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 Blizzard admits the lack of long term endgame, Prepare for a depressing read

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Quazacolt
post Jul 5 2012, 11:50 AM

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QUOTE(statikinetic @ Jul 5 2012, 11:42 AM)
Story wise, it doesn't make sense having a boss tell you step by step on how to defeat him. The supposed most cunning master tactitian.

Telling a story while slashing mobs. Pretty difficult to comprehend what he is saying when I'm busy running away from OP Elites.
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you do that on normal too? i mean, last i remembered my normal play through, it was literally facerolling keyboard while i STAY A WHILE AND LISTEN
noobandroid
post Jul 5 2012, 11:51 AM

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QUOTE(Angel of Deth @ Jul 5 2012, 11:49 AM)
Dungeon Defenders. I think more patch could indicate more than one way. Either they listen to the customer, or they screwed up the product from the beginning.
*
which would you think they are, since the patches are making the damage worst, and they like to use the phrase "we do not want players to.." which makes me left d3 for good
Quazacolt
post Jul 5 2012, 11:52 AM

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QUOTE(Angel of Deth @ Jul 5 2012, 11:49 AM)
Dungeon Defenders. I think more patch could indicate more than one way. Either they listen to the customer, or they screwed up the product from the beginning.
*
i play that too. and i can tell you NOPE smile.gif
vanpersie91
post Jul 5 2012, 11:52 AM

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QUOTE(Fhaarkas @ Jul 4 2012, 09:00 PM)
I think it should be read: "We are trying our best to further milk your hard-earned cash over non-existing goods, for as long as possible because if you peeps stop playing, we're dead meat."

*
this shud be put into the best quote of the day
sammm33
post Jul 5 2012, 11:53 AM

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QUOTE(cowithgun @ Jul 5 2012, 11:46 AM)
name 1 game that has this many patches in less than 2 months:

2.1 Patch 1.0.3a – v.1.0.3.10235 - June 26th, 2012
2.2 Patch 1.0.3 – v.1.0.3.10057 - June 19th, 2012
2.3 Patch 1.0.2c – v.1.0.2.9991 - June 11, 2012
2.4 Patch 1.0.2b – v.1.0.2.9950 - June 6, 2012
2.5 Patch 1.0.2a - v.1.0.2.9858 - May 31, 2012
2.6 Patch 1.0.2 - v.1.0.2.9749 - May 29th, 2012
2.7 Retail Patch 0 - v.1.01.9558 - May 15th, 2012

they adjust the Inferno Act2 onwards almost immediately after the game released... now working on 1.04 and 1.1... for me, they listen more than anyone else...

dont like Mass Effect 3 ending? wait for next DLC in 6 or more months...
*
what i mean is "listen to what player wan" patch/fix , not "bliz doing wat they want" kind of patch.

and if u notice the patch, most of them can be categorize as "bliz doing wat they want" patch (minus the one they make inferno easier and some of those bug fix).

these so called patch, majority is purpose to making casual players life in D3 harder, and i'm not please at all...


Added on July 5, 2012, 11:54 am
QUOTE(noobandroid @ Jul 5 2012, 11:44 AM)
it's been 2 weeks plus not in here, and the topic still panas panas ka? i'm on runicgames d luu~ d3.. forgot i had it
*
TL2 fun kah ?worth buying tak ?

i did spend a lot of time on TL1~~

This post has been edited by sammm33: Jul 5 2012, 11:54 AM
jenniferjen
post Jul 5 2012, 11:57 AM

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QUOTE(sammm33 @ Jul 5 2012, 11:53 AM)
what i mean is "listen to what player wan" patch/fix , not "bliz doing wat they want" kind of patch.

and if u notice the patch, most of them can be categorize as "bliz doing wat they want" patch (minus the one they make inferno easier and some of those bug fix).

these so called patch, majority is purpose to making casual players life in D3 harder, and i'm not please at all...


Added on July 5, 2012, 11:54 am
TL2 fun kah ?worth buying tak ?

i did spend a lot of time on TL1~~
*
TL2 manyak bagus imho... just of cos the production value is not as high as D3 la... but is addictive and hit the note right for a D2 replacement.... smile.gif
sammm33
post Jul 5 2012, 12:00 PM

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QUOTE(jenniferjen @ Jul 5 2012, 11:57 AM)
TL2 manyak bagus imho... just of cos the production value is not as high as D3 la... but is addictive and hit the note right for a D2 replacement.... smile.gif
*
DL-ing the TL2 beta now....

