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 PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!

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iGamer
post Mar 16 2016, 01:44 PM

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Too many variation of VR products coming out all at once.... the market is too small to begin with and there are numerous brands and models competing against each other. My prediction is most VR gadgets will die out in first 2 years (including Sony), end of the days VR will most likely live on as a niche gadget on PC. whistling.gif
I'm still feeling the burnt from my investment in a 3D TV after Sony dropped its support 3D gaming.... doh.gif
iGamer
post Mar 16 2016, 02:17 PM

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Funny way of tech gadgets evolution:
1) 3D TV/movie (people complained goofy looking specs, others complained headache)----FAILING, not enough good 3D movies after Avatar, most new 4k TV no longer bundle with 3D functionality.
2) 3D gaming (same problem above but compounded by the facts that the console hardware is not powerful enough to generate realistic graphic from 2 angles)------FAILED, Sony dropped its support after PS3, 3D gaming is almost non-existent on Xbox 360.
3) Motion tracking gaming- kinect and move----FAILED, no game developer managed to create games beyond the early gimmicky use.

Now comes VR, which is actually the combination of all the above failed attempts (3D + motion sensing) plus some more (head tracking view).
For the VR to have any chance of success where its "parents" failed, it should have the following breakthrough:
1) There must be CONTINUOUS SUPPLY of really good application (game/VR movie), if it is stuck at gimmicky application which only provide short term appeal, it will definitely fall flat just like 3D movie and motion gaming.
2) The gadgets must be quickly be made affordable after the initial "firs adopter pricing", the world economy has been gloomy for years (and doesn't seem to get any better), an expensive gimmicky gadget is the last thing most people would include in their budgets.

iGamer
post Mar 16 2016, 03:04 PM

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QUOTE(liquidsny @ Mar 16 2016, 02:50 PM)
it wont fail if it allows us to use it as a tv for games that already available
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Stereoscopic 3D on 3D TV is already quite tiresome for the eyes for any movie that is close to 2 hours. I can't imagine hour plus or even longer gaming session staring at stereoscopic led screens/lens that are less than an inch away from our eye balls. People have literally gone blind for consistently staring at smart phone screen during bed time. Nowadays even the startup screen of the PS4 constantly reminding people to read the warning on health risk (no surprise after quite a number a sudden death associated with marathon gaming session).

I think the VR gadget manufacturer should include a time out feature in addition to the usual health warning in their gadgets if they wish to avoid be sued by consumers (especially in the West). cool2.gif

A large screen led tv nowadays cost less than RM1,000 if anyone wants to buy a dedicated TV for gaming. Just my 2 cents tongue.gif
iGamer
post Mar 16 2016, 03:46 PM

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QUOTE(greyshadow @ Mar 16 2016, 03:26 PM)
You won't wanna use it for long gaming session

My HMZ-T2 is collecting dust now

playing 3D/normal games or watching 3D/normal movies on it is for long hours aint comfortable, after one hour plus of using it I'll start experience eye strain, not to mention you'll start feeling the burden of its weight, making the experience really uncomfortable
also you can't be mobile too much, cable is one issue, but the main issue is losing the sweet spot of screen if moving too much, hence you'll need to re-adjust it again.

Nowadays I just rather stare at my good old TV screen, less hassle and I can play in whatever position I want tongue.gif
well.. of cos, comparing an old HMZ-T2 with this sparkling new PS VR is not really fair, I'm sure Sony would have made some improvement over this few years, and of cos, slightly diff technology as well...
but the fundamental issues are still there, the weight and the straining of the eyes for long hours gaming .
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The fundamental issues with artificial stereoscopic imagery is still there, the latest VR gadgets are nowhere near solving them (nor do I think they really put too much effort there). I've just read some interesting articles on the internet regarding concerns over VR, here's a good one http://venturebeat.com/2015/04/18/were-not...and-our-brains/

