QUOTE(squall_12 @ Oct 14 2016, 06:06 PM)
i heard is gianbomb setup issue or the headset issue as a lot ps vr user does not have the issue or very minimal issue.
Unless there's a new firmware update, I dont think so. Look at their setup. They tried it on a plain background, which in a living room, is gonna get worse since most typical living room wont be draped in green curtains like they are. They also tried it in the dark and in light. Positional tracking on the PSVR headset may be adequate, front and back, but the controllers (Move and DS4) only have the glowing balls on the Move and DS4's light bar as point of reference, Depth of perception on the Move controller is calculated by the diameter of the glowing ball on the Move, the smaller it is, the further you are from the screen and vice versa. The Light bar on DS4 however is just positional single point of reference. You add the very finicky PS Camera, which require very specific position placed, and you are restricted to a very narrow sweet spot. Hence why the standing/sitting down experience only. I've given up trying to sign in into my PS4 with my PS Camera, the camera almost alwats never detect facial features accurate enough, and 90% I had to log in via button presses on the DS4.
Looking at "Job Simulator" game already show the limitation of VR on PS4. in Vive, because of the accuracy of the Lighthouse sensors, you essentially have 360 degree movement around you, in the PS4 version, it's 180 degrees front facing only, once you move your Move controller facing backwards, blocked by your body from view of the PS Camera, your virtual hands in the game disappears. I remember vividly playing Job Simulator on Vive, and some of the reachable areas in the game requires you to reach down to the floor and behind you, spaces where the PS Camera is having virtually no coverage at all.
Try this first when you get the game. Move your Move controller near your legs. Your virtual representation of your hands will disappear beyond your knees. Not unless you place your Camera facing downwards, and if you do, your coverage above your arms starts to suffer. The PS Camera has very limited cone of visible sensitivity. That also contributes to the jittery movement. This wont be a problem for me playing traditional 2D games or watching movies in Cinematic mode, but anything like Farpoint which requires precise shooting, will be a problem if they dont fix it fast. It'll look like your character is suffering Parkinson disease.