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This post has been edited by Hell Fire: Jul 24 2006, 07:43 PM
Warcraft 3: WCG rule vs SMM rule vs Singapore AP rule, need ur feedback
Warcraft 3: WCG rule vs SMM rule vs Singapore AP rule, need ur feedback
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Jul 24 2006, 07:39 PM
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Senior Member
741 posts Joined: Jan 2003 From: Cheras |
*EDITED********
This post has been edited by Hell Fire: Jul 24 2006, 07:43 PM |
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Jul 24 2006, 08:17 PM
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Newbie
0 posts Joined: Jun 2006 |
AGREE AGREE!!! SMM RULES ROCKS!!! switch switch!!!!
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Jul 24 2006, 08:49 PM
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Junior Member
19 posts Joined: May 2006 |
i also think that smm rules are fairer, imagining how we won SK during wcg prelim....we won by 1 tower....but heroes we were down almost 20 i think zzzz
i dunno wut to say but i feel it was damn unfair T.T |
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Jul 24 2006, 09:45 PM
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Senior Member
2,125 posts Joined: Jan 2003 |
Well i dun think that smm rules is fairer than wcg rules or vice-versa.
To me, different rules = different style of playing. |
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Jul 24 2006, 09:58 PM
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Junior Member
6 posts Joined: Apr 2006 From: Melaka |
Both WCG and SMM rules have their own pros n cons,the best way is of course to merge this rules and discard the absurd unfair rules.SMM still allows warding in neutral creep's spot?Thats one rule deserving the thrash can,WCG tower count?That is one unfair rule,so basically the orga's just have to sit down and really put in effort in evaluating such matters and come out with a very stable acceptable rule.
Like Odin said,hero kills down almost 20?But the fact that they got the last push and broke an extra tower,of course with them changing with their lives aiming that tower,resulted to their win.Even the winner don't feel its fair at all,so this rule isn't really working.Imagine the replay,nobody cares of dying,they just aim the tower,so there wont be really wars and nice combos shown,just some lame pushing.Tower defense anyone? And for the 60 or 90 mins debate,lets just look further in the long term effect.[90mins]If you draw 1 - 1 or just win both games 2- 0,thats already 3 hour game,then u need -AP mode for the decisive win IF there was a draw.Now that is 4 and a half hour game,wow...then you'll have another game against another team and it keeps going on.Of course this normally comes into effect in semi-finals and finals,but still,adding the single elimination rounds to your road to finals,that is a whole load of time.Imagine having 128 teams?Imagine the time the orga is going to waste and gamers having to wait their turn. I don't really have the time to write more,ending this with a note that it is also true that with different set of rules,tournaments would be more challenging,teams just got to adapt and come up with different strategies.Just leave the dumb rules out,and everyone would be happy.Have a nice day. |
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Jul 24 2006, 10:10 PM
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Senior Member
2,125 posts Joined: Jan 2003 |
I've call up a meeting for all dota marshal. We'll discuss about the rules. I hope to get more feedback from gamers, I will bring your feedback up on the meeting.