Since our current gen consoles are still limited to full HD resolutions (some games aren't even truly full HD), most led tv out there is suffice for the job (unless one is picky on latency). 4k gaming is at least years away (not limited by technology, but by the cost constraint taken into consideration by the console manufacturer).
iGamer
post Mar 16 2016, 04:14 PM

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Interesting warning by Samsung when they launched their VR gadget 2 years ago, quote "The risk doesn't stop after you're done using Gear VR either. Samsung's warning compares some of these symptoms to those experienced after getting off a cruise ship, in that they "can persist and become more apparent hours after use." Users could see "excessive drowsiness and decreased ability to multi-task" after using the Gear VR and shouldn't drive, operate heavy machinery, or undertake "visually or physically demanding activities that have potentially serious consequences" until those symptoms go away." hmm.gif Next time cops may need to stop and test drivers not just suspected of alcohol overdose, but perhaps even for VR overdose.... No kidding, last time I experienced awkwardness while driving after a session of adrenaline pumping race game (and that's not even VR....). rclxub.gif
iGamer
post Mar 17 2016, 09:07 AM

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QUOTE(squall_12 @ Mar 16 2016, 05:58 PM)
so anyone can confirm sony malaysia is taking order for the psvr? want to order it 1st day.
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The PS Asia Blog mentioned global launch together with Asia but only indicated prices in yen so the launch in Asia is likely refering to Japan only. I guess Msia unlikely to get the it on launch date, Singapore may stand a better chance if Sony got enough unit produced.
https://asia.playstation.com/my/en/newsdetail?id=4263
This VR unit is launched as the PS4 already entered its 3rd year life cycle, unless Sony release statement that the same VR unit will be supported by the next PS5, if not it seems to be a rather short-lived gadget even if VR becomes a hit.hmm.gif
iGamer
post Mar 17 2016, 01:37 PM

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I just noticed that PS VR comes with cheap tiny earphones only, not the big earphone we always seen in the tech demo. cry.gif
It shouldn't be that cost ineffective to include one right? There's plenty of China factory lining up to produce acceptable quality earphone for Sony at very low profit margin in today's bad economy. Those cheap tiny earphone will never be able to produce low bass and that totally decrease the "immersion level" that VR is suppose to create. Sony might as well just exclude the lowsy earphone and reduce the VR set price tag, good for environment too with less cheap earphone being thrown out of the window upon unboxing the shiny expensive gadget. doh.gif
iGamer
post Mar 17 2016, 02:35 PM

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QUOTE(Rubypoyo @ Mar 17 2016, 01:49 PM)
Well i can see the playstation vr is not a product that I should buy at day 1 release...
Gonna wait for review and games that gonno come out before consider purchasing the ps VR
I learn my lesson when i bought the playstation move
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Well, your ps move is kinda given a second chance and being revived with ps VR console.gif
I have other concerns though in addition to how well the new gadget will be received by the market, like where to put this huge gadget when not used, and the concern with people tripping over the long cables connecting the VR set with the PS4 which is always placed near the TV.... I guess buying a big floor mat and hide the cable under the mat could be a solution.... but it is still pretty ridiculous as the last time I do that was with wired controllers from the era of xbox and ps1/2....... it's like we are going backwards with cables..... doh.gif
iGamer
post Mar 17 2016, 03:00 PM

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QUOTE(squall_12 @ Mar 17 2016, 02:41 PM)
if anyone has tested the hmz-t1 like me u will know vr is the future.

i got my sony hmz-t1 for around Rm3k last time and the experience is worth every penny and still keeping my hmz-t1 gen 1 smile.gif
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Forgive me but I've never heard of hmz-t1 until I saw comments here and did a youtube search and saw that it is pretty sleek, looks like something from StarTrek... blush.gif
I learnt that it is only 720p, so do you actually still use it for movie watching or you pretty much goes back to watching using TV? Is it straining on your eyes?
iGamer
post Mar 17 2016, 05:00 PM

