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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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Exiled_Gundam
post Sep 4 2010, 11:44 PM

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Result of turtling+almost no scouting : http://www.mediafire.com/?0y4zv9ssaja2x25
Exiled_Gundam
post Sep 5 2010, 09:04 PM

On my way
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http://www.mediafire.com/?96z9l0tr6b1j7bp
Cannon Rush vs 2 Gate Proxy Rush
Exiled_Gundam
post Sep 16 2010, 07:42 AM

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QUOTE(deodorant @ Sep 16 2010, 02:08 AM)
guys, what to do when facing ultralisks? mass immortals? had a game with a zerg, guess it was kind of even until he came to me with ultras ... then it was gg as they just raped my ground army with them ...
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Immortals with focus fire, or you can always go for VRs
Exiled_Gundam
post Sep 24 2010, 05:05 PM

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QUOTE(deodorant @ Sep 23 2010, 10:12 AM)
Hmm, what's best way to break into a terran island expand? one with tons of missile turrets. mass vr's?
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Can try to destroy his missile turrets one by one (eventually he will ran out of resources to rebuild)? Make sure you contained him kaokao, and must not let him expand further. In the mean time, mine the hell out of every resource patch, and build static defenses to surround the island. As protoss, just build lots of gateways too during containment, so that later if T decided to push out (and if your air decimated by that push) you can replace the air with shitloads of stalkers instead. As Zerg, you can always build corruptors+broodlords, prepare as much larva as possible to replace the army should they decimated by the push like above. As Terran, build shitloads of BC and vikings, then yamato the turrets while covering ur BC with vikings

My 2 cents only tongue.gif
Exiled_Gundam
post Nov 2 2010, 02:49 PM

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QUOTE(choyster @ Nov 1 2010, 11:41 PM)
having hard time in mirror matches against protoss what should i do if i see a 4gate? do i 4 gate as well?
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Or can do DT. But prepare to trade base afterwards tongue.gif
Exiled_Gundam
post Nov 6 2010, 12:28 PM

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QUOTE(LostWanderer @ Nov 6 2010, 08:52 AM)
early pool rushes against zerg...

seriously, does most zerg like to do a 6 pool, 8 pool or a 10pool against toss?

best strat to counter is to build 2 gates and pull probes to be the gate keeper in anticipating that all zergs will use this strat early game, right?

an early 2 gate would be easy to transition as well...we do need the cybercore when the rush is over (which i believe the zerg will just keep on pumping lings eventhough the attack has been nulled)
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What to do against 3RR then?

 

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