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 Nerf for terrans?, Pick the options

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Nandeska
post Aug 25 2010, 02:51 PM

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QUOTE(LostWanderer @ Aug 25 2010, 12:18 PM)
tanks had been nerfed many times in the game...from 70 base dmg till 50...still it pretty hurts much zerg players most with that insane range and damage...protoss can still kind of counter tanks with some phoenixes...but oh well...maybe that's for the zerg players to create another plan to counter?

as for infestor to mind control BC...it's a bit risky as infestors are squishy...if there's only 1 or 2 bc, the infestors may survive...but if there is a pretty decent amount...will gg too

still, probably best bet is infestors against t3 units for zerg
*
battlecruiser is super pricey and it takes a lot of time to make one. It is not as easy as it said " Mass battlecruiser and gg zerg " HT + Overload airdrop banelings works well againts MMM..

Stop whining which race is imba and think of how to counter back is much more better.
Cheesenium
post Aug 25 2010, 02:52 PM

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QUOTE(Davidtcf @ Aug 25 2010, 02:03 PM)
replace vikings with goliaths,
remove reapers for their madness harvesters/buildings sacking,
nerf battlecruisers,
nerf banshees (or make it +1 tech) (their cloaking and attking early game sucks),
yes i agree nerf marauders, their dmg is insane for a lvl 1 unit,
terran has the best defence, air-to-air vikings (and they can transform to vs ground wtf!! imagine 30 of those coming! gg!), and stupid reapers to make u waste more time after 10 harvesters are gone...
and they have nuke == rclxub.gif

isnt that enuff to prove their imba-ness?  yawn.gif

and yes i pity the zerg, they are weak in SC2. Really weak especially early game, unless u get 3 hatcheries running with some tech and many unit types to build (mutalisks, hydras, roaches, zerglings etc)... (all with speed, range upgrade) doh.gif
*
Alright, lets go with Protoss:

Warp Ray that can OMGWTF pawn everything in seconds.
Chargelot that can charge towards your unit.
Perma invisible DT and Observer.
Colossus that pawn everything on ground.
Warp Gate allowing you to warp in from anywhere.

Lets nerf all of them. doh.gif

Thank gawd Blizzard didnt you lot doing their balancing.

Pointless thread.

Sichiri
post Aug 25 2010, 02:53 PM

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The point of this thread is to say TERRAN'S OP.
Drian
post Aug 25 2010, 02:54 PM

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This thread is pointless , those that have been winning using terran will obviously say there's nothing wrong with Terran.
Cheesenium
post Aug 25 2010, 02:56 PM

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QUOTE(LostWanderer @ Aug 25 2010, 12:18 PM)
tanks had been nerfed many times in the game...from 70 base dmg till 50...still it pretty hurts much zerg players most with that insane range and damage...protoss can still kind of counter tanks with some phoenixes...but oh well...maybe that's for the zerg players to create another plan to counter?

as for infestor to mind control BC...it's a bit risky as infestors are squishy...if there's only 1 or 2 bc, the infestors may survive...but if there is a pretty decent amount...will gg too

still, probably best bet is infestors against t3 units for zerg
*
If there are more than 1 or 2 BC and there is no counter, something is wrong with you, not overall Terran balance.

QUOTE(Grif @ Aug 25 2010, 01:42 PM)
It isn't Terrans that is OP. Its the Zerg that needs a buff.  unsure.gif
*
I think it's more like Zerg isnt very well designed in the first place.

Im still not a fan of Hydra can only build after Lair.
Nandeska
post Aug 25 2010, 02:56 PM

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QUOTE(Drian @ Aug 25 2010, 02:54 PM)
This thread is pointless , those that have been winning using terran will obviously say there's nothing wrong with Terran.
*
You pwned by terran a lot isn't ?
TSLostWanderer
post Aug 25 2010, 03:03 PM

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it's void ray cheese...not warp ray...=p

anyway, a charged vr is really powerful...no doubts

also, i did also kinda wanna see how people react to such topics...asians and (majority?) westerners...as i made the same exact post in gfaqs sc2 board...

and amazingly...i found that gamefaqs people are pretty open more to discussion topics than simply ranting about such a topic was created

more elites here than over there i guess?XD

This post has been edited by LostWanderer: Aug 25 2010, 03:04 PM
Sichiri
post Aug 25 2010, 03:17 PM

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QUOTE(Cheesenium @ Aug 25 2010, 02:52 PM)

Warp Ray that can OMGWTF pawn everything in seconds.
scout it and counter.

Chargelot that can charge towards your unit.
roach > zealot

Perma invisible DT and Observer.
overseer

Colossus that pawn everything on ground.
Collo dies too fast

Warp Gate allowing you to warp in from anywhere.
need proxy pylon

*
not nearly as OP as Terran
Drian
post Aug 25 2010, 03:23 PM

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QUOTE(Nandeska @ Aug 25 2010, 02:56 PM)
You pwned by terran a lot isn't ?
*
Yah I admit smile.gif I purposely used Zerg for the past week all the time to see whether there is anyway to counter the MMM rush/ Reaper.





nwcx
post Aug 25 2010, 03:24 PM

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Protoss player here.

