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 PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!

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greyshadow
post Oct 14 2016, 03:20 PM

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QUOTE(iGamer @ Oct 14 2016, 03:06 PM)
I believe once the VR novelty wears off, you will be able to focus on work again LOL  whistling.gif sweat.gif  From what I've seen/read so far, most VR games are still tech demo, even those released on Occulus and Vive, most of the games can be completed very fast.

Some of the games are intentionally designed to be short or small chunk per level, so as to reduce the fatigue from VR gameplay. Other games are short because the developer simply want to earn quick $ over the VR craze while it last.  hmm.gif
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+1
it's due to the hype train everyone is trying to hop on
If Sony doesn't keep the hype going by providing more supports, the hype will be sizzled out very fast
Just hope the Sony doesn't drop the ball again this time.
Not only Sony, but the content dev as well...
WooTz
post Oct 14 2016, 03:21 PM


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QUOTE(iGamer @ Oct 14 2016, 03:14 PM)
Currently the VR cinema mode does not support watching 3D bluray movies...... doh.gif Can only watch normal 2D movies.
No 3D movies and lower resolution really puts me off the idea of buying PSVR to serve as a private cinema of sort. I like 3D, definitely looking forward for the 2nd gen VR with better resolution and less cables before taking the plunge..... innocent.gif
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Go and try Vrideo

Select 3D and indulge
greyshadow
post Oct 14 2016, 03:22 PM

I bleed it out, Diggin' deeper just to throw it away!
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QUOTE(iGamer @ Oct 14 2016, 03:14 PM)
Currently the VR cinema mode does not support watching 3D bluray movies...... doh.gif Can only watch normal 2D movies.
No 3D movies and lower resolution really puts me off the idea of buying PSVR to serve as a private cinema of sort. I like 3D, definitely looking forward for the 2nd gen VR with better resolution and less cables before taking the plunge..... innocent.gif
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want 3D experience? go buy their HMD-T series tongue.gif
maybe that's why PSVR doesn't support 3D movies ATM
iGamer
post Oct 14 2016, 03:32 PM

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QUOTE(WooTz @ Oct 14 2016, 03:21 PM)
Go and try Vrideo

Select 3D and indulge
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Vrideo? Is it built in features of PSVR or sold as a VR app?
dOtcO[m]
post Oct 14 2016, 03:40 PM

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QUOTE(WooTz @ Oct 14 2016, 03:13 PM)
Nah, from what I see. Sony greatly underestimated the potential of PSVR. Worldwide shortage especially poor Malaysian gamers.

We're just getting started. Meanwhile I'm enjoying my personal cinema and going through old content. War Thunder is anything but short, it's a career!
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do they have optional cinematic effect rendering so that we feel like we're in cinema.. with head silhouettes etc. lol

eh War Thunder support VR?
cryspower
post Oct 14 2016, 04:20 PM

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i just called the Sony malaysia hotline. the CS checked and confirmed that i shld receive it by the 21st, and also said that the delivery would happen earlier. i hope that is true. because if not, i need to change my delivery address (I am not at the original address during the 22nd) . fingers crossed it is true.
WooTz
post Oct 14 2016, 04:31 PM


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QUOTE(iGamer @ Oct 14 2016, 03:32 PM)
Vrideo? Is it built in features of PSVR or sold as a VR app?
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It's a free media app, think YouTube but with users uploading 3D 360 videos, it's really awesome.

QUOTE(dOtcOm @ Oct 14 2016, 03:40 PM)
do they have optional cinematic effect rendering so that we feel like we're in cinema.. with head silhouettes etc. lol

eh War Thunder support VR?
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It feels just like in a cinema, just that you can't see the seats.

I know how I'll be watching my 1080p anime from now on.

Just don't game with it though, it's pretty yucky.

Some people mistakenly thought war thunder support coming out on launch day, it's actually launch window of PSVR. Hopefully this year.

This post has been edited by WooTz: Oct 14 2016, 04:35 PM
stringfellow
post Oct 14 2016, 05:45 PM

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Already dropped my expectation that PSVR will never be of the calibre of my Vive and Rift. Looking at Giant Bomb 5 hour livecast of them using it, with the DS4 controller drift, Move controller jitter and now hear that DriveClub VR having cars appearing on your horizon as pixelated mess that is only gets refreshed once it gets close once it gets closer, I'm not putting my hopes up with the PSVR. VR in game is punishing, I've tried pCars on Rift, and even that brought my rig to its knees.

