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 PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!

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bononoz
post Oct 24 2016, 10:41 PM

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Just received and plugged in my PSVR. thoughts so far:

1. Like others, no protective sticker on the lens. Also, It's only a matter of time before my glasses scratch the PSVR lens.. I think I keep feeling the lens against my glasses

2. Had a hard time getting the PSVR to fit right on my head - no thanks to my tiny asian nose letting light in. Subsequent tries getting better.

3. first impression: MY GAWD IS IT PIXELATED. I SPENT RM2K ON THIS?! Tried Allumette. the weird grey silk texture thing is apparent on the night sky. Doesnt matter, It's pretty nifty how you can look into the ships, under bridges and get close up on people. Another thing is the positional audio works great. Instinctively home in on the source of the sound in the 3D world.

4. Tried Playroom VR, Robot Rescue as its the only game for less than 2 persons as I have no friends so my experience ends here I guess. Things far quite blur but when nearby it gets pretty good, I can tell from the pixels and from having seen quite a few pixels in my lifetime. Controller can get jittery. Anyway, This game is perfect for VR, I love it and I dont even like platformers! VR will definitely change alot of game genres.

5. Managed to play an hour + before my brain made me feel like my legs were going to detach from my body

TLDR: At this stage VR is pretty crappy but I'm loving the experience. This is the best piece of junk I ever bought, 5/7 would buy again
squall_12
post Oct 24 2016, 11:12 PM

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QUOTE(bononoz @ Oct 24 2016, 10:41 PM)
Just received and plugged in my PSVR. thoughts so far:

1. Like others, no protective sticker on the lens. Also, It's only a matter of time before my glasses scratch the PSVR lens.. I think I keep feeling the lens against my glasses

2. Had a hard time getting the PSVR to fit right on my head - no thanks to my tiny asian nose letting light in. Subsequent tries getting better.

3. first impression: MY GAWD IS IT PIXELATED. I SPENT RM2K ON THIS?! Tried Allumette. the weird grey silk texture thing is apparent on the night sky. Doesnt matter, It's pretty nifty how you can look into the ships, under bridges and get close up on people. Another thing is the positional audio works great. Instinctively home in on the source of the sound in the 3D world.

4. Tried Playroom VR, Robot Rescue as its the only game for less than 2 persons as I have no friends so my experience ends here I guess. Things far quite blur but when  nearby it gets pretty good, I can tell from the pixels and from having seen quite a few pixels in my lifetime. Controller can get jittery. Anyway, This game is perfect for VR, I love it and I dont even like platformers! VR will definitely change alot of game genres.

5. Managed to play an hour + before my brain made me feel like my legs were going to detach from my body

TLDR: At this stage VR is pretty crappy but I'm loving the experience. This is the best piece of junk I ever bought, 5/7 would buy again
*
give the vr some time for better games and with ps4 pro will be sure to be a better experience. icon_rolleyes.gif
Rei7
post Oct 24 2016, 11:23 PM

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I'm on the waiting camp.. played a lot already with my friend's psvr..
But there is only a few games i'm interested in.. 1.8k for just a few games.. Not worthwhile.

Still having trust issues with Sony.. cuz they kinda stop making games for Vita for example. Could happen on PSVR too, so i'll wait a bit longer and see :3
drunkonpiss
post Oct 24 2016, 11:26 PM

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I wonder how the VR would fare with newer titles and how games will be optimized to run with the current model and the PRO. Graphics are great but object from afar is just too damn hard to see. Any tips on how to prevent motion sickness?
allvin
post Oct 24 2016, 11:30 PM

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QUOTE(bononoz @ Oct 24 2016, 10:41 PM)
Just received and plugged in my PSVR. thoughts so far:

1. Like others, no protective sticker on the lens. Also, It's only a matter of time before my glasses scratch the PSVR lens.. I think I keep feeling the lens against my glasses

2. Had a hard time getting the PSVR to fit right on my head - no thanks to my tiny asian nose letting light in. Subsequent tries getting better.

3. first impression: MY GAWD IS IT PIXELATED. I SPENT RM2K ON THIS?! Tried Allumette. the weird grey silk texture thing is apparent on the night sky. Doesnt matter, It's pretty nifty how you can look into the ships, under bridges and get close up on people. Another thing is the positional audio works great. Instinctively home in on the source of the sound in the 3D world.

