oh i tot you say functionality. hehe. looks yeah similar.
Nerf for terrans?, Pick the options
Nerf for terrans?, Pick the options
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Aug 26 2010, 04:40 PM
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44,415 posts Joined: Jan 2003 |
oh i tot you say functionality. hehe. looks yeah similar.
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Aug 26 2010, 04:41 PM
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315 posts Joined: Apr 2008 |
oh...yeah, that is like so helionish...if that's a word...XD
SC2 really takes a lot from C&C...no v3 rocket? haha i don't really like the tengu unit in RA3 though...mostly use the other version...RX i think cheese is really knowledgeable...i didn't know that the guy from westwood is in blizz now...that designer must be having some recognition from doing those games...XD |
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Aug 26 2010, 04:46 PM
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44,415 posts Joined: Jan 2003 |
mecha tengu on RA3 has a cool down time for transformation. vikings do not.
btw westwood last RTS was Emperor i think. |
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Aug 26 2010, 04:56 PM
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1,137 posts Joined: Mar 2006 |
QUOTE(goldfries @ Aug 26 2010, 04:46 PM) mecha tengu on RA3 has a cool down time for transformation. vikings do not. dune was already under EA since its 2001 the last would be CnC:Red Alertbtw westwood last RTS was Emperor i think. QUOTE In August 1998, Westwood was acquired by Electronic Arts for $122.5 million in cash. http://en.wikipedia.org/wiki/Westwood_Studios Emperor: Battle for Dune came out in 2001 People who left EA formed another company called Petroglyph Games http://en.wikipedia.org/wiki/Petroglyph_Games they are comming out with a MMORTS called end of nations which i am prety looking forward too... Lets see how it goes http://en.wikipedia.org/wiki/End_of_Nations |
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Aug 26 2010, 04:59 PM
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44,415 posts Joined: Jan 2003 |
If i'm not mistaken it's the Emperor was the last game with Westwood's name on it, no? or perhaps I've mistaken.
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Aug 26 2010, 05:00 PM
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4,852 posts Joined: Aug 2006 |
QUOTE(LostWanderer @ Aug 26 2010, 04:41 PM) cheese is really knowledgeable...i didn't know that the guy from westwood is in blizz now...that designer must be having some recognition from doing those games...XD Blizzard stole whole lot of people from other companies, like Dustin Browder who was the lead designer of Generals and C&C3 and now, lead designer of SC2. Second one, Jay Wilson, ex-lead designer of DoW1 and CoH, now, lead designer of Diablo 3. Also Johnny Elbert, ex-lead designer of DoW2, now, dunno wtf he is doing in Blizzard, maybe clean floors as he sucks. Lastly, the ex-lead environment designer of Fallout 2, now, working in Blizzard as D3's lead environment designer.Thats what i can think on top of my head.And yea, im looking forward to D3 like crazy, mainly because of Jay Wilson. He knows how to innovate games, without losing it's roots and could be done in a short time. Added on August 26, 2010, 5:01 pm QUOTE(goldfries @ Aug 26 2010, 04:59 PM) If i'm not mistaken it's the Emperor was the last game with Westwood's name on it, no? or perhaps I've mistaken. Yeap, it is the last. There were so many things that was cool in that game. I miss Dune. EA, can you reboot Dune please since your C&C4 has failed utterly? This post has been edited by Cheesenium: Aug 26 2010, 05:01 PM |
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Aug 26 2010, 07:23 PM
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2,446 posts Joined: Oct 2008 |
I love Dune's sandworm
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Aug 26 2010, 07:35 PM
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577 posts Joined: Jan 2003 From: South City Plaza |
Starcraft 2 all those units have their own weakness. It's ok to me.
