I still dont get it how 4gate is an ALL-IN
The Zerg Strategy v1.0, Cheer for the overmind!
The Zerg Strategy v1.0, Cheer for the overmind!
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Oct 16 2010, 09:03 AM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
I still dont get it how 4gate is an ALL-IN
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Oct 16 2010, 10:54 AM
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Senior Member
571 posts Joined: Mar 2007 |
if uu play around more as toss u would understand,
constant producing only gateway units for the push, basicly 1. ur not teching 2. u might cut probe for xtra pylons n unit 3. u wont hv an expansion but ofcoz uu can say i will go 4 gate jz to pressure n contain n i would macro n tech up, but den, ur force would not be tat big, n wont apply much pressure to the z player |
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Oct 16 2010, 11:10 AM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(kenixkenix @ Oct 16 2010, 10:54 AM) if uu play around more as toss u would understand, u are kinda mistaken...constant producing only gateway units for the push, basicly 1. ur not teching 2. u might cut probe for xtra pylons n unit 3. u wont hv an expansion but ofcoz uu can say i will go 4 gate jz to pressure n contain n i would macro n tech up, but den, ur force would not be tat big, n wont apply much pressure to the z player a 4-gate is only a all-in depending on ur compo... 2 stalker = 2 zealot 1 sentry... usually vs zerg, toss go for heavy zealot sentry thus its nt all-in... if his stalker count is high then its an all-in... if the 4gate is early (around 30food) its more of an all-in compared to roughly a 40food 4gate push... best way to def 4gate is to go 3 hatch with spine (1main, 1natural, 1semi choke hatch with spines placed nicely near it)... drone up until u see his 4 gate move out then pump speedlings... the trick is to balance ur larvae for drone and units so u are ahead when u hold off the 4gate... note: before roach buff This post has been edited by evofantasy: Oct 16 2010, 11:12 AM |
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Oct 16 2010, 06:01 PM
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Senior Member
571 posts Joined: Mar 2007 |
yeah n im refering to the 4gate push which uses famous 3:3:1 ratio.
i find it very very deadly, but once defended, everything kinda goes my way. |
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Oct 16 2010, 09:35 PM
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Senior Member
913 posts Joined: Jan 2003 From: The Dupes Heaven; Expire: Oct 2077 |
where can i find the fruity's GSL win replay?
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Oct 16 2010, 09:35 PM
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Senior Member
4,390 posts Joined: Oct 2004 From: Cheras, Malaysia |
You cant I think, elses who would buy those VOD tickets
Added on October 16, 2010, 9:37 pm QUOTE(evofantasy @ Oct 16 2010, 11:10 AM) u are kinda mistaken... I read about other method including using hydra to def behind spine crawler line. But I do see some 4 gate come as early as 5.00 game unit timinga 4-gate is only a all-in depending on ur compo... 2 stalker = 2 zealot 1 sentry... usually vs zerg, toss go for heavy zealot sentry thus its nt all-in... if his stalker count is high then its an all-in... if the 4gate is early (around 30food) its more of an all-in compared to roughly a 40food 4gate push... best way to def 4gate is to go 3 hatch with spine (1main, 1natural, 1semi choke hatch with spines placed nicely near it)... drone up until u see his 4 gate move out then pump speedlings... the trick is to balance ur larvae for drone and units so u are ahead when u hold off the 4gate... note: before roach buff This post has been edited by Sky.Live: Oct 16 2010, 09:37 PM |
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Oct 16 2010, 09:56 PM
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Senior Member
1,036 posts Joined: Oct 2007 From: Moon |
Even roaches do well against gate pushes after the patch because of their range. I don't think I need hydra anymore against 4 gates
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Oct 16 2010, 10:01 PM
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Junior Member
21 posts Joined: Mar 2008 |
QUOTE(Moonflown @ Oct 16 2010, 09:56 PM) Even roaches do well against gate pushes after the patch because of their range. I don't think I need hydra anymore against 4 gates Nahhh. I tried to roach rush and it failed. Stalker can kite and micro well since they are faster and have further range than roach. Plus roach got a sucky DPS considering 2 second duration for each attack. |
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Oct 17 2010, 12:33 AM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(LoNeLy-Zhai @ Oct 16 2010, 10:01 PM) Nahhh. I tried to roach rush and it failed. Stalker can kite and micro well since they are faster and have further range than roach. Plus roach got a sucky DPS considering 2 second duration for each attack. not really...roach on creep are faster thus u should be spreading creep to a certain distance at least... and stop move micro > atk speed (slower = easier to micro and bigger focus fire burst) |
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Oct 17 2010, 12:59 AM
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Junior Member
21 posts Joined: Mar 2008 |
my roaches are at their base so no creep there :S
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Oct 17 2010, 07:47 AM
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Senior Member
852 posts Joined: Jun 2007 From: Sungai-Takda-Ara |
QUOTE(LoNeLy-Zhai @ Oct 16 2010, 10:01 PM) Nahhh. I tried to roach rush and it failed. Stalker can kite and micro well since they are faster and have further range than roach. Plus roach got a sucky DPS considering 2 second duration for each attack. Roaches against blinking stalkers?Where be ur speedlings? |
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Oct 17 2010, 09:56 AM
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Senior Member
2,694 posts Joined: Feb 2007 From: KL |
QUOTE(LoNeLy-Zhai @ Oct 16 2010, 10:01 PM) Nahhh. I tried to roach rush and it failed. Stalker can kite and micro well since they are faster and have further range than roach. Plus roach got a sucky DPS considering 2 second duration for each attack. at what minute u reach their base with ur 5rr?u can actually reach their base at about 5th minute i guess, at that time if they play a 3 gate, they should only have 2 stalkers and 2 zealots.. and if they only produce mass zealots, its a gg.. their zealots can't reach the newly buffed roaches! hehe |
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Oct 17 2010, 01:32 PM
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Junior Member
21 posts Joined: Mar 2008 |
at around 5th minute. Opponent chrono boost his warp gate research so yeah.
