Launch delayed to October 21st with RM100 PSN credit.
Which is useless to me since I shop mostly in US PSN.
PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!
PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!
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Oct 12 2016, 06:20 PM
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#1
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11,305 posts Joined: Jan 2003 |
Launch delayed to October 21st with RM100 PSN credit.
Which is useless to me since I shop mostly in US PSN. |
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Oct 12 2016, 06:31 PM
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#2
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QUOTE(MattAces @ Oct 12 2016, 06:22 PM) Where did you get the news from? Saw Heavy-Arms posted this just now (as mentioned from my post above yours), but they deleted it. SMS, Heavy Arms, and another source which will remain anon. SIRIM likes holding things hostage. Things in this country work at a snail's pace.QUOTE(Poodlepaddly @ Oct 12 2016, 06:23 PM) Not worldwide, just south east Asia. You know, third world countries, right? |
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Oct 12 2016, 06:49 PM
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#3
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Oct 12 2016, 06:50 PM
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#4
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Oct 12 2016, 07:01 PM
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#5
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QUOTE(MattAces @ Oct 12 2016, 06:58 PM) Funny how even delaying a product is under NDA. A few hours later it will become an official news from every shop. In case Sony Malaysia wanna write a flowery language response first before that image is supposed to be made public. You know, you need to butter up the angry mob and soften up the anger due to the delay first. Cant post till I (Sony MY)'s say-so. |
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Oct 12 2016, 08:00 PM
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#6
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More like they annoyed this late so that the backlash would be minimized. You're too close to the release date to do anything but force yourself to "accept" the delay.
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Oct 12 2016, 08:44 PM
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#7
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Oct 12 2016, 09:00 PM
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#8
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Talk is cheap. Sorry is cheap. They seek understanding, I seek compensation. And by the way, a tardy friend is not a "friend".
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Oct 12 2016, 09:04 PM
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#9
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QUOTE(drunkonpiss @ Oct 12 2016, 08:56 PM) Just saw the FB post. Playstation singled out Malaysia in the post. It explicitly mentioned "Malaysia" which means, Singapore, Philippines, Thailand, HK and the rest of SEA are not affected by the delay? This is unacceptable! wahhhh! SIRIM. This country work on snail-paced schedules. If it's up to them, they'd probably even ask under-table money if want to speed things up. |
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Oct 13 2016, 12:32 AM
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#10
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Maybe we can start a #hashtag going, unbox our PSVR and add #PSVRLaunchOneWeekLate. Round up the shame on them and tag Playstation Asia and Sony Malaysia on Facebook and Twitter.
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Oct 13 2016, 10:01 AM
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#11
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Dont just "shame on them", shame them. Hashtag #PSVRLaunchOneWeekLate and tag them in.
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Oct 13 2016, 10:31 AM
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#12
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Every official launch partner has demo units. These are not retail unit. GH has one at each of their branches as well.
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Oct 13 2016, 10:40 AM
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#13
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Kinda makes you ask the question: if demo units goes through without question, why the retail units got held? Is there a governing body that is holding the retail PSVR units hostage, potentially asking more money, if they want it released on schedule, else they'll just go through the same paperwork turn to wait to get it released? Or worse, they're re-evaluating the pricetag because whichever government body that's holding the stock hostage, wants more moolah lining their pockets than just 6% GST. SIRIM/Customs? *shrugs*
Otherwise, it's a case of Malaysia got singled out exclusively when every other country in the world get theirs. Sort of treated like you're being bullied out of your share of that stock, isn't it? Both scenarios is reflective on how things work in this country. Malaysia: circling the toilet drain. |
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Oct 13 2016, 10:54 AM
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#14
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I did my part at Playstation Asia FB page, do yours. #PSVRLaunchOneWeekLate
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Oct 13 2016, 07:39 PM
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#15
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The repercussion is more far-reaching than just "angry PSVR prebookers". #PreorderNowGetYoursOneWeekLate
![]() And Sony Malaysia's pathetic excuse and response. ![]() If that doesn't sound like scripted response and typical corporate PR face-saving canned response, I dont know what is. What I'm gonna do when I get mine is take a shot of my fingering a bird (the f**k you sign) infront of the box and tag these assholes in that photo. Every day this delay goes only adds insult to those who had preordered their PSVR, so I'm returning that insult back to their collective faces. |
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Oct 13 2016, 08:02 PM
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#16
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Mass embarrassing and shaming them works. Legal repercussion like suing in this country goes nowhere. With social media proliferating so much now, it's the little things like hashtags and shaming photos tagging these morons would be visible enough to make an impact.
