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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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evofantasy
post Aug 23 2010, 02:03 PM

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QUOTE(Quazacolt @ Aug 23 2010, 12:15 PM)
yeap. like TLO's radical build orders/play. not easy to follow at all.


Added on August 23, 2010, 12:20 pm

that one not so bad. whats bad is when terran reaper proxy with or even without bunker (with bunker you can early gg ady lol).

heres the dilemma:

early zealots to fend rushes/proxy yes? wrong. reapers rape zealot.

solution is to fast tech stalkers. but here, we're talking about a proxy, where you know, reapers would be at ur gate when ur gateway is just shortly done, so lets not even think about cybernetics. sure, you can scout, but do you realize, that probes do take time to take out tech labs? lol.

while im not saying this is impossible to beat as ive done my share of beating said proxies. but i've pulled a number of these myself and the winrate is fairly high lol
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LOL even when u go for a fast stalker, if he open with a marauder instead of reaper u are screwed as well...
the common terran cheese is 1 reaper into a marauder which is a pain to micro against...
ArticFir3
post Aug 23 2010, 02:15 PM

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Phoenix has the mobility and air superiority. And yeah they're much easier to take down muta/ corruptors due to their 9 range (think as flying collo, just without the massive damage). Not to mention graviton beam is a good harassment ability smile.gif
Mio4Ever
post Aug 23 2010, 03:14 PM

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QUOTE(f4tE @ Aug 23 2010, 01:54 PM)
hi, i wanna ask is stalker or phoenix better against air? I compare and see stalker damage more than phoenix and shoot faster.  stalker oso cheaper. So shud i use stalker instead of pheonix? Cuz i only go for ground unit and uprgade ground stuff only. WIll be watse to upgrade just because i use phoenix.
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Pheonix only good against zerg because they do 20dmg to light units. Against vikings they'll get creamed instantly. Just go stalkers.
goldfries
post Aug 23 2010, 03:16 PM

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ok. assuming 1 vs 1, what do you guys build vs zergling rush and MMM rush?

i tried 4 gateway spam zealots and stalkers, seems to work pretty well 1 on 1.
Quazacolt
post Aug 23 2010, 03:23 PM

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QUOTE(goldfries @ Aug 23 2010, 03:16 PM)
ok. assuming 1 vs 1, what do you guys build vs zergling rush and MMM rush?

i tried 4 gateway spam zealots and stalkers, seems to work pretty well 1 on 1.
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for terran ill stalkers mix sentry for guardian. if resource permit, i will hallu, or 3 gate hallu/chargelots.
LengluihunteR
post Aug 23 2010, 03:29 PM

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QUOTE(goldfries @ Aug 23 2010, 03:16 PM)
ok. assuming 1 vs 1, what do you guys build vs zergling rush and MMM rush?

i tried 4 gateway spam zealots and stalkers, seems to work pretty well 1 on 1.
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add a couple of sentries to wall em off as well
Drian
post Aug 23 2010, 03:47 PM

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QUOTE(LengluihunteR @ Aug 23 2010, 03:29 PM)
add a couple of sentries to wall em off as well
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I did that and he came up behind my base with with 3 medivacs full of marines/maruraders instead. With healing, it was pretty much gg. How do you counter that?

This post has been edited by Drian: Aug 23 2010, 03:48 PM
ericpires
post Aug 23 2010, 04:22 PM

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QUOTE(Drian @ Aug 23 2010, 03:47 PM)
I did that and he came up behind my base with with 3 medivacs full of marines/maruraders instead.  With healing, it was pretty much gg. How do you counter that?
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Get more Stalkers and Zealots - Research charge/blink and 1-2 sentries... Build a Pylon near the destructible rocks so u know if he's coming round the back
SUSf4tE
post Aug 23 2010, 04:57 PM

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wat does zealot charge do? other than make them move faster it say intercept enermies mean wat?
ArticFir3
post Aug 23 2010, 05:05 PM

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QUOTE(f4tE @ Aug 23 2010, 04:57 PM)
wat does zealot charge do? other than make them move faster it say intercept enermies mean wat?
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As the name says, it allows the Zealot to charge into the target enemy. So it reduces the time taken for Zealots to get upclose and melee with the enemy. Without Zealot legs, they won't stand a chance against MMM with stim. Most probably kite to death.
SUSf4tE
post Aug 23 2010, 05:07 PM

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what is MMM? So the charge skill is only make them engage enemy faster? I tot got extra damage or attack
goldfries
post Aug 23 2010, 05:15 PM

