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 Protoss Discussion Thread Ver. 1, [SEASON 2] Tips & Strategies.

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Quazacolt
post Nov 9 2010, 06:08 PM

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QUOTE(tatyinw @ Nov 9 2010, 06:04 PM)
Calvin just posted all his nice replays. Go check it out. tongue.gif
I am still using 4 gate occasionally too.
Haha why? You can just kill the toss before he gets it. tongue.gif
Some toss are pretty weak since they tech too fast to get the colossus only to have a small gate army to protect it, which is bad in day[9]'s books. tongue.gif
*
huk kicked reason to the curb and proved day9 wrong
*puts on sunglasses and points upwards*

YEEEEAAAAHHHHHHH



*ttgl x csi:miami
Kerry1136
post Nov 9 2010, 06:25 PM

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Did he post in the 1st page? Or I have to scout all 52 pages?
tatyinw
post Nov 9 2010, 06:37 PM

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It was actually on the same page as you just posted. tongue.gif


Added on November 9, 2010, 6:49 pm
QUOTE(Quazacolt @ Nov 9 2010, 06:08 PM)
huk kicked reason to the curb and proved day9 wrong
*puts on sunglasses and points upwards*

YEEEEAAAAHHHHHHH
*ttgl x csi:miami
*
Haha. Think only Huk can prove that.
I fought a guy who did the same thing.
Steamrolled through his army since he could only get one colossus when I push up his ramp. tongue.gif

Haha you just watched TTGL again recently?
"My drill is the drill...THAT CREATES THE HEAVENS!!!"

This post has been edited by tatyinw: Nov 9 2010, 06:56 PM
tjinn
post Nov 9 2010, 06:54 PM

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QUOTE(evofantasy @ Nov 8 2010, 05:57 PM)
no...
mass roaches > blink stalker...
nazgul's play was really good cause of his timing (and all he did to prepare for that push) and good usage of the map...
surely blink micro is good but when the roaches get to a critical mass (75/25 cost make it easy lol) they can just focus fire it down (similar to hyrdas)...

___________

TTOne lost to jinro using polt timing attack again sleep.gif"
the most imba TvP build...
*
lol. u teach him to bring 3 observers also la. then he won't lose d. lol xD
Quazacolt
post Nov 9 2010, 10:42 PM

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QUOTE(tatyinw @ Nov 9 2010, 06:37 PM)
It was actually on the same page as you just posted. tongue.gif


Added on November 9, 2010, 6:49 pm

Haha. Think only Huk can prove that.
I fought a guy who did the same thing.
Steamrolled through his army since he could only get one colossus when I push up his ramp. tongue.gif

Haha you just watched TTGL again recently?
"My drill is the drill...THAT CREATES THE HEAVENS!!!"
*
no i didnt. and its PIERCE
Calvin Seak
post Nov 9 2010, 11:30 PM

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QUOTE(tatyinw @ Nov 9 2010, 06:04 PM)
Calvin just posted all his nice replays. Go check it out. tongue.gif
I am still using 4 gate occasionally too.
Haha why? You can just kill the toss before he gets it. tongue.gif
Some toss are pretty weak since they tech too fast to get the colossus only to have a small gate army to protect it, which is bad in day[9]'s books. tongue.gif
*
Hey thank you! haha i posted it because everyone was asking how to beat roaches.. evofantasy was the main contributor actually! He gave me a rough idea and i started working it all out.. another friend of mine Risen taught me too so im really grateful to them!

the pheonix vs tanks i got the idea from aTnSocke my all time fav euro player since the 1st day i started sc2 there were no korean replays out there and i was following him all the way..

QUOTE(Kerry1136 @ Nov 9 2010, 06:25 PM)
Did he post in the 1st page? Or I have to scout all 52 pages?
*
Its here! biggrin.gif but it would quite troublesome because its on version 1.1.2 and blizzard rercently changed the patch to 1.1.3 sad.gif

QUOTE(Calvin Seak @ Nov 7 2010, 09:42 AM)
P V Z Game 1
http://screplays.com/replays/scrubiee/12898

P V Z Game 2
http://screplays.com/replays/scrubiee/12902

P V Z Game 3
http://screplays.com/replays/scrubiee/12904

P V Z Game 4
http://screplays.com/replays/scrubiee/12906

P V T - Against Tanks
http://screplays.com/replays/scrubiee/12900

P V T 2 - Against Tanks
http://screplays.com/replays/scrubiee/12912

I hope the replay helps..

Things to note

-Chrono warp asap on cyber

-Chrono +1 attack so that your zealots could 2 hit kill the zerglings instead of 3

-Placement of cannons are very important when it comes to FE..

-Placement of FF can be the key victory to your battles!
*
So i think ill post another 1.1.3 replay, its a 2k points zerg his nick is pokerface, I've another vs thetinyone but i didn't save it sad.gif so sorry!

http://screplays.com/replays/scrubiee/13030 - pokerface




P.S- So should you build a forge 1st or a nexus?

