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 Nerf for terrans?, Pick the options

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Nandeska
post Aug 25 2010, 02:51 PM

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QUOTE(LostWanderer @ Aug 25 2010, 12:18 PM)
tanks had been nerfed many times in the game...from 70 base dmg till 50...still it pretty hurts much zerg players most with that insane range and damage...protoss can still kind of counter tanks with some phoenixes...but oh well...maybe that's for the zerg players to create another plan to counter?

as for infestor to mind control BC...it's a bit risky as infestors are squishy...if there's only 1 or 2 bc, the infestors may survive...but if there is a pretty decent amount...will gg too

still, probably best bet is infestors against t3 units for zerg
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battlecruiser is super pricey and it takes a lot of time to make one. It is not as easy as it said " Mass battlecruiser and gg zerg " HT + Overload airdrop banelings works well againts MMM..

Stop whining which race is imba and think of how to counter back is much more better.
Nandeska
post Aug 25 2010, 02:56 PM

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QUOTE(Drian @ Aug 25 2010, 02:54 PM)
This thread is pointless , those that have been winning using terran will obviously say there's nothing wrong with Terran.
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You pwned by terran a lot isn't ?
Nandeska
post Aug 25 2010, 03:47 PM

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QUOTE(nwcx @ Aug 25 2010, 03:24 PM)
Protoss player here.

A lot of units are "overpower" but when it comes down to economy you cant fight terran, cuz they dont need as much to pump their CHEAP UNITS.

Dont need to talk about late game or tier 2.

Lets talk 3 rax MM. vs 3 gate Zealot/Sentry/Stalker

25 SCV vs 25 Probe = equal (cost wise)
3-4 supply/pylon=equal
3 rax vs 3 gate = equal
2 tech lab 1 reactor (150 min 100 gas) vs Core = Toss leading 100 gas
Concussive Shell 60 seconds vs Warpgate 140 secs (close to 70 if spend 4 chrono boost) = almost equal

Army (this is where it goes IMBA)
3 marauder 2 marine (400 min 75 gas) vs 2 zealot 1 stalker 1 sentry (375 mineral 150 gas) = equal considering toss was leading 100 gas.

then ask yourself this 3 marauder 2 marine vs 2 zealot 1 stalker 1 sentry OR any combination you want with similar cost.

Can the toss win? with the concussive shells? NO NO NO!

that's not even considering the fact that if terran all in marauder which means lesser scv MORE units.

Is there a way to beat this? NO.

its basic math. 100 min 25 gas unit >>>>>> 125 min 50 gas units or 200 mineral (2 zealot) or 150 mineral (1 zealot 1 sentry)
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you cant do the maths like that...

1)Protoss have Chrono Boast so they must have more probes than the terran
2) Toss need only 1 probe to build stuff without wasting mineral digging time = 1 probe build while the other 2 dig mineral.
3) Terran need to sacrifice 3 SCVs mineral digging time because of building barracks.
4) Techlab + Shell = around 140 seconds
5) Reactor need to be built as well
6) Since protoss have more money, people usually go for 1 zealot 2 stalker 1 sentry.
7) 2 stalker + 1 sentry = 1 hit ko for marines.
Nandeska
post Aug 25 2010, 06:47 PM

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QUOTE(nwcx @ Aug 25 2010, 06:07 PM)
wow i not even talking about mule and chrono boost.
and i'm talking about marauder not marine...
2talker 1 sentry 1 hit ko marine? wow of course la but marauder?
1 zealot 2 stalker 1 sentry? wow you try vs 3 marauder and see with concussive shell you dead.
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don underestimate high templar, MMM ball can be smashed like taufu if u know how to use it... if u know how to... IF....

btw , terran pwn u too much isn't ? y feel so offended ? lol.....

This post has been edited by Nandeska: Aug 25 2010, 06:49 PM
Nandeska
post Aug 25 2010, 06:54 PM

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QUOTE(goldfries @ Aug 25 2010, 06:51 PM)
ability to be massed? build time is quite slow though but resource wise it's much lesser than marauders and with huge moving advantage + high dmg towards buildings and units.

or even make them weaker?
how many buildings to reach high templar? smile.gif and they're so slow.

of course if you manage to get a few of them - how much damage can you do with medivac healing them? and the quantity they already have?
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Watch some korean replays instead of EU/US replay and u will get d idea
Nandeska
post Sep 1 2010, 05:26 PM

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reaper do 30 dmg to buildings.... 30 reaper 1 shot KO

 

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