I just don't like one.. i can use 1 Viking to kill few Battlecruiser (without yamato) with proper macro hit and run. BC need to add range!!! |
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Aug 26 2010, 07:36 PM
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378 posts Joined: Feb 2008 From: Kuching, Sarawak |
QUOTE(Protoss-Zealot @ Aug 26 2010, 07:35 PM) Starcraft 2 all those units have their own weakness. It's ok to me. Dude, BC is now more for taking out all those swarms of weaker units rather than capital anti-air. I just don't like one.. i can use 1 Viking to kill few Battlecruiser (without yamato) with proper macro hit and run. BC need to add range!!! |
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Aug 26 2010, 08:46 PM
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2,780 posts Joined: Jun 2008 From: yokumo village |
QUOTE(Cheesenium @ Aug 26 2010, 05:00 PM) Blizzard stole whole lot of people from other companies, like Dustin Browder who was the lead designer of Generals and C&C3 and now, lead designer of SC2. Second one, Jay Wilson, ex-lead designer of DoW1 and CoH, now, lead designer of Diablo 3. Also Johnny Elbert, ex-lead designer of DoW2, now, dunno wtf he is doing in Blizzard, maybe clean floors as he sucks. Lastly, the ex-lead environment designer of Fallout 2, now, working in Blizzard as D3's lead environment designer. too bad... all what's left had liquidized and merged with current EA...Thats what i can think on top of my head.And yea, im looking forward to D3 like crazy, mainly because of Jay Wilson. He knows how to innovate games, without losing it's roots and could be done in a short time. Added on August 26, 2010, 5:01 pm Yeap, it is the last. There were so many things that was cool in that game. I miss Dune. EA, can you reboot Dune please since your C&C4 has failed utterly? tuberium? seems like a fun fps... if they would actually realize it's potential instead of rushing 'phropet-walk-into-vajayjay' story |
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Aug 29 2010, 05:23 PM
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3,520 posts Joined: Jan 2003 |
they got nerf, as requested by many:
http://sea.battle.net/sc2/en/blog/60130#blog QUOTE Protoss We have two key changes in mind for the zealot: the build time is being increased from 33 to 38 seconds, and the warpgate cooldown is being increased from 23 to 28 seconds. Zealot rushes are currently too powerful at various skill levels, particularly those that rely on rapidly assaulting an enemy base from nearby "proxy" warpgates. We feel the window players have to scout for and fend off this rush is too small. We also want to address the problem of protoss being able to dump minerals a bit too quickly with the combination of warpgates and Chrono Boost. Terran There are several changes in the works for terrans. Reapers against zerg are stronger than expected. Due to the zealot build time increase, reapers would be a bit problematic in combination with proxy barracks, bunkers, and/or marauders against protoss. Therefore, we have decided to increase the build time of reapers as well from 40 to 45 seconds. Fast reaper + bunker, or fast marine + bunker rushes are problematic against zerg. Although this rush would never outright destroy the zerg player, we feel zerg suffers too much of a disadvantage from either having to cancel the fast expansion, or getting trapped inside the main base for too long, so we are also increasing the bunker build time from 30 to 35 seconds. Siege tanks in large numbers are performing too well in all matchups. In the mid- to late-game, siege tanks are too dominant against all ground units. We want a small set of light and unarmored ground units to perform better against siege tanks. With this in mind, we're changing the Siege Mode damage of the siege tank from 50 to 35, +15 vs. armored; to correspond with this, damage upgrades will be changed from +5 to +3, +2 vs. armored. This change reduces the base damage of the siege tank against light and unarmored units, as well as the splash damage. Battlecruisers currently lack good counters from the ground and still perform very well against a wide array of unit types. We're aware that it is not easy to get battlecruisers out for the cost, but at the same time, it is possible in both 1v1s and team games to create stalemate situations to bring them out. Overall, we feel that battlecruisers are too strong for their cost, and the terran-forced stalemate situations are causing less interesting gameplay. We will be lowering their damage against ground units from 10 to 8. Zerg Ultralisk damage is being decreased from 15, +25 vs. armored to 15, +20 vs. armored. This reduction is comparable to the changes being made to the battlecruiser and siege tank. Like the battlecruiser, ultralisks are simply too powerful for the cost, even though they are difficult to muster. Also, in combination with other units, ultralisks are difficult to counter from the ground. The ultralisk building attack (Ram) is being removed because the damage rate is too similar to its normal attack, which will be used against buildings instead. When ultralisks target tightly packed smaller buildings such as supply depots, the Ram attack is actually outputting considerably less overall damage than its normal attack, as Ram only hits a single target. This post has been edited by Davidtcf: Aug 29 2010, 05:27 PM |
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Sep 1 2010, 02:52 PM
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389 posts Joined: Sep 2008 |
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Sep 1 2010, 03:03 PM
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56 posts Joined: Mar 2007 |
QUOTE(KepalaRadio @ Sep 1 2010, 02:52 PM) lol at this. I didnt switch on the music while in game play...so this reason is out-reaching me =.= |
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Sep 1 2010, 03:07 PM
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5,365 posts Joined: Jan 2007 From: KL Malaysia |
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Sep 1 2010, 03:16 PM
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3,520 posts Joined: Jan 2003 |
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Sep 1 2010, 03:18 PM
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35 posts Joined: Jan 2003 From: Malaysia |
Yea!!
Actually makes me feel like converting to a Terran just hearing the music, the robot babe and the lively unit voices. |
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Sep 1 2010, 03:44 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
jz got omgbbqpwned by mass reapers in 2s...
they 1 shotted my nexus =( |
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Sep 1 2010, 03:54 PM
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56 posts Joined: Mar 2007 |
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Sep 1 2010, 03:55 PM
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35 posts Joined: Jan 2003 From: Malaysia |
Ouch....
chik chak boom! Bye Bye Nexus.... Its the one time you wish that you have a lift off button for your nexus. That sounded really scary... This post has been edited by tatyinw: Sep 1 2010, 03:57 PM |
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Sep 1 2010, 03:57 PM
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2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
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