysia team to go if ur not willing to even try -Ap draft mode?
M4Gi_7
post Jul 25 2006, 11:18 PM

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QUOTE(sowhatz @ Jul 25 2006, 11:11 PM)
yea AP is better..n for zxcvbnm if u say that Enigma + Magnataur + Lich + Treant + EarthShaker = OMG!!!! then u r really OMG...u think ur combo so perfect n everytime ur magnataur can catch all meh  tongue.gif
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totally agree wif sowhat.. come on la ur wicked combo is 3 mellee? besides -Ap is in DRAFT mode meanin each team picks 1 each infront of the referee la .. so is really about smart strategy counter draftin n putin a good combo at the same time .. if this is not strats of skill intensive then i really dunno wat is cool.gif

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