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 Nerf for terrans?, Pick the options

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eugoreez
post Aug 25 2010, 12:09 PM

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the only thing that i think to be nerf is battlecruisers... they pretty much own the ground units, even the air units cant do much except corruptor for zerg, dont know about toss.. so hard to counter it if using zerg against mass battlecruisers =_=..

but then i think this only happens in practice league where i cant harrass them.. giving them chance to mass battlecruisers..
Cheesenium
post Aug 25 2010, 12:12 PM

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Some of the suggestions are just ridiculous. doh.gif
TSLostWanderer
post Aug 25 2010, 12:12 PM

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maybe smaller range for seige? 13 range is pretty too far i think...>.<"

you blast at their buildings when they are hiding...you blast at their units when they come out...XD...of course, you can throw down a nydus and backdoor into the base...but who win's later? Also, terran buildings can fly off it that happens...haha

Hey, not all suggestions are and will be brilliant...and, well...i'm not a game developer and even game developers do carry out imbalances in the game itself...
i didn't say that hey ppl...pick that option and it's you guys who should pick it...and maybe weed some of those bad ideas out...but oh well...thanks for the 1 line "compliment" too i guess...=)

This post has been edited by LostWanderer: Aug 25 2010, 12:15 PM
Sky.Live
post Aug 25 2010, 12:12 PM

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hardly heard anyone complaining BC is OP.. If you gun down 1 BC it is gonna cost them a lot, and feedback from HT work really well against bc


Added on August 25, 2010, 12:13 pm
QUOTE(LostWanderer @ Aug 25 2010, 12:12 PM)
maybe smaller range for seige? 13 range is pretty too far i think...>.<"

you blast at their buildings when they are hiding...you blast at their units when they come out...XD...of course, you can throw down a nydus and backdoor into the base...but who win's later? Also, terran buildings can fly off it that happens...haha
*
That's what tank for.. if not what is tank for?

This post has been edited by Sky.Live: Aug 25 2010, 12:13 PM
Timber2k7
post Aug 25 2010, 12:13 PM

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wat is magic box
evofantasy
post Aug 25 2010, 12:15 PM

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QUOTE(LostWanderer @ Aug 25 2010, 12:00 PM)
well, i think that the magic box does help somewhat...at least the muta's aren't dying to thors that easy i guess, still...there are marines to worry about
*
hmmm when the terran have marines, going to the magic box (flying hover then pressing s) would kill around 5-6 mutas from the marine balls...
i would suggest going dimaga's build (dimaga vs tarson 3rd place game for IEM2010)

QUOTE(Quazacolt @ Aug 25 2010, 12:04 PM)
we use setup more any anything. lol. or LOLCLEAVE LOLWIZARDS
*
server thing i guess...


Added on August 25, 2010, 12:15 pm
QUOTE(eugoreez @ Aug 25 2010, 12:09 PM)
the only thing that i think to be nerf is battlecruisers... they pretty much own the ground units, even the air units cant do much except corruptor for zerg, dont know about toss.. so hard to counter it if using zerg against mass battlecruisers =_=..

but then i think this only happens in practice league where i cant harrass them.. giving them chance to mass battlecruisers..
*
infestors mind control!

This post has been edited by evofantasy: Aug 25 2010, 12:15 PM
Sichiri
post Aug 25 2010, 12:17 PM

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Either they nerf Terran or buff Zerg. Either ways I'm happy
TSLostWanderer
post Aug 25 2010, 12:18 PM

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tanks had been nerfed many times in the game...from 70 base dmg till 50...still it pretty hurts much zerg players most with that insane range and damage...protoss can still kind of counter tanks with some phoenixes...but oh well...maybe that's for the zerg players to create another plan to counter?

as for infestor to mind control BC...it's a bit risky as infestors are squishy...if there's only 1 or 2 bc, the infestors may survive...but if there is a pretty decent amount...will gg too

still, probably best bet is infestors against t3 units for zerg

This post has been edited by LostWanderer: Aug 25 2010, 12:21 PM
Sichiri
post Aug 25 2010, 12:20 PM

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QUOTE(LostWanderer @ Aug 25 2010, 12:18 PM)
maybe that's for the zerg players to create another plan to counter?
*
Zerg players already have their hands full trying to counter mass Reaper
Cheesenium
post Aug 25 2010, 12:22 PM

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QUOTE(LostWanderer @ Aug 25 2010, 12:18 PM)
tanks had been nerfed many times in the game...from 70 base dmg till 50...still it pretty hurts much zerg players most with that insane range and damage...protoss can still kind of counter tanks with some phoenixes...but oh well...maybe that's for the zerg players to create another plan to counter?
*
The hesitation in your post just shows that you arent sure.

