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 The Zerg Strategy v1.0, Cheer for the overmind!

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mollymurder
post Oct 18 2010, 11:10 AM

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QUOTE(aLertz @ Oct 18 2010, 09:31 AM)
hi guys...having problem wif my zvt recently...
how to u guys defend against mass marines+marauders?
mass roach?
when they see roach, they js add in siege tanks and they keep pushing even after u have cleared the 1st wave...
i've even used 3 spines + roaches but stil hard wif the marauders around...lings can't even get near =.=
hydra manage to hold them once but when they came the 2nd time...gg  doh.gif

added: 2nd wave pure marine+marauder+stim...super fast production @@

btw, anybody notice tat on metalopolis, the natural is pretty hard to def when your opponent is on ur opposite vertically. Meaning, if u are at 11, your opponent is at 7 or if u are at 1, your opponent is at 5...they will use the high ground n move in >.<
*
when u play against T u nid to get a few infestor and research burrow ASAP..also burrowed banelings help well too..roaches are good to tank a few hit but mass roaches is jz suicide unless u burrowed rite under T army..

but remember that stim rines+marau are easy to micro and if its micro well they can take ur whole army of roaches down..so u nid fungal growth to stop them from running away..jz my noob opinion tho
aLertz
post Oct 18 2010, 11:32 AM

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hmm....need to learn to use infestor then...
seldom use them due to high gas consumption biggrin.gif
mollymurder
post Oct 18 2010, 11:46 AM

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yup i dont use infestor too last time that is why i kept on losing to T biomech..

and then i decided to challange a diamond zerg player while i pick T..i went biomech and started to push out but the zerg player fungal growth messed me up big time..

1 more suggestion is,if ur out of gas making infestor,use the rest of the larvae into speedling..even a few baneling wud help

evofantasy
post Oct 18 2010, 12:17 PM

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QUOTE(aLertz @ Oct 18 2010, 08:31 AM)
hi guys...having problem wif my zvt recently...
how to u guys defend against mass marines+marauders?
mass roach?
when they see roach, they js add in siege tanks and they keep pushing even after u have cleared the 1st wave...
i've even used 3 spines + roaches but stil hard wif the marauders around...lings can't even get near =.=
hydra manage to hold them once but when they came the 2nd time...gg  doh.gif

added: 2nd wave pure marine+marauder+stim...super fast production @@

btw, anybody notice tat on metalopolis, the natural is pretty hard to def when your opponent is on ur opposite vertically. Meaning, if u are at 11, your opponent is at 7 or if u are at 1, your opponent is at 5...they will use the high ground n move in >.<
*
banelings!
and good creep spread
gladfly
post Oct 19 2010, 02:59 PM

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agreed banelings..I play terran and most of the time ..its banellings that I am afraid of.




aLertz
post Oct 19 2010, 03:53 PM

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yeah...got some wins already...
being trying banelings, roaches and infestors...still very weak wif infestors stil XD
mistakes like late fg...or late infestors...no energy XD

thx for the tips...

btw, when marines got fg...they still can shoot?

This post has been edited by aLertz: Oct 19 2010, 03:55 PM
evofantasy
post Oct 19 2010, 03:57 PM

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QUOTE(aLertz @ Oct 19 2010, 03:53 PM)
yeah...got some wins already...
being trying banelings, roaches and infestors...still very weak wif infestors stil XD
mistakes like late fg...or late infestors...no energy XD

thx for the tips...

btw, when marines got fg...they still can shoot?
*
yes still can shoot...
its a rooting ability so ur baneling can jz roflstomp them...
not to mention dealing dmage + wasting their stim if u chose not to engage...
vs air, jz fungal into infested terrans (/lol vikings and medics)
bobohead1988
post Oct 19 2010, 04:42 PM

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QUOTE(evofantasy @ Oct 19 2010, 03:57 PM)
yes still can shoot...
its a rooting ability so ur baneling can jz roflstomp them...
not to mention dealing dmage + wasting their stim if u chose not to engage...
vs air, jz fungal into infested terrans (/lol vikings and medics)
*
I was once an idiot who kept spamming fg non stop only to realized its Damage Over Time
aLertz
post Oct 19 2010, 04:50 PM

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QUOTE(bobohead1988 @ Oct 19 2010, 04:42 PM)
I was once an idiot who kept spamming fg non stop only to realized its Damage Over Time
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the experience is priceless brows.gif
evofantasy
post Oct 19 2010, 05:02 PM

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QUOTE(bobohead1988 @ Oct 19 2010, 04:42 PM)
I was once an idiot who kept spamming fg non stop only to realized its Damage Over Time
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lol its the same as storm...
i used to spam 3-4 storms on tanks etc to realize they doesnt stack =(
mollymurder
post Oct 20 2010, 10:54 AM

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evofantasy,are u free tonite? wanna have a friendly match ? best of 3

im currently in plat..wanna learn more from pros
ROTiJOHN
post Oct 20 2010, 11:39 AM

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any good way to counter mass baneling + fastling? by using terran hehehe
Sky.Live
post Oct 20 2010, 11:50 AM

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Storm doesn't stack? omg.. swt i didn't know that
Tctf
post Oct 20 2010, 01:46 PM

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guys do u all counter ZvT, Terran mass thor in mid games?
which i got 30++ hydra also lose.
but no investor yet la.
any idea?
Grif
post Oct 20 2010, 02:02 PM

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QUOTE(Tctf @ Oct 20 2010, 01:46 PM)
guys do u all counter ZvT, Terran mass thor in mid games?
which i got 30++ hydra also lose.
but no investor yet la.
any idea?
*
From what I read, you basically have to whittle down the Thor ball bit by bit. Use some or all of the following:

a) Baneling bombs
b) Burrowed roaches to close the range
c) Mass surrounds with speedlings
d) Mixed hydra roach army to soften em up
e) Ultralisks
f) Neural parasite
g) Mass mutas (assuming you can do the magic box trick)

Mind you, I never actually managed to stop a huge Thor ball even though I have the economic and 200/200 supply. sad.gif

This post has been edited by Grif: Oct 20 2010, 02:03 PM
thejols
post Oct 20 2010, 02:20 PM

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when u mean HUGE THOR BALL, how big is that? 10 Thor?
aLertz
post Oct 20 2010, 02:22 PM

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well u can try flank...
split half of ur army n hide outside...
keep making hydra at base..
when ur opponent is charging in thru ur front...
take both groups of hydra n attack front n back...
make use of the high ground also if available...
Sky.Live
post Oct 20 2010, 02:23 PM

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If the thor amount getting too much u need NP... No other way out I think
Tctf
post Oct 20 2010, 02:38 PM

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QUOTE(Sky.Live @ Oct 20 2010, 02:23 PM)
If the thor amount getting too much u need NP... No other way out I think
*
YA, thor attack aoe, all my hydra die..
zerging worse. die faster. due with low hp
if without air support & ultralist. will it against this 5~6 thor + few mm push?

Sichiri
post Oct 20 2010, 02:45 PM

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I thought mass ultras/lings > thor ball? ala Fruitdealer

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