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 Nerf for terrans?, Pick the options

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goldfries
post Aug 25 2010, 06:42 PM

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put it simple.

if Terran pwnz both Protoss and Zerg, then Terran needs to be nerfed.

if Terran vs Protoss can stand pretty well but Zerg having problem, then Zerg needs to be buffed.

That said, perhaps Reapers would require a specialty key for them to jump the ledge? Something like Protoss' Blink function. Takes energy to jump and has a cooldown time. biggrin.gif
goldfries
post Aug 25 2010, 06:51 PM

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QUOTE(evofantasy @ Aug 25 2010, 06:45 PM)
more like their speed and their ability to be massed vs zerg with easy transition =p
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ability to be massed? build time is quite slow though but resource wise it's much lesser than marauders and with huge moving advantage + high dmg towards buildings and units.

or even make them weaker?

QUOTE(Nandeska @ Aug 25 2010, 06:47 PM)
don underestimate high templar, MMM ball can be smashed like taufu if u know how to use it... if u know how to... IF....

btw , terran pwn u too much isn't ? y feel so offended ? lol.....
how many buildings to reach high templar? smile.gif and they're so slow.

of course if you manage to get a few of them - how much damage can you do with medivac healing them? and the quantity they already have?
goldfries
post Aug 25 2010, 07:02 PM

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i get what you're saying la. biggrin.gif just my thought on how long it takes to get to them when T already massed their MMM.

as you said. IF you know how to use it. good for frying burrowed zergs too.
goldfries
post Aug 26 2010, 01:12 AM

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in the end, the tweaking will involve every race in the game.
goldfries
post Aug 26 2010, 01:38 AM

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it applies to all melee units la. look at how stupid zerglings looks when they can't reach their target. they run around in circles.

zealots also. DT also. marine i don't recall any close combat units, Firebats not found in multiplayer.
goldfries
post Aug 26 2010, 04:01 AM

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yup. it's different. earlier fren also told me is SC1 with nicer graphics.

with the introduction of new units and the removal of some older units, the game changed quite a fair bit.
goldfries
post Aug 26 2010, 11:40 AM

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to me, zerg has sort of become Scrin.

colossus is like the Scrin tripod.
goldfries
post Aug 26 2010, 12:07 PM

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eh no leh. i'm referring to zerg, as in some of the units. infestor in particular. banelings somewhat remind me of Scrin units also, with that green bag at the back.

it's a mix la. scrin unit also go to Protoss in form of colossus. biggrin.gif
goldfries
post Aug 26 2010, 03:43 PM

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but that one full time flying wan mah. not meh? smile.gif
goldfries
post Aug 26 2010, 03:58 PM

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QUOTE(Cheesenium @ Aug 26 2010, 03:51 PM)
Those are RA2's Rocketeers la, in C&C3.

GDI's Zone Trooper can also fly, but it's activated ability.

You know what resembles C&C the most in SC2: Hellions.
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which is why i think reapers jump should also be activated.

funny also they can't jump over buildings. LOL. put the SD up and the fella stuck already.

Hellions? resemble which unit ah?
goldfries
post Aug 26 2010, 04:40 PM

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oh i tot you say functionality. hehe. looks yeah similar.
goldfries
post Aug 26 2010, 04:46 PM

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mecha tengu on RA3 has a cool down time for transformation. vikings do not.

btw westwood last RTS was Emperor i think.
goldfries
post Aug 26 2010, 04:59 PM

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If i'm not mistaken it's the Emperor was the last game with Westwood's name on it, no? or perhaps I've mistaken. biggrin.gif

 

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