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Nerf for terrans?, Pick the options
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TSLostWanderer
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Aug 25 2010, 11:37 AM, updated 16y ago
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To nerf:
Marauder
Reduce hp / Remove stimpack / Reduce range / Reduce damage / None
Vikings
Reduce damage / Reduce range / None
Scan
Reduce scan area/ Remove detection / Detection available only in a centered area / Reduce scan duration/ None
Mules
Put a limit to number of mules called down / Input a cooldown (of X seconds for each mules) / None
Seige Tanks
Reduce damage / Reduce range / Increase tier/ None
Reapers
Reduce speed / Remove jumping down/up / Reduce range / Increase cost/ Reduce damage/ None
Helions
Reduce speed / Reduce damage / None
Ghost
Reduce EMP range/ Reduce EMP effectiveness (i.e. reducing less shields and energy) / Makes EMP to decrease 1/2 of the shields and energy remaining of the units targetted (i.e. a unit with 100 shields and 100 energy on it will suffer 50 shield damage and 50 energy loss and a 2nd emp will reduce it to 25 and 25 remaining) / None
Which would be the best option in your guys opinion? Want to pick more than one option? Some other ideas that isn't on the list? Terrans should not be nerfed? Discuss.
IMO: The units and abilities that i had listed above are those that i find giving terrans a slight edge against the other 2 races.
Marauders as most of you had stated pretty much kills every t1 units
Vikings are the best anti air...as having a bunch of them can 1 shot everything and kite them away and take out another unit...rinse and repeat...however, in ground mode, they are pretty alright...it's like just a bonus that they can attack ground since air mode is so awesome
Scanning pretty much kills all cloaking units...especially with it's huge range
Having mules mass dropping down a new expo (especially if it's a high yield) is just insane
Seige tanks are pretty much okay...but it's range/damage needs something to be done with...especially against the zerg...as they rely on their hp to survive and they come in a group...constant splash damage on those units burns a zerg players income
Early mass reaper harass is just difficult to keep up with...and is very economy crippling while you can constantly mine at your own base (as found in the latest idra replay at the IEM) and transition into something else with ease later...but who here has those insane micro skills like those two, right?
Helions...are just pretty much zergs mineral bane as they roast drones easily...not so useful during a clash...but is really good for harassment
Ghost
If EMP isn't protosses kryptonite...then...what terran still have against them? the MMM ball i suppose...which can do fairly well even without ghost in that composition...this composition is probably weakest to the HT...as collosi just gets sniped out by marauders with stim and if the collosi go high ground to do damage, the terrans have the medivac/scan to counter the high ground advantage...so, it's basically ht vs ghost...and ghost can spot ht's much easier than one can spot the ghost in the marine ball (AOE vs precision clicking too as well)
so, what's the best option which you guys could think will balance the gameplay a little/ more? Discuss.
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flix
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Aug 25 2010, 11:40 AM
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I don't see why Terran units need to be nerfed...  If medic is available for multiplayer games then yes, I think that would be too imba but currently I think it is quite balanced.
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joeong
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Aug 25 2010, 11:44 AM
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Getting Started

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my friend in diamond league and uses protoss as a main. he rapes 90% of terran players so i dont see why terran shud be nerfed. and the zerg is damn imba. but just friggin hard to controll their stupid army only cos of the number of units vs their low hp
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TSLostWanderer
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Aug 25 2010, 11:45 AM
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If you are playing at diamond league, then you maybe be able to see and exploit the benefits of terrans at a higher level...but let's just assume that you are
Have you ever went pure MMM and find yourself winning maybe 70% of your matches against toss/ zerg...throw in some seige vs zerg and some ghost vs toss and have a slightly easier victory
As the main reason why terrans are OP at the moment is because you will need to tech to T3 to counter a T1 build (MMM) and maybe still lose with T3 units and they cost a LOT and takes ages to make...XD
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Quazacolt
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Aug 25 2010, 11:46 AM
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this thread is so insta ban/close on TL forums ololololol
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ArticFir3
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Aug 25 2010, 11:47 AM
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Getting Started

