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 Warcraft 3: WCG rule vs SMM rule vs Singapore AP rule, need ur feedback

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Hell Fire
post Jul 24 2006, 07:39 PM

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This post has been edited by Hell Fire: Jul 24 2006, 07:43 PM
Bz-Dk
post Jul 24 2006, 08:17 PM

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AGREE AGREE!!! SMM RULES ROCKS!!! switch switch!!!!
Odin`
post Jul 24 2006, 08:49 PM

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i also think that smm rules are fairer, imagining how we won SK during wcg prelim....we won by 1 tower....but heroes we were down almost 20 i think zzzz
i dunno wut to say but i feel it was damn unfair T.T
nles
post Jul 24 2006, 09:45 PM

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Well i dun think that smm rules is fairer than wcg rules or vice-versa.
To me, different rules = different style of playing.
Tienhoven
post Jul 24 2006, 09:58 PM

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Both WCG and SMM rules have their own pros n cons,the best way is of course to merge this rules and discard the absurd unfair rules.SMM still allows warding in neutral creep's spot?Thats one rule deserving the thrash can,WCG tower count?That is one unfair rule,so basically the orga's just have to sit down and really put in effort in evaluating such matters and come out with a very stable acceptable rule.

Like Odin said,hero kills down almost 20?But the fact that they got the last push and broke an extra tower,of course with them changing with their lives aiming that tower,resulted to their win.Even the winner don't feel its fair at all,so this rule isn't really working.Imagine the replay,nobody cares of dying,they just aim the tower,so there wont be really wars and nice combos shown,just some lame pushing.Tower defense anyone?

And for the 60 or 90 mins debate,lets just look further in the long term effect.[90mins]If you draw 1 - 1 or just win both games 2- 0,thats already 3 hour game,then u need -AP mode for the decisive win IF there was a draw.Now that is 4 and a half hour game,wow...then you'll have another game against another team and it keeps going on.Of course this normally comes into effect in semi-finals and finals,but still,adding the single elimination rounds to your road to finals,that is a whole load of time.Imagine having 128 teams?Imagine the time the orga is going to waste and gamers having to wait their turn.

I don't really have the time to write more,ending this with a note that it is also true that with different set of rules,tournaments would be more challenging,teams just got to adapt and come up with different strategies.Just leave the dumb rules out,and everyone would be happy.Have a nice day.

nles
post Jul 24 2006, 10:10 PM

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I've call up a meeting for all dota marshal. We'll discuss about the rules. I hope to get more feedback from gamers, I will bring your feedback up on the meeting.

Neslo[#^PenG^#]
post Jul 24 2006, 10:39 PM

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QUOTE(nles @ Jul 24 2006, 07:15 PM)
Lets say, i got a rules which i think is most fair to both side but it requires to play for 2 hours straight. Will it be too stressful for the gamers?
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i think no DOTA competitors will complain is too stressful to play for a longer time if it means they get a fair chance of winning.

is just like asking CS players would they rather play just 1 side, counter terrorists or terrorists so they wouldnt be so stressful in competition?

like DOTA, in CS , there are also maps that favour a certain side,guess wat the answer u will get from them? shocking.gif
synzo
post Jul 24 2006, 10:46 PM

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QUOTE(Tienhoven @ Jul 24 2006, 09:58 PM)

And for the 60 or 90 mins debate,lets just look further in the long term effect.[90mins]If you draw 1 - 1 or just win both games 2- 0,thats already 3 hour game,then u need -AP mode for the decisive win IF there was a draw.Now that is 4 and a half hour game,wow...then you'll have another game against another team and it keeps going on.Of course this normally comes into effect in semi-finals and finals,but still,adding the single elimination rounds to your road to finals,that is a whole load of time.Imagine having 128 teams?Imagine the time the orga is going to waste and gamers having to wait their turn.