Heads rolling isn't visible to us, and it wouldn't matter anyway, they'll just replace one incompetent head with another. #PreorderEarlyReceiveOneWeekLate |
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Oct 13 2016, 08:56 PM
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#17
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QUOTE(MattAces @ Oct 13 2016, 08:49 PM) The fact that Playstation Asia facebook page keeps repeating the same damn statement on every post shows how much they don't care. Oh look there's another angry post, let me copy and paste this line. Hence the mass shaming them with hashtags and tagging them. They can't mass block you all. Keep the momentum up and they will relent. They may not relent in the sense that they'll still stick with the crappy 21st release date but if the same shit happens next month for PS4 Pro, watch the impending backlash. Keep reminding them that we the consumer are the ones who dictates their bottom line and not us having to grovel at their feet for whatever offerings they have to give. They act as if that we have to be grateful that they're bringing the PSVR in at all, that a delay should affect that state of gratefulness. F**k that. Stand up and let your voice be heard. They say "This is for the players". So is this shitty treatment "for the players" as well? Where do you draw the line, how far can you let them push you around until you need to stand firm and tell them treating you like shit? |
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Oct 14 2016, 12:22 PM
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#18
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QUOTE(Sgt_Pepeer @ Oct 14 2016, 11:05 AM) some news on Malaysia VR delay. Share this to Sony /PS FB if you like, $ony Malaysia need more publicity. Malaysia. Famous (or "infamous" rather) for the wrong reason. With Sony Malaysia being the Bijan of this case.The Star Online : http://www.thestar.com.my/tech/tech-news/2...ion-vr-delayed/ IGN SEA : http://sea.ign.com/playstation-vr-project-...yed-in-malaysia Lowyat : https://www.lowyat.net/2016/116531/playstat...ed-in-malaysia/ VR Focus : https://www.vrfocus.com/2016/10/sonys-first...launch-delayed/ Gamehubs : http://gamehubs.com/article.php?id=playsta...articular-group |
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Oct 14 2016, 05:45 PM
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#19
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Already dropped my expectation that PSVR will never be of the calibre of my Vive and Rift. Looking at Giant Bomb 5 hour livecast of them using it, with the DS4 controller drift, Move controller jitter and now hear that DriveClub VR having cars appearing on your horizon as pixelated mess that is only gets refreshed once it gets close once it gets closer, I'm not putting my hopes up with the PSVR. VR in game is punishing, I've tried pCars on Rift, and even that brought my rig to its knees.
Here's the Giant Bomb livecast. Skip to minute 20 to see the controller drift and jitter. Pretty much making precise shooter games unplayable if that continues. The PSVR will be a good candidate to completely put Sony's own HUD, the HMZ-T3W I have, out of commission. Will be interesting pairing this with PC hardware and see how it fares refresh-rate wise, plus that non-pentile screen. |
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Oct 14 2016, 06:27 PM
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#20
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QUOTE(squall_12 @ Oct 14 2016, 06:06 PM) i heard is gianbomb setup issue or the headset issue as a lot ps vr user does not have the issue or very minimal issue. Unless there's a new firmware update, I dont think so. Look at their setup. They tried it on a plain background, which in a living room, is gonna get worse since most typical living room wont be draped in green curtains like they are. They also tried it in the dark and in light. Positional tracking on the PSVR headset may be adequate, front and back, but the controllers (Move and DS4) only have the glowing balls on the Move and DS4's light bar as point of reference, Depth of perception on the Move controller is calculated by the diameter of the glowing ball on the Move, the smaller it is, the further you are from the screen and vice versa. The Light bar on DS4 however is just positional single point of reference. You add the very finicky PS Camera, which require very specific position placed, and you are restricted to a very narrow sweet spot. Hence why the standing/sitting down experience only. I've given up trying to sign in into my PS4 with my PS Camera, the camera almost alwats never detect facial features accurate enough, and 90% I had to log in via button presses on the DS4. Looking at "Job Simulator" game already show the limitation of VR on PS4. in Vive, because of the accuracy of the Lighthouse sensors, you essentially have 360 degree movement around you, in the PS4 version, it's 180 degrees front facing only, once you move your Move controller facing backwards, blocked by your body from view of the PS Camera, your virtual hands in the game disappears. I remember vividly playing Job Simulator on Vive, and some of the reachable areas in the game requires you to reach down to the floor and behind you, spaces where the PS Camera is having virtually no coverage at all. Try this first when you get the game. Move your Move controller near your legs. Your virtual representation of your hands will disappear beyond your knees. Not unless you place your Camera facing downwards, and if you do, your coverage above your arms starts to suffer. The PS Camera has very limited cone of visible sensitivity. That also contributes to the jittery movement. This wont be a problem for me playing traditional 2D games or watching movies in Cinematic mode, but anything like Farpoint which requires precise shooting, will be a problem if they dont fix it fast. It'll look like your character is suffering Parkinson disease. |
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