QUOTE(nles @ Jul 25 2006, 12:33 AM)
There's some rules that i like feedback from gamers.
1. Backdoor, allowed or not? ( How u guys define backdoor as? )
2. Ward on neutral creeps spot, allowed or not?
3. Need to megacreeps only destroy throne/tree or just destroy one path then can throne/tree (myself think that break 6 rax only can throne/tree is crap =P)
For backdooring, lets say when u push u walked faster than ur creeps and u hit the buildings 1-2 hit before the creeps wave arrived, will u guys consider that as backdoor?
What bout barracks, is it only your creeps hit opponent barracks only u can hit or you just need your creeps in the sight then can hit?
1. I define backdoor as skipping towers, following creeps or not doesnt matter, backdooring rules is simply there to prevent ppl going for barracks or throne straight. But i think the map has already made the towers,barracks and throne invulnerable to attacks before the building before the sequence is broken. Hence, i feel there is no way a team can 'backdoor' unfairly anymore, because they have to destroy buildings in sequence, lvl 1, 2 ,3 towers etc. Hence, backdooring is kind of an obselete rule.
2. Warding creeps, this is a rule that has its good and bad. Buying gem to counter observer wards is simply not cost effective, 750 vs a 215 item?? And the usefulness of obs ward at the beginning is like 100 times better than gem!! and for 1/3 the cost....that makes its 300 times better
And all these warding thing just to counter chen...which has already been nerfed significantly...
I think the main point here is, it is very difficult to penalise teams that wards creeps and decide whether it was intentionally and unintentionally. This is because even the pro players doesn't know where wards can affect the spawning of creeps. e.g. sometimes the wards clearly doesn't reveal the creeps, but the creeps just won't spawn. Intentional? or? and the warding of small creeps where chen normally doesnt steal...should it be penalised? I don't think so.
I feel that warding rule should only be used to protect the 6 batches of creeps ( 3 at sentinel and 3 and scourge) where chen usually goes to harvest creeps.
3. I made my point at the backdooring issue. I think its very simple, you hit what you can hit

Things that you shouldn't hit are invulnerable anyways
P.S. About AP or normal pick, I still feel that it should be normal pick, because thats what dota is all about scourge vs sentinel. Currently, i feel that if the rules are set and players gets to train under the same set of rule for a sustained period, I feel that strats will develop in a way that it will even for both sides. After Enet vs SK in the prelims i genuinely feels that sentinel are even with scourge
About the imbaness of sentinel or scourge that may exists, I think map versions will take care of the problem, and the rules should remain constant (minor tweaks allowed)
Its getting too long hehe

i think i will write more after i see more input from other gamers