Nerf for terrans?, Pick the options
Nerf for terrans?, Pick the options
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Aug 25 2010, 12:12 PM
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#1
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Some of the suggestions are just ridiculous.
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Aug 25 2010, 12:22 PM
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#2
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QUOTE(LostWanderer @ Aug 25 2010, 12:18 PM) tanks had been nerfed many times in the game...from 70 base dmg till 50...still it pretty hurts much zerg players most with that insane range and damage...protoss can still kind of counter tanks with some phoenixes...but oh well...maybe that's for the zerg players to create another plan to counter? The hesitation in your post just shows that you arent sure.Also, half of the suggestions you make are unreasonable, as it will make a decent unit to a totally useless unit or changes the race's intended design. Siege Tanks are fine the way they are. I think the problem lies on Zerg themselves, as there are claims saying that they are lack one unit, like a Lurker. Or maybe just buff Roaches back. I just hope Zerg doesnt have that fundamental problem which is hard to fix. Something like DoW's Tau or Tyranids where they either can be too strong or too weak. Im Protoss player,hence, i have nothing to say on the balance of the game. This post has been edited by Cheesenium: Aug 25 2010, 12:26 PM |
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Aug 25 2010, 02:52 PM
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#3
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QUOTE(Davidtcf @ Aug 25 2010, 02:03 PM) replace vikings with goliaths, Alright, lets go with Protoss:remove reapers for their madness harvesters/buildings sacking, nerf battlecruisers, nerf banshees (or make it +1 tech) (their cloaking and attking early game sucks), yes i agree nerf marauders, their dmg is insane for a lvl 1 unit, terran has the best defence, air-to-air vikings (and they can transform to vs ground wtf!! imagine 30 of those coming! gg!), and stupid reapers to make u waste more time after 10 harvesters are gone... and they have nuke == isnt that enuff to prove their imba-ness? and yes i pity the zerg, they are weak in SC2. Really weak especially early game, unless u get 3 hatcheries running with some tech and many unit types to build (mutalisks, hydras, roaches, zerglings etc)... (all with speed, range upgrade) Warp Ray that can OMGWTF pawn everything in seconds. Chargelot that can charge towards your unit. Perma invisible DT and Observer. Colossus that pawn everything on ground. Warp Gate allowing you to warp in from anywhere. Lets nerf all of them. Thank gawd Blizzard didnt you lot doing their balancing. Pointless thread. |
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Aug 25 2010, 02:56 PM
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#4
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QUOTE(LostWanderer @ Aug 25 2010, 12:18 PM) tanks had been nerfed many times in the game...from 70 base dmg till 50...still it pretty hurts much zerg players most with that insane range and damage...protoss can still kind of counter tanks with some phoenixes...but oh well...maybe that's for the zerg players to create another plan to counter? If there are more than 1 or 2 BC and there is no counter, something is wrong with you, not overall Terran balance.as for infestor to mind control BC...it's a bit risky as infestors are squishy...if there's only 1 or 2 bc, the infestors may survive...but if there is a pretty decent amount...will gg too still, probably best bet is infestors against t3 units for zerg QUOTE(Grif @ Aug 25 2010, 01:42 PM) I think it's more like Zerg isnt very well designed in the first place.Im still not a fan of Hydra can only build after Lair. |
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Aug 25 2010, 03:47 PM
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#5
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QUOTE(LostWanderer @ Aug 25 2010, 03:03 PM) it's void ray cheese...not warp ray...=p Oh,try Team Liquid too.anyway, a charged vr is really powerful...no doubts also, i did also kinda wanna see how people react to such topics...asians and (majority?) westerners...as i made the same exact post in gfaqs sc2 board... and amazingly...i found that gamefaqs people are pretty open more to discussion topics than simply ranting about such a topic was created more elites here than over there i guess?XD QUOTE(Sichiri @ Aug 25 2010, 03:17 PM) Terran isnt that bad too. |