This post has been edited by sammm33: Jul 5 2012, 12:01 PM
TSgaeria84
post Jul 5 2012, 12:01 PM

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QUOTE(Currylaksa @ Jul 5 2012, 11:34 AM)
Problem with this, you are stating all these as facts, but... all you got are

1. unreliable statistics from dubious sources
2. playing amateur psychologist in second-guessing CM statements
*
Honestly, this is not the point of this thread. This thread got derailed when we started talking about player numbers when I said Bashiok doesn't know what he is talking about. And indeed, when it comes to critical game design decisions, let me say this from experience, Blizzard do not know what they are doing. They are just pulling random numbers and stunts and hope the players will like it. From IAS nerf to removing loot from breakables, to poor implementation of difficulty. Why? Because they refused to listen to player feedback. Especially now when it concerns endgame, which is such an important aspect of this game's longevity.

So, why only now they start listening to players? hmm.gif Something must have happened that caused them to start listening to players more. Games have always been about the players, and not about the developer's whim. wink.gif

This post has been edited by gaeria84: Jul 5 2012, 12:07 PM
jenniferjen
post Jul 5 2012, 12:09 PM

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QUOTE(gaeria84 @ Jul 5 2012, 12:01 PM)
Honestly, this thread got derailed when we started talking about player numbers when I said Bashiok doesn't know what he is talking about. And indeed, when it comes to critical game design decisions, let me say this from experience, Blizzard do not know what they are doing. From IAS nerf to removing loot from breakables, to poor implementation of difficulty. Why? Because they refused to listen to player feedback. Especially when it concerns endgame, which is such an important aspect of this game's longevity.

So, why only now they start listening to players?  hmm.gif
Games have always been about the players, and not about the developer's whim.  wink.gif
*
I am with you bro..... but i am more open minded in this sense of dev decision for their patch
They have their business reason to take those steps to ensure their cash keep flowing in aka the RMAH. Every patches they made is toward protecting the success of RMAH. Is nothing wrong with that, as it was their games. Nowadays, we rarely see dev who actually listen to players comment. All they care are the profits and how much they made in the end of the day.

But the thing that sadden me is the reaction of certain players who doesnt see this as a problem... which drive the gaming industry to where we are now.... sadly but truth...
Quazacolt
post Jul 5 2012, 12:13 PM

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QUOTE(gaeria84 @ Jul 5 2012, 12:01 PM)
Honestly, this thread got derailed when we started talking about player numbers when I said Bashiok doesn't know what he is talking about. And indeed, when it comes to critical game design decisions, let me say this from experience, Blizzard do not know what they are doing. Why? Because they refused to listen to player feedback. Especially when it concerns endgame, which is such an important aspect of this game's longevity.

So, why only now they start listening to players?  hmm.gif
Games have always been about the players, and not about the developer's whim.  wink.gif
*
- thread title "Blizzard admits the lack of long term endgame"
and you post numbers yourself and considers it as solid facts, gets called upon it and now you outcry derailment. good job thumbup.gif

- i already made a point (hey, why not use the FACTS word eh?) that bashiok isn't simply pulling out "FACTS" out of his ass. and it is using very very generous numbers.

- does ANYONE actually remembered that inferno was meant to be for the elite of elite? meant for hardcore players?
now everyone and their mom are clearing inferno, WHY is that?

could it be because blizzard LISTENED TOO MUCH on players b****ing and crying and now EVERYONE (including blizz) are paying dearly for it? they f***ed their AH up because gold value is down to the gutter and loot drops so god damn easily (may not be your loot, but fact is someone's loots are dropping, and you can sell it to buy your own loot, or use simple trading like my chest piece for your chest piece)

hell, because the game is so easy and lol some bots can even bot in inferno, everything is losing its value and eventually, the value of end game and ultimately the game itself.

and now you claim blizzard do not listen? sheesh get it over yourself (and your "experience") man
Currylaksa
post Jul 5 2012, 12:16 PM

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QUOTE(gaeria84 @ Jul 5 2012, 12:01 PM)
Honestly, this thread got derailed when we started talking about player numbers when I said Bashiok doesn't know what he is talking about. And indeed, when it comes to critical game design decisions, let me say this from experience, Blizzard do not know what they are doing. From IAS nerf to removing loot from breakables, to poor implementation of difficulty. Why? Because they refused to listen to player feedback. Especially when it concerns endgame, which is such an important aspect of this game's longevity.