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I watched some upcoming videos for Oculus Rift upcoming games, surprisingly many were kiddie games confused.gif With the high end computer they required to run the Rift and the hefty price of the Rift at USD600, aren't they targeting the wrong consumers group? confused.gif
I was expecting the Rift to have realistic looking games targeted at grown ups. By the looks of games line up, it seems that the Sony VR have better game line up (even though some games are multiplat with Rift).
iGamer
post Mar 18 2016, 09:16 AM

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QUOTE(squall_12 @ Mar 17 2016, 05:53 PM)
PS VR is the cheapest VR option for me as i already have the PS camera and move ready. biggrin.gif  biggrin.gif
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Is there any PS4 game that currently utilizes the ps move? Are those game good? Too bad PS3 games can't run on PS4, that's a bummer considering Xbox One now can run most Xbox360 games with their awesome backward compatibility.
iGamer
post Mar 18 2016, 09:27 AM

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QUOTE(shinchan^^ @ Mar 18 2016, 09:23 AM)
sony rep said it would be less inferior than Competitor wo
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"less inferior"...... I assumed that's not the exact wordings used by Sony reps... sweat.gif Otherwise that reps should be fired doh.gif
iGamer
post Mar 18 2016, 09:36 AM

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wrong post in wrong thread sweat.gif

This post has been edited by iGamer: Mar 18 2016, 09:37 AM
iGamer
post Mar 18 2016, 11:06 PM

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QUOTE(SSJBen @ Mar 18 2016, 05:23 PM)
If every game releasing on the launch window for the Oculus is adult-aged games, there won't be games on launch.

"Kiddie" games are easier to develop. You don't need a 900 page script, you don't need a 50-person team of programmers, you don't need 100 artists trying to wrangle out concept art after concept art and decipher what the designer wants and doesn't.

Then there's the point where before VR can be taken seriously, it needs to be able to show that it can be easily picked up, play, and enjoy.
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But my concern remain valid, those who spent big amount of money for Oculus Rift and a high end Pc to run it are either serious gamer or gadget junkies. Normal parent won't spent such money nor have the knowledge/dedication to set up such PC. These cheap opportunist games will more likely discourage interested PC users just like how Kinect's kiddie game discourage serious gamers from buying it.
iGamer
post Mar 21 2016, 09:06 AM

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QUOTE(Alan Yee @ Mar 20 2016, 11:47 PM)
I already disappoint with Samsung Gear VR. Maybe they will release a 4K AMOLED smartphone to solve this issue.
I hope that this Sony Playstation VR screen will be much higher fidelity as well, simply fit in the 4K screen in the VR set, and launch game that can run natively in 4K resolution, provided the PS4 can render the game in full 60fps in 4K will be much appreciated.
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Hence the recent rumors that PS4.5 is on the way, a half-gen console mainly for the purposes of VR. That also kinda confirm our concern that existing PS4 is not really up to task for VR, it can't produce 1080p at 60fps while generating 2 screens, unless the graphic complexity like number of polygons, shading and high textures are tuned down just like what they did to make Driveclub run for PSVR. Sony has also warn consumers to tune down their expectation and not compare PSVR to Occulus Rift or others as they are really products of different performance level given the big price difference. PSVR is simply a budget entry price point gaming VR with drawbacks in terms of picture quality (resolution, field of view, fps).
PS4 can't even produce 4k picture for normal gaming, and struggling to maintain steady 60fps/30fps for 1080p on some beautiful game, so expecting 4k output on PSVR which rely on PS4 is totally absurd. Also PSVR spec is only 1080p.