4. Tried Playroom VR, Robot Rescue as its the only game for less than 2 persons as I have no friends so my experience ends here I guess. Things far quite blur but when  nearby it gets pretty good, I can tell from the pixels and from having seen quite a few pixels in my lifetime. Controller can get jittery. Anyway, This game is perfect for VR, I love it and I dont even like platformers! VR will definitely change alot of game genres.

5. Managed to play an hour + before my brain made me feel like my legs were going to detach from my body

TLDR: At this stage VR is pretty crappy but I'm loving the experience. This is the best piece of junk I ever bought, 5/7 would buy again
*
I think currently the other 2 VR headsets also facing pixelated issue. I did not test vive/rift. But based on this sim site, it really needs 4k screen VR headset in order to have some sharper graphic. PS VR very noticeable on the horizon line compare to others 2

http://vr.mkeblx.net/oculus-sim/


bononoz
post Oct 24 2016, 11:31 PM

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QUOTE(Rei7 @ Oct 24 2016, 11:23 PM)
I'm on the waiting camp.. played a lot already with my friend's psvr..
But there is only a few games i'm interested in.. 1.8k for just a few games.. Not worthwhile.

Still having trust issues with Sony.. cuz they kinda stop making games for Vita for example. Could happen on PSVR too, so i'll wait a bit longer and see :3
*
So, watching anime in cinematic mode doesn't entice you?

I know I'm gonna try rewatch Kill La Kill in large screen cinema mode drool.gif
stringfellow
post Oct 25 2016, 12:09 AM

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QUOTE(allvin @ Oct 24 2016, 11:30 PM)
I think currently the other 2 VR headsets also facing pixelated issue. I did not test vive/rift. But based on this sim site, it really needs 4k screen VR headset in order to have some sharper graphic. PS VR very noticeable on the horizon line compare to others 2

http://vr.mkeblx.net/oculus-sim/
*
Nope. I have the Vive and Rift, and the PSVR suffers the most in terms of pixellation and blurriness. "Here They Lie" is the worse offender. That game is supposed to be a horror game, but the whole "image looks like someone smeared oil onto the screen" blurriness kills any sort of horror ambiance it tried to convey.

Rift and Vive has a different sets of problem, but definitely not pixellation. Rift and Vive has the "screen door" and "god ray" effect, not to mention usage comfort when used in extended long sessions. But then again, if you're playing PSVR, it's uncomfortable in the sense that you're "trapped" in the little square box where the Move/controller sensor can be freely sensed, and despite the whole image "around you" you cannot interact with it because the sensor area is so limited. Try playing Job Simulator on the PSVR vs on Vive. The graphics may look the same on both (Job Simulator is not graphically intensive game), but the limited sensor area kills the game. Especially if you dropped sometthing in virtual reality to ground and have to pick it up. Your virtual hands just disappears because of the limited sensor area. You then adjust the PS Camera to point to the ground to compensate for this, but doing so, you cannot reach for interact-able items on higher ground. It's a limited experience. You'll notice that most of the games on PSVR is restricted in a small virtual "box" where you can move around: Thumper with limited view behind your beetle, SuperHyperCube with limited peeks behind your cubes, lots of cockpit-based layout like RIGS or Battletank. BatmanVR fakes you into thinking the virtual box is big, because it allows you to view its expansive environment with long draw distance, but try moving your arms anything further than arms length, it disappears, telling you that even though the environment looks huge, the size of area you can interact with is small, smallest compared to Rift (with its single sensor (just like PSVR) and the lighthouse sensors on the Vive. Not to mention, when I was playing BatmanVR, sensor jitter was so bad, my Batman in the game looks like he's suffering from Parkinson disease. tongue.gif No jitter in games like Until Dawn Rush of Blood or PlayRoom VR, so you can't fault it to the camera alone.

In one way, the drifting controls (the sensor drift is so bad, after playing, your screen slowly drifts to the right or left, you have to keep resetting VR location) and the jitters kept VR nausea to a minimum, thanks to the low-resolution image quality. Imaging if the graphics is of higher resolution, and you're shaking so bad from the jittering, the games would be unplayable.
Rei7
post Oct 25 2016, 12:11 AM

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QUOTE(bononoz @ Oct 24 2016, 11:31 PM)
So, watching anime in cinematic mode doesn't entice you?