A lot of units are "overpower" but when it comes down to economy you cant fight terran, cuz they dont need as much to pump their CHEAP UNITS.

Dont need to talk about late game or tier 2.

Lets talk 3 rax MM. vs 3 gate Zealot/Sentry/Stalker

25 SCV vs 25 Probe = equal (cost wise)
3-4 supply/pylon=equal
3 rax vs 3 gate = equal
2 tech lab 1 reactor (150 min 100 gas) vs Core = Toss leading 100 gas
Concussive Shell 60 seconds vs Warpgate 140 secs (close to 70 if spend 4 chrono boost) = almost equal

Army (this is where it goes IMBA)
3 marauder 2 marine (400 min 75 gas) vs 2 zealot 1 stalker 1 sentry (375 mineral 150 gas) = equal considering toss was leading 100 gas.

then ask yourself this 3 marauder 2 marine vs 2 zealot 1 stalker 1 sentry OR any combination you want with similar cost.

Can the toss win? with the concussive shells? NO NO NO!

that's not even considering the fact that if terran all in marauder which means lesser scv MORE units.

Is there a way to beat this? NO.

its basic math. 100 min 25 gas unit >>>>>> 125 min 50 gas units or 200 mineral (2 zealot) or 150 mineral (1 zealot 1 sentry)

Moonflown
post Aug 25 2010, 03:37 PM

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QUOTE(LostWanderer @ Aug 25 2010, 03:03 PM)
it's void ray cheese...not warp ray...=p

anyway, a charged vr is really powerful...no doubts

also, i did also kinda wanna see how people react to such topics...asians and (majority?) westerners...as i made the same exact post in gfaqs sc2 board...

and amazingly...i found that gamefaqs people are pretty open more to discussion topics than simply ranting about such a topic was created

more elites here than over there i guess?XD
*
You statements are amazing.
Cheesenium
post Aug 25 2010, 03:47 PM

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QUOTE(LostWanderer @ Aug 25 2010, 03:03 PM)
it's void ray cheese...not warp ray...=p

anyway, a charged vr is really powerful...no doubts

also, i did also kinda wanna see how people react to such topics...asians and (majority?) westerners...as i made the same exact post in gfaqs sc2 board...

and amazingly...i found that gamefaqs people are pretty open more to discussion topics than simply ranting about such a topic was created

more elites here than over there i guess?XD
*
Oh,try Team Liquid too.

QUOTE(Sichiri @ Aug 25 2010, 03:17 PM)
not nearly as OP as Terran
*
Terran isnt that bad too.
Nandeska
post Aug 25 2010, 03:47 PM

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QUOTE(nwcx @ Aug 25 2010, 03:24 PM)
Protoss player here.

A lot of units are "overpower" but when it comes down to economy you cant fight terran, cuz they dont need as much to pump their CHEAP UNITS.

Dont need to talk about late game or tier 2.

Lets talk 3 rax MM. vs 3 gate Zealot/Sentry/Stalker

25 SCV vs 25 Probe = equal (cost wise)
3-4 supply/pylon=equal
3 rax vs 3 gate = equal
2 tech lab 1 reactor (150 min 100 gas) vs Core = Toss leading 100 gas
Concussive Shell 60 seconds vs Warpgate 140 secs (close to 70 if spend 4 chrono boost) = almost equal

Army (this is where it goes IMBA)
3 marauder 2 marine (400 min 75 gas) vs 2 zealot 1 stalker 1 sentry (375 mineral 150 gas) = equal considering toss was leading 100 gas.

then ask yourself this 3 marauder 2 marine vs 2 zealot 1 stalker 1 sentry OR any combination you want with similar cost.

Can the toss win? with the concussive shells? NO NO NO!

that's not even considering the fact that if terran all in marauder which means lesser scv MORE units.

Is there a way to beat this? NO.

its basic math. 100 min 25 gas unit >>>>>> 125 min 50 gas units or 200 mineral (2 zealot) or 150 mineral (1 zealot 1 sentry)
*
you cant do the maths like that...

1)Protoss have Chrono Boast so they must have more probes than the terran
2) Toss need only 1 probe to build stuff without wasting mineral digging time = 1 probe build while the other 2 dig mineral.
3) Terran need to sacrifice 3 SCVs mineral digging time because of building barracks.
4) Techlab + Shell = around 140 seconds
5) Reactor need to be built as well
6) Since protoss have more money, people usually go for 1 zealot 2 stalker 1 sentry.
7) 2 stalker + 1 sentry = 1 hit ko for marines.
Quazacolt
post Aug 25 2010, 03:48 PM

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QUOTE(Moonflown @ Aug 25 2010, 02:22 PM)
What's the point of this thread? You won't gain anything by posting it here nor in TL. Blizzard programmers are doing their jobs and such threads are pointless
*
no. it served its purpose. i get to see that terran is op rap outta it. thumbup.gif
HaVoC
post Aug 25 2010, 03:50 PM

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Funniest balance thread ever, and I thought people in TL were blabbering idiots. rclxms.gif
I don't know in which universe dropping MULEs in high yield give insane incomes, MMM becoming imba, BCs OP, Cloak banshees are too early tech (I LOL'ed hard for this); and how counters like proper scouting, low HP and tech requirements can be excuses for other races but not for Terran units.
But the best is
QUOTE
This thread is pointless , those that have been winning using terran will obviously say there's nothing wrong with Terran.