So, why only now they start listening to players?  hmm.gif
Games have always been about the players, and not about the developer's whim.  wink.gif
*
Mostly because gamers don't know what they really want, they just know how to look for faults, and worse they think are great game designers/programmers/solution architect. I've been in IT projects for so many years, end users don't what they want. They demand for the silliest things, throw tables for small issues, but completely blur sotong during requirements gathering. They are usually mature adults with families.

I would say forum/reddit comments are usually negative because it's the nature of the medium. My own unsubstantiated suspicion is that frequent posters on the internet are likely to be antisocial fukkheads with something to prove, because none of my friends with meaningful work/life/social ever post on forums.
sammm33
post Jul 5 2012, 12:27 PM

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QUOTE(Quazacolt @ Jul 5 2012, 12:13 PM)

- does ANYONE actually remembered that inferno was meant to be for the elite of elite? meant for hardcore players?
now everyone and their mom are clearing inferno, WHY is that?

*
helo, ppl is leaving becuz they have nothing to do in the game, not becuz they finish inferno.
hardcore players ? tell me how many hardcore players you know ? majority player in D3 are casual players. if bliz design inferno to target those minority hardcore so these player can "have something to do", then i can assure bliz is digging their own grave.
and IF you claim that alot ppl finish inferno level, give some prove here which I dont think this is true.
so far, inferno level is still challenging and MAJORITY of the player is leaving. WHY ?
its just D3 game is not good enuf, and the game itself cannot make the player to keep on playing. this is the real FACT.

QUOTE(Quazacolt @ Jul 5 2012, 12:13 PM)
hell, because the game is so easy and lol some bots can even bot in inferno, everything is losing its value and eventually, the value of end game and ultimately the game itself.

*
no , i dont think is because the game is easy.

the game itself is not solid enuf, not worth replay and the value of the game itself is not there.

and bot is the main reason why gold and item is losing the value, and again NO, game is not easy cuz if u farm all by urself, + with all those nerf and patch by bliz, human control farming is just disgusting and no fun at all. go ask ur friend who bot, u will understand what is the real reason gold and item value drop like they jumping from 14th floor.

its just purely the D3 game is not good enuf.



This post has been edited by sammm33: Jul 5 2012, 12:36 PM
Moogle Stiltzkin
post Jul 5 2012, 12:43 PM

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This post has been edited by Moogle Stiltzkin: Jul 15 2017, 09:15 AM
TSgaeria84
post Jul 5 2012, 12:49 PM

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QUOTE(Quazacolt @ Jul 5 2012, 12:13 PM)
- thread title "Blizzard admits the lack of long term endgame"
and you post numbers yourself and considers it as solid facts, gets called upon it and now you outcry derailment. good job  thumbup.gif

- i already made a point (hey, why not use the FACTS word eh?) that bashiok isn't simply pulling out "FACTS" out of his ass. and it is using very very generous numbers.

- does ANYONE actually remembered that inferno was meant to be for the elite of elite? meant for hardcore players?
now everyone and their mom are clearing inferno, WHY is that?

could it be because blizzard LISTENED TOO MUCH on players b****ing and crying and now EVERYONE (including blizz) are paying dearly for it? they f***ed their AH up because gold value is down to the gutter and loot drops so god damn easily (may not be your loot, but fact is someone's loots are dropping, and you can sell it to buy your own loot, or use simple trading like my chest piece for your chest piece)

hell, because the game is so easy and lol some bots can even bot in inferno, everything is losing its value and eventually, the value of end game and ultimately the game itself.

and now you claim blizzard do not listen? sheesh get it over yourself (and your "experience") man
*
Even if they didn't nerf inferno, the game will self-nerf itself with more and more high end items flooding the market. Anyways, just a short list of things nod.gif

- About the difficulty, at one point Blizzard came up with this assumption that if they reduced mob damage in inferno, players will stack more defensive stats instead of dps stats. How did they come to this assumption?

