PlayStation VR | Live The Game - Launch Trailer
Explore alien planets. Take on scores of enemy fighters. Become the Batman. Live the game.
This post has been edited by Ninja: Feb 22 2022, 10:29 PM
PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!
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Mar 19 2014, 01:34 AM, updated 3y ago
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#1
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1,764 posts Joined: Jan 2003 From: Helghan |
PlayStation VR | Live The Game - Launch Trailer Explore alien planets. Take on scores of enemy fighters. Become the Batman. Live the game. This post has been edited by Ninja: Feb 22 2022, 10:29 PM |
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Mar 19 2014, 08:41 AM
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#2
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1,764 posts Joined: Jan 2003 From: Helghan |
What's In The Box? PlayStation VR Headset, Processor Unit, PlayStation VR Headset Connection Cable, HDMI Cable, USB Cable, Stereo Headphones, AC Power Cord, AC Adaptor, PlayStation VR Demo Disc PlayStation VR Set Up Tutorial - Part 1 Video | PS VR Watch Part 1 of this 3 part video series that will take you all the way from PS VR set up, to play. PlayStation VR Set Up Tutorial - Part 2 Video | PS VR Watch Part 2 of this 3 part video series that will show you how to hook up your PS VR headset. PlayStation VR Set Up Tutorial - Part 3 Video | PS VR Watch Part 3 of this 3 part video series that will show you how to finalize your PS VR setup and play! PlayStation VR: The Ultimate FAQ If you have a question about PS VR, this guide should have an answer. Link: http://blog.us.playstation.com/2016/10/03/...he-ultimate-faq Here’s the PlayStation VR software launch line-up in full A full list of all the games you can play in the next few months. Link: https://blog.eu.playstation.com/2016/10/05/...ine-up-in-full/ The full list of PlayStation VR ‘experiences’ and video services available soon Games aren’t the only software that will be available for your new headset – you’ll also be able to download a number of virtual reality ‘experiences’ and video services. Link: https://blog.eu.playstation.com/2016/10/07/...available-soon/ This post has been edited by Ninja: Oct 20 2016, 11:58 PM |
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Mar 19 2014, 08:41 AM
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#3
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Getting the most from PlayStation VR Making the right connections Make sure that you’ve properly connected the cables to your PS VR, PlayStation 4 system, PlayStation Camera, and TV. If the PS4 system screen does not appear on both your TV and VR headset, check your connections. Getting ready to play Limit your use of PS VR to within the Play Area. You can interact with games more directly because the camera captures the position, direction, and movement of your VR headset. Fine tuning At times the camera might not properly track the position, direction, or movement of your VR headset or controller. Go to (Settings) > [Devices] > [PlayStation VR] on your PS4 system, and then try these adjustments: [Adjust PlayStation Camera] Position your camera so that it properly recognizes your face. [Adjust Tracking Lights] Adjust the lights on your VR headset or controller so that the camera can properly track them. Image quality When you pause a VR-compatible game and the PS4 system’s home screen appears, image quality of the video output to your TV will be temporarily reduced. This is expected. Image quality will return to normal when you quit the game. Additional Guides How to get setup with PlayStation VR. LEARN MORE An interactive Troubleshooting Guide to help get you back to enjoying PlayStation VR. LEARN MORE Some helpful tips and tricks on how to get the best possible PlayStation VR experience. LEARN MORE How to look after your PlayStation VR Headset and Processor Unit. LEARN MORE Information about the PlayStation VR Processor Unit Indicator Light. LEARN MORE How to setup your PlayStation Camera for use with PlayStation VR. LEARN MORE This post has been edited by Ninja: Oct 21 2016, 12:57 AM |
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Mar 19 2014, 08:42 AM
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(Forum ID - PSN ID) Please PM to be added - do not post in thread 1. Ninja - NinjaUS 2. r2t2 - riitii Enter the Matrix: http://psvr.play-beyond.net This post has been edited by Ninja: Oct 30 2016, 08:01 PM |
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Mar 19 2014, 10:18 AM
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#5
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32 posts Joined: Jun 2005 From: Petaling Jaya |
design looks cooler than oculus rift. is that final design?
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Mar 19 2014, 10:27 AM
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#6
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247 posts Joined: Aug 2007 |
based on experiences, how much is the estimated price guys?
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Mar 19 2014, 10:32 AM
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#7
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27 posts Joined: Feb 2009 |
must be around 2-3k
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Mar 19 2014, 10:36 AM
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#8
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1,764 posts Joined: Jan 2003 From: Helghan |
QUOTE(Faith @ Mar 19 2014, 10:18 AM) Looks like it. Maybe they will tweak and refine abit more later.QUOTE(dOtcOm @ Mar 19 2014, 10:27 AM) Looking at Sony's latest head mount display HMZ-T3, price is around 2.7-3K, and it's not a VR headset, just normal 2D/3D OLED 720p screen with 45 degree field of view. |
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Mar 19 2014, 10:52 AM
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#9
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32 posts Joined: Jun 2005 From: Petaling Jaya |
so, it requires ps4 camera. time to buy one now for my ps4.
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Mar 19 2014, 10:53 AM
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Senior Member
1,189 posts Joined: Nov 2009 From: Johor Bahru |
Hope they keep the price lower than 3K. Any higher, people won't really buy it in droves, and the developers won't support the equipment if there are not enough people buying the equipment.
