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 Blizzard admits the lack of long term endgame, Prepare for a depressing read

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jenniferjen
post Jul 5 2012, 11:10 AM

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QUOTE(Quazacolt @ Jul 5 2012, 11:05 AM)
so can you agree that if d3 sold 1mil players. dropping 60% is still 400k. and bashiok's statement of hundred(s) of thousands can still mean 100k and it will still be legit/valid?
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Is just a reflection of the actual number, it cant be accurate, but if 60% is the drop from xfire, then we caan actually see a trend that player is leaving the game.... that all... no need argue accuracy here....
jenniferjen
post Jul 5 2012, 11:24 AM

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QUOTE(sammm33 @ Jul 5 2012, 11:22 AM)
i'm curious, did you play D2? how many times you complete D2 ?
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Seriously, dont take him seriously...
jenniferjen
post Jul 5 2012, 11:27 AM

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QUOTE(deathTh3Cannon @ Jul 5 2012, 11:26 AM)
rclxms.gif  Haha feels like the official forum is here. Pretty entertaining see people bashing on each other.  rclxms.gif
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huh? who bashing who? hmm.gif
jenniferjen
post Jul 5 2012, 11:33 AM

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QUOTE(sammm33 @ Jul 5 2012, 11:31 AM)
so after all those scary figure, now only bliz decide to lower themself and listen to players opinion ?
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I dont think they have a choice now.... they just need to change or ppl will keep quitting...
jenniferjen
post Jul 5 2012, 11:42 AM

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QUOTE(cowithgun @ Jul 5 2012, 11:39 AM)
ya, my cousin sis playing too. her previously favorite game is farmville.  laugh.gif well, she is still not so pro yet.. i help power level a little from time to time.

about casual player also buying the game, i think Bliz strategy pay off. no other game in the history has so much transparency (some call it hype) before launching the game. i enjoy every BlizCon when Jay and team talks about the mechanics and some of the decision they made for D3.

an example, someone complain about Boss keep PA (announce) what they doing; actually, if you follow their development, this is a clever trick to 'tell a story' while allowing player to keep slashing mobs. Unlike in D2, you have to sit in town, read thru conversation...
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huh, since when D2 you sit in town read through conversation, i just skip through it and back to slashing.... haha...
jenniferjen
post Jul 5 2012, 11:46 AM

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QUOTE(noobandroid @ Jul 5 2012, 11:44 AM)
it's been 2 weeks plus not in here, and the topic still panas panas ka? i'm on runicgames d luu~ d3.. forgot i had it
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Wuu wuu... me too kakaka... i wont say is much better but at least it addictive than D3, imho...


Added on July 5, 2012, 11:48 am
QUOTE(cowithgun @ Jul 5 2012, 11:46 AM)
name 1 game that has this many patches in less than 2 months:

2.1 Patch 1.0.3a – v.1.0.3.10235 - June 26th, 2012
2.2 Patch 1.0.3 – v.1.0.3.10057 - June 19th, 2012
2.3 Patch 1.0.2c – v.1.0.2.9991 - June 11, 2012
2.4 Patch 1.0.2b – v.1.0.2.9950 - June 6, 2012
2.5 Patch 1.0.2a - v.1.0.2.9858 - May 31, 2012
2.6 Patch 1.0.2 - v.1.0.2.9749 - May 29th, 2012
2.7 Retail Patch 0 - v.1.01.9558 - May 15th, 2012

they adjust the Inferno Act2 onwards almost immediately after the game released... now working on 1.04 and 1.1... for me, they listen more than anyone else...

dont like Mass Effect 3 ending? wait for next DLC in 6 or more months...
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Except the fact that the patch is getting worst that the others....


This post has been edited by jenniferjen: Jul 5 2012, 11:48 AM
jenniferjen
post Jul 5 2012, 11:57 AM

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QUOTE(sammm33 @ Jul 5 2012, 11:53 AM)
what i mean is "listen to what player wan" patch/fix , not "bliz doing wat they want" kind of patch.

and if u notice the patch, most of them can be categorize as "bliz doing wat they want" patch (minus the one they make inferno easier and some of those bug fix).

these so called patch, majority is purpose to making casual players life in D3 harder, and i'm not please at all...