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Jul 24 2006, 10:39 PM
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Junior Member
471 posts Joined: Jan 2003 |
QUOTE(nles @ Jul 24 2006, 07:15 PM) Lets say, i got a rules which i think is most fair to both side but it requires to play for 2 hours straight. Will it be too stressful for the gamers? i think no DOTA competitors will complain is too stressful to play for a longer time if it means they get a fair chance of winning.is just like asking CS players would they rather play just 1 side, counter terrorists or terrorists so they wouldnt be so stressful in competition? like DOTA, in CS , there are also maps that favour a certain side,guess wat the answer u will get from them? |
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Jul 24 2006, 10:46 PM
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Junior Member
314 posts Joined: Jul 2005 |
QUOTE(Tienhoven @ Jul 24 2006, 09:58 PM) And for the 60 or 90 mins debate,lets just look further in the long term effect.[90mins]If you draw 1 - 1 or just win both games 2- 0,thats already 3 hour game,then u need -AP mode for the decisive win IF there was a draw.Now that is 4 and a half hour game,wow...then you'll have another game against another team and it keeps going on.Of course this normally comes into effect in semi-finals and finals,but still,adding the single elimination rounds to your road to finals,that is a whole load of time.Imagine having 128 teams?Imagine the time the orga is going to waste and gamers having to wait their turn. |
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Jul 24 2006, 11:19 PM
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Junior Member
331 posts Joined: Sep 2005 From: Petaling Jaya , Selangor |
I think SMM rule is slightly more fairer for both scourge and sents... since sniper and chen has been nerfed down for v6.32b , i think the strats teams used for v6.27b have to be different already ler
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Jul 24 2006, 11:55 PM
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Newbie
4 posts Joined: Apr 2006 |
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Jul 25 2006, 12:07 AM
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Junior Member
42 posts Joined: Oct 2004 |
AR is imbalance..
Why not using -Tr mode as 3rd round? (team random) Well, here what I found at Dota-Allstar forum..migh off-topic though.. http://forums.dota-allstars.com/index.php?showtopic=60219 |
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Jul 25 2006, 12:08 AM
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All Stars
17,053 posts Joined: Jan 2003 |
QUOTE(Hell Fire @ Jul 24 2006, 08:14 AM) FYI, barrack is counted as tower. good TDA rules are the best... btw why no CPL rules? quite a number of TDA rules are taken into consideration in CPLFor SMM rules, they din ask for permission and "stealed" the rules from dota-kaki tourney (some mini tourney hosted in the ahem server in malaysia) And about the asian championship, it is not champion will represent malaysia to that event, i also not sure bout it, but we will know during the national final ;o Follow TDA rules! TDA rules FTW! |
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Jul 25 2006, 12:12 AM
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Junior Member
42 posts Joined: Oct 2004 |
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Jul 25 2006, 12:13 AM
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Senior Member
2,125 posts Joined: Jan 2003 |
QUOTE(synzo @ Jul 24 2006, 10:46 PM) there is actually no need for a 3rd deciding AP game if you are playing 2 sides, u can just do a similar system like CS, whereby points ( depending on whether which competition, towers[WCG] or herokills+towers[SMM] ) can be add up from both games to get the final result, i believe nobody will argue that this system is not fair? HAhah synzo, that's what i have in my mind. That's why i asked, will it be stressful if u all need to play 2 hours straight.QUOTE(M4Gi_7 @ Jul 24 2006, 11:55 PM) well, if backdoor is allowed then is different story. that 1 really is everyone juz straight go suicide tower. Let's say if wcg totally change the rules, what u guyz will think. Will it be fair to everyone? The loser of preliminaries, will they complain? Well the bright side is u still can buy ticket and join the national final at KLCC but for SMM i think only the qualifiers can enter the grand final right? This post has been edited by nles: Jul 25 2006, 12:17 AM |
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Jul 25 2006, 12:19 AM
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Junior Member
314 posts Joined: Jul 2005 |
QUOTE(nles @ Jul 25 2006, 12:13 AM) HAhah synzo, that's what i have in my mind. That's why i asked, will it be stressful if u all need to play 2 hours straight. QUOTE i think no DOTA competitors will complain is too stressful to play for a longer time if it means they get a fair chance of winning. i think that your question have been answered by that neslopeng in a previous post, i totally agree with him .....is just like asking CS players would they rather play just 1 side, counter terrorists or terrorists so they wouldnt be so stressful in competition? like DOTA, in CS , there are also maps that favour a certain side,guess wat the answer u will get from them? QUOTE(nles @ Jul 25 2006, 12:13 AM) Let's say if wcg totally change the rules, what u guyz will think. Will it be fair to everyone? The loser of preliminaries, will they complain? Well the bright side is u still can buy ticket and join the national final at KLCC but for SMM i think only the qualifiers can enter the grand final right? well, i think no one will complain if the rules change are fair and for the better future of the game, even the loser of prelims will feel that the organizers really put their heart and soul into making WCG a better event by changing the tournament structure rather than sticking with a obsolete and unfair structure, This post has been edited by synzo: Jul 25 2006, 12:35 AM |
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Jul 25 2006, 12:33 AM
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Senior Member
2,125 posts Joined: Jan 2003 |
There's some rules that i like feedback from gamers.
