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 PlayStation VR™ Community Official Thread | V1, PlayStation VR2™ Revealed!

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greyshadow
post Mar 5 2015, 10:21 AM

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Basically it's just their HMZ added with gyro sensors + LED for PS Cam tracking
in other sense, it's just a cross breed of PS Eye/Wand + HMZ = Proj Morpheus

I'll bet there won't be many games supporting it, and most of the FPS games that supports it will be a vomit inducing events just like the Occulus laugh.gif

greyshadow
post Sep 22 2015, 11:35 AM

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QUOTE(lyn_grayskale @ Sep 22 2015, 10:24 AM)
Yeah not a lot of zing in the name but their naming has never been think-out-of-the-box blow-your-mind (ps move, eye, etc).

For the sweet pricing sweet spot - I am comparing to what I'd need to spend on the PC equivalent Oculus - which I read was demanding (min: I5, gtx 970 above...) - which is why I am more excited for VR on PS4 - since there is no additional investment required for CPU, GPU, PSU, RAM.
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but then you'll get limited content compared to Oculus on PC, whereas the PC mod base is almost infinite and anything is possible.

while on PS VR, you're limited to the contents approved by Sony only.
greyshadow
post Sep 23 2015, 11:04 AM

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QUOTE(0300078 @ Sep 22 2015, 05:29 PM)
From Sony Track Record you may forget about the above project. Most likely same fate as PS Vita (which unless u play JP only games can consider alive), PS3 Move (dead after Resistance 3 could recall any game still use Move after tat), PS4 Move (did it even start).... Most of the time they just deliver junk to the customer.
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PS4 move? it's already integrated into your PS4 controller laugh.gif
and the PS4 cam that seems no one used. tongue.gif
greyshadow
post Oct 1 2015, 02:15 PM

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QUOTE(nill @ Oct 1 2015, 01:15 PM)
I'm expecting PS VR to get crazy price drops after Sony sees people bragging in social media about their VR experience paired with their high end PC. All of PS4 profits will be wasted for this project...
*
6 months after price drop, Sony will quietly stop the support for PS VR rolleyes.gif
greyshadow
post Mar 16 2016, 08:33 AM

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As usual with Sony

new peripheral will have a grand launching with wonderful almost out of this world description

then poor follow-up

and finally died a silent dead

Pretty sure it gonna follow the path of PS move/PSV etc...

greyshadow
post Mar 16 2016, 10:13 AM

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oh yeah... PS Camera is required to use this PS VR

if you don't have one, need to chip in extra bucks to get the camera as well.

Pretty sure it's gonna be a temporary hype only
and the game dev gonna have a hard time producing enough good games to carry it
not to mention they need to sales figures to sustain the future game dev as well
Also the gamer's library are limited to those released on PS4 only, won't be any custom mods which are plenties on PC scene.
IMO, it's already doomed b4 launch

greyshadow
post Mar 16 2016, 03:26 PM

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QUOTE(liquidsny @ Mar 16 2016, 02:50 PM)
it wont fail if it allows us to use it as a tv for games that already available
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QUOTE(iGamer @ Mar 16 2016, 03:04 PM)
Stereoscopic 3D on 3D TV is already quite tiresome for the eyes for any movie that is close to 2 hours. I can't imagine hour plus or even longer gaming session staring at stereoscopic led screens/lens that are less than an inch away from our eye balls. People have literally gone blind for consistently staring at smart phone screen during bed time. Nowadays even the startup screen of the PS4 constantly reminding people to read the warning on health risk (no surprise after quite a number a sudden death associated with marathon gaming session).

I think the VR gadget manufacturer should include a time out feature in addition to the usual health warning in their gadgets if they wish to avoid be sued by consumers (especially in the West).  cool2.gif

A large screen led tv nowadays cost less than RM1,000 if anyone wants to buy a dedicated TV for gaming. Just my 2 cents  tongue.gif
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You won't wanna use it for long gaming session

My HMZ-T2 is collecting dust now

playing 3D/normal games or watching 3D/normal movies on it is for long hours aint comfortable, after one hour plus of using it I'll start experience eye strain, not to mention you'll start feeling the burden of its weight, making the experience really uncomfortable
also you can't be mobile too much, cable is one issue, but the main issue is losing the sweet spot of screen if moving too much, hence you'll need to re-adjust it again.

Nowadays I just rather stare at my good old TV screen, less hassle and I can play in whatever position I want tongue.gif


well.. of cos, comparing an old HMZ-T2 with this sparkling new PS VR is not really fair, I'm sure Sony would have made some improvement over this few years, and of cos, slightly diff technology as well...
but the fundamental issues are still there, the weight and the straining of the eyes for long hours gaming .
greyshadow
post Mar 17 2016, 04:01 PM

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QUOTE(squall_12 @ Mar 17 2016, 02:41 PM)
if anyone has tested the hmz-t1 like me u will know vr is the future.