Added on July 5, 2012, 11:54 am
TL2 fun kah ?worth buying tak ?

i did spend a lot of time on TL1~~
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TL2 manyak bagus imho... just of cos the production value is not as high as D3 la... but is addictive and hit the note right for a D2 replacement.... smile.gif
jenniferjen
post Jul 5 2012, 12:09 PM

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QUOTE(gaeria84 @ Jul 5 2012, 12:01 PM)
Honestly, this thread got derailed when we started talking about player numbers when I said Bashiok doesn't know what he is talking about. And indeed, when it comes to critical game design decisions, let me say this from experience, Blizzard do not know what they are doing. From IAS nerf to removing loot from breakables, to poor implementation of difficulty. Why? Because they refused to listen to player feedback. Especially when it concerns endgame, which is such an important aspect of this game's longevity.

So, why only now they start listening to players?  hmm.gif
Games have always been about the players, and not about the developer's whim.  wink.gif
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I am with you bro..... but i am more open minded in this sense of dev decision for their patch
They have their business reason to take those steps to ensure their cash keep flowing in aka the RMAH. Every patches they made is toward protecting the success of RMAH. Is nothing wrong with that, as it was their games. Nowadays, we rarely see dev who actually listen to players comment. All they care are the profits and how much they made in the end of the day.

But the thing that sadden me is the reaction of certain players who doesnt see this as a problem... which drive the gaming industry to where we are now.... sadly but truth...
jenniferjen
post Jul 5 2012, 06:38 PM

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You want to know what is a good endgame for Diablo3?
Ever wonder why D2 still popular and people still playing it for century?

Cause is the concept of the game which made the game itself having a high replayable value. They make it to lvl 99, but to achieve it takes a very long time! but you can complete hell around level 60 to 70 with no problem, as long as you have the right built and right items in hand.

People will usually start farming at that particular level and think, level 99 is not their aim, is how the game provide so much variety to them to test the gamers creativity to combine skills and equipment and building their ultimate/fun combo to play D2. Is not about owning the hell, everyone can complete hell, is about continuously trying and trying to perfected a built, to prove that this built works, and hunting the appropriate equipment to support the built the players come out with. It promote creativity. It promote try and error, in a fun way, and it promote replayability over and over.

You can follow certain built, its work, but you can always come out with some crazy builts, less effective, but fun to play,

Heard of charged bolt sorcerer? I play just that, it don't owned the hell elite or champion most of the time, but is fun as hell when you stack up as much as +all skills, +charged bolt skill, +cast speed, +lighting damage and +mana regen, you hitthe max, you cover the floor with hundreds of bolts.... is fun as hell. Does that make you powerful? No, i cant forever beat every bosses, like those immune to lightning damage, but am i having fun, yes! My friend would go like "hell you make half of my screen white!! lol"

Blizzard didnt forget what FUN should be, a different team of dev just think that profit is much important in the end so they go on with whatever plan to protect their RMAH.

The skill was stagnant, sure i can use lot of different combo too, but i can just easily clear hell with whatever combo i built, moving to inferno which claim to be endgame difficulty, we are all stuck with 1 - 2 primary combo which secure you with survivability, is not even fun when gear play darn important rules to enhance the survivability, and the generic item affixes. Yes, i never complaint on the drop rate, is the boring item affixes that i can't comprehend. Is all come down to only +all resist, +vit, then +stat for your particular character, +IAS, +Crit and +Crit dmg to survive inferno. Yes, you can just shut me down and tell me to just play hell, and yes, that is where i stopped.

Is never about listen or not listening to fan, the game is just fun till hell, after that, end game is just too AH dependance, and what do you look forward in the end? No? Nothing. Keep farming for those generic items? Waiting for the lottery to strike? I like that to happen, but that cannot be the end game, especially toward generic item farming.

So the whole D3 can be summarize into, play, test all your skill unlocked, reach hell, try the best combo, farm and keep wonder when you can get those item that display in the AH/RMAH. When you finally get to ACT1, it get more generic and linear with NV elite farming. That the endgame? Still using the same old gear you wear from hell, and with the same still combo that allow you to survive in inferno?

I think i made my point. D3 is not a bad game, it just lack of endgame, i am not saying for majority of people, just expressing my thought on the game, probably i am a crybaby like the other say, but without crybaby, there is no quality game nowadays and yes, go and keep feeding these kinda dev, they will make more crap, and you keep playing crap. Oh wait a min, is a gem to you.... sorry... i mean you can keep playing the gem.

My 2cent.

 

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