My answer, if he gioes for FE, go for the forge 1st and block his ENT with pylons like what i did n build photons, please wait till u have 200 so that you could build two pylons instantly so his drones doesnt block the other spot.

that is why my timing for forge is very different sometimes 13 sometimes 15 it depends lol!

What happens if he blocks his ent with a patroling drone?
build a pylon behind his neutral mineral line make sure they stick to the minerals so the drones/lings cant fully surround it and do the same for your photon, your goal is to stop his expo n u have a fair advantage from there on.. to expo or not is up to you but most of the time ill go 4 gates n finish it off, i dont like long games lol

you build a nexus 1st if he goes for a roach timing push its that easy biggrin.gif

15 nexus

forge

pylon n remember to chrono biggrin.gif

evofantasy
post Nov 10 2010, 12:48 AM

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QUOTE(tjinn @ Nov 9 2010, 06:54 PM)
lol. u teach him to bring 3 observers also la. then he won't lose d. lol xD
*
lol...
ur timing a bit slow adi let me chrono up 3 obs...


Added on November 10, 2010, 12:53 am
QUOTE(Calvin Seak @ Nov 9 2010, 11:30 PM)
Hey thank you! haha i posted it because everyone was asking how to beat roaches.. evofantasy was the main contributor actually! He gave me a rough idea and i started working it all out.. another friend of mine Risen taught me too so im really grateful to them!

the pheonix vs tanks i got the idea from aTnSocke my all time fav euro player since the  1st day i started sc2 there were no korean replays out there and i was following him all the way..
Its here! biggrin.gif but it would quite troublesome because its on version 1.1.2 and blizzard rercently changed the patch to 1.1.3 sad.gif
So i think ill post another 1.1.3 replay, its a 2k points zerg his nick is pokerface, I've another vs thetinyone but i didn't save it sad.gif so sorry!

http://screplays.com/replays/scrubiee/13030 - pokerface
P.S- So should you build a forge 1st or a nexus?

My answer, if he gioes for FE, go for the forge 1st and block his ENT with pylons like what i did n build photons, please wait till u have 200 so that you could build two pylons instantly so his drones doesnt block the other spot.

that is why my timing for forge is very different sometimes 13 sometimes 15 it depends lol!

What happens if he blocks his ent with a patroling drone?
build a pylon behind his neutral mineral line make sure they stick to the minerals so the drones/lings cant fully surround it and do the same for your photon, your goal is to stop his expo n u have a fair advantage from there on.. to expo or not is up to you but most of the time ill go 4 gates n finish it off, i dont like long games lol

you build a nexus 1st if he goes for a roach timing push its that easy biggrin.gif

15 nexus

forge

pylon n remember to chrono biggrin.gif
*
got the idea off TL actually...
when ppl were doubting the 15nexus (i had frens telling me its a fail build as well lol)...
was really convinced when i saw sangho (babybyebye) pull it off...

going forge first let u force the pylon block into cannons...
HuK have a variation of this build (and kiwikaki as well) where he delay with pylon-cannon into a 3 gate for sentry and control the ramp...
tester usually go 15forge, 17nexus so there's lots of variation but depends on the map and wut u scouted...
the general idea though still revolve around the 15 timer as u should have enuff resource to either nexus/ forge/ pylon block =p

btw in MLG dallas TTOne did it vs machine as well and u should definitely check out taht replay (metalopolis)...
its a perfect example on how to be calm and perfect defend (not to mention a variation again of the 15nexus opening)...

ps: i love socke as well for his HT play...


Added on November 10, 2010, 12:55 am
QUOTE(Quazacolt @ Nov 9 2010, 06:08 PM)
huk kicked reason to the curb and proved day9 wrong
*puts on sunglasses and points upwards*

YEEEEAAAAHHHHHHH
*ttgl x csi:miami
*
i still think that getting colossus too fast is bad (especially if u expo at the same time)...
such a big window for ur opponent to exploit especially terrans...


Added on November 10, 2010, 1:08 amLiquid`Tyler November 09 2010 03:46. Posts 4792 Profile Blog #
I said to painuser that scv and mules are really strong and he made a nice map pick and gl in the tournament.

SCV's complement MM army so well and when they die it means less than when a probe or drone dies because of mules. When a protoss attacks a terran base, he usually needs either mass force fields or well-defended colossi or storms, otherwise scv's are going to turn the tide quite quickly. For a while now the panic defense of terrans in tvp is not amazing to me anymore because it's all easily explained. But then my awareness of how much momentum I need when I attack into a terran base definitely Last edit: 2010-11-09 03:51:25
made me too cautious on kulas, for example.

^
for those watching his game 6 vs painuser (3rd person view) would understand his frustration...
he defended so well vs painuser's 3 rax push, and went for the counter...
great FF and kill almost all of the MM but painuser pulling in scv + mule with the MM kill so much and went on to all-in (all scv/ mule) towards his base...
he was 0-2 down in the extended series and was at 2-3 at that point (would be 3-3 if not for mlg map mistake) or if it is not extended it would be a new bo3 series and he would jz be 0-1 down...