I know I'm gonna try rewatch Kill La Kill in large screen cinema mode  drool.gif
*
That aspect is interesting, but i'm not really sure tbh. Like how long i'll use it instead of just normal tv for anime.
If I bought it, i'm sure i'd try it. Also those hacks on PC is nice.
More reason to buy it is when Sony announced PC support on PC.
stringfellow
post Oct 25 2016, 12:28 AM

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The easiest comparison I can think of is between PSVR and GearVR. GearVR isnt exactly considered a viable platform to do VR on, due to its reliance on a phone as display, but even so, even after comparing the same app on GearVR vs the same on PSVR (Eve Gunjack, VRideo), the GearVR look sharper than the PSVR. VRideo videos on GearVR+S7 Edge looks much more readable when you're reading text on the browser in that app, compared to the VRideo app on PS4. Even after standing up and moving forward towards the camera in an attempt to make the blurry text look sharper, it is still barely readable. Which sounds and looked wrong to me, but that's the reality of it. I've just taken out my dust-collecting GearVR to verify this.

The only thing that keeps PSVR going is active engagements from studios supplying VR games for it. That seems to be the only advantage the PSVR has. Performance is the most entry level (read: good enough) of all the VR headsets available, even compared to GearVR. But history has thought us that even with the lowest performing hardware, a platform can survive if developers supports it. Just ask the Nintendo DS/3DS playing folks. It has beaten PSVita flat to the ground, even when the games looks horribly low-res on the 3DS.

Even with that disheartening statement, I consider the PSVR worth every cent to me, because I can finally have a 1080p-capable HMD that I can use to watch my movies and TV shows on Plex on the PS4, while the living area TV is free to be used for the VR rig running Vive, with both in the same play area.

This post has been edited by stringfellow: Oct 25 2016, 01:33 AM
Rei7
post Oct 25 2016, 12:32 AM

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Cuz all you need is content, that's what i'm concerned about buying any vr stuff atm.
When it gets better, which I hope it will, more will definitely buy it in the future.

Also yeah, reason why i'd prefer PSVR over Oculus or Vive is because of animu games, sure PC will have some, but I'm pretty sure Playstation will have more, and probably more exclusives.. time will tell.
stringfellow
post Oct 25 2016, 12:36 AM

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Even with that disheartening statement, I consider the PSVR worth every cent to me, because I can finally have a 1080p-capable HMD that I can use to watch my movies and TV shows on Plex on the PS4, while the living area TV is free to be used for the VR rig running Vive, with both in the same play area.

I can finally retire this thing, and use the PSVR in its place. The grand-daddy of PSVR, the Sony HMZ-T3W. 1280x720 only. And this thing is wireless with a battery pack attached.


This post has been edited by stringfellow: Oct 25 2016, 12:38 AM
stringfellow
post Oct 25 2016, 02:49 AM

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Didn't realize Eagle Flight is already out on Oculus Rift store. Thought this was simultaneous release with Vive and PSVR.

Looks like I'll be spending more time with the Rift now.
» Click to show Spoiler - click again to hide... «


http://www.kotaku.com.au/2016/10/eagle-fli...was-hoping-for/
http://www.roadtovr.com/eagle-flight-revie...ve-oculus-rift/



This post has been edited by stringfellow: Oct 25 2016, 03:06 AM
WooTz
post Oct 25 2016, 07:16 AM


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QUOTE(drunkonpiss @ Oct 24 2016, 11:26 PM)
I wonder how the VR would fare with newer titles and how games will be optimized to run with the current model and the PRO. Graphics are great but object from afar is just too damn hard to see. Any tips on how to prevent motion sickness?
*
Hopefully more AAA dev can learn from Arkham VR and strive for such graphical standards, just don't copy their length.

Place a fan gently blowing in your direction, prepare some ginger supplements.

Take lots of breaks.
iGamer
post Oct 25 2016, 09:04 AM

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If I'm going to spend RM2k-4k for a toy, I expect full satisfaction from it. The current PSVR's low resolution make the proposition a little unattractive to me sad.gif Even if couple with PRO the low resolution of the VR set will still remain due to the display limitation, that would be RM4k spent for half gen hardwares, not true next gen, probably with shorter product lifespan as well. Yes the initial VR novelty will be quite impressive, but what happened after initial novelty is that consumer wants "better" resolution/fidelity with display.