Is it just me? Or doesn't this statement obviously go two ways?
evofantasy
post Aug 25 2010, 03:54 PM

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QUOTE(LostWanderer @ Aug 25 2010, 12:18 PM)
tanks had been nerfed many times in the game...from 70 base dmg till 50...still it pretty hurts much zerg players most with that insane range and damage...protoss can still kind of counter tanks with some phoenixes...but oh well...maybe that's for the zerg players to create another plan to counter?

as for infestor to mind control BC...it's a bit risky as infestors are squishy...if there's only 1 or 2 bc, the infestors may survive...but if there is a pretty decent amount...will gg too

still, probably best bet is infestors against t3 units for zerg
*
BCs are really really slow...
if u watched some videos of pro zerg players, they punish terrans going BCs with infestors to mindcontrol them shooting other BCs...
then move in with hydras...


Added on August 25, 2010, 3:56 pm
QUOTE(rockets @ Aug 25 2010, 02:34 PM)
you aren't supposed to build only mutas. on top of magic box, for mutas to work against terrans you have to add ling/blings. you just need 2 or 3 blings to reach their marines and they'll be all dead.
*
surprisingly idra went pure mutas vs tarson in iem semis and did pretty well...
as i said, better for zerg to go with the dimaga build against terran icon_rolleyes.gif


Added on August 25, 2010, 4:00 pm
QUOTE(HaVoC @ Aug 25 2010, 03:50 PM)
Funniest balance thread ever, and I thought people in TL were blabbering idiots.  rclxms.gif
I don't know in which universe dropping MULEs in high yield give insane incomes, MMM becoming imba, BCs OP, Cloak banshees are too early tech (I LOL'ed hard for this); and how counters like proper scouting, low HP and tech requirements can be excuses for other races but not for Terran units.
But the best is

Is it just me? Or doesn't this statement obviously go two ways?
*
the problems with mules as stated by even the progamers is that the 0 cooldown for them...
in other words u can just spam mule when u have high energy especially at ur new expansion vs the periodic need to spawn larvae (zerg) and chrono (toss) as those does not stack...
jz put a 2 sec CD on mules would solve mules...

This post has been edited by evofantasy: Aug 25 2010, 04:01 PM
Drian
post Aug 25 2010, 04:03 PM

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QUOTE(HaVoC @ Aug 25 2010, 03:50 PM)


Is it just me? Or doesn't this statement obviously go two ways?
*
Depends on whether it's really imba or not.
ROTiJOHN
post Aug 25 2010, 05:56 PM

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QUOTE(Sichiri @ Aug 25 2010, 03:17 PM)
not nearly as OP as Terran
*
er, for

Reaper rush
plant a sunker in ur base can counter it.


Davidtcf
post Aug 25 2010, 05:57 PM

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QUOTE(Cheesenium @ Aug 25 2010, 02:52 PM)
Alright, lets go with Protoss:

Warp Ray that can OMGWTF pawn everything in seconds.
Chargelot that can charge towards your unit.
Perma invisible DT and Observer.
Colossus that pawn everything on ground.
Warp Gate allowing you to warp in from anywhere.

Lets nerf all of them. doh.gif

Thank gawd Blizzard didnt you lot doing their balancing.

Pointless thread.
*
bro, u forgot to calculate the costs and time needed for protoss units compared to terrans..

that's why in the end terran still own... especially if it starts from early game up till the end nod.gif


Added on August 25, 2010, 6:00 pm
QUOTE(Sichiri @ Aug 25 2010, 03:17 PM)
not nearly as OP as Terran
*
exactly, well said biggrin.gif

This post has been edited by Davidtcf: Aug 25 2010, 06:00 PM
nwcx
post Aug 25 2010, 06:07 PM

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QUOTE(Nandeska @ Aug 25 2010, 03:47 PM)
you cant do the maths like that...

1)Protoss have Chrono Boast so they must have more probes than the terran
2) Toss need only 1 probe to build stuff without wasting mineral digging time = 1 probe build while the other 2 dig mineral.
3) Terran need to sacrifice 3 SCVs mineral digging time because of building barracks.
4) Techlab + Shell = around 140 seconds
5) Reactor need to be built as well
6) Since protoss have more money, people usually go for 1 zealot 2 stalker 1 sentry.
7) 2 stalker + 1 sentry = 1 hit ko for marines.
*
wow i not even talking about mule and chrono boost.
and i'm talking about marauder not marine...
2talker 1 sentry 1 hit ko marine? wow of course la but marauder?
1 zealot 2 stalker 1 sentry? wow you try vs 3 marauder and see with concussive shell you dead.

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