We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.
We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out.
They only realized this now? Why not like years before this while developing the game
This post has been edited by gaeria84: Jul 4 2012, 09:00 PM
I think it should be read: "We are trying our best to further milk your hard-earned cash over non-existing goods, for as long as possible because if you peeps stop playing, we're dead meat."
QUOTE
But honestly Diablo III is not World of Warcraft.
WoW. What an incredible revelation.
I guess better late than never. I seriously wish them luck in their future endeavour. They're gonna need it. That and the load of rabid (un-enlightened) fanboys.
They used to make good games. Now they're only interested in what would get you addicted. F8cking sellouts...
The only way they can get out of this hole is they remove the level 60 cap and let everyone level all the way to 99. Thing is even then, they're still screwed cause the skill system only caters for level 1-60.
Not surprised since its not developed by the original diablo team, but i doubt it will make a difference.
They had the wrong idea about how to implement endgame anyways.
How they implemented it: Cap the game at level 60, then added an additional difficulty mode (inferno) and made it extremely challenging. In doing this, they hope that players will take months to clear inferno How it went: Hardcore and very seasoned players cleared it within weeks, and a few have quit the game due to the lack of things to do in the game. This is no surprise, as the items you can farm in game are max ilvl63, lack of variation in item stats, drops. Majority of players (casuals) felt that inferno was incredibly frustrating, some have quit because of this and this number continues to rise every day
This post has been edited by gaeria84: Jul 4 2012, 09:47 PM
They had the wrong idea about how to implement endgame anyways.
How they implemented it: Cap the game at level 60, then added an additional difficulty mode (inferno) and made it extremely challenging. In doing this, they hope that players will take months to clear inferno How it went: Hardcore and very seasoned players cleared it within weeks, and a few have quit the game due to the lack of things to do in the game. This is no surprise, as the items you can farm in game are max ilvl63, lack of variation in item stats, drops. Majority of players (casuals) felt that inferno was incredibly frustrating, some have quit because of this and this number continues to rise every day