Just3d... what kind of tahi website is that
Blizzard admits the lack of long term endgame, Prepare for a depressing read
Blizzard admits the lack of long term endgame, Prepare for a depressing read
|
|
Jul 5 2012, 11:09 AM
Return to original view | Post
#1
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,616 posts Joined: Aug 2010 |
Just3d... what kind of tahi website is that
|
|
|
|
|
|
Jul 5 2012, 11:11 AM
Return to original view | Post
#2
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,616 posts Joined: Aug 2010 |
QUOTE(jenniferjen @ Jul 5 2012, 11:10 AM) Is just a reflection of the actual number, it cant be accurate, but if 60% is the drop from xfire, then we caan actually see a trend that player is leaving the game.... that all... no need argue accuracy here.... problem is, since when xfire is ever accurate, they gave dumb figures for MOBAs too |
|
|
Jul 5 2012, 11:34 AM
Return to original view | Post
#3
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,616 posts Joined: Aug 2010 |
QUOTE(gaeria84 @ Jul 5 2012, 11:28 AM) A 60% drop in player numbers is no laughing matter, especially for a company who makes their profits from the RMAH. 60% less players, 60% less profit. That's why they decided to come out and tell us that endgame in this game is simply not sufficient because they KNOW that player numbers are dropping way too fast and they KNOW that player retention is a huge issue in this game. Problem with this, you are stating all these as facts, but... all you got are1. unreliable statistics from dubious sources 2. playing amateur psychologist in second-guessing CM statements |
|
|
Jul 5 2012, 12:16 PM
Return to original view | Post
#4
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,616 posts Joined: Aug 2010 |
QUOTE(gaeria84 @ Jul 5 2012, 12:01 PM) Honestly, this thread got derailed when we started talking about player numbers when I said Bashiok doesn't know what he is talking about. And indeed, when it comes to critical game design decisions, let me say this from experience, Blizzard do not know what they are doing. From IAS nerf to removing loot from breakables, to poor implementation of difficulty. Why? Because they refused to listen to player feedback. Especially when it concerns endgame, which is such an important aspect of this game's longevity. Mostly because gamers don't know what they really want, they just know how to look for faults, and worse they think are great game designers/programmers/solution architect. I've been in IT projects for so many years, end users don't what they want. They demand for the silliest things, throw tables for small issues, but completely blur sotong during requirements gathering. They are usually mature adults with families.So, why only now they start listening to players? Games have always been about the players, and not about the developer's whim. I would say forum/reddit comments are usually negative because it's the nature of the medium. My own unsubstantiated suspicion is that frequent posters on the internet are likely to be antisocial fukkheads with something to prove, because none of my friends with meaningful work/life/social ever post on forums. |
| Change to: | 0.0203sec
0.31
6 queries
GZIP Disabled
Time is now: 1st December 2025 - 11:50 PM |