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 Blizzard admits the lack of long term endgame, Prepare for a depressing read

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TSgaeria84
post Jul 4 2012, 08:38 PM, updated 14y ago

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http://us.battle.net/d3/en/forum/topic/6019511928#17

QUOTE
We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.

We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.


user posted image

They only realized this now? shakehead.gif Why not like years before this while developing the game doh.gif

This post has been edited by gaeria84: Jul 4 2012, 09:00 PM
TSgaeria84
post Jul 4 2012, 09:08 PM

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The only way they can get out of this hole is they remove the level 60 cap and let everyone level all the way to 99. Thing is even then, they're still screwed cause the skill system only caters for level 1-60. doh.gif
TSgaeria84
post Jul 4 2012, 09:38 PM

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QUOTE(kEazYc @ Jul 4 2012, 09:09 PM)
Not surprised since its not developed by the original diablo team, but i doubt it will make a difference.
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They had the wrong idea about how to implement endgame anyways.

How they implemented it: Cap the game at level 60, then added an additional difficulty mode (inferno) and made it extremely challenging. In doing this, they hope that players will take months to clear inferno
How it went: Hardcore and very seasoned players cleared it within weeks, and a few have quit the game due to the lack of things to do in the game. This is no surprise, as the items you can farm in game are max ilvl63, lack of variation in item stats, drops. Majority of players (casuals) felt that inferno was incredibly frustrating, some have quit because of this and this number continues to rise every day

This post has been edited by gaeria84: Jul 4 2012, 09:47 PM
TSgaeria84
post Jul 4 2012, 09:58 PM

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They will introduce a new boss

Azmodan will form the legs
Belial will form the body & hands
Ghom will form the butt
Diablo will form the head

All prime evils shout: THE TRUE PRIME EVIL!



This post has been edited by gaeria84: Jul 4 2012, 09:59 PM
TSgaeria84
post Jul 5 2012, 01:00 AM

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QUOTE(deodorant @ Jul 4 2012, 11:45 PM)
user posted image

4xx dps lvl 60 legendary ftw icon_idea.gif
*
doh.gif shakehead.gif

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drool.gif drool.gif Will take this any day. 5 to all skills and my personal decrepify debuffer tongue.gif

This post has been edited by gaeria84: Jul 5 2012, 01:01 AM
TSgaeria84
post Jul 5 2012, 01:43 AM

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QUOTE
We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out


Hmm I wonder what that could be? hmm.gif

whistling.gif ?
user posted image

tongue.gif ?
user posted image



TSgaeria84
post Jul 5 2012, 09:50 AM

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QUOTE(ALeUNe @ Jul 5 2012, 09:40 AM)
Hundreds of thousands? If you heard it from Bashiok, you just got trolled. He's pulling facts and figures out of his ass again. rclxms.gif
TSgaeria84
post Jul 5 2012, 10:45 AM

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QUOTE(Quazacolt @ Jul 5 2012, 10:15 AM)
where is your statistics of less than 100k players online concurrently came from? do they have direct access to blizz servers to measure players online?
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user posted image

While this is a sample size, I think this is a good reflection of the current downward trend thats going on in the D3 playerbase.

Bashiok? Forever a joke and a troll, since WoW days yawn.gif

This post has been edited by gaeria84: Jul 5 2012, 10:45 AM
TSgaeria84
post Jul 5 2012, 10:55 AM

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QUOTE(Quazacolt @ Jul 5 2012, 10:47 AM)
my question still stands:


Added on July 5, 2012, 10:49 am

go sell loots, earn usd60 from RMAH, get d3 refunded fully, quit game. done settle, no one need to be unhappy.
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The same can really be said about Bashiok just saying 'hundreds and hundreds of thousands' as is, without the proof to show for it.

QUOTE(Bashiok)
"People think that was the first HC Inferno clear? Weird. Webcams r 2 legit 2 quit. hay HAY"

QUOTE(Bashiok a few days later)
My apologies Kripp and Krippi, looks like you were 1st HC Inferno clear. (my spreadsheet deciphering isn't what it used to be) Congrats!


hmm.gif

This post has been edited by gaeria84: Jul 5 2012, 10:58 AM
TSgaeria84
post Jul 5 2012, 11:03 AM

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QUOTE(cowithgun @ Jul 5 2012, 10:58 AM)
Trend wise, logical. More and more people can no longer online 18 hours a day for D3. But the base is still big. You graph is from xfire. In July D3 still has 40k user:

http://beta.xfire.com/games/d3

From the same source, WOW just have 45k users in July:

http://beta.xfire.com/games/wow

Note: these numbers are only for user that join xfire. So, as you can see, the number is quite close, my thinking is, the limit is on number of user that uses xfire.
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The numbers on xfire don't reflect the actual playerbase number, rather it represents the downward trend in the number of players. From May to Jun, the numbers dropped from 140000 to 50000, that's roughly a 60% drop in just one month.
TSgaeria84
post Jul 5 2012, 11:11 AM