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Aug 25 2010, 11:05 PM
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#6
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Aug 26 2010, 11:18 AM
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#7
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QUOTE(Grif @ Aug 25 2010, 06:21 PM) True, i just cant accept it that it is a high dps after Lair anti air unit.QUOTE(evofantasy @ Aug 26 2010, 12:59 AM) actually isntead of nerfing why not buff? What i think is, a faction of a strategy game like Zerg, which relies on numbers with weak individual units are generally hard to balance.what we know: - - PvZ is by far the most balanced matchup as agreed by pro gamers - PvT is in the terran's favor if the terran turtle up - TvZ is screwed up - ZvZ is boring zergling/ baneling based - PvP is highly dependent on the gate timings and ways around it (from day9 himself) - TvT is pretty decent such as drops Blizzard will get it right, but it will take a lot of time. Even in other RTS like DoW2's Tyranids, DoW1's IG, CoH:EF's Russians, C&C3's Scrin had the same problem: it's either they are too strong or too weak. They all share similar characteristic. QUOTE(LostWanderer @ Aug 26 2010, 10:33 AM) banshee = orca from RA2 Because it's done by the same guy who designed those games. And he is in Blizzard now.as for RA3 jap unit... that one is air to ground and ground to air... viking is air to air and ground to ground...still, one of those transformation units...haha no units can jump ledge like reapers can though in the RA series collosus = from tiberium wars from skrin (sp?)...forgot what unit is that called There is a Viking cousin in RA3. Tengu. Exactly the same. This post has been edited by Cheesenium: Aug 26 2010, 11:23 AM |
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Aug 26 2010, 03:51 PM
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#8
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Those are RA2's Rocketeers la, in C&C3.
GDI's Zone Trooper can also fly, but it's activated ability. You know what resembles C&C the most in SC2: Hellions. |
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Aug 26 2010, 04:16 PM
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#9
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QUOTE(goldfries @ Aug 26 2010, 03:58 PM) which is why i think reapers jump should also be activated. I think they are ok the way they are now.funny also they can't jump over buildings. LOL. put the SD up and the fella stuck already. Hellions? resemble which unit ah? Don have to be activated ability. Added on August 26, 2010, 4:23 pmDidnt this.... ![]() ...looks like this.... ...or this... ![]() ...or this... ![]() ... lastly this? lol. NOD Raider really looks like Hellion. This post has been edited by Cheesenium: Aug 26 2010, 04:24 PM |
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Aug 26 2010, 05:00 PM
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#10
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QUOTE(LostWanderer @ Aug 26 2010, 04:41 PM) cheese is really knowledgeable...i didn't know that the guy from westwood is in blizz now...that designer must be having some recognition from doing those games...XD Blizzard stole whole lot of people from other companies, like Dustin Browder who was the lead designer of Generals and C&C3 and now, lead designer of SC2. Second one, Jay Wilson, ex-lead designer of DoW1 and CoH, now, lead designer of Diablo 3. Also Johnny Elbert, ex-lead designer of DoW2, now, dunno wtf he is doing in Blizzard, maybe clean floors as he sucks. Lastly, the ex-lead environment designer of Fallout 2, now, working in Blizzard as D3's lead environment designer.Thats what i can think on top of my head.And yea, im looking forward to D3 like crazy, mainly because of Jay Wilson. He knows how to innovate games, without losing it's roots and could be done in a short time. Added on August 26, 2010, 5:01 pm QUOTE(goldfries @ Aug 26 2010, 04:59 PM) If i'm not mistaken it's the Emperor was the last game with Westwood's name on it, no? or perhaps I've mistaken. Yeap, it is the last. There were so many things that was cool in that game. I miss Dune. EA, can you reboot Dune please since your C&C4 has failed utterly? This post has been edited by Cheesenium: Aug 26 2010, 05:01 PM |
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