This post has been edited by evofantasy: Nov 10 2010, 01:08 AM
tatyinw
post Nov 10 2010, 04:59 AM

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QUOTE(Quazacolt @ Nov 9 2010, 10:42 PM)
no i didnt. and its PIERCE
*
Ah damn. My memory fails me.... sad.gif
SUSM4A1
post Nov 10 2010, 08:59 AM

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guys...normally how many probes do you all produce for 1 mineral site?

i know 3 probes for each vespene site..what about mineral?
i heard 3 for each mineral chunk?
evofantasy
post Nov 10 2010, 09:25 AM

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QUOTE(M4A1 @ Nov 10 2010, 08:59 AM)
guys...normally how many probes do you all produce for 1 mineral site?

i know 3 probes for each vespene site..what about mineral?
i heard 3 for each mineral chunk?
*
gas = 2 patch x 3 workers each (6)
minerals = 8 patch x 2 workers each (16)

so the minimum is 22 but for saturation its around 26 would be the ideal number (the extra on further patches from ur nexus) as any more workers reduce the efficiency too much...
and having 26 would let he transfer some for an expo (i usually pump up to 30 while waiting for my expo to be up else sit them at 24-26)...

This post has been edited by evofantasy: Nov 10 2010, 09:26 AM
Kerry1136
post Nov 12 2010, 06:54 PM

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Ugh getting raped recently.

Anyone mind to play some couple of rounds with me and pin point my areas of mistake =)
arton
post Nov 12 2010, 08:37 PM

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Hey guys...I'm wondering how can Protoss counter marine,medivac and Siege tank attack? =) its so annoying the medic keep healing the marine...and stimpack rape all my zealots and stalkers...
westley0214
post Nov 12 2010, 08:57 PM

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QUOTE(evofantasy @ Nov 10 2010, 09:25 AM)
gas = 2 patch x 3 workers each (6)
minerals = 8 patch x 2 workers each (16)

so the minimum is 22 but for saturation its around 26 would be the ideal number (the extra on further patches from ur nexus) as any more workers reduce the efficiency too much...
and having 26 would let he transfer some for an expo (i usually pump up to 30 while waiting for my expo to be up else sit them at 24-26)...
*
I heard somewhere it shall be 3 workers per mineral patch? Anyway I usually get around 30 for one base, and slowly transfer them to the natural as the main base mineral field depleted.

One base about 30.
Two bases about 55.
Three bases about 80.

Anything more than that and IMO army supply will be compromised.
Calvin Seak
post Nov 12 2010, 09:31 PM

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QUOTE(arton @ Nov 12 2010, 08:37 PM)
Hey guys...I'm wondering how can Protoss counter marine,medivac and Siege tank attack? =) its so annoying the medic keep healing the marine...and stimpack rape all my zealots and stalkers...
*
See my replay that i posted above, if theres anything you dont understand ill be glad to be of assistance smile.gif

GSL Finals tomorrow weeee!!
cupmee2nd
post Nov 12 2010, 10:05 PM

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QUOTE(M4A1 @ Nov 10 2010, 08:59 AM)
guys...normally how many probes do you all produce for 1 mineral site?

i know 3 probes for each vespene site..what about mineral?
i heard 3 for each mineral chunk?
*
4 row of probe, so I can have enough probes to expanse
evofantasy
post Nov 12 2010, 10:44 PM

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QUOTE(arton @ Nov 12 2010, 08:37 PM)
Hey guys...I'm wondering how can Protoss counter marine,medivac and Siege tank attack? =) its so annoying the medic keep healing the marine...and stimpack rape all my zealots and stalkers...
*
for him to go that build, he would be semi turtling rite?
if u keep ur scouting up, u would be able to expand pretty early...
from there go to colossus + gate units (with sentry for FF) and do a timing attack...
after that get charge and do another timing attack while expanding...
once u got 3 base keep up ur colossus production till a count of 4 (that's the magic number) while teching to HTs...

the moment u scout any vulnerability dun be worried to harass etc especially wit DT...
DT are good answer to him dropping in ur base as well...


Added on November 12, 2010, 10:45 pm
QUOTE(westley0214 @ Nov 12 2010, 08:57 PM)
I heard somewhere it shall be 3 workers per mineral patch? Anyway I usually get around 30 for one base, and slowly transfer them to the natural as the main base mineral field depleted.

One base about 30.
Two bases about 55.
Three bases about 80.

Anything more than that and IMO army supply will be compromised.
*
3 minerals per patch for all patches are too ineffective as some patches are nearer to the nexus...
thus 2 probe is enuff for those patch...
there's theorycrafting and they recommend a max of 26 per base (main bases with 8 patches that is)...


Added on November 12, 2010, 10:45 pm
QUOTE(Calvin Seak @ Nov 12 2010, 09:31 PM)
See my replay that i posted above, if theres anything you dont understand ill be glad to be of assistance smile.gif

GSL Finals tomorrow weeee!!
*
no toss though =(
still gonna be a good match as both players are awesomeeeeeee


Added on