i got my sony hmz-t1 for around Rm3k last time and the experience is worth every penny and still keeping my hmz-t1 gen 1 smile.gif
*
I own the T2, IMO the VR is not yet the future at this gen

probably 1 more 2 more gen of Playstation

but knowing Sony, doubt they'll support it for that long tongue.gif


btw,
[WTS]
HMZ-T2
tongue.gif
greyshadow
post Mar 21 2016, 11:38 AM

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http://www.11street.my/product/ProductDeta...&tid=1400016030

now you can pre-order a US/JP set for RM2899

can buy 2 PS4 with that price already doh.gif
greyshadow
post Mar 21 2016, 11:46 AM

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it came with PS Camera and 2 Move stick and some demo games whistling.gif

for USD500, slap on the shipping & GST, I would say it's around there

Some early adopters don't mind paying such money whistling.gif

This post has been edited by greyshadow: Mar 21 2016, 11:47 AM
greyshadow
post Mar 22 2016, 03:43 PM

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Whoever that easily gets motion sickness and having hard time watching 3D movies

then definitely this VR is not suitable for you. tongue.gif
greyshadow
post Apr 1 2016, 10:43 AM

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Now's it's official!

Sony just admitted that the VR will not run 100% on the current gen PS4 due to it's GPU limitation!
So to get the full experience you'll need to upgrade your console to the upcoming PS4.5! doh.gif doh.gif

There ya go, first you'll need PS Cam, then you gonna change your console to the latest one for FULL experience doh.gif doh.gif
Way to go... $ony

This post has been edited by greyshadow: Apr 1 2016, 10:44 AM
greyshadow
post Apr 22 2016, 09:40 AM

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QUOTE(0300078 @ Apr 21 2016, 12:32 PM)
Do share if ps4.5 is use or ps4 being use for the test.
*
4.5 not out yet, not even a prototype yet sweat.gif
greyshadow
post Oct 6 2016, 11:30 AM

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most reviews pointed out the major flaw:
the outdated peripherals like PS move & PS camera

and these are the forgotten child of Sony, it's ironic in a way that you're using the old peripherals that Sony tried to forget with it's latest love child

I wonder how soon will this latest love child of Sony turn into yet another forgotten child? hmm.gif

Sony had to admit that the old PS Camera + old PS move is cannot bring out the full potential of the PSVR, probably sooner or later they gonna announce new PS Move VR and PS Camera VR, or worst, after a few years if it doesn't sell well, Sony gonna repeat the same old tactic, forgetting they have it and stop supporting it


greyshadow
post Oct 14 2016, 03:13 PM

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QUOTE(GarubaSwey @ Oct 14 2016, 11:50 AM)
looks like the PSVR works on everything from xbox, wii, pc, laptop, chromecast, smartphone, astro, anything with hdmi out. plug and play like your monitor/tv

http://kotaku.com/tip-you-can-use-playstat...ther-1787774694
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No surprise there, as expected
since it's based on their own HMD series
greyshadow
post Oct 14 2016, 03:20 PM

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QUOTE(iGamer @ Oct 14 2016, 03:06 PM)
I believe once the VR novelty wears off, you will be able to focus on work again LOL  whistling.gif sweat.gif  From what I've seen/read so far, most VR games are still tech demo, even those released on Occulus and Vive, most of the games can be completed very fast.

Some of the games are intentionally designed to be short or small chunk per level, so as to reduce the fatigue from VR gameplay. Other games are short because the developer simply want to earn quick $ over the VR craze while it last.  hmm.gif
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+1
it's due to the hype train everyone is trying to hop on
If Sony doesn't keep the hype going by providing more supports, the hype will be sizzled out very fast
Just hope the Sony doesn't drop the ball again this time.
Not only Sony, but the content dev as well...
greyshadow
post Oct 14 2016, 03:22 PM

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QUOTE(iGamer @ Oct 14 2016, 03:14 PM)
Currently the VR cinema mode does not support watching 3D bluray movies...... doh.gif Can only watch normal 2D movies.
No 3D movies and lower resolution really puts me off the idea of buying PSVR to serve as a private cinema of sort. I like 3D, definitely looking forward for the 2nd gen VR with better resolution and less cables before taking the plunge..... innocent.gif
*
want 3D experience? go buy their HMD-T series tongue.gif
maybe that's why PSVR doesn't support 3D movies ATM
greyshadow
post Aug 9 2017, 10:17 AM

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noob question, TV can be switched off when using the PSVR, right?
greyshadow
post Aug 29 2017, 09:40 AM

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So PSVR + PS4Pro + 4KTV owners

you still need a 4K HDMI switch or unplug/plug HDMI cables to get the full 4K HDR experience on your TV?

only realized got such issues when I got my PS4Pro yesterday, testing out with my friend's PSVR
It seems my TV takes a while to get the handshake frm the PSVR for pass-through as well doh.gif

If the current PSVR hardware cannot support the full 4K/HDR pass-through, think I'm gonna delay getting one for the moment, waiting for PSVRv2 perhaps
greyshadow
post Oct 3 2017, 08:33 AM

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good thing I hold me horses during the merdeka sales and upgraded to Pro instead.

we can expect to see a price drop in PSVR1 when 2 is launched.

but for PSVR2, it's still a cable mess doh.gif

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This post has been edited by greyshadow: Oct 3 2017, 08:35 AM

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