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 Nerf for terrans?, Pick the options

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Grif
post Aug 25 2010, 06:21 PM

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QUOTE(Cheesenium @ Aug 25 2010, 02:56 PM)
If there are more than 1 or 2 BC and there is no counter, something is wrong with you, not overall Terran balance.
I think it's more like Zerg isnt very well designed in the first place.

Im still not a fan of Hydra can only build after Lair.
*
Well Hydra can't exactly be a Tier 1 unit now, considering the insane DPS they have now. unsure.gif
Laguna
post Aug 25 2010, 06:39 PM

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Zergs are doing pretty well in korea though well that only makes you wonder if the zergs there are actually playing the game and figuring out counters rather than whining like all zerg's players here are visibly doing .

This post has been edited by Laguna: Aug 25 2010, 06:41 PM
goldfries
post Aug 25 2010, 06:42 PM

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put it simple.

if Terran pwnz both Protoss and Zerg, then Terran needs to be nerfed.

if Terran vs Protoss can stand pretty well but Zerg having problem, then Zerg needs to be buffed.

That said, perhaps Reapers would require a specialty key for them to jump the ledge? Something like Protoss' Blink function. Takes energy to jump and has a cooldown time. biggrin.gif
evofantasy
post Aug 25 2010, 06:45 PM

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QUOTE(goldfries @ Aug 25 2010, 06:42 PM)
put it simple.

if Terran pwnz both Protoss and Zerg, then Terran needs to be nerfed.

if Terran vs Protoss can stand pretty well but Zerg having problem, then Zerg needs to be buffed.

That said, perhaps Reapers would require a specialty key for them to jump the ledge? Something like Protoss' Blink function. Takes energy to jump and has a cooldown time. biggrin.gif
*
more like their speed and their ability to be massed vs zerg with easy transition =p
Nandeska
post Aug 25 2010, 06:47 PM

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QUOTE(nwcx @ Aug 25 2010, 06:07 PM)
wow i not even talking about mule and chrono boost.
and i'm talking about marauder not marine...
2talker 1 sentry 1 hit ko marine? wow of course la but marauder?
1 zealot 2 stalker 1 sentry? wow you try vs 3 marauder and see with concussive shell you dead.
*
don underestimate high templar, MMM ball can be smashed like taufu if u know how to use it... if u know how to... IF....

btw , terran pwn u too much isn't ? y feel so offended ? lol.....

This post has been edited by Nandeska: Aug 25 2010, 06:49 PM
goldfries
post Aug 25 2010, 06:51 PM

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QUOTE(evofantasy @ Aug 25 2010, 06:45 PM)
more like their speed and their ability to be massed vs zerg with easy transition =p
*
ability to be massed? build time is quite slow though but resource wise it's much lesser than marauders and with huge moving advantage + high dmg towards buildings and units.

or even make them weaker?

QUOTE(Nandeska @ Aug 25 2010, 06:47 PM)
don underestimate high templar, MMM ball can be smashed like taufu if u know how to use it... if u know how to... IF....

btw , terran pwn u too much isn't ? y feel so offended ? lol.....
how many buildings to reach high templar? smile.gif and they're so slow.

of course if you manage to get a few of them - how much damage can you do with medivac healing them? and the quantity they already have?
Grif
post Aug 25 2010, 06:51 PM

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QUOTE(Nandeska @ Aug 25 2010, 06:47 PM)
don underestimate high templar, MMM ball can be smashed like taufu if u know how to use it... if u know how to... IF....

btw , terran pwn u too much isn't ? y feel so offended ? lol.....
*
Yeah. I pretty much fear any Toss player who knows how to use HT correctly. sweat.gif
Nandeska
post Aug 25 2010, 06:54 PM

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QUOTE(goldfries @ Aug 25 2010, 06:51 PM)
ability to be massed? build time is quite slow though but resource wise it's much lesser than marauders and with huge moving advantage + high dmg towards buildings and units.

or even make them weaker?
how many buildings to reach high templar? smile.gif and they're so slow.

of course if you manage to get a few of them - how much damage can you do with medivac healing them? and the quantity they already have?
*
Watch some korean replays instead of EU/US replay and u will get d idea
goldfries
post Aug 25 2010, 07:02 PM

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i get what you're saying la. biggrin.gif just my thought on how long it takes to get to them when T already massed their MMM.

as you said. IF you know how to use it. good for frying burrowed zergs too.
noob4life
post Aug 25 2010, 07:08 PM

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QUOTE(Nandeska @ Aug 25 2010, 06:47 PM)
don underestimate high templar, MMM ball can be smashed like taufu if u know how to use it... if u know how to... IF....

btw , terran pwn u too much isn't ? y feel so offended ? lol.....
*
That would be the case if high templars didnt require so much tech and research. MMM balls are formed really fast. My suggestion would be to nerf the concussive shells upgrade.. i think that would pretty much be enough. The kiting capability is pretty insane, especially with stimpack...
evofantasy
post Aug 25 2010, 07:17 PM

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QUOTE(noob4life @ Aug 25 2010, 07:08 PM)
That would be the case if high templars didnt require so much tech and research. MMM balls are formed really fast. My suggestion would be to nerf the concussive shells upgrade..  i think that would pretty much be enough. The kiting capability is pretty insane, especially with stimpack...
*
its more like a terran player having it can out micro any other players =p
Laguna
post Aug 25 2010, 07:23 PM

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Terran's are imbalance hmmm wait till you see proxy evo chamber rush into brood ling now that's just freaking ....... smart.


eugoreez
post Aug 25 2010, 08:44 PM

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how about taking away the sensor tower? or at least reduce the radius.. it sure kills the element of suprise =_=
Cheesenium
post Aug 25 2010, 11:05 PM

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QUOTE(Laguna @ Aug 25 2010, 07:23 PM)
Terran's are imbalance hmmm wait till you see proxy evo chamber rush into brood ling now that's just freaking ....... smart.

*
Nothing to say about that.

Bloody time bombs.
vis.vls
post Aug 26 2010, 12:55 AM

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oh well might as well just nerf everything.. quit sc2 and play solitare smile.gif
evofantasy
post Aug 26 2010, 12:59 AM

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actually isntead of nerfing why not buff?

what we know: -

- PvZ is by far the most balanced matchup as agreed by pro gamers
- PvT is in the terran's favor if the terran turtle up
- TvZ is screwed up

- ZvZ is boring zergling/ baneling based
- PvP is highly dependent on the gate timings and ways around it (from day9 himself)
- TvT is pretty decent such as drops
goldfries
post Aug 26 2010, 01:12 AM

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in the end, the tweaking will involve every race in the game.
Sanjiku
post Aug 26 2010, 01:30 AM

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Terran is OP? I have more problems fending off Protoss considering Collossus and stalker rush rather than Terran bio-balls and Mech rush. Anyway, speaking about OP ? @@ Why not speaking about fixing the pathing issues of Ultralisks, they looks awful and cumbersome when it comes to surrounding the enemies.
goldfries
post Aug 26 2010, 01:38 AM

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it applies to all melee units la. look at how stupid zerglings looks when they can't reach their target. they run around in circles.

zealots also. DT also. marine i don't recall any close combat units, Firebats not found in multiplayer.
evofantasy
post Aug 26 2010, 02:46 AM

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QUOTE(goldfries @ Aug 26 2010, 01:12 AM)
in the end, the tweaking will involve every race in the game.
*
that's the point...
i could whine all days bout MMM with stim raping my 4gate army but its 3 race and it affects the balance...

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