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 The Zerg Strategy v1.0, Cheer for the overmind!

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LoNeLy-Zhai
post Aug 9 2010, 11:11 PM

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What is the perfect way to counter reapers meanwhile you play fast expansion?

It's getting, annoying there...
LoNeLy-Zhai
post Aug 9 2010, 11:15 PM

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so the point is my queen is gonna play chasing with the reapers? But what if they keep producing reapers? I don't think the queen is able to handle 3-4 of them.
LoNeLy-Zhai
post Aug 10 2010, 12:28 AM

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What if they try to bomb my buildings off? Hatchery/extractor/pool

I should get my speedlings by then eh?
LoNeLy-Zhai
post Aug 10 2010, 10:23 AM

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ok noted, gonna work quick with spawning queens and buckle up the micro.

Hell no on swtiching races cause im loyal to zerg <3
LoNeLy-Zhai
post Aug 10 2010, 09:44 PM

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yeah, they can't yamato each and every of your broodlords as zerg speciality is in mass.
LoNeLy-Zhai
post Aug 12 2010, 01:19 AM

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So you guys are saying that SEA plat are like US gold?
LoNeLy-Zhai
post Aug 15 2010, 10:18 PM

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Overlord sac method - can scout the whole base with speed upgrade.
LoNeLy-Zhai
post Aug 15 2010, 10:49 PM

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Sacrifice an overlord to just fly around their bases to see what they are doing - what buildings they have, what units they have, their unit count etc.

You could also use the overseer changeling trick. But if they are aware of it your changeling don't stand a chance to scout their base.

It's better to sacrifice a 100 gold overlord to know what they are doing and counter them rather than to not knowing anything and they smash you to pieces when you got the wrong units to counter them.

This post has been edited by LoNeLy-Zhai: Aug 15 2010, 10:50 PM
LoNeLy-Zhai
post Aug 25 2010, 01:46 AM

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Now that proxy evolution chamber gave me a thought about proxy spine crawlers lolol
LoNeLy-Zhai
post Aug 25 2010, 06:20 PM

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If I'm not wrong, the semifinal match of DiMaGa vs morrow, morrow's reaper micro isn't as good as his final matches against IdrA as you can see that DiMaGa can counter the reaper rush easily with zerglings.

And before the finals match, DiMaGa told morrow that his reaper micro is not that good and trained him for 2 hours upon his micro. That's why you see morrow does not have any difficulty playing reaper rush against IdrA.

Estimation of the unit count for the final match - (The actual unit count is around there)
20 zerglings vs 6 reapers - 6 reapers wins with just 1-2 reaper lost.

@ReWeR : A few reapers don't bring much trait to Zerg when terran usually use them just to harass the zerg's mineral line. But when a terran mass reapers just to finish you off your units/base, I don't think you stand any chance to pull it off. Even if you play safe being just 1 Base and manage to stop the reaper rush, the terran would most probably had expo done already. And when zerg's eco is lower than his opponent, it's a instant result of telling you that you'll lose, or maybe just with the low chance of winning the game.
LoNeLy-Zhai
post Aug 25 2010, 09:01 PM

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But it was known that Zerg is weakest in the early due to the fact that they are the most vulnerable to any early attacks and need the early expansion in order to have a better advantage for the game. Zerg is unlike protoss or terran where they could wall off to avoid early rushes and they are strong enough being in just one base.

And the pros uses ghost to snipe Zerg's mutalisk to prevent them harassing here and there. EMP is pretty much useless against Zerg units except for infestor.
LoNeLy-Zhai
post Aug 26 2010, 01:19 AM

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The best part of playing zerg is when your opponent doesn't decide to attack you early or to pressure you which allows you to expand around the base and have an easy win given the better economy and larger amount of units (:

@goldfries : That would depends how they attack you also I guess but it's risky to do that because if your opponent refuses to retreat back to defend their base it would be a base rush play. Terran can lift up their buildings leaving your early-lings and roaches to have no threat towards the building while protoss could just spam pylon all around the map while they are destroying your base.

Plus, early attack fails easily if they wall it off the choke point. You'll lose eventually cause you might take some time to break off their wall before you're able to rush in their bases and smash everything inside. That is why usually zerg player awaits for opponent to push and when they fails they'll counter push in an advantage of army count/force.
LoNeLy-Zhai
post Aug 26 2010, 11:05 PM

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Try muta harass from the back and force him to unload his units from the bunker. Then you have it your way from the front.

Or if you can try broodlord with it's long range, though that's pretty late game.

If it's still early and he's like mass bunker at the front to defend his wall, drop a nydus inside his base.
LoNeLy-Zhai
post Aug 30 2010, 01:11 AM

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if your opponent wall in, go EXPAND your base. That way when VR comes you can select your hatcheries, press S and tap as many times of H/T/C as you want.
LoNeLy-Zhai
post Sep 30 2010, 11:39 PM

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Anyone watched GSL seminfinal of cool's gameplay? That's just so cool!

For those who still haven't watch it, you can watch it through this
http://www.youtube.com/user/lolforeignerz
LoNeLy-Zhai
post Oct 15 2010, 01:04 PM

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I lilke they buff the hp for Spire and Ultralisk Cavern when it's just a ridiculously 600 hp when other races of tech buildings like fusion core / cybernatics core and others have more HP than them
LoNeLy-Zhai
post Oct 16 2010, 10:01 PM

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QUOTE(Moonflown @ Oct 16 2010, 09:56 PM)
Even roaches do well against gate pushes after the patch because of their range. I don't think I need hydra anymore against 4 gates
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Nahhh. I tried to roach rush and it failed. Stalker can kite and micro well since they are faster and have further range than roach. Plus roach got a sucky DPS considering 2 second duration for each attack.
LoNeLy-Zhai
post Oct 17 2010, 12:59 AM

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my roaches are at their base so no creep there :S
LoNeLy-Zhai
post Oct 17 2010, 01:32 PM

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at around 5th minute. Opponent chrono boost his warp gate research so yeah.

And he micro his stalkers, my roach count (around 8) didn't manage to one shot stalker so what he did was move the red hp stalker behind and keep repeating while my roach keep dying one by one
LoNeLy-Zhai
post Oct 17 2010, 04:12 PM

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It's my fault for shooting destructible rocks instead of his buildings which gave him time to prepare for sudden rush

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