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QUOTE(Quazacolt @ Aug 25 2010, 11:46 AM) this thread is so insta ban/close on TL forums ololololol +1
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Quazacolt
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Aug 25 2010, 11:48 AM
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QUOTE(LostWanderer @ Aug 25 2010, 11:45 AM) If you are playing at diamond league, then you maybe be able to see and exploit the benefits of terrans at a higher level...but let's just assume that you are Have you ever went pure MMM and find yourself winning maybe 70% of your matches against toss/ zerg...throw in some seige vs zerg and some ghost vs toss and have a slightly easier victory As the main reason why terrans are OP at the moment is because you will need to tech to T3 to counter a T1 build (MMM) and maybe still lose with T3 units and they cost a LOT and takes ages to make...XD terran imba isnt so much their MMM. its their mech vs zerg thats imba. toss HAVE answers for MMM AND mech. zerg doesnt (not solid ones at least. unless ur TLO and lol mass ultra with like 6 bases). just that.
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TSLostWanderer
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Aug 25 2010, 11:48 AM
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i dun go to TL forums...XD but yea, i heard that if someone claims terran is imba at a non specified post (to discuss about it)/ or a high level pro player then it will get banned...=(
zerg now has something called the magic box for mutas...which probably will give them the slight edge against mech?
protoss is HT for MMM...but it's hard...not impossible, but it's just hard
For pros...maybe it'll be easier?XD
This post has been edited by LostWanderer: Aug 25 2010, 11:50 AM
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evofantasy
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Aug 25 2010, 11:49 AM
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QUOTE(Quazacolt @ Aug 25 2010, 11:48 AM) terran imba isnt so much their MMM. its their mech vs zerg thats imba. toss HAVE answers for MMM AND mech. zerg doesnt (not solid ones at least. unless ur TLO and lol mass ultra with like 6 bases). just that. true the terran imba-ness is mostly due to their flexibility vs zerg... imagine a terran with more map control over a zerg toss is pretty decent vs terran but the early marauder opening would just kill any non-high lvl toss
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Sichiri
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Aug 25 2010, 11:51 AM
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Terran is stupidly imba against Zerg.
Even Morrow admitted that. Idra whines about it on every game he plays against Terran.
Mass reapers -> MMM -> Thor iz hya -> dead Zerg
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evofantasy
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Aug 25 2010, 11:52 AM
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QUOTE(Sichiri @ Aug 25 2010, 11:51 AM) Terran is stupidly imba against Zerg. Even Morrow admitted that. Idra whines about it on every game he plays against Terran. Mass reapers -> MMM -> Thor iz hya -> dead Zerg unless u are idra, u would probably die after the mass reaper stage
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TSLostWanderer
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Aug 25 2010, 11:55 AM
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spoilers for the IEM round 1
idra died in the IEM after the mass reaper stage
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Quazacolt
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Aug 25 2010, 11:55 AM
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QUOTE(LostWanderer @ Aug 25 2010, 11:48 AM) i dun go to TL forums...XD but yea, i heard that if someone claims terran is imba at a non specified post (to discuss about it)/ or a high level pro player then it will get banned...=( zerg now has something called the magic box for mutas...which probably will give them the slight edge against mech? protoss is HT for MMM...but it's hard...not impossible, but it's just hard For pros...maybe it'll be easier?XD go play with ur magic box and letme know whats the result then. lol.
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evofantasy
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Aug 25 2010, 11:56 AM
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QUOTE(LostWanderer @ Aug 25 2010, 11:48 AM) i dun go to TL forums...XD but yea, i heard that if someone claims terran is imba at a non specified post (to discuss about it)/ or a high level pro player then it will get banned...=( zerg now has something called the magic box for mutas...which probably will give them the slight edge against mech? protoss is HT for MMM...but it's hard...not impossible, but it's just hard For pros...maybe it'll be easier?XD magic box does nothing actually... it looks amazing when idra does it on tarson but it was tarson's mistake as a whole for clumping his thors together and not having support for his thors... korean terrans (ogsSTC etc) usually support with marines using the marine/thor compo with some medivecs...
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Quazacolt
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Aug 25 2010, 11:56 AM
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QUOTE(LostWanderer @ Aug 25 2010, 11:55 AM) spoilers for the IEM round 1 idra died in the IEM after the mass reaper stage spoiler tag it then. lol but yeah, lol idra Added on August 25, 2010, 11:57 amQUOTE(evofantasy @ Aug 25 2010, 11:56 AM) magic box does nothing actually... it looks amazing when idra does it on tarson but it was tarson's mistake as a whole for clumping his thors together and not having support for his thors... korean terrans (ogsSTC etc) usually support with marines using the marine/thor compo with some medivecs... combo, medivacs. what kinda dictionary/autocomplete ur on anyways >.> This post has been edited by Quazacolt: Aug 25 2010, 11:57 AM
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Timber2k7
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Aug 25 2010, 11:58 AM
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Getting Started

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ya nerf terran
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evofantasy
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Aug 25 2010, 11:58 AM
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QUOTE(LostWanderer @ Aug 25 2010, 11:55 AM) spoilers for the IEM round 1 idra died in the IEM after the mass reaper stage hardly spoilers since i think most of us here stream it live >.< Added on August 25, 2010, 11:59 amQUOTE(Quazacolt @ Aug 25 2010, 11:56 AM) spoiler tag it then. lol but yeah, lol idra Added on August 25, 2010, 11:57 amcombo, medivacs. what kinda dictionary/autocomplete ur on anyways >.> compo = short form for composition u play wow arena u should know this rite as for medivacs, sincere typo from me as i am a toss lol (changed back to toss for 2s after my partner bug me that my terran macro sucks T.T) This post has been edited by evofantasy: Aug 25 2010, 11:59 AM
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TSLostWanderer
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Aug 25 2010, 12:00 PM
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well, i think that the magic box does help somewhat...at least the muta's aren't dying to thors that easy i guess, still...there are marines to worry about
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Quazacolt
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Aug 25 2010, 12:04 PM
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QUOTE(evofantasy @ Aug 25 2010, 11:58 AM) hardly spoilers since i think most of us here stream it live >.< Added on August 25, 2010, 11:59 amcompo = short form for composition u play wow arena u should know this rite as for medivacs, sincere typo from me as i am a toss lol (changed back to toss for 2s after my partner bug me that my terran macro sucks T.T) we use setup more any anything. lol. or LOLCLEAVE LOLWIZARDS
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mollymurder
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Aug 25 2010, 12:09 PM
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New Member
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usually i lose like hell when opponent T goes 2 thor 4-ish hellion few MM and a few tanks..nothing i can do as a zerg player
i can hold on my front door quite nicely but when the tanks start to push in step by step and start blasting my base at that moment there is nothing i can do but to push out with my entire army end up lose all of them
i wish there is a counter for those army combination
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