Welcome Guest ( Log In | Register )

117 Pages « < 13 14 15 16 17 > » Bottom

Outline · [ Standard ] · Linear+

 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

views
     
TSincx
post Aug 23 2010, 10:44 PM

Getting Started
**
Junior Member
135 posts

Joined: Sep 2007
QUOTE(RtP|DEV @ Aug 23 2010, 10:29 PM)
W is the hotkey for warpgate.
Make sure you match your production building with your economy. If you're on 2 saturated base, 4 warpgates and a robotics is not enough.
During mid game, make sure not to get supply blocked. This is how i do it, my own mental checklist during the game:

» Click to show Spoiler - click again to hide... «

*
Thanks a lot for the tip. I'll give it a try. happy.gif
evofantasy
post Aug 23 2010, 11:59 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
some general production guide which ur resource can sustain constant unit production...
in other words, anything more would not utilize ur production 100% which is vital for ur macro aspect...

1 base
- 4 gate
- 3 gate robo (immortal build)
- 4 gate robo (no immortal build)
- 3 gate 2 stargate (phoenix build)
- 3 gate 1 stargate (VR build)

2 base
- usually same as 1 base play with 2-3 more gateways while u tech
- extra robo/ stargate

This post has been edited by evofantasy: Aug 23 2010, 11:59 PM
Phonzy
post Aug 24 2010, 02:50 AM

On my way
****
Junior Member
542 posts

Joined: Nov 2004
From: Petaling Jaya


Guys, a noob question. But advise much appreciated. Let's say I have chrono boost energy at 100/100. I have 4 warp gates and I want to chrono boost 4 warp gates simultaneously at once. Or, on a different scenario, I have 3 nexus around the map, expansions. I want to chrono boost all 3 nexus at once to pump out probes. How do I do it? Do I have to hot key anything?

Please advise. Thanks smile.gif
evofantasy
post Aug 24 2010, 03:18 AM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(Phonzy @ Aug 24 2010, 02:50 AM)
Guys, a noob question. But advise much appreciated. Let's say I have chrono boost energy at 100/100. I have 4 warp gates and I want to chrono boost 4 warp gates simultaneously at once. Or, on a different scenario, I have 3 nexus around the map, expansions. I want to chrono boost all 3 nexus at once to pump out probes. How do I do it? Do I have to hot key anything?

Please advise. Thanks smile.gif
*
hot key all 3 of ur nexus...
then press that hotkey...
press c...
hold shift...
click on the buildings u wanna boost...
RtP|DEV
post Aug 24 2010, 05:10 AM

Getting Started
**
Junior Member
266 posts

Joined: Oct 2005
From: Shah Alam


QUOTE(evofantasy @ Aug 23 2010, 11:59 PM)
some general production guide which ur resource can sustain constant unit production...
in other words, anything more would not utilize ur production 100% which is vital for ur macro aspect...

1 base
- 4 gate
- 3 gate robo (immortal build)
- 4 gate robo (no immortal build)
- 3 gate 2 stargate (phoenix build)
- 3 gate 1 stargate (VR build)

2 base
- usually same as 1 base play with 2-3 more gateways while u tech
- extra robo/ stargate
*
So incx, how not to forget to make all these buildings? Ask yourself, why are you getting an expansion? You don't simply just take an expo for the sake of doing it. Think about it, you don't add these buildings to match your mineral incomes from your expansions. Its the other way around, you get expansions so that you can make more production building to out number your opponent's army. When you have this goal set in your mind, its almost impossible to forget adding more warpgates or robos.
raylee914
post Aug 24 2010, 10:19 AM

Getting Started
**
Junior Member
56 posts

Joined: Mar 2007
is that immortal good to counter ultralisk? i am facing problem with fast expand zerg with zergling and stout def then go for ultralisk hydralisk troops..=/
TSincx
post Aug 24 2010, 10:58 AM

Getting Started
**
Junior Member
135 posts

Joined: Sep 2007
QUOTE(RtP|DEV @ Aug 24 2010, 05:10 AM)
So incx, how not to forget to make all these buildings? Ask yourself, why are you getting an expansion? You don't simply just take an expo for the sake of doing it. Think about it, you don't add these buildings to match your mineral incomes from your expansions. Its the other way around, you get expansions so that you can make more production building to out number your opponent's army. When you have this goal set in your mind, its almost impossible to forget adding more warpgates or robos.
*
Yup. Keeping it in mind. At least I get the idea of how far should I go with the buildings and all. Thanks again for the advice.
ArticFir3
post Aug 24 2010, 11:06 AM

Getting Started
**
Junior Member
203 posts

Joined: Jan 2008
From: Shah Alam



QUOTE(raylee914 @ Aug 24 2010, 10:19 AM)
is that immortal good to counter ultralisk? i am facing problem with fast expand zerg with zergling and stout def then go for ultralisk hydralisk troops..=/
*
Yeah immortals are very good against Ultralisk, but does badly against lings. You'll need to have a good mixture of army
rlinux
post Aug 24 2010, 11:17 AM