Microsoft Project Scorpio has already confirmed to be the most powerful console with true native 4k support and high fidelity VR support. So instead of getting a PS PRO with PSVR, getting the Xbox alternative seems to offer more when it launched (most probably will cost more than PRO+PSVR but the high end hardware seems more worthwhile). If not mistaken the Xbox will support Oculus Rift instead of Microsoft releasing its own VR headset. If so, that's really attractive selling point. A true next gen console with a VR headset that will have longer life span (can continued to be used with PC even when console stop supporting it). innocent.gif

How long will Sony continue to support PS Pro and 1st gen VR if the Scorpio with much higher end hardware and PC grade VR eats into Sony's market share? Microsoft basically declared the next round of next-gen war, will Sony remained idle to be butchered? I don't think so, PS5 will have to come out earlier than Sony planned.

PS>Xbox>Xbox 360>PS4>which console will I choose next? biggrin.gif

Edit: What XboxOne has done with Xbox 360 backward compatibility is also admirable, if that continues on the next gen console it would means tonnes of great games will live on beyond a console generation, instead of the poor fate suffered by PS3 games.

This post has been edited by iGamer: Oct 25 2016, 09:42 AM
squall_12
post Oct 25 2016, 10:17 AM

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QUOTE(iGamer @ Oct 25 2016, 09:04 AM)
If I'm going to spend RM2k-4k for a toy, I expect full satisfaction from it. The current PSVR's low resolution make the proposition a little unattractive to me  sad.gif Even if couple with PRO the low resolution of the VR set will still remain due to the display limitation, that would be RM4k spent for half gen hardwares, not true next gen, probably with shorter product lifespan as well. Yes the initial VR novelty will be quite impressive, but what happened after initial novelty is that consumer wants "better" resolution/fidelity with display.

Microsoft Project Scorpio has already confirmed to be the most powerful console with true native 4k support and high fidelity VR support. So instead of getting a PS PRO with PSVR, getting the Xbox alternative seems to offer more when it launched (most probably will cost more than PRO+PSVR but the high end hardware seems more worthwhile). If not mistaken the Xbox will support Oculus Rift instead of Microsoft releasing its own VR headset. If so, that's really attractive selling point. A true next gen console with a VR headset that will have longer life span (can continued to be used with PC even when console stop supporting it).  innocent.gif

How long will Sony continue to support PS Pro and 1st gen VR if the Scorpio with much higher end hardware and PC grade VR eats into Sony's market share? Microsoft basically declared the next round of next-gen war, will Sony remained idle to be butchered? I don't think so, PS5 will have to come out earlier than Sony planned.

PS>Xbox>Xbox 360>PS4>which console will I choose next? biggrin.gif

Edit: What XboxOne has done with Xbox 360 backward compatibility is also admirable, if that continues on the next gen console it would means tonnes of great games will live on beyond a console generation, instead of the poor fate suffered by PS3 games.
*
prepare at least RM7k if u wan microsoft scorpion and occulus also the warranty support u get from malaysia for both this product is 0 because is not official launch smile.gif as for me i can enjoy VR right now instead of waiting 1 year for it just my 2 cent. Also not to forget all those japan games coming to ps vr u wont see coming to xbox as u know xbox not that famous in japan devil.gif

This post has been edited by squall_12: Oct 25 2016, 10:21 AM
iGamer
post Oct 25 2016, 10:44 AM

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QUOTE(squall_12 @ Oct 25 2016, 10:17 AM)
prepare at least RM7k if u wan microsoft scorpion and occulus also the warranty support u get from malaysia for both this product is 0 because is not official launch  smile.gif  as for me i can enjoy VR right now instead of waiting 1 year for it just my 2 cent.
*
I don't think Microsoft would be silly enough to produce a console with a big price tag, aside from ease of set up and use, the advantage of console has always been about affordable price to the "general consumers". If I'm not mistaken, Xbox360 outsold PS3 in the last gen war because PS3 was too pricey for its own good, surely Microsoft has learned something from there.....

As for warranty, so far I have never claim warranty services for all my consoles (perhaps due to the fact that I never rushed in for pilot model and always wait the later revised/improved model which iron out initial design flaws).

