QUOTE(gaeria84 @ Jul 5 2012, 12:49 PM)
- About the difficulty, at one point Blizzard came up with this assumption that if they reduced mob damage in inferno, players will stack more defensive stats instead of dps stats. How did they come to this assumption?
- Players death zerging mobs. Make death more meaningful and stop players from doing it by increasing repair costs. Not only did they fail to prevent death zerging, they punish players for dying in attempts and encourage hedonistic mentality (skip impossible, if not most champion/elite packs)
- Remove gold/loot from breakables. Stop bots from farming and punishing legit players at the same time
- Reduce IAS by 50% on all items except quivers. Most players already bought IAS items with real money and millions of gold, and despite the protests to come up with a different, more middle-ground solution, Blizz nerfed it anyways, reducing the worth of those items, most IAS items are practically worthless now
Yet, these are very minor issues and YET Blizz seem very hellbent on fixing them, even if it's not required.- because players (like disgusting DH!) CRIED "hey, i stack 1k all resist and yet i still get 1 shotted, whats the point right?! might as well stack dps onry and smoke screen because athene does it and he WINS GAMES"
- they succeeded in making death meaningful. it makes players THINK TWICE about stacking pure dps (again, stinking DH) while melees (like me) dont have that much of an issue because we ALREADY stack defensive stats. again, 2 side of the wall on crying f***s, blizzard chose the lesser evil which is to make the game balanced for classes so people arent forced to roll a DH (or wiz/WD) all day erry day
- they did not remove gold/loot. go login the damn game and break a f***ing breakable and tell me if coins drop or not. i can assure you they still do. what was merely change is a severe nerf to it, and that gf/mf doesnt affect it so it greatly hampers bots, and at the same time provided players an OPTION that they are not REQUIRED to do so because it no longer provides a clear advantage over people who do not does such cases of farming. case in point, wizards were the most efficient class to do vase farming in royal crypts. does that mean everyone MUST roll a wiz to be efficient in diablo3? those who did not back then, are GREATLY put at a disadvantage for not doing so.
- again, IAS was a grossly overpowered stat. it meant that players are PIGEON HOLED into getting it. and it also meant that the gap between ranged classes and melee classes are ever so great because melee classes do not have the luxury to stack IAS as much as ranged classes do. IAS is STILL viable despite the nerfs this very day, and even melee classes still go for them, just not full retard IAS be all end all stat like before.
and no, these are certainly not minor issues in the long run of the game. it may probably be to you because you damn very well play a ranged classes and all the "issues" you mentioned mainly addresses your class.
ps: good job avoiding most, if not all of my questions, and further derailing the whole topic despite you cried on topic derailment