Outline ·
[ Standard ] ·
Linear+
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
|
raylee914
|
Aug 24 2010, 01:47 PM
|
Getting Started

|
QUOTE(evofantasy @ Aug 24 2010, 12:34 PM) wut i did was bait him to stim n run up, they i'll FF cut his army into half while my zealots cut the seperated army... usually after this, he'll go back and regroup from his losses while i'll only loose 2-3 zealots =p i used the same strategy to counter the MMM...and also i will either train 1 warp prism to curi expand or build HT to sneak inside their base to slow down their economy once their army is out from base. Usually when u have 1 or two HT sneak inside their base.they usually get low on energy to scan..
|
|
|
|
|
|
Drian
|
Aug 24 2010, 01:52 PM
|
|
Question is can an equivalent army value of zealots/stalker beat an equivalent value army of Marine/Maurader. 11 marine /5 maurader is equivalent to 5 zealots and 4/3.5 stalker. You can mass maurader quite easily due to the low gas requirement of maurader.
As for force fielding the ramp, I did that and the opponent after being Force field twice switched to 3 medivac drop at base. I think the opponent player is quite "familiar" with the protoss force field counter. It's also quite easy for them to do that as it doesn't require any Tech centre for medivacs. And medivac further complements this Marine/Maurader combo exremely well.
Since most of the money is spent teching up to collosus(it's actually quite "early" game). You won't have enough resources to get an army big enough to counter both Marine/maurader through ramp strat and Marine/Maurader/medivac drop at base strat. They can switch easily between both.
This post has been edited by Drian: Aug 24 2010, 02:31 PM
|
|
|
|
|
|
raylee914
|
Aug 24 2010, 02:11 PM
|
Getting Started

|
It depend much on your build order too..I usually come out with 1 observer to scout them early so I can modify my strategy to counter them...
If they are fast tech to tank, I will choose to expand to speed up my economy; or early MM rush, I will have 3-4 sentries to block the ramp till my charge finish tech up.
But if they have 2-3 tanks under your ramp...then U have to do a good timing push when the tank wanna move...depend much on your timing to initiate attack.
These is what my experience tell me...may varied with others cause I am still a noob
|
|
|
|
|
|
Mio4Ever
|
Aug 24 2010, 03:16 PM
|
Getting Started

|
QUOTE(Sky.Live @ Aug 24 2010, 01:15 PM) Any Idea how guardian shield works? sometimes my unit still die farely fast under GS What guardian shield does is it just reduce incoming range damage by 2(which is crazy a lot,think about a free +2 armor) to units inside the hemispheric shield.
|
|
|
|
|
|
SUSf4tE
|
Aug 24 2010, 05:59 PM
|
|
I just pawned computer insane with canon rush. I guess protoss is meant for me
|
|
|
|
|
|
goldfries
|
Aug 24 2010, 06:01 PM
|
40K Club
|
QUOTE(f4tE @ Aug 24 2010, 05:59 PM) I just pawned computer insane with canon rush. I guess protoss is meant for me  erm. that doesn't say a thing about which race suits you. cannon rush is just based on the AI's flaw.
|
|
|
|
|
|
SUSf4tE
|
Aug 24 2010, 06:04 PM
|
|
But insane AI is the best already. Against normal player they wont know what to do hohoho
|
|
|
|
|
|
goldfries
|
Aug 24 2010, 06:15 PM
|
40K Club
|
try not to cannon rush and see if you survive.
|
|
|
|
|
|
SUSf4tE
|
Aug 24 2010, 06:22 PM
|
|
lol.. if no cannon rush then will die against computer insane.
btw, when playing 1v1 is it normal for protoss player to canon rush? seem like everyone is doing that
|
|
|
|
|
|
ZeratoS
|
Aug 24 2010, 06:35 PM
|
|
QUOTE(f4tE @ Aug 24 2010, 06:22 PM) lol.. if no cannon rush then will die against computer insane. btw, when playing 1v1 is it normal for protoss player to canon rush? seem like everyone is doing that Once in awhile. More likely to see 4gate pushes or VR rushing.
|
|
|
|
|
|
xShinji
|
Aug 24 2010, 06:44 PM
|
Getting Started