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Mar 19 2014, 10:55 AM
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1,346 posts Joined: Sep 2005 From: anywhere u like |
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Mar 19 2014, 11:13 AM
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27 posts Joined: Feb 2009 |
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Mar 19 2014, 11:15 AM
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1,764 posts Joined: Jan 2003 From: Helghan |
QUOTE(camron @ Mar 19 2014, 10:55 AM) LoL if they release KILLZONE 5 with VR feature, I buy. Some Q&A from today's presentation: QUOTE Q: "Locmotion: you can put your hands in the game with the PS Move... any option to get your feet in there so you can move around?" A: "We're researching... it depends on what you're trying to accomplish." Q: "have you let your kids try it or any kids... are there recommended age ranges?" A: "We've had young people try it and they've been very excited by it." Q: "I'm wondering why the name 'Project Morpheus' A: "Well... we decided on the name last week" (laughs). "It was decided because Morpheus is the god of dreams... not a Matrix reference." (laughs) Q: On the list of content and tool partners, there were many involved in 3D. Can you comment in the specific role that you see 3D playing with Project Morpheus." A: "It's different than 3D cinema -- this is fundamentally different because we're correctly rendering the view for each eye. The experience is different than 3D TV. Some of the tools will overlap, especially the authoring tools will be useful for VR rendering." Q: "what do you guys see for VR for school systems? Do you see this project being used for education?" A: "One of the great things about consumers electronics is affordability.There's great work now by USC using VR for PTSD treatment. Our hardware will be useful for those efforts too. Currently our experience with NASA has been positive." Q: "Seems like Project Morpheus works in conjunction with the PS Move. Is the next step in the process to work on haptic responses?" A: "I think haptics would further enhance presense. We're not currently working on any specialized VR haptic peripheral, but down the road I think haptics will be a big part of VR" Q: "given the horsepower question, will the VR experience rendered for the PS4 be rendered slower than 2D games on the PS4?" A: "The graphics are so rich because you are immersed. You need a different kind of graphics optimization." Q: "Are you looking into eye tracking?" A: "Yes" Q: "How many units do you plan people to have?" A:" Right now it's one per PS4" Q: "Will it support PC? HMZ series was popular among PC gamers because it was HDMI. Do you see a future where it could go beyond the console world?" A: "We're not discussion product decisions today." Q: "Are you working with Oculus or other makers to sync APIs?" A: "I think now it's all just in spirit, there isn't any standardization yet." Q: "When will the unit come out?" A: "As soon as possible" (laughs) Q: "Is it wired?" A: current protoype is wired... 5 meters. We're investigating other solutions, obviously everyone wants it to be wireless. Q: "Would the unit ever be stand-alone without a playstation?" A: No not really. This post has been edited by Ninja: Mar 19 2014, 11:18 AM |
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Mar 19 2014, 11:34 AM
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Junior Member
22 posts Joined: Apr 2012 |
Ninja sure get one, must ask him to review review.. and compare it with other model...
no need monitor... my dream come true!!! ...maybe |
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Mar 19 2014, 11:43 AM
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1,346 posts Joined: Sep 2005 From: anywhere u like |
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Mar 19 2014, 11:47 AM
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22 posts Joined: Apr 2012 |
any estimation how heavy is going to be??
what sort of position is best using this VR?? i wonder can i just lie on my best and play ps4... it gonna be weird |
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Mar 19 2014, 11:53 AM
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1,764 posts Joined: Jan 2003 From: Helghan |
Regarding weight, as this is a prototype they're not committing to anything yet.
But we'll hear more hands-on impression tomorrow, since there will be a few VR demos from Sony: - EVE Valkyrie (CCP), a multiplayer dogfighting shooter that uses virtual reality to give the player the sense of being a real pilot in an EVE Online spaceship - Thief (SQUARE ENIX Co., LTD.), which allows players to explore the dark shadowy world of the stealth action title - “The Castle” (SCE) that shows various VR interactions utilizing PS Move - “The Deep” (SCE), where players can observe the waters from inside a shark proof cage. |
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Mar 19 2014, 12:09 PM
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Junior Member
32 posts Joined: Jun 2005 From: Petaling Jaya |
initial prototype of morpheus. lol
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Mar 19 2014, 12:37 PM
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Junior Member
27 posts Joined: Feb 2009 |
QUOTE(Ninja @ Mar 19 2014, 11:53 AM) Regarding weight, as this is a prototype they're not committing to anything yet. Eve Valkyrie got my attention. I wanna look around the cockpit and then space But we'll hear more hands-on impression tomorrow, since there will be a few VR demos from Sony: - [b]EVE Valkyrie (CCP), a multiplayer dogfighting shooter that uses virtual reality to give the player the sense of being a real pilot in an EVE Online spaceship [/B] - Thief (SQUARE ENIX Co., LTD.), which allows players to explore the dark shadowy world of the stealth action title - “The Castle” (SCE) that shows various VR interactions utilizing PS Move - “The Deep” (SCE), where players can observe the waters from inside a shark proof cage. |
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Mar 19 2014, 12:41 PM
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1,764 posts Joined: Jan 2003 From: Helghan |
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