Also, half of the suggestions you make are unreasonable, as it will make a decent unit to a totally useless unit or changes the race's intended design.

Siege Tanks are fine the way they are.

I think the problem lies on Zerg themselves, as there are claims saying that they are lack one unit, like a Lurker. Or maybe just buff Roaches back. I just hope Zerg doesnt have that fundamental problem which is hard to fix. Something like DoW's Tau or Tyranids where they either can be too strong or too weak.

Im Protoss player,hence, i have nothing to say on the balance of the game.

This post has been edited by Cheesenium: Aug 25 2010, 12:26 PM
Sichiri
post Aug 25 2010, 12:25 PM

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related : http://www.teamliquid.net/forum/search.php?q=terran+OP


mollymurder
post Aug 25 2010, 01:22 PM

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ask the zerg in this mutha fxxker
Grif
post Aug 25 2010, 01:42 PM

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QUOTE(Cheesenium @ Aug 25 2010, 12:22 PM)
The hesitation in your post just shows that you arent sure.

Also, half of the suggestions you make are unreasonable, as it will make a decent unit to a totally useless unit or changes the race's intended design.

Siege Tanks are fine the way they are.

I think the problem lies on Zerg themselves, as there are claims saying that they are lack one unit, like a Lurker. Or maybe just buff Roaches back. I just hope Zerg doesnt have that fundamental problem which is hard to fix. Something like DoW's Tau or Tyranids where they either can be too strong or too weak.

Im Protoss player,hence, i have nothing to say on the balance of the game.
*
It isn't Terrans that is OP. Its the Zerg that needs a buff. unsure.gif
Davidtcf
post Aug 25 2010, 02:03 PM

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replace vikings with goliaths,
remove reapers for their madness harvesters/buildings sacking,
nerf battlecruisers,
nerf banshees (or make it +1 tech) (their cloaking and attking early game sucks),
yes i agree nerf marauders, their dmg is insane for a lvl 1 unit,
terran has the best defence, air-to-air vikings (and they can transform to vs ground wtf!! imagine 30 of those coming! gg!), and stupid reapers to make u waste more time after 10 harvesters are gone...
and they have nuke == rclxub.gif

isnt that enuff to prove their imba-ness? yawn.gif

and yes i pity the zerg, they are weak in SC2. Really weak especially early game, unless u get 3 hatcheries running with some tech and many unit types to build (mutalisks, hydras, roaches, zerglings etc)... (all with speed, range upgrade) doh.gif

This post has been edited by Davidtcf: Aug 25 2010, 02:04 PM
Currylaksa
post Aug 25 2010, 02:16 PM

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Do Protoss have any problems against Terrans? happy.gif
Moonflown
post Aug 25 2010, 02:22 PM

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What's the point of this thread? You won't gain anything by posting it here nor in TL. Blizzard programmers are doing their jobs and such threads are pointless
Sky.Live
post Aug 25 2010, 02:23 PM

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It's pointless but we need some rant too when we loose xD.

It's good to whine once a while, it makes u feel good especially when u loose many times to terran.

On the other hand i think toss is fair strong against terran, not sure how big is emp affecting toss since I am neither a terran or toss player
TSLostWanderer
post Aug 25 2010, 02:32 PM

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The point of this thread is just to know what's on your mind when you are against a terran...and how a terran thinks of the game i guess

I do agree that Terran vs Protoss is not as bad as terran vs zerg...XD

TvT...don't know much about this matchup...rarely heard anything about this matchup too
rockets
post Aug 25 2010, 02:34 PM

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QUOTE(evofantasy @ Aug 25 2010, 12:15 PM)
hmmm when the terran have marines, going to the magic box (flying hover then pressing s) would kill around 5-6 mutas from the marine balls...
you aren't supposed to build only mutas. on top of magic box, for mutas to work against terrans you have to add ling/blings. you just need 2 or 3 blings to reach their marines and they'll be all dead.
Moonflown
post Aug 25 2010, 02:37 PM

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There's already strategy threads for all the races, this is just like an overlap or what its available. I guess we should create nerfing threads for all the races eh? gosh ._.

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