Here's the Giant Bomb livecast. Skip to minute 20 to see the controller drift and jitter. Pretty much making precise shooter games unplayable if that continues.



The PSVR will be a good candidate to completely put Sony's own HUD, the HMZ-T3W I have, out of commission. Will be interesting pairing this with PC hardware and see how it fares refresh-rate wise, plus that non-pentile screen.
squall_12
post Oct 14 2016, 06:06 PM

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QUOTE(stringfellow @ Oct 14 2016, 05:45 PM)
Already dropped my expectation that PSVR will never be of the calibre of my Vive and Rift. Looking at Giant Bomb 5 hour livecast of them using it, with the DS4 controller drift, Move controller jitter and now hear that DriveClub VR having cars appearing on your horizon as pixelated mess that is only gets refreshed once it gets close once it gets closer, I'm not putting my hopes up with the PSVR. VR in game is punishing, I've tried pCars on Rift, and even that brought my rig to its knees.

Here's the Giant Bomb livecast. Skip to minute 20 to see the controller drift and jitter. Pretty much making precise shooter games unplayable if that continues.



The PSVR will be a good candidate to completely put Sony's own HUD, the HMZ-T3W I have, out of commission. Will be interesting pairing this with PC hardware and see how it fares refresh-rate wise, plus that non-pentile screen.
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i heard is gianbomb setup issue or the headset issue as a lot ps vr user does not have the issue or very minimal issue.
stringfellow
post Oct 14 2016, 06:27 PM

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QUOTE(squall_12 @ Oct 14 2016, 06:06 PM)
i heard is gianbomb setup issue or the headset issue as a lot ps vr user does not have the issue or very minimal issue.
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Unless there's a new firmware update, I dont think so. Look at their setup. They tried it on a plain background, which in a living room, is gonna get worse since most typical living room wont be draped in green curtains like they are. They also tried it in the dark and in light. Positional tracking on the PSVR headset may be adequate, front and back, but the controllers (Move and DS4) only have the glowing balls on the Move and DS4's light bar as point of reference, Depth of perception on the Move controller is calculated by the diameter of the glowing ball on the Move, the smaller it is, the further you are from the screen and vice versa. The Light bar on DS4 however is just positional single point of reference. You add the very finicky PS Camera, which require very specific position placed, and you are restricted to a very narrow sweet spot. Hence why the standing/sitting down experience only. I've given up trying to sign in into my PS4 with my PS Camera, the camera almost alwats never detect facial features accurate enough, and 90% I had to log in via button presses on the DS4.

Looking at "Job Simulator" game already show the limitation of VR on PS4. in Vive, because of the accuracy of the Lighthouse sensors, you essentially have 360 degree movement around you, in the PS4 version, it's 180 degrees front facing only, once you move your Move controller facing backwards, blocked by your body from view of the PS Camera, your virtual hands in the game disappears. I remember vividly playing Job Simulator on Vive, and some of the reachable areas in the game requires you to reach down to the floor and behind you, spaces where the PS Camera is having virtually no coverage at all.

Try this first when you get the game. Move your Move controller near your legs. Your virtual representation of your hands will disappear beyond your knees. Not unless you place your Camera facing downwards, and if you do, your coverage above your arms starts to suffer. The PS Camera has very limited cone of visible sensitivity. That also contributes to the jittery movement. This wont be a problem for me playing traditional 2D games or watching movies in Cinematic mode, but anything like Farpoint which requires precise shooting, will be a problem if they dont fix it fast. It'll look like your character is suffering Parkinson disease. tongue.gif
stringfellow
post Oct 14 2016, 06:32 PM

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Please dont get me wrong, it's a decent VR experience with the PSVR. If you've never tried VR before, it'll be awe-inspiring. But if you're tested the Vive or Rift before, the experience will be tempered down.
cryspower
post Oct 14 2016, 06:35 PM

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QUOTE(stringfellow @ Oct 14 2016, 06:32 PM)
Please dont get me wrong, it's a decent VR experience with the PSVR. If you've never tried VR before, it'll be awe-inspiring. But if you're tested the Vive or Rift before, the experience will be tempered down.
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guess it should be expected as general previews and reviews are that it is the middle ground.

