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 VR/AR HMD Club - Oculus Rift, HTC Vive, PS VR, HoloLens, Magic Leap, Windows MR

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WingZero
post Jan 2 2019, 03:17 PM

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Other than what mentioned, try to compare the controller.

Rift Touch and Vive Wand is totally different experience. See which one you like


QUOTE(polarzbearz @ Dec 26 2018, 09:44 PM)
Planning to get myself into VR games, but thinking between the HTC Vive and oculus rift.

Is vive worth the extra buck for laser sensors, compatibility for accessories upgrade, and local warranty?
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TS881118
post Jan 4 2019, 06:46 PM

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QUOTE(Mr.PeeNutt @ Jan 1 2019, 08:16 AM)
from what i know of there is only few hundred unit has been delivered to early backers of the project wink.gif
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yeah, I sold mine, made some profit XD
damien5119
post Jan 7 2019, 11:57 PM

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i have a oculus rift for sale. if anyone is interested
https://forum.lowyat.net/index.php?showtopi...17693&hl=oculus


Rei7
post Jan 8 2019, 08:01 AM

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user posted image

Vive Cosmos looks nice, hopefully more affordable.

and Vive Pro Eye, with eye tracking.
tishaban
post Jan 8 2019, 08:51 AM

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QUOTE(Rei7 @ Jan 8 2019, 08:01 AM)
user posted image

Vive Cosmos looks nice, hopefully more affordable.

and Vive Pro Eye, with eye tracking.
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Yay progress! Although this doesn't exactly look like an upgrade for my current HTC Vive...

shirley_andy
post Jan 8 2019, 09:18 AM

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Two new products announced at CES.

Vive Cosmos
Inside out tracking
Oculus Quest style controller
WMR style flip (will it get wobbly?)
PC powered, but HTC yet to confirm will it be tetherless
No price mentioned

Vive Pro Eye
A Vive Pro headset with eye tracking tech added
No price mentioned but with current Vive Pro at $799, expect it'll cost more.

Interesting products teased by HTC. Especially Vive Cosmos (as Vive Pro Eye is naturally gonna be super expensive and out of reach of home users). Too bad their lips are sealed on further details such as technical specs and price range.

It'll be sort of the perfect home users VR set if
1. priced at the same/lower price point of today's standard Vive ($499);
2. tetherless but able to achieve same/better graphic quality as standard Vive;
3. similar/higher resolution from today's standard Vive;
4. no wobblyness eventhough using WMR style flip;
5. the 4 inside out tracking sensor has superwide angle to maintain tracking accuracy

HTC mentioned Cosmos isn't a successor for the original Vive. This statement makes me speculate that either it'll not be tetherless OR it'll be a dumb-down version to reduce weight, improve comfort, and support tetherless via lower graphic quality or mobile device.

This post has been edited by shirley_andy: Jan 8 2019, 12:15 PM
Mr.PeeNutt
post Jan 9 2019, 03:55 PM

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QUOTE(Rei7 @ Jan 8 2019, 08:01 AM)
user posted image

Vive Cosmos looks nice, hopefully more affordable.

and Vive Pro Eye, with eye tracking.
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quite interested with Cosmos..the controller almost same like the Quest.
From what i know it can connect both on pc and phone by using a single USB-C cable
Rei7
post Jan 9 2019, 04:59 PM

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QUOTE(Mr.PeeNutt @ Jan 9 2019, 03:55 PM)
quite interested with Cosmos..the controller almost same like the Quest.
From what i know it can connect both on pc and phone by using a single USB-C cable
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Yeah works on both, the only thing idk is the specs, price and etc. Depending on this, might actually grab one.
shirley_andy
post Jan 10 2019, 12:50 AM

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Anyone can advise how to do a quick reset view for steam store games/steamvr?

When running games bought from Oculus store, Oculus has a very handy reset view function accessible from long press option button. It'll instantly reset front facing direction and center area according to where you're facing and standing.

However when running games bought from Steam store through SteamVR, I can't find any option to do this. The native Oculus reset view won't work when steamVR is running on top of Oculus.

The only way I know now is either to take off the HMD and place it on the floor and do recalibration everytime I start/restart SteamVR, or even more tedious is to access advanced setting in SteamVR and adjust play area position.
Mr.PeeNutt
post Jan 10 2019, 12:39 PM

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QUOTE(shirley_andy @ Jan 10 2019, 12:50 AM)
Anyone can advise how to do a quick reset view for steam store games/steamvr?

When running games bought from Oculus store, Oculus has a very handy reset view function accessible from long press option button. It'll instantly reset front facing direction and center area according to where you're facing and standing.

However when running games bought from Steam store through SteamVR, I can't find any option to do this. The native Oculus reset view won't work when steamVR is running on top of Oculus.

The only way I know now is either to take off the HMD and place it on the floor and do recalibration everytime I start/restart SteamVR, or even more tedious is to access advanced setting in SteamVR and adjust play area position.
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what games actually? the only game that i need to reset usually is racing game. I just assign reset view on steering wheel button.
shirley_andy
post Jan 10 2019, 01:26 PM

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QUOTE(Mr.PeeNutt @ Jan 10 2019, 12:39 PM)
what games actually? the only game that i need to reset usually is racing game. I just assign reset view on steering wheel button.
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all games, thing is, I move around and shift my set up quite frequently cuz I bring my VR and PC around.