- Players death zerging mobs. Make death more meaningful and stop players from doing it by increasing repair costs. Not only did they fail to prevent death zerging, they punish players for dying in attempts and encourage hedonistic mentality (skip impossible, if not most champion/elite packs)

- Remove gold/loot from breakables. Stop bots from farming and punishing legit players at the same time

- Reduce IAS by 50% on all items except quivers. Most players already bought IAS items with real money and millions of gold, and despite the protests to come up with a different, more middle-ground solution, Blizz nerfed it anyways, reducing the worth of those items, most IAS items are practically worthless now

Yet, these are very minor issues and YET Blizz seem very hellbent on fixing them, even if it's not required.

This post has been edited by gaeria84: Jul 5 2012, 01:42 PM
noobandroid
post Jul 5 2012, 12:50 PM

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QUOTE(Moogle Stiltzkin @ Jul 5 2012, 12:43 PM)
everyone remember this
http://massively.joystiq.com/2012/02/22/bl...r-expectations/
Blizzard got so worried what players were expecting, that they officially made a statement for them to lower their expectations.

-.-; makes me question their commitment to making an awesome game, rather then just another game for them to cash cow ...
*
that makes me think that they knew that the game was lousy, but still release it for crowd control, eventually the crowd was drop dead disgusted
Instant_noodle
post Jul 5 2012, 01:09 PM

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QUOTE(Quazacolt @ Jul 5 2012, 12:13 PM)
- thread title "Blizzard admits the lack of long term endgame"
and you post numbers yourself and considers it as solid facts, gets called upon it and now you outcry derailment. good job  thumbup.gif

- i already made a point (hey, why not use the FACTS word eh?) that bashiok isn't simply pulling out "FACTS" out of his ass. and it is using very very generous numbers.

- does ANYONE actually remembered that inferno was meant to be for the elite of elite? meant for hardcore players?
now everyone and their mom are clearing inferno, WHY is that?

could it be because blizzard LISTENED TOO MUCH on players b****ing and crying and now EVERYONE (including blizz) are paying dearly for it? they f***ed their AH up because gold value is down to the gutter and loot drops so god damn easily (may not be your loot, but fact is someone's loots are dropping, and you can sell it to buy your own loot, or use simple trading like my chest piece for your chest piece)

hell, because the game is so easy and lol some bots can even bot in inferno, everything is losing its value and eventually, the value of end game and ultimately the game itself.

and now you claim blizzard do not listen? sheesh get it over yourself (and your "experience") man
*

exactly!!!

there are multiple range of players, so which players' comment they should listen to?

look at wow and see that blizz did listened to player after the not-so-leet king expansion: player need to discover 5 men dungeon entrances, adjusted their gears to do specific level of playing (pvp and pve) and place roles for dungeon loot so other class won't ninja and run away.

what happened then? the 2nd group of players (obviously those who still like to stand in the fire and blame blizz) started to make noise

'OMFG THE 5-MEN DUNGEON ENTRANCE IS HARD TO FIND!!!'
'OMG THE ADDS ARE HARDER THAN THE BAWS!!!'
'OMFG THE BAWSES ARE UNKILLABLE!!!'
'OMFG THE HEALER SUX!!!'
'OMFG I HAVE DONE THE INSTANCE FOR 41867864 TIMES BUT <place loot here> JUST DUN FKIN DROP!!!'

you should already known these kind of players don't RTFM and don't even bother L2P but they whine like no tomorrow, then blizz decided to listen to them, and? third group started to make noise...

'OMFG THE CONTENT IS DUMB DOWN TO IDIOT LEVEL!!!'
'I'D RATHER PLAY <WoW-Killa> THAN THIS!!!'
'WHY BLIZZ NERF THE CONTENT!!!'
'WHERE'S THE CHALLENGE?!?!'
'THE GAME IS REPETITIVE!!! It'S BORING!!'
'GRAPHIC SUX, GAME ENGINE SUX, ANIMATION SUX!!!'
Cheesenium
post Jul 5 2012, 01:24 PM

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QUOTE(Fhaarkas @ Jul 5 2012, 05:25 AM)
I wouldn't worry Cheese. It's not GW3. Something sial about the number 3 this year.brows.gif

» Click to show Spoiler - click again to hide... «

*
sweat.gif

No doubt on Valve knowing this problem. sweat.gif

QUOTE(Deimos Tel`Arin @ Jul 5 2012, 08:03 AM)
eh u did participate in the gw2 beta weekends kan?
*
Nope, never participate in anyone so far.
TSgaeria84
post Jul 5 2012, 01:52 PM

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QUOTE(Instant_noodle @ Jul 5 2012, 01:09 PM)
exactly!!!

