Nony's phoenix rush/harrass transition into gateways play. PvZ
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.
|
|
Aug 2 2010, 11:51 PM
Return to original view | Post
#1
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
Nony's phoenix rush/harrass transition into gateways play. PvZ
|
|
|
|
|
|
Aug 3 2010, 09:47 AM
Return to original view | Post
#2
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
What do you guys think about battlecruisers counter? From what i encounter, almost every game, once terran start to have battlecruisers, its hard to counter it, any solutions?
|
|
|
Aug 3 2010, 11:12 AM
Return to original view | Post
#3
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
QUOTE(-ZeN- @ Aug 3 2010, 10:38 AM) @kc - againts BC i think Mio is right, feedback play very important row, just like ghost plan important role against protoss. but void ray is also good. Since u can feedback them, then chrage up all ur void ray on 1, then when fully charge u can easily killed a feedbacked BC. also, void ray can shoot and run right? If you're talking about move + shoot at the same time for void rays, from what i know, only phoenix can be done at the moment, if you move your voidrays while its charging up, it will stop attacking, but the charges will remain like 3-5 seconds.Added on August 3, 2010, 10:39 amo thought i contribute something over here, since basically i like protoss also. PvZ: http://www.starcraft-replay.com/guides/sta...-zerg-units.php |
|
|
Oct 12 2010, 12:18 AM
Return to original view | Post
#4
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
Nooo my idol TT
|
|
|
Oct 13 2010, 12:17 PM
Return to original view | Post
#5
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
Hey guys, just wanted to ask about something regarding PvZ matchup.
Is it really neccessery to do fast expand (gateway at natural to wall off and nexus around 18-19) when against PvZ? Because whenever i met Zerg player in ladder, fast expand comes in my mind. :S |
|
|
Oct 14 2010, 02:08 AM
Return to original view | Post
#6
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
http://www.sc2replayed.com/replays/89655-1...-delta-quadrant
Can anyone review my replay whether i'm doing my things right or not, or is there any space i could improve from this replay? P/S: I'm still in silver league. :S This post has been edited by kEazYc: Oct 14 2010, 02:10 AM |
|
|
|
|
|
Oct 17 2010, 10:10 AM
Return to original view | Post
#7
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
QUOTE(evofantasy @ Oct 15 2010, 10:54 PM) first of all this is wut i've observe from viewing on ur camera angle on one go... Sorry for the late reply, hmm in your opinion, what improvement should i focus on first?hope it helps: - 1. constant probe production, ur probe production do stop at times wasting few sec off ur chrono (both of u have 15 workers when u should be roughly 17-18 workers by this stage) 2. scout across the xelnaga first for this map as u might catch some proxies or ur opponent's worker movement (thus some rough idea where his base might be to save ur scouting time) 3. ur 2nd gate too fast, the minerals is better used to get ur first stalker (besides that later on u are nt really having constant production off 2 gate which means u can make do wit only 1 gate) 4. ur building timing are a little out of sync (zealot should be done when ur core is done), partly due to ur focus on the scouting probe a little too much 5. lack of information when u are almost playing blind... try control the middle xelnaga as its important for this map, playing blind too long (poke wit ur first zealot+stalker to see wut unit compo he has to have an idea of his builds) 6. earlier pylon near ur ramp for faster reinforcement and easy micro (and maybe a sentry?) 7. 3rd gate too fast a bit as well as u are not producing off it 8. chrono charges not really used well (lots of times ur nexus is at 100 energy) 9. gateway production not constant (lots of minerals) and make it seemed like u need more production (4 is the max btw) 10. u either tech or u expand... u cant support getting a robo bay and expand at the same time (reason why HuK lost a game in MLG NY last week)... wut more u have 4 gate which is too much resources to be used... as u can see when ur robo bay is done, u dun have enuff resource to get the colossus 11. supply but minor issue as toss are supply heavy lol 12. hotkey ur army (u can double tab that key to change to ur army ASAP 13. colossus need more micro (9 range) so they dun get sniped i think the biggest issue is that ur build order doesnt feel smooth enuff... bonus: high starting apm of 300 but it slowly drops... dun really need to get the initial apm that high... my apm is only 60-90 through the whole game lol... |
|
|
Oct 25 2010, 02:44 PM
Return to original view | Post
#8
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
No one trying 15 nexus build? Seen some replay, really affective against roach o.o
http://www.teamliquid.net/forum/viewmessag...topic_id=159671 |
|
|
Nov 1 2010, 03:25 PM
Return to original view | Post
#9
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
such a good strats, i wonder if you could make 14 gas in a game :S
|
|
|
Nov 1 2010, 10:38 PM
Return to original view | Post
#10
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
Gah, lost 5 games in a row against zerg early roach rush zzz
Why all the race i met in platinum league are all zerg -.-... This post has been edited by kEazYc: Nov 1 2010, 10:39 PM |
|
|
Nov 3 2010, 08:19 PM
Return to original view | Post
#11
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
QUOTE(evofantasy @ Nov 3 2010, 06:06 PM) http://www.teamliquid.net/forum/viewmessag...topic_id=165609 One thing i noticed about idra is, he never(well 99%) go for roach early rush, so it doesn't really help much for us, coz the only problem for us (protoss) against zerg is the roach early rush.NoNy 4-1 IdrA... go watch this and hopefully u get some better PvZ ideas (streaming em now)... |
|
|
Nov 6 2010, 11:58 AM
Return to original view | Post
#12
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
Study like how you studied for your SPM @ www.teamliquid.net
Watch like how you chased all the TVB series drama @ day9tv youtube channel. This post has been edited by kEazYc: Nov 6 2010, 11:59 AM |
|
|
Nov 8 2010, 08:58 AM
Return to original view | Post
#13
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
It seems that blink stalker rush is also one of the good build to counter roach rush, after watching some nazgul's pvz action in mlg, yay or nay? Im sucks in analyzing, hope someone could give some pointers
|
|
|
|
|
|
Nov 15 2010, 02:00 PM
Return to original view | Post
#14
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
Wow, the korean voice acting sounds so pwnage o.o
EDIT: nvm that's chinese voice acting -.- This post has been edited by kEazYc: Nov 15 2010, 02:01 PM |
|
|
Nov 15 2010, 02:50 PM
Return to original view | Post
#15
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
you see you see!! *force fields*
you see you see!! *blink blink blink* |
|
|
Nov 15 2010, 03:54 PM
Return to original view | Post
#16
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
I see..
And i love the scene where he blocked one whole swarm of zerglings at the destructible rock, lol. |
|
|
Nov 27 2010, 05:36 PM
Return to original view | Post
#17
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
Lol he forced his collosi to come out "on" the space :S
|
|
|
Nov 27 2010, 05:45 PM
Return to original view | Post
#18
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
http://www.sc2replayed.com/replays/109069-...s-scrap-station
before video-or-it-did-not-happen spam comes in. apparently it works on reaper as well This post has been edited by kEazYc: Nov 27 2010, 05:46 PM |
|
|
Nov 29 2010, 02:12 PM
Return to original view | Post
#19
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
thor are afraid of zealots
|
|
|
Nov 29 2010, 02:18 PM
Return to original view | Post
#20
|
![]() ![]() ![]() ![]() ![]() ![]()
Senior Member
1,314 posts Joined: Oct 2009 From: Cheras, KL |
micro abit ur zealot then it shouldn't be a problem, unless he do all ins with all of his scv available comes together, i dunno lol.
|
| Change to: | 0.0393sec
0.75
7 queries
GZIP Disabled
Time is now: 27th November 2025 - 10:47 PM |