This post has been edited by iGamer: Mar 21 2016, 09:24 AM
iGamer
post Mar 21 2016, 09:18 AM

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QUOTE(CuteSniper22 @ Mar 20 2016, 06:16 PM)
Just a minor discussion on these 2 items
We know that PS VR has the advantage on support VR games in which HMZ not able to..
I don't think many of you just only bought it for VR games, maybe for watching movie or non-VR games. Therefore, I would like to compare cinematic mode between these 2 items.. What do you guys think.... kindly discuss & thx~

1. PS VR
- 225 inch virtual screen
- 1080p OLED screen
- much bigger and heavier?
- support only PS4 and (PS3?)
- require cable (hdmi/usb?) (seem like lack of portability)
- cheaper : $399 usd


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PSVR definitely won't be supporting PS3 (for VR gaming, cinema mode perhaps?), even PS4 itself is push to its hardware limit to run VR, least to say PS3. The rumor of potential PS4.5 coming out to better support VR saids a lot about the demanding graphical performance on the console. For VR, the console actually needs to produce simultaneous 2 screens (for left and right eyes view at different angle).

This post has been edited by iGamer: Mar 21 2016, 09:51 AM
iGamer
post Mar 21 2016, 11:28 AM

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QUOTE(Alan Yee @ Mar 21 2016, 11:18 AM)
I read back the comment, seems the VR will have very less market share, and may fail like the 3D TV, 3D game case.
It is not related to slow user adoption rate, but rather, the virtual reality stuff viewed on our eye, generated by the headset screen, is not very comfortable to our eye.
The point like cannot use it for long hour is very correct and true, it will hurt our eye in long time usage.

My experience with the smartphone VR is, I only can wear them for a few minute.
The longer I use, the more headache and eye strain I feel, simply feel dizzy and want to faint.
The feeling is much worse than wearing 3D glass for 3D movie watching.

The glass free 3D, seen on Nintendo 3DS, and HTC Evo 3D smartphone, also is distracting to my eye after long watching., I simply turn off the 3D effect to stop eye fatigue.

So, 3D, virtual reality stuff still need much more work on the refinement before really able to work comfortably.
Or, they may not even have any bright future, as they post health issue on the usage.
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That is actually valid concern, my myopia were steady for few years already, then I bought 3d TV and my myopia escalated after a while, I suspect it's due to use of 3d TV. The headache you have with those smartphone VR box could be made worst due to poor quality of the plastic/glass lens used, the pricier VR gogles would use higher precision lens though with less distortion compare to those RM100 VR box.
iGamer
post Mar 21 2016, 11:42 AM

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QUOTE(greyshadow @ Mar 21 2016, 11:38 AM)
http://www.11street.my/product/ProductDeta...&tid=1400016030

now you can pre-order a US/JP set for RM2899

can buy 2 PS4 with that price already doh.gif
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Day light robbery, a USD399 product sold at RM2899, that's equivalent to a forex rate of 7.27. Our ringgit to USD rate today is only 4.04.
iGamer
post Mar 21 2016, 11:44 AM

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I read somewhere on the web that Sony has acknowledged a package with PSVR and camera (not sure of the move controller) at USD500. That would cost over RM2,000 even at our current forex translation.
iGamer
post Mar 21 2016, 12:03 PM

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QUOTE(SSJBen @ Mar 21 2016, 11:49 AM)
That's  the US and Canada pre-order only packages. Nothing to do with us, for now. You're still paying much less than a a Vive or Rift setup irregardless and no one said VR will be cheap.
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Actually Sony did try to mislead consumers when they announced their USD399 pricing, to give a false perception that their VR is much cheaper than the other alternatives. They purposely delay the announcement of the USD500 package so that all media would report the USD399 price tags even though that is a very uneven comparison with competitors as the competitors price tags actually contain the full working package (headgear + external camera/unit) required to run the VR. A fair comparison of the price tags is actually PSVR at USD500 compared with USD600 of the Oculus Rift hmm.gif If Sony had announce the USD399 and USD500 package together, all the medias would likely quote the USD500 when making their comparison with other competitors. That is business tactic. cool2.gif

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