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there is actually no need for a 3rd deciding AP game if you are playing 2 sides, u can just do a similar system like CS, whereby points ( depending on whether which competition, towers[WCG] or herokills+towers[SMM] ) can be add up from both games to get the final result, i believe nobody will argue that this system is not fair? icon_rolleyes.gif
phozen
post Jul 24 2006, 11:19 PM

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I think SMM rule is slightly more fairer for both scourge and sents... since sniper and chen has been nerfed down for v6.32b , i think the strats teams used for v6.27b have to be different already ler
M4Gi_7
post Jul 24 2006, 11:55 PM

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mad.gif no offense by wcg tower count rules is just plain stupid... u can just mass aegis go suicide towers... where smm u need better n more organised play style to win a game... even audience can see if u play via smm rules n win is more convincing who is the victo... 1 more thing is i really think 3rd -AP game is good ... much like 100% better than coin flip scourge/senti coz is really more skill intense to drafting heroes n fairer... if any teams gonna represent malaysia for SG asian championship we gotta swicth to -Ap draftin coz teams in malaysia have zero ideas ... go asian championship in this manner is embarassing cool.gif
zxcvbnm
post Jul 25 2006, 12:07 AM

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AR is imbalance..

Why not using -Tr mode as 3rd round? (team random)

Well, here what I found at Dota-Allstar forum..migh off-topic though..

http://forums.dota-allstars.com/index.php?showtopic=60219
Darkmage12
post Jul 25 2006, 12:08 AM

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QUOTE(Hell Fire @ Jul 24 2006, 08:14 AM)
FYI, barrack is counted as tower.
For SMM rules, they din ask for permission and "stealed" the rules from dota-kaki tourney (some mini tourney hosted in the ahem server in malaysia)
And about the asian championship, it is not champion will represent malaysia to that event, i also not sure bout it, but we will know during the national final ;o
Follow TDA rules! TDA rules FTW!
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good TDA rules are the best... btw why no CPL rules? quite a number of TDA rules are taken into consideration in CPL
zxcvbnm
post Jul 25 2006, 12:12 AM

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QUOTE(Darkmage12 @ Jul 25 2006, 12:08 AM)
good TDA rules are the best... btw why no CPL rules? quite a number of TDA rules are taken into consideration in CPL
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isnt that TDA rules dont have time-limit? I used to be watch TDA clan replays for 2 hours just for single match..
nles
post Jul 25 2006, 12:13 AM

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QUOTE(synzo @ Jul 24 2006, 10:46 PM)
there is actually no need for a 3rd deciding AP game if you are playing 2 sides, u can just do a similar system like CS, whereby points ( depending on whether which competition, towers[WCG] or herokills+towers[SMM] ) can be add up from both games to get the final result, i believe nobody will argue that this system is not fair? icon_rolleyes.gif
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HAhah synzo, that's what i have in my mind. That's why i asked, will it be stressful if u all need to play 2 hours straight.

QUOTE(M4Gi_7 @ Jul 24 2006, 11:55 PM)
mad.gif no offense by wcg tower count rules is just plain stupid... u can just mass aegis go suicide towers... where smm u need better n more organised play style to win a game... even audience can see if u play via smm rules n win is more convincing who is the victo... 1 more thing is i really think 3rd -AP game is good ... much like 100% better than coin flip scourge/senti coz is really more skill intense to drafting heroes n fairer... if any teams gonna represent malaysia for SG asian championship we gotta swicth to -Ap draftin coz teams in malaysia have zero ideas ... go asian championship in this manner is embarassing  cool.gif
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even if u mass aegis, if opponent with damage items, before u reach the tower u're dead then mass aegis also no point right? Mass aegis u also need to push the creeps until they hit the tower 1st.
well, if backdoor is allowed then is different story. that 1 really is everyone juz straight go suicide tower.

Let's say if wcg totally change the rules, what u guyz will think. Will it be fair to everyone? The loser of preliminaries, will they complain? Well the bright side is u still can buy ticket and join the national final at KLCC but for SMM i think only the qualifiers can enter the grand final right?

This post has been edited by nles: Jul 25 2006, 12:17 AM
synzo
post Jul 25 2006, 12:19 AM

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QUOTE(nles @ Jul 25 2006, 12:13 AM)
HAhah synzo, that's what i have in my mind. That's why i asked, will it be stressful if u all need to play 2 hours straight.
QUOTE
i think no DOTA competitors will complain is too stressful to play for a longer time if it means they get a fair chance of winning.

is just like asking CS players would they rather play just 1 side, counter terrorists or terrorists so they wouldnt be so stressful in competition?

like DOTA, in CS , there are also maps that favour a certain side,guess wat the answer u will get from them?
i think that your question have been answered by that neslopeng in a previous post, i totally agree with him .....