So, the direction and center of the play area will not be correct unless I do a full play area set up everytime I set up in a new location.

Good thing is, using Oculus and playing games bought from Oculus store, I don't need to run full play area set up although its recommended, I can just stand in the middle of my new location and press reset view and everything will be alright, its very fast and convenient, can do it wearing the HMD.

But because steam game need to run via SteamVR. This function don't work, and I can't find the equivalent of this function in SteamVR setting. I had to take off the HMD, put it on the floor of my new location, then run recalibration. And if SteamVR crash or need to restart steamvr, I have to do the recalibration thing again.
Mr.PeeNutt
post Jan 10 2019, 03:25 PM

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QUOTE(shirley_andy @ Jan 10 2019, 01:26 PM)
all games, thing is, I move around and shift my set up quite frequently cuz I bring my VR and PC around.

So, the direction and center of the play area will not be correct unless I do a full play area set up everytime I set up in a new location.

Good thing is, using Oculus and playing games bought from Oculus store, I don't need to run full play area set up although its recommended, I can just stand in the middle of my new location and press reset view and everything will be alright, its very fast and convenient, can do it wearing the HMD.

But because steam game need to run via SteamVR. This function don't work, and I can't find the equivalent of this function in SteamVR setting. I had to take off the HMD, put it on the floor of my new location, then run recalibration. And if SteamVR crash or need to restart steamvr, I have to do the recalibration thing again.
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ooo ok my VR setup never move since day one so i never encounter this kind of problem sweat.gif

user posted image

have you try this reset seated position function on steamVR setting?
shirley_andy
post Jan 10 2019, 09:41 PM

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QUOTE(Mr.PeeNutt @ Jan 10 2019, 03:25 PM)
ooo ok my VR setup never move since day one so i never encounter this kind of problem  sweat.gif

user posted image

have you try this reset seated position function on steamVR setting?
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yup i saw that reset seated position function too, clicked on it but nothing happen. sweat.gif
shirley_andy
post Jan 12 2019, 08:19 AM

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Just a thought, many wish for tetherless VR HMD but powered by PC for best graphic.

This means signal between HMD and PC need to be transferred wirelessly. But are we really ok to have wireless device receiving and transmitting signal attached directly on our head? Imagine all that wireless frequencies in contact with our head/brain. hmm.gif
Rei7
post Jan 12 2019, 10:52 AM

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QUOTE(shirley_andy @ Jan 12 2019, 08:19 AM)
Just a thought, many wish for tetherless VR HMD but powered by PC for best graphic.

This means signal between HMD and PC need to be transferred wirelessly. But are we really ok to have wireless device receiving and transmitting signal attached directly on our head? Imagine all that wireless frequencies in contact with our head/brain.  hmm.gif
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If you're not okay with it, just go with the one's that has wires la. laugh.gif
shirley_andy
post Jan 12 2019, 12:33 PM

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QUOTE(Rei7 @ Jan 12 2019, 10:52 AM)
If you're not okay with it, just go with the one's that has wires la. laugh.gif
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haha no no, just that it suddenly came to my mind.

So just wanna bring up for discussion, wondering did anyone else thought about this risk and are we gonna be ok with it.
Rei7
post Jan 12 2019, 12:43 PM

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QUOTE(shirley_andy @ Jan 12 2019, 12:33 PM)
haha no no, just that it suddenly came to my mind.

So just wanna bring up for discussion, wondering did anyone else thought about this risk and are we gonna be ok with it.
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I'd say the risk isn't that much I guess. Most are already using wifi, cellular data and what not. All form of radio waves. Even if you try to avoid it, sorta impossible now. Even the Sun has this waves. But I get your concerns.
shirley_andy
post Jan 12 2019, 12:48 PM

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QUOTE(Rei7 @ Jan 12 2019, 12:43 PM)
I'd say the risk isn't that much I guess. Most are already using wifi, cellular data and what not. All form of radio waves. Even if you try to avoid it, sorta impossible now. Even the Sun has this waves. But I get your concerns.
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Yup true but atleast we don't stick our phones directly to our head for hours.

For VR, its gonna be attached to our head for hours, assuming we play for hours.
Rei7
post Jan 12 2019, 01:06 PM

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QUOTE(shirley_andy @ Jan 12 2019, 12:48 PM)
Yup true but atleast we don't stick our phones directly to our head for hours.

For VR, its gonna be attached to our head for hours, assuming we play for hours.
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Have you check any feedback on those who uses the wireless receiver like tpcast? If they have any sort of headache and etc. Just search on that if you're worried.

TPcast for example uses 60GHz wireless signal, seems like a lot, but it's not really of any big concerns. This waves can't even penetrate our skin, if you're that worried. There is studies on this, and yes there is a lot of concerns about health risk, but as far as I know, you shouldn't be worried about it. It's passed by FCC, and even strict rules from EU also passed it, and declared it safe to be used.
FluffyTee
post Jan 13 2019, 05:02 PM

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QUOTE(shirley_andy @ Jan 10 2019, 09:41 PM)
yup i saw that reset seated position function too, clicked on it but nothing happen.  sweat.gif
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are u using oculus rift in steamvr?
for my WMR, i could just use the thumbstick which rotates the room.

alternatively u could install OpenVR Advance Settings by ykeara or icewind. These are addon for steamvr that allows some customization to it. One of it function is to change the center and the floor of the VR space.

This post has been edited by FluffyTee: Jan 13 2019, 05:15 PM

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