|
Any1 know the counter for early zealot rush?
8 pylon 10 gate 12 gate 13 zealot 15 pylon
.....some even do earlier gate.....been trying all sort of thing...but fail
This post has been edited by xShinji: Aug 24 2010, 06:44 PM
|
|
|
|
|
|
SUSf4tE
|
Aug 24 2010, 06:46 PM
|
|
QUOTE(ZeratoS @ Aug 24 2010, 06:35 PM) Once in awhile. More likely to see 4gate pushes or VR rushing. What is VR rush? QUOTE(xShinji @ Aug 24 2010, 06:44 PM) Any1 know the counter for early zealot rush? 8 pylon 10 gate 12 gate 13 zealot 15 pylon .....some even do earlier gate.....been trying all sort of thing...but fail WHat u mean? They fail or u fail? The build order is for u or their rush tactic?
|
|
|
|
|
|
Calvin Seak
|
Aug 24 2010, 06:46 PM
|
|
Go for zealots too!  Have they been building pylons in your base? xD Added on August 24, 2010, 6:51 pmI have problems with zergs This post has been edited by Calvin Seak: Aug 24 2010, 06:51 PM
|
|
|
|
|
|
Tsj261
|
Aug 24 2010, 06:59 PM
|
|
QUOTE(f4tE @ Aug 24 2010, 06:46 PM) What is VR rush? WHat u mean? They fail or u fail? The build order is for u or their rush tactic? VR = Void Ray Rush ! will gg the game in 8-10mins game if you didnt scout his going for air unit. I usually go for VR rush when i c some1 blocking their entrance of coz i get myself sentries n few zea/stalker to block off road lolz
|
|
|
|
|
|
ZeratoS
|
Aug 24 2010, 07:06 PM
|
|
QUOTE(xShinji @ Aug 24 2010, 06:44 PM) Any1 know the counter for early zealot rush? 8 pylon 10 gate 12 gate 13 zealot 15 pylon .....some even do earlier gate.....been trying all sort of thing...but fail I think some guy used 2 gate stalker with chrono to counter this. Not quite sure.
|
|
|
|
|
|
evofantasy
|
Aug 24 2010, 07:14 PM
|
|
QUOTE(xShinji @ Aug 24 2010, 06:44 PM) Any1 know the counter for early zealot rush? 8 pylon 10 gate 12 gate 13 zealot 15 pylon .....some even do earlier gate.....been trying all sort of thing...but fail u can either - scout early - micro (ramp) - forge into cannons - 2 gate with chrono This post has been edited by evofantasy: Aug 24 2010, 07:14 PM
|
|
|
|
|
|
noob4life
|
Aug 24 2010, 08:00 PM
|
Getting Started

|
QUOTE(f4tE @ Aug 24 2010, 06:22 PM) lol.. if no cannon rush then will die against computer insane. btw, when playing 1v1 is it normal for protoss player to canon rush? seem like everyone is doing that got cannon rushed 3 times so far in bronze league... which is quite alot considering the number of protoss i fought... all 3 of it failed though lol. I think its really hard to pull off. Either that or my opponents suck. I just 2-gate + chrono and the rush doesnt work anymore.
|
|
|
|
|
|
RtP|DEV
|
Aug 24 2010, 08:00 PM
|
Getting Started

|
QUOTE(xShinji @ Aug 24 2010, 06:44 PM) Any1 know the counter for early zealot rush? 8 pylon 10 gate 12 gate 13 zealot 15 pylon .....some even do earlier gate.....been trying all sort of thing...but fail Usually when i play PvP on ladder, i place my first pylon like this:  When i scouted 2 gate build, i look for 2 things. How much probe he has, did he stop probe production? Look out for the blue lights above nexus. Next i'll look if he chrono boosted his gateway or not. If 1 of those 2 thing happens, i will save my chrono boost and put my 2nd gateway on the blue box to completely seal off my entrance. Then go for blink stalkers. If he decides to attack, laugh at him after his 5/7 zealots die to 2/3 stalkers. If he decides not to attack, you're still ahead since he either stop probe production or didnt chrono boost his nexus. You can seal off your entrance this way on every ladder map except scrap station and 5 o'clock starting position on delta quadrant. I've tested it on YABOT.
|
|
|
|
|
|
SUSf4tE
|
Aug 24 2010, 08:05 PM
|
|
QUOTE(noob4life @ Aug 24 2010, 08:00 PM) got cannon rushed 3 times so far in bronze league... which is quite alot considering the number of protoss i fought... all 3 of it failed though lol. I think its really hard to pull off. Either that or my opponents suck. I just 2-gate + chrono and the rush doesnt work anymore. How u 2 gate chrono? The canon already in your base b4 your zealot out. Still can counter? QUOTE(RtP|DEV @ Aug 24 2010, 08:00 PM) Usually when i play PvP on ladder, i place my first pylon like this:  When i scouted 2 gate build, i look for 2 things. How much probe he has, did he stop probe production? Look out for the blue lights above nexus. Next i'll look if he chrono boosted his gateway or not. If 1 of those 2 thing happens, i will save my chrono boost and put my 2nd gateway on the blue box to completely seal off my entrance. Then go for blink stalkers. If he decides to attack, laugh at him after his 5/7 zealots die to 2/3 stalkers. If he decides not to attack, you're still ahead since he either stop probe production or didnt chrono boost his nexus. You can seal off your entrance this way on every ladder map except scrap station and 5 o'clock starting position on delta quadrant. I've tested it on YABOT. U seal off the whole entrance wif pylon? Then u will need a lot pylon on same area and your ground unit can move through. Wat is YABOT?
|
|
|
|
|
|
xShinji
|
Aug 24 2010, 08:21 PM
|
Getting Started

|
@FAte
that is the B.O for early zealot rush tactic...i tried diff style but fail
@Aeco hmm forge : ) Yeah, I scouted on it
@Fate again .....you still can produce unit outside even without warpgate just by rallying it out...
he should be have probe somewhere hidden to allow proxy to outside as well
@RPT|DEV
thx : )
|
|
|
|
|