From what I read the VR craze on PC has practical come to a halt, the VR adoption rate on PC has practically ceased to growth after the initial launch of Oculus Rift and HTC Vive. It would be interesting to see whether Microsoft could pull it off with a well priced VR alternative with respectable performance. Lets hope lower prices and innovation from console competition may keep the VR from premature death..... Just my 2 cents sweat.gif
WooTz
post Oct 25 2016, 10:48 AM


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QUOTE(iGamer @ Oct 25 2016, 09:04 AM)
If I'm going to spend RM2k-4k for a toy, I expect full satisfaction from it. The current PSVR's low resolution make the proposition a little unattractive to me  sad.gif Even if couple with PRO the low resolution of the VR set will still remain due to the display limitation, that would be RM4k spent for half gen hardwares, not true next gen, probably with shorter product lifespan as well. Yes the initial VR novelty will be quite impressive, but what happened after initial novelty is that consumer wants "better" resolution/fidelity with display.

Microsoft Project Scorpio has already confirmed to be the most powerful console with true native 4k support and high fidelity VR support. So instead of getting a PS PRO with PSVR, getting the Xbox alternative seems to offer more when it launched (most probably will cost more than PRO+PSVR but the high end hardware seems more worthwhile). If not mistaken the Xbox will support Oculus Rift instead of Microsoft releasing its own VR headset. If so, that's really attractive selling point. A true next gen console with a VR headset that will have longer life span (can continued to be used with PC even when console stop supporting it).  innocent.gif

How long will Sony continue to support PS Pro and 1st gen VR if the Scorpio with much higher end hardware and PC grade VR eats into Sony's market share? Microsoft basically declared the next round of next-gen war, will Sony remained idle to be butchered? I don't think so, PS5 will have to come out earlier than Sony planned.

PS>Xbox>Xbox 360>PS4>which console will I choose next? biggrin.gif

Edit: What XboxOne has done with Xbox 360 backward compatibility is also admirable, if that continues on the next gen console it would means tonnes of great games will live on beyond a console generation, instead of the poor fate suffered by PS3 games.
*
Sony will do fine, Nintendo has proved that graphics isn't everything. PSVR will undoubtedly survive just with robot rescue ripoffs and Japanese moe games, don't forget VR prawn.

I'm fairly certain it'll not suffer the same fate as 3D TVs and Vita.

cryspower
post Oct 25 2016, 10:56 AM

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in regards to project scorpio, will wait and see. i kind of expect it to be xbox one 'pro', but a lot more powerful, blurring the lines of pc and console. with the direction ps4/ps4 pro/xbox one/scorpio is taking, are we seeing the beginning of the end of 'true fullblown' consoles? i think VR did somehow changed their mindsets a bit although ms and sony taking different approaches to this.
i will wait before deciding to get ps4 pro or scorpio or nintendo switch for that matter. but what is real right now is that the masses have a chance to experience VR due to the price point despite its video quality of the current games.
whether VR holds will now depend on support and then on the cost of VR options out there to go down , and the quality to go up. i think with the support for VR going up in recent years and probably years to come, it should.

This post has been edited by cryspower: Oct 25 2016, 10:58 AM
squall_12
post Oct 25 2016, 11:02 AM

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i can conclude the blurry is depend on games as tumble vr, danger ball also oscean descend the blurry is almost none but slightly and so with ps4pro i believe we can finally enjoy the graphic with full vr experience.
smatdesa
post Oct 25 2016, 11:08 AM

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QUOTE(cryspower @ Oct 25 2016, 10:56 AM)
in regards to project scorpio, will wait and see. i kind of expect it to be xbox one 'pro', but a lot more powerful, blurring the lines of pc and console. with the direction ps4/ps4 pro/xbox one/scorpio is taking, are we seeing the beginning of the end of 'true fullblown' consoles? i think VR did somehow changed their mindsets a bit although ms and sony taking different approaches to this.
i will wait before deciding to get ps4 pro or scorpio or nintendo switch for that matter. but what is real right now is that the masses have a chance to experience VR due to the price point despite its video quality of the current games.
*
No matter how high tech or very well specced machine this Scorpio is going to be... but as long as Microsoft refuse to OFFICIALLY support the console in Malaysia, I will have to say fly kite to their product here. Having owned an xbox360 before, it's damn annoying when things go wrong with the machine and you do not get locally official support.

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