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QUOTE(Quazacolt @ Jul 5 2012, 11:05 AM)
so can you agree that if d3 sold 1mil players. dropping 60% is still 400k. and bashiok's statement of hundred(s) of thousands can still mean 100k and it will still be legit/valid?
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Unless you count out the number of players who bought multiple accounts and ran bots on them, maybe hmm.gif
Thing is unless Blizzard releases actual figures, nobody is going to believe hearsay, especially from the mouth of one CM who can't seem to get his facts right laugh.gif
TSgaeria84
post Jul 5 2012, 11:28 AM

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QUOTE(Quazacolt @ Jul 5 2012, 11:05 AM)
so can you agree that if d3 sold 1mil players. dropping 60% is still 400k. and bashiok's statement of hundred(s) of thousands can still mean 100k and it will still be legit/valid?
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A 60% drop in player numbers is no laughing matter, especially for a company who makes their profits from the RMAH. 60% less players, 60% less profit. That's why they decided to come out and tell us that endgame in this game is simply not sufficient because they KNOW that player numbers are dropping way too fast and they KNOW that player retention is a huge issue in this game.
TSgaeria84
post Jul 5 2012, 11:32 AM

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QUOTE(sammm33 @ Jul 5 2012, 11:31 AM)
so after all those scary figure, now only bliz decide to lower themself and listen to players opinion ?
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Exactly rclxms.gif
TSgaeria84
post Jul 5 2012, 12:01 PM

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QUOTE(Currylaksa @ Jul 5 2012, 11:34 AM)
Problem with this, you are stating all these as facts, but... all you got are

1. unreliable statistics from dubious sources
2. playing amateur psychologist in second-guessing CM statements
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Honestly, this is not the point of this thread. This thread got derailed when we started talking about player numbers when I said Bashiok doesn't know what he is talking about. And indeed, when it comes to critical game design decisions, let me say this from experience, Blizzard do not know what they are doing. They are just pulling random numbers and stunts and hope the players will like it. From IAS nerf to removing loot from breakables, to poor implementation of difficulty. Why? Because they refused to listen to player feedback. Especially now when it concerns endgame, which is such an important aspect of this game's longevity.

So, why only now they start listening to players? hmm.gif Something must have happened that caused them to start listening to players more. Games have always been about the players, and not about the developer's whim. wink.gif

This post has been edited by gaeria84: Jul 5 2012, 12:07 PM
TSgaeria84
post Jul 5 2012, 12:49 PM

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QUOTE(Quazacolt @ Jul 5 2012, 12:13 PM)
- thread title "Blizzard admits the lack of long term endgame"
and you post numbers yourself and considers it as solid facts, gets called upon it and now you outcry derailment. good jobĀ  thumbup.gif

- i already made a point (hey, why not use the FACTS word eh?) that bashiok isn't simply pulling out "FACTS" out of his ass. and it is using very very generous numbers.

- does ANYONE actually remembered that inferno was meant to be for the elite of elite? meant for hardcore players?
now everyone and their mom are clearing inferno, WHY is that?

could it be because blizzard LISTENED TOO MUCH on players b****ing and crying and now EVERYONE (including blizz) are paying dearly for it? they f***ed their AH up because gold value is down to the gutter and loot drops so god damn easily (may not be your loot, but fact is someone's loots are dropping, and you can sell it to buy your own loot, or use simple trading like my chest piece for your chest piece)

hell, because the game is so easy and lol some bots can even bot in inferno, everything is losing its value and eventually, the value of end game and ultimately the game itself.

and now you claim blizzard do not listen? sheesh get it over yourself (and your "experience") man
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Even if they didn't nerf inferno, the game will self-nerf itself with more and more high end items flooding the market. Anyways, just a short list of things nod.gif

- About the difficulty, at one point Blizzard came up with this assumption that if they reduced mob damage in inferno, players will stack more defensive stats instead of dps stats. How did they come to this assumption?

- Players death zerging mobs. Make death more meaningful and stop players from doing it by increasing repair costs. Not only did they fail to prevent death zerging, they punish players for dying in attempts and encourage hedonistic mentality (skip impossible, if not most champion/elite packs)

- Remove gold/loot from breakables. Stop bots from farming and punishing legit players at the same time

- Reduce IAS by 50% on all items except quivers. Most players already bought IAS items with real money and millions of gold, and despite the protests to come up with a different, more middle-ground solution, Blizz nerfed it anyways, reducing the worth of those items, most IAS items are practically worthless now

Yet, these are very minor issues and YET Blizz seem very hellbent on fixing them, even if it's not required.