QUOTE(nles @ Jul 25 2006, 12:13 AM)
Let's say if wcg totally change the rules, what u guyz will think. Will it be fair to everyone? The loser of preliminaries, will they complain? Well the bright side is u still can buy ticket and join the national final at KLCC but for SMM i think only the qualifiers can enter the grand final right?
well, i think no one will complain if the rules change are fair and for the better future of the game, even the loser of prelims will feel that the organizers really put their heart and soul into making WCG a better event by changing the tournament structure rather than sticking with a obsolete and unfair structure, thumbup.gif

This post has been edited by synzo: Jul 25 2006, 12:35 AM
nles
post Jul 25 2006, 12:33 AM

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There's some rules that i like feedback from gamers.

1. Backdoor, allowed or not? ( How u guys define backdoor as? )
2. Ward on neutral creeps spot, allowed or not?
3. Need to megacreeps only destroy throne/tree or just destroy one path then can throne/tree (myself think that break 6 rax only can throne/tree is crap =P)

For backdooring, lets say when u push u walked faster than ur creeps and u hit the buildings 1-2 hit before the creeps wave arrived, will u guys consider that as backdoor?
What bout barracks, is it only your creeps hit opponent barracks only u can hit or you just need your creeps in the sight then can hit?
zxcvbnm
post Jul 25 2006, 12:43 AM

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QUOTE
1. Backdoor, allowed or not? ( How u guys define backdoor as? )


Backdoor just ruin the purpose of the game..the game suppose to force the players push together and destroy the throne/tree.

and Backdoor isnt really that effective anymore in v6 because TownPortal can easily grant 9999 armor to the building to prevent backdoor.

QUOTE
2. Ward on neutral creeps spot, allowed or not?



ward on neutral can be countered by gem..I dont see why is the big fuss about it. It is players' fault for not getting gem to counter it..I doubt the opponent going to warding at neutral creep area after you destroy the ward few times.

QUOTE
3. Need to megacreeps only destroy throne/tree or just destroy one path then can throne/tree (myself think that break 6 rax only can throne/tree is crap =P)


Well, it is up to the players's decision..Play safe or take the risk against the main throne/tree.
synzo
post Jul 25 2006, 12:50 AM

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QUOTE(nles @ Jul 25 2006, 12:33 AM)
There's some rules that i like feedback from gamers.
3. Need to megacreeps only destroy throne/tree or just destroy one path then can throne/tree (myself think that break 6 rax only can throne/tree is crap =P)

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i would suggest this rule be scrapped as it does not give a chance for a team that losing at early and mid game to win the game by breaking the throne/tree after destroying the 2 barracks of 1 path, it also unnecessarily drag the game on even the result is already very clearly shown at some point....

if you are thinking of commencing DOTA like CS whereby every team get to play 2 sides to find out the winner, which i supports, thencancelling this break 6 rax then only can throne rule is a definitely "MUST", it will save you precious time and hassle, cause when the strong teams meet the weaker teams, the game can GG in a timely manner, thumbup.gif

This post has been edited by synzo: Jul 25 2006, 12:53 AM
M4Gi_7
post Jul 25 2006, 12:56 AM

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u talk about the losers complainin ? like synzor said at least u guys made the heart n effort to improve the rules for future better game play... tats wat it should be makin the game a better playing rules for the future not the past ... yea regarding backdoor n wardin i think is should be allowed coz is really not easy to backdoor not like ver5 n warding is purely a strategy .. restriction causes it to lower game plays .. less strats intense... i really support -Ap draft since asian championship is using it .. n is really the most skill intense mode due to hero counter drafting smile.gif
nles
post Jul 25 2006, 12:56 AM

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Anyway this 2 sides rules we'll discuss later. Let's concentrate on the 3 question i mentioned.

And i believe m4gi_7, as rumours i heard wn_sk is the team that played most -ap singapore rules right? U guys got more experience on -ap rules compare to others, myself haven experience it before so i'm not in the position saying -ap is good or bad.

This post has been edited by nles: Jul 25 2006, 12:58 AM

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