And he micro his stalkers, my roach count (around 8) didn't manage to one shot stalker so what he did was move the red hp stalker behind and keep repeating while my roach keep dying one by one |
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Oct 17 2010, 01:38 PM
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Senior Member
2,694 posts Joined: Feb 2007 From: KL |
QUOTE(LoNeLy-Zhai @ Oct 17 2010, 01:32 PM) at around 5th minute. Opponent chrono boost his warp gate research so yeah. while rushing ur roaches, bring along ur lings..And he micro his stalkers, my roach count (around 8) didn't manage to one shot stalker so what he did was move the red hp stalker behind and keep repeating while my roach keep dying one by one if the stalker is covered by a building, u shoot the building. Have a safe distance from the building where the stalker cant shoot u.. *edit: u shoot the building if they wall off with buildings and ur units can't go in This post has been edited by hazairi: Oct 17 2010, 01:46 PM |
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Oct 17 2010, 04:12 PM
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Junior Member
21 posts Joined: Mar 2008 |
It's my fault for shooting destructible rocks instead of his buildings which gave him time to prepare for sudden rush
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Oct 17 2010, 04:50 PM
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Senior Member
2,694 posts Joined: Feb 2007 From: KL |
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Oct 18 2010, 12:02 AM
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Senior Member
2,690 posts Joined: Aug 2005 From: Penang/ Kuala Lumpur |
QUOTE(hazairi @ Oct 17 2010, 01:38 PM) while rushing ur roaches, bring along ur lings.. as we saw from idra in this morning's MLG, the roach's 4 range allow u to be offensive vs the toss...if the stalker is covered by a building, u shoot the building. Have a safe distance from the building where the stalker cant shoot u.. *edit: u shoot the building if they wall off with buildings and ur units can't go in micro ur roach to shoot the buildings from a safe distant and force and engagement... if u see he starts to go stalker heavy, some speedlings for surround + roaches would be deadly... dun try to go after the stalkers... pull back, and poke buildings from time to time... force an engagement where the stalkers cant kite... |
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Oct 18 2010, 08:31 AM
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Senior Member
1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
hi guys...having problem wif my zvt recently...
how to u guys defend against mass marines+marauders? mass roach? when they see roach, they js add in siege tanks and they keep pushing even after u have cleared the 1st wave... i've even used 3 spines + roaches but stil hard wif the marauders around...lings can't even get near =.= hydra manage to hold them once but when they came the 2nd time...gg added: 2nd wave pure marine+marauder+stim...super fast production @@ btw, anybody notice tat on metalopolis, the natural is pretty hard to def when your opponent is on ur opposite vertically. Meaning, if u are at 11, your opponent is at 7 or if u are at 1, your opponent is at 5...they will use the high ground n move in >.< This post has been edited by aLertz: Oct 18 2010, 08:55 AM |
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Oct 18 2010, 09:18 AM
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Senior Member
2,694 posts Joined: Feb 2007 From: KL |
QUOTE(aLertz @ Oct 18 2010, 08:31 AM) hi guys...having problem wif my zvt recently... haha, i can't give tips on u.. i'm just a gold player.. how to u guys defend against mass marines+marauders? mass roach? when they see roach, they js add in siege tanks and they keep pushing even after u have cleared the 1st wave... i've even used 3 spines + roaches but stil hard wif the marauders around...lings can't even get near =.= hydra manage to hold them once but when they came the 2nd time...gg added: 2nd wave pure marine+marauder+stim...super fast production @@ btw, anybody notice tat on metalopolis, the natural is pretty hard to def when your opponent is on ur opposite vertically. Meaning, if u are at 11, your opponent is at 7 or if u are at 1, your opponent is at 5...they will use the high ground n move in >.< |
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Oct 18 2010, 11:02 AM
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1,111 posts Joined: Mar 2005 From: TaiPinG / Singapore |
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