there are multiple range of players, so which players' comment they should listen to?

look at wow and see that blizz did listened to player after the not-so-leet king expansion: player need to discover 5 men dungeon entrances, adjusted their gears to do specific level of playing (pvp and pve) and place roles for dungeon loot so other class won't ninja and run away.

what happened then? the 2nd group of players (obviously those who still like to stand in the fire and blame blizz) started to make noise

'OMFG THE 5-MEN DUNGEON ENTRANCE IS HARD TO FIND!!!'
'OMG THE ADDS ARE HARDER THAN THE BAWS!!!'
'OMFG THE BAWSES ARE UNKILLABLE!!!'
'OMFG THE HEALER SUX!!!'
'OMFG I HAVE DONE THE INSTANCE FOR 41867864 TIMES BUT <place loot here> JUST DUN FKIN DROP!!!'

you should already known these kind of players don't RTFM and don't even bother L2P but they whine like no tomorrow, then blizz decided to listen to them, and? third group started to make noise...

'OMFG THE CONTENT IS DUMB DOWN TO IDIOT LEVEL!!!'
'I'D RATHER PLAY <WoW-Killa> THAN THIS!!!'
'WHY BLIZZ NERF THE CONTENT!!!'
'WHERE'S THE CHALLENGE?!?!'
'THE GAME IS REPETITIVE!!! It'S BORING!!'
'GRAPHIC SUX, GAME ENGINE SUX, ANIMATION SUX!!!'
*
laugh.gif Will you enjoy clearing Dragon Soul 41867864 times before Mists of Pandaria gets released? doh.gif
Quazacolt
post Jul 5 2012, 02:01 PM

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QUOTE(gaeria84 @ Jul 5 2012, 12:49 PM)
- About the difficulty, at one point Blizzard came up with this assumption that if they reduced mob damage in inferno, players will stack more defensive stats instead of dps stats. How did they come to this assumption?

- Players death zerging mobs. Make death more meaningful and stop players from doing it by increasing repair costs. Not only did they fail to prevent death zerging, they punish players for dying in attempts and encourage hedonistic mentality (skip impossible, if not most champion/elite packs)

- Remove gold/loot from breakables. Stop bots from farming and punishing legit players at the same time

- Reduce IAS by 50% on all items except quivers. Most players already bought IAS items with real money and millions of gold, and despite the protests to come up with a different, more middle-ground solution, Blizz nerfed it anyways, reducing the worth of those items, most IAS items are practically worthless now

Yet, these are very minor issues and YET Blizz seem very hellbent on fixing them, even if it's not required.
*
- because players (like disgusting DH!) CRIED "hey, i stack 1k all resist and yet i still get 1 shotted, whats the point right?! might as well stack dps onry and smoke screen because athene does it and he WINS GAMES"

- they succeeded in making death meaningful. it makes players THINK TWICE about stacking pure dps (again, stinking DH) while melees (like me) dont have that much of an issue because we ALREADY stack defensive stats. again, 2 side of the wall on crying f***s, blizzard chose the lesser evil which is to make the game balanced for classes so people arent forced to roll a DH (or wiz/WD) all day erry day

- they did not remove gold/loot. go login the damn game and break a f***ing breakable and tell me if coins drop or not. i can assure you they still do. what was merely change is a severe nerf to it, and that gf/mf doesnt affect it so it greatly hampers bots, and at the same time provided players an OPTION that they are not REQUIRED to do so because it no longer provides a clear advantage over people who do not does such cases of farming. case in point, wizards were the most efficient class to do vase farming in royal crypts. does that mean everyone MUST roll a wiz to be efficient in diablo3? those who did not back then, are GREATLY put at a disadvantage for not doing so.

- again, IAS was a grossly overpowered stat. it meant that players are PIGEON HOLED into getting it. and it also meant that the gap between ranged classes and melee classes are ever so great because melee classes do not have the luxury to stack IAS as much as ranged classes do. IAS is STILL viable despite the nerfs this very day, and even melee classes still go for them, just not full retard IAS be all end all stat like before.

and no, these are certainly not minor issues in the long run of the game. it may probably be to you because you damn very well play a ranged classes and all the "issues" you mentioned mainly addresses your class.

ps: good job avoiding most, if not all of my questions, and further derailing the whole topic despite you cried on topic derailment wink.gif
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post Jul 5 2012, 02:05 PM

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