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is there a post from you that's not filled with "?" smile.gif
Mio4Ever
post Aug 23 2010, 05:47 PM

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QUOTE(f4tE @ Aug 23 2010, 05:07 PM)
what is MMM? So the charge skill is only make them engage enemy faster? I tot got extra damage or attack
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MMM is a 'tactic' used by Terran players where they mass Marines, Marauders and Medivacs ( Hence the name MMM).
SUSf4tE
post Aug 23 2010, 05:59 PM

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QUOTE(goldfries @ Aug 23 2010, 05:15 PM)
is there a post from you that's not filled with "?" smile.gif
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not in starcraft. Im still noob and learning how to play. Hope i dont get ban for this smile.gif
LostWanderer
post Aug 23 2010, 06:20 PM

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charge = a researchable skill from twilight council for zealots to run to it's target and try to slice them up before they slice it up

if it is on low health = a skill for them to run to their deaths...

and another thing is that it also can be a skill for you to have your zealot to run like speedy gonzalez on the map and get it shot as it is unable to reach its desired target
TSincx
post Aug 23 2010, 09:56 PM

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By the way guys, do you hot keys your buildings? I feel I can't just cope once I reach a number of supplies. That my minerals start to build up, or I just don't know what to do next.
SUSf4tE
post Aug 23 2010, 10:11 PM

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simply build your unit until your resources 0.. just continue train unit tongue.gif
Grif
post Aug 23 2010, 10:19 PM

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QUOTE(incx @ Aug 23 2010, 09:56 PM)
By the way guys, do you hot keys your buildings? I feel I can't just cope once I reach a number of supplies. That my minerals start to build up, or I just don't know what to do next.
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I hotkey all the same type of building. Eg. CC for 4, Rax for 5, Fac for 6, Starport for 7 etc.

Makes your life a hell of easier once you have 50+ units.
RtP|DEV
post Aug 23 2010, 10:29 PM

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QUOTE(incx @ Aug 23 2010, 09:56 PM)
By the way guys, do you hot keys your buildings? I feel I can't just cope once I reach a number of supplies. That my minerals start to build up, or I just don't know what to do next.
*
W is the hotkey for warpgate.
Make sure you match your production building with your economy. If you're on 2 saturated base, 4 warpgates and a robotics is not enough.
During mid game, make sure not to get supply blocked. This is how i do it, my own mental checklist during the game:

-------------------------------------------------------------------------------------------------------------------------
If you're producing units constantly from 3 warpgates, you need to add pylon after a cycle.

3 warpgates = 6 supply per cycle
Since build time for 2 probes = 1 warpgate unit build time, thats 2 supply per cycle.

So, when you select "W" then press S Z E -> select 4(my nexus hot key) the press "E" "E" -> put a pylon. Then repeat.

-------------------------------------------------------------------------------------------------------------------------
If your producing from 6 warpgates and 2 robo, let say you're making colly for PvZ:

(2 colly x 6) + (6 wapgates x 2) + 2 probes = 26 suply or 3/4 pylons per cycle.

6(my hotkeys for robo) "C" "C" -> "W" S S S S S S -> 4 "E" "E" -> straight put 3 or 4 pylons. This is the rough estimation of the build time , so always look at your supply count.

SUSf4tE
post Aug 23 2010, 10:34 PM

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QUOTE(RtP|DEV @ Aug 23 2010, 10:29 PM)
W is the hotkey for warpgate.
Make sure you match your production building with your economy. If you're on 2 saturated base, 4 warpgates and a robotics is not enough.
During mid game, make sure not to get supply blocked. This is how i do it, my own mental checklist during the game:

-------------------------------------------------------------------------------------------------------------------------
If you're producing units constantly from 3 warpgates, you need to add pylon after a cycle.

3 warpgates = 6 supply per cycle
Since build time for 2 probes = 1 warpgate unit build time, thats 2 supply per cycle.

So, when you select "W" then press S Z E -> select 4(my nexus hot key) the press  "E" "E" -> put a pylon. Then repeat.

-------------------------------------------------------------------------------------------------------------------------
If your producing from 6 warpgates and 2 robo, let say you're making colly for PvZ:

(2 colly x 6) + (6 wapgates x 2) + 2 probes = 26 suply or 3/4 pylons per cycle.

6(my hotkeys for robo) "C" "C" -> "W" S S S S S S -> 4 "E" "E" -> straight put 3 or 4 pylons. This is the rough estimation of the build time , so always look at your supply count.
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rclxub.gif

this is liek starcraft theory class

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