agreed banelings..I play terran and most of the time ..its banellings that I am afraid of.
The Zerg Strategy v1.0, Cheer for the overmind!
The Zerg Strategy v1.0, Cheer for the overmind!
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Oct 19 2010, 02:59 PM
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#1
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agreed banelings..I play terran and most of the time ..its banellings that I am afraid of.
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Oct 20 2010, 04:58 PM
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#2
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Nov 3 2010, 11:43 AM
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#3
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yup..blings are damn effective against marines...and if you burrow them...its like landmine..
Walk over it..kaboomm...die!!! I've played lots of Zergs but I dont see many ppl research burrow..IMHO..burrowed infestor is so OP...just spam infested marine everywhere... |
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Nov 3 2010, 01:15 PM
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#4
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Haha..i know..man... what I wanted to say is that ..its kinda like a banshee..burrow..undetected..spam infested marine and just move away..if got no detection ..kinda screwed..
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Nov 3 2010, 05:08 PM
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#5
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Nov 3 2010, 05:50 PM
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#6
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QUOTE(evofantasy @ Nov 3 2010, 05:10 PM) though good terrans will stim and micro their army close to u... Ahh..that is why u in diamond and me in silver..why not just unborrow, fungal then move away? they cant chase and fungal got better range... hahaha..good idea..fungal..and run and burrow again... superb |
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Nov 19 2010, 03:10 PM
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#7
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QUOTE(HybridMaestro @ Nov 19 2010, 11:46 AM) Hi, noob here. Would like to get some advice on fending off a 6 pool rush. T & P can walled up by building at the entrance. I think toss cant wall up...it will be silly for them to do so.What bout zergs? For zerg just 10 pool and build just 1 Spine nicely located will suffice. use drones to fend off any lings that attack the spine. Have fun!! |
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Nov 30 2010, 10:30 AM
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#8
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Dec 13 2010, 12:47 PM
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#9
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Dec 13 2010, 01:27 PM
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#10
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Jul 14 2011, 12:03 PM
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#11
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Ahaha..yeah even if your opponent shoots its own OC, you MUST quit!!!
This post has been edited by gladfly: Jul 14 2011, 12:04 PM |
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Aug 19 2011, 12:18 PM
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#12
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Aug 19 2011, 02:04 PM
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#13
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QUOTE(quest_5692 @ Aug 19 2011, 01:16 PM) 2 base still can call all in meh?2 base Tanks and Thors means at least:- 3 fac, 1 amoury, siege research, 1 thor is 200 gas 1 tank is 125 gas.. to go hit must at least 3 thors..(to counter mutas) and 4 tanks to counter roaches/lings I dunno wats the ideal composition, but really by the time ready to go ...at least 10 minutes pass liao...still all in meh? Noob here.. |
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Sep 8 2011, 05:14 PM
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#14
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QUOTE(quest_5692 @ Aug 27 2011, 08:56 PM) roach as main army in zvt is pretty stupid........i've only seen unconventional roach infestor timing attack work a few times against mechh....f the tank critical mass is out, it will be damn hard..... I would advocate Ultras with blings....ultras to soak damage and blings to mop up..just keep on do sling run by and drops.... Added on August 27, 2011, 8:56 pmand late game BL infestor > all terran army But again..BL is superb vs mech. Infestors rapes thors...by NP. GL HF |
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Oct 5 2011, 04:49 PM
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#15
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Oct 7 2011, 12:31 PM
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#16
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Jan 12 2012, 02:53 PM
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#17
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QUOTE(A-Note @ Jan 12 2012, 12:15 AM) oh yeah.. the other day i got mass void rays If Toss go air... u need infestors..with burrow. No away about it..Because Toss got one damn OP unit against Zerg called -pheonix............fastest unit in SC2..will kite your mutas..corrupters till no end. |
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