1. Backdoor, allowed or not? ( How u guys define backdoor as? ) 2. Ward on neutral creeps spot, allowed or not? 3. Need to megacreeps only destroy throne/tree or just destroy one path then can throne/tree (myself think that break 6 rax only can throne/tree is crap =P) For backdooring, lets say when u push u walked faster than ur creeps and u hit the buildings 1-2 hit before the creeps wave arrived, will u guys consider that as backdoor? What bout barracks, is it only your creeps hit opponent barracks only u can hit or you just need your creeps in the sight then can hit? |
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Jul 25 2006, 12:43 AM
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Junior Member
42 posts Joined: Oct 2004 |
QUOTE 1. Backdoor, allowed or not? ( How u guys define backdoor as? ) Backdoor just ruin the purpose of the game..the game suppose to force the players push together and destroy the throne/tree. and Backdoor isnt really that effective anymore in v6 because TownPortal can easily grant 9999 armor to the building to prevent backdoor. QUOTE 2. Ward on neutral creeps spot, allowed or not? ward on neutral can be countered by gem..I dont see why is the big fuss about it. It is players' fault for not getting gem to counter it..I doubt the opponent going to warding at neutral creep area after you destroy the ward few times. QUOTE 3. Need to megacreeps only destroy throne/tree or just destroy one path then can throne/tree (myself think that break 6 rax only can throne/tree is crap =P) Well, it is up to the players's decision..Play safe or take the risk against the main throne/tree. |
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Jul 25 2006, 12:50 AM
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Junior Member
314 posts Joined: Jul 2005 |
QUOTE(nles @ Jul 25 2006, 12:33 AM) There's some rules that i like feedback from gamers. i would suggest this rule be scrapped as it does not give a chance for a team that losing at early and mid game to win the game by breaking the throne/tree after destroying the 2 barracks of 1 path, it also unnecessarily drag the game on even the result is already very clearly shown at some point....3. Need to megacreeps only destroy throne/tree or just destroy one path then can throne/tree (myself think that break 6 rax only can throne/tree is crap =P) if you are thinking of commencing DOTA like CS whereby every team get to play 2 sides to find out the winner, which i supports, thencancelling this break 6 rax then only can throne rule is a definitely "MUST", it will save you precious time and hassle, cause when the strong teams meet the weaker teams, the game can GG in a timely manner, This post has been edited by synzo: Jul 25 2006, 12:53 AM |
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Jul 25 2006, 12:56 AM
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Newbie
4 posts Joined: Apr 2006 |
u talk about the losers complainin ? like synzor said at least u guys made the heart n effort to improve the rules for future better game play... tats wat it should be makin the game a better playing rules for the future not the past ... yea regarding backdoor n wardin i think is should be allowed coz is really not easy to backdoor not like ver5 n warding is purely a strategy .. restriction causes it to lower game plays .. less strats intense... i really support -Ap draft since asian championship is using it .. n is really the most skill intense mode due to hero counter drafting
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Jul 25 2006, 12:56 AM
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Senior Member
2,125 posts Joined: Jan 2003 |
Anyway this 2 sides rules we'll discuss later. Let's concentrate on the 3 question i mentioned.
And i believe m4gi_7, as rumours i heard wn_sk is the team that played most -ap singapore rules right? U guys got more experience on -ap rules compare to others, myself haven experience it before so i'm not in the position saying -ap is good or bad. This post has been edited by nles: Jul 25 2006, 12:58 AM |
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