This post has been edited by cryspower: Oct 14 2016, 06:35 PM
stringfellow
post Oct 14 2016, 06:41 PM

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I just wish they'd pair the PSVR headset with motion control devices more precise than a 10 year old Move controller and a better detection camera than the PS Camera. I seriously want VR to go mainstream, but if first impression is sketchy, it'll dissuade widespread adoption of VR in general.
drunkonpiss
post Oct 14 2016, 06:44 PM

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PS VR is a start. It is technically inferior to Vive and Rift but consoles have taken the initiative to kick their technology up a notch. Props to them especially Sony. I got excited with the fact that it can support PCs. I wonder if it is calibrated to run Steam VR games.
drunkonpiss
post Oct 14 2016, 06:48 PM

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QUOTE(cryspower @ Oct 14 2016, 05:20 PM)
i just called the Sony malaysia hotline. the CS checked and confirmed that i shld receive it by the 21st, and also said that the delivery would happen earlier. i hope that is true. because if not, i need to change my delivery address (I am not at the original address during the 22nd) . fingers crossed it is true.
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Did they divulge the ETA of stocks? Cause if they will release the stocks on the 21st, it will take a couple more days til they deliver the units. vmad.gif
WooTz
post Oct 14 2016, 06:48 PM


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QUOTE(squall_12 @ Oct 14 2016, 06:06 PM)
i heard is gianbomb setup issue or the headset issue as a lot ps vr user does not have the issue or very minimal issue.
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Ignore giantbomb. I've tried my best to fuck with the tracking, with lights on and stuffs.

Must've been their studio lighting messing with the camera and them blowing it out of proportion.

Don't take my word for it, head over to r/PSVR and see all the satisfied users.

There's that drift to the left problem, but that can be remedied by calibrating over at the settings instead of restarting the headset.

I'm going to start my marathon tonight, let's see how it goes.

This post has been edited by WooTz: Oct 14 2016, 06:49 PM
stringfellow
post Oct 14 2016, 06:49 PM

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SteamVR needs calibration to use, and unless Steam approves the PS Camera as motion sensor in its database, it's highly unlikely.

user posted image

Well, at least I can retire these. They looked futuristic at the time, and with the W model, they're wireless. Yup, Wireless HDMI. The set-top box is in your pocket, and the transmitter is transmitting wireless 720p signal to your HMD. Glad that Sony stayed on course with their HMD vision, their HMZ-T1/T2/T3/W paved the way to the current state of wearable display and its comfort now with the PSVR.
stringfellow
post Oct 14 2016, 06:56 PM

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I take all my VR news from all sources, not select few that may skew towards the positives only. That way, if it is indeed subpar, I'd adjust my expectations appropriately instead of turning a blind eye and then get disheartened by the results.

We're already disappointed by the launch window, it's wiser to expect the same and not pile expectations too high on the product as well.

I'm going all in with the PSVR. Already have these in cart ready to roll from Amazon.

user posted image

Just that I feel that tempered expectation is wiser and prudent so that I dont get disappointed.

EDIT, forgot to add another must-have title:

user posted image

This post has been edited by stringfellow: Oct 14 2016, 06:58 PM
squall_12
post Oct 14 2016, 06:56 PM

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QUOTE(WooTz @ Oct 14 2016, 06:48 PM)
Ignore giantbomb. I've tried my best to fuck with the tracking, with lights on and stuffs.

Must've been their studio lighting messing with the camera and them blowing it out of proportion.

Don't take my word for it, head over to r/PSVR and see all the satisfied users.

There's that drift to the left problem, but that can be remedied by calibrating over at the settings instead of restarting the headset.

I'm going to start my marathon tonight, let's see how it goes.
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ok let us know how your experience tonight. Thanks
iGamer
post Oct 14 2016, 11:15 PM

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QUOTE(WooTz @ Oct 14 2016, 04:31 PM)
It's a free media app, think YouTube but with users uploading 3D 360 videos, it's really awesome.
It feels just like in a cinema, just that you can't see the seats.

I know how I'll be watching my 1080p anime from now on
*
It only plays 3D 360 videos uploaded by users, meaning it can't play 3D bluray movies confused.gif
Do we at least get HD quality from PSVR cinema mode? Anything less than HD equivalent sharpness is like watching DVD quality movie.... sad.gif
Perhaps future vr set needs to have at least 4K or even 8k pixels to give us HD equivalent sharpness at such close proximity to our eyes? confused.gif

The review on Driveclub VR is bad, saying the low resolution of the far distance make it difficult to see the turns ahead.

This post has been edited by iGamer: Oct 14 2016, 11:20 PM

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