QUOTE(LostWanderer @ Nov 6 2010, 03:40 PM)
"u will just roll over to the 3-5RR build.."
5RR = 5 roach rush?
anyway, i'm trying to think of a best counter to those early ling rushes cause as toss, i think most zergs will try to just do a ling run by and kill the pylons before the 1st zealot is out...which is not impossible if you spawn in a 2 player map...even on a long rush distance map such as scarp station...and think of the huge ramp there is on that map...LOL
anyway, if the oppo goes mass roach, at least when u got 2 gates (and there isn't any "mass" lings coming knocking on your ramp), you only slightly delayed the cyber core a little and could pick up from there considering that roach moves slowly without creep...not as slow as hydralisk, but yea
and roaches can wipe off expos easily now with their 4 range buff...and i doubt that you would want to fast expo if your oppo is gonna ling rush ya, right?XD
not slightly...
its a big delay...
the roach rush is off 10pool...
when the roach reach ur base and u go 2 gate -> core u would only have 2 zealot 1 stalker/ sentry and warpgate starting research...
must i say that zealot are horrible vs roaches?
again refer to HuK vs Slush in teamEG master cup which was only last weekend to get a better idea on why toss rarely go 2 gate vs zerg now...
its way way way too unflexible...
later on in the series huk went 1 gate -> forge just to hold off the roach and still suffer some losses...