This post has been edited by gaeria84: Jul 5 2012, 01:42 PM
TSgaeria84
post Jul 5 2012, 01:52 PM

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QUOTE(Instant_noodle @ Jul 5 2012, 01:09 PM)
exactly!!!

there are multiple range of players, so which players' comment they should listen to?

look at wow and see that blizz did listened to player after the not-so-leet king expansion: player need to discover 5 men dungeon entrances, adjusted their gears to do specific level of playing (pvp and pve) and place roles for dungeon loot so other class won't ninja and run away.

what happened then? the 2nd group of players (obviously those who still like to stand in the fire and blame blizz) started to make noise

'OMFG THE 5-MEN DUNGEON ENTRANCE IS HARD TO FIND!!!'
'OMG THE ADDS ARE HARDER THAN THE BAWS!!!'
'OMFG THE BAWSES ARE UNKILLABLE!!!'
'OMFG THE HEALER SUX!!!'
'OMFG I HAVE DONE THE INSTANCE FOR 41867864 TIMES BUT <place loot here> JUST DUN FKIN DROP!!!'

you should already known these kind of players don't RTFM and don't even bother L2P but they whine like no tomorrow, then blizz decided to listen to them, and? third group started to make noise...

'OMFG THE CONTENT IS DUMB DOWN TO IDIOT LEVEL!!!'
'I'D RATHER PLAY <WoW-Killa> THAN THIS!!!'
'WHY BLIZZ NERF THE CONTENT!!!'
'WHERE'S THE CHALLENGE?!?!'
'THE GAME IS REPETITIVE!!! It'S BORING!!'
'GRAPHIC SUX, GAME ENGINE SUX, ANIMATION SUX!!!'
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laugh.gif Will you enjoy clearing Dragon Soul 41867864 times before Mists of Pandaria gets released? doh.gif
TSgaeria84
post Jul 5 2012, 02:52 PM

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QUOTE(Quazacolt @ Jul 5 2012, 02:01 PM)
- because players (like disgusting DH!) CRIED "hey, i stack 1k all resist and yet i still get 1 shotted, whats the point right?! might as well stack dps onry and smoke screen because athene does it and he WINS GAMES"

- they succeeded in making death meaningful. it makes players THINK TWICE about stacking pure dps (again, stinking DH) while melees (like me) dont have that much of an issue because we ALREADY stack defensive stats. again, 2 side of the wall on crying f***s, blizzard chose the lesser evil which is to make the game balanced for classes so people arent forced to roll a DH (or wiz/WD) all day erry day

- they did not remove gold/loot. go login the damn game and break a f***ing breakable and tell me if coins drop or not. i can assure you they still do. what was merely change is a severe nerf to it, and that gf/mf doesnt affect it so it greatly hampers bots, and at the same time provided players an OPTION that they are not REQUIRED to do so because it no longer provides a clear advantage over people who do not does such cases of farming. case in point, wizards were the most efficient class to do vase farming in royal crypts. does that mean everyone MUST roll a wiz to be efficient in diablo3? those who did not back then, are GREATLY put at a disadvantage for not doing so.

- again, IAS was a grossly overpowered stat. it meant that players are PIGEON HOLED into getting it. and it also meant that the gap between ranged classes and melee classes are ever so great because melee classes do not have the luxury to stack IAS as much as ranged classes do. IAS is STILL viable despite the nerfs this very day, and even melee classes still go for them, just not full retard IAS be all end all stat like before.

and no, these are certainly not minor issues in the long run of the game. it may probably be to you because you damn very well play a ranged classes and all the "issues" you mentioned mainly addresses your class.

ps: good job avoiding most, if not all of my questions, and further derailing the whole topic despite you cried on topic derailment wink.gif
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- There are a lot of ways to counter death zerging. Players have already suggested that when you die, you get a debuff that reduces your stats, the more you die, the less effective you are going to become. Guess what Blizz did with that idea? That's right, they dumped it

- IAS overpowered? Who made it overpowered? Whose fault is that? The developer? Or the player? yawn.gif Why not buff other stats to make it on par with IAS? Why nerf it? whistling.gif And what did that do? Players flocked to crit damage and crit % instead. Are they gonna nerf that too? brows.gif

- Actually they did remove it. At one time, act 4 pots/vases used to drop nothing. I know cause I was doing act 4 at the time just shortly before and after 1.0.3. Then they readded the loot back.
A lot of the changes were ninja fixes. I can recall a lot of the changes never even made it to the patch notes. whistling.gif

This post has been edited by gaeria84: Jul 5 2012, 02:59 PM
TSgaeria84
post Jul 5 2012, 05:34 PM

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QUOTE(kadS @ Jul 5 2012, 04:31 PM)
end game should unlock offline/lan play
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D3 should support mods too. thumbup.gif
Imagine the possibilities mods could bring. biggrin.gif
They can just implement premium mods (something like premium maps in SC2) to prevent cheating.

This post has been edited by gaeria84: Jul 5 2012, 05:41 PM

 

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