Satisfaction
*****
Senior Member
791 posts

Joined: Jul 2008
I am starting to lose confidence when I had a losing streak to Terran with MM. They do not have medics not medivacs. It was a pure marines and marauders, like 10 marines, 5 marauders and it got me down repeatedly by different players and they claimed to be from bronze league. Are there no better secure way to counter this? Build order isn't my issue I guess. All they do is block while they sped up for marauders with stimpack. Gather 10 marines, 5 marauders then they're off to kick my a**. I had 8 spiders 4 zealots or around there most of the time, but they pawned me real bad. Even if I was able to sweep them out while warping a few more out, they next attack will definitely put me down which is like a minute or two ahead from the first attack. This time, with medivacs and medics.
ArticFir3
post Aug 24 2010, 11:23 AM

Getting Started
**
Junior Member
203 posts

Joined: Jan 2008
From: Shah Alam



QUOTE(rlinux @ Aug 24 2010, 11:17 AM)
I am starting to lose confidence when I had a losing streak to Terran with MM. They do not have medics not medivacs. It was a pure marines and marauders, like 10 marines, 5 marauders and it got me down repeatedly by different players and they claimed to be from bronze league. Are there no better secure way to counter this? Build order isn't my issue I guess. All they do is block while they sped up for marauders with stimpack. Gather 10 marines, 5 marauders then they're off to kick my a**. I had 8 spider 4 zealots or around there most of the time, but they pawned me real bad. Even if I was able to sweep them out while warping a few more out, they next attack will definitely put me down which is like a minute or two ahead from the first attack. This time, with medivacs and medics.
*
Er...you mean Stalkers.....you need sentry to fight against those composition early game. And positioning is important. Else just force field the ramp preventing them from stimming and running up your ramp. Hold them until you get collossus or immortals
rlinux
post Aug 24 2010, 11:45 AM

Satisfaction
*****
Senior Member
791 posts

Joined: Jul 2008
Err, yea sorry stalkers. I didn't know how come I typed spiders haha. Sentry is good against MM? I think I did tried last time but they weren't any good. Or just to force field till I get Collossus or Immortals? Perhaps I am just bad in 1v1 :/
ArticFir3
post Aug 24 2010, 11:48 AM

Getting Started
**
Junior Member
203 posts

Joined: Jan 2008
From: Shah Alam



Well, Marauders do extremely well against Stalkers. And they can kite your Zealots to death using stimpacks. If you have Sentry, you can always force field your ramps to prevent them from going up your ramp. Or use Guardian Shield in a battle to reduce all ranged damage smile.gif
Quazacolt
post Aug 24 2010, 11:54 AM

Riding couple
*******
Senior Member
5,367 posts

Joined: Jan 2007
From: KL Malaysia


QUOTE(rlinux @ Aug 24 2010, 11:17 AM)
I am starting to lose confidence when I had a losing streak to Terran with MM. They do not have medics not medivacs. It was a pure marines and marauders, like 10 marines, 5 marauders and it got me down repeatedly by different players and they claimed to be from bronze league. Are there no better secure way to counter this? Build order isn't my issue I guess. All they do is block while they sped up for marauders with stimpack. Gather 10 marines, 5 marauders then they're off to kick my a**. I had 8 spiders 4 zealots or around there most of the time, but they pawned me real bad. Even if I was able to sweep them out while warping a few more out, they next attack will definitely put me down which is like a minute or two ahead from the first attack. This time, with medivacs and medics.
*
how sure are you on this? this could be a factor on how slow/fast your stalkers come out, and/or sentries. and those are your key to MM until you get chargelots (which does take some time)

and if they can recover faster than you despite you winning a skirmish, then its ur economy/macro/BO for sure.
Mio4Ever
post Aug 24 2010, 11:55 AM

Getting Started
**
Junior Member
59 posts

Joined: May 2009
QUOTE(rlinux @ Aug 24 2010, 11:17 AM)
I am starting to lose confidence when I had a losing streak to Terran with MM. They do not have medics not medivacs. It was a pure marines and marauders, like 10 marines, 5 marauders and it got me down repeatedly by different players and they claimed to be from bronze league. Are there no better secure way to counter this? Build order isn't my issue I guess. All they do is block while they sped up for marauders with stimpack. Gather 10 marines, 5 marauders then they're off to kick my a**. I had 8 spiders 4 zealots or around there most of the time, but they pawned me real bad. Even if I was able to sweep them out while warping a few more out, they next attack will definitely put me down which is like a minute or two ahead from the first attack. This time, with medivacs and medics.
*
When I have to face this menacing bioball I always have sentries to block off access to the ramp and tech asap to colossi. Once u have a few colossus and an observer, you can easily snipe this MM threat. If they have vikings to counter your colossi, get blink stalkers to counter back.
rlinux
post Aug 24 2010, 11:55 AM

Satisfaction
*****
Senior Member
791 posts

Joined: Jul 2008
Perfect suggestion. Will try out guardian shield instead I guess. But yea indeed marauders takes my stalkers as breakfast =.= But terran is hard to predict, and I can't check what he's building in there when they blocked :/ So when I found out with an observer, I was already too late.
finger_waverz
post Aug 24 2010, 12:31 PM

Casual
***
Junior Member
359 posts

Joined: Jun 2007
guys how to counter effectively a mass muta build... ??? void ray are too expensive.. while stalker too slow to chase muta even with blink...and when i build carier they use that air to air zerg unit (forgot its name)...
evofantasy
post Aug 24 2010, 12:34 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(finger_waverz @ Aug 24 2010, 12:31 PM)
guys how to counter effectively a mass muta build... ??? void ray are too expensive.. while stalker too slow to chase muta even with blink...and when i build carier they use that air to air zerg unit (forgot its name)...
*
phoenix...
they deal 20 damage to light and in big numbers they can harass overlords and even kill mass hydras (nony showed it on TLA)


Added on August 24, 2010, 12:36 pm
QUOTE(ArticFir3 @ Aug 24 2010, 11:06 AM)
Yeah immortals are very good against Ultralisk, but does badly against lings. You'll need to have a good mixture of army
*
^
wut artic said...
if u are going the immortal route, u can tech for colossi as well...


Added on August 24, 2010, 12:37 pm
QUOTE(ArticFir3 @ Aug 24 2010, 11:23 AM)
Er...you mean Stalkers.....you need sentry to fight against those composition early game. And positioning is important. Else just force field the ramp preventing them from stimming and running up your ramp. Hold them until you get collossus or immortals
*
wut i did was bait him to stim n run up, they i'll FF cut his army into half while my zealots cut the seperated army...
usually after this, he'll go back and regroup from his losses while i'll only loose 2-3 zealots =p

This post has been edited by evofantasy: Aug 24 2010, 12:37 PM
noob4life
post Aug 24 2010, 01:03 PM

Getting Started
**
Junior Member
162 posts

Joined: Aug 2007
From: Pearl of The Orient


QUOTE(ArticFir3 @ Aug 24 2010, 11:48 AM)
Well, Marauders do extremely well against Stalkers. And they can kite your Zealots to death using stimpacks. If you have Sentry, you can always force field your ramps to prevent them from going up your ramp. Or use Guardian Shield in a battle to reduce all ranged damage smile.gif
*
I usually get more zealots than stalkers when i go against MM... guardian shield can do wonders. Use stalkers to focus down marauders, and let the zealots tank the damage.. make sure ur sentry's guardian shield is affecting d zealots too.
You can always get a phoenix or two... and graviton beam the Marauders. The remaining marines will be breakfast for your zealots. 3 marauders is much less painful than 5 marauders. =D

I think its really hard to tech to collosus when the MM comes so early... Its faster to get phoenixes. Plus u can scout with phoenix. =D

Last but not least, u can always try immortal builds...
Sky.Live
post Aug 24 2010, 01:15 PM

Proctected Species
*******
Senior Member
4,390 posts

Joined: Oct 2004
From: Cheras, Malaysia



Any Idea how guardian shield works? sometimes my unit still die farely fast under GS
froz3nnoob
post Aug 24 2010, 01:29 PM

Defeat is not the worst of failures. Not to have tried is the tr
*****
Senior Member
837 posts

Joined: Oct 2006
From: Malaysia


QUOTE(rlinux @ Aug 24 2010, 12:17 PM)
I am starting to lose confidence when I had a losing streak to Terran with MM. They do not have medics not medivacs. It was a pure marines and marauders, like 10 marines, 5 marauders and it got me down repeatedly by different players and they claimed to be from bronze league. Are there no better secure way to counter this? Build order isn't my issue I guess. All they do is block while they sped up for marauders with stimpack. Gather 10 marines, 5 marauders then they're off to kick my a**. I had 8 spiders 4 zealots or around there most of the time, but they pawned me real bad. Even if I was able to sweep them out while warping a few more out, they next attack will definitely put me down which is like a minute or two ahead from the first attack. This time, with medivacs and medics.
*
Well if they come with Triple or double M make sure you have your Sentry up ! Their force shell and guardian is very good! The guardian reduce 12 or 15% of range dmg and if you notice terran unit is all range unit smile.gif

117 Pages « < 13 14 15 16 17 > » Top
 

Change to:
| Lo-Fi Version
0.0274sec    0.48    6 queries    GZIP Disabled
Time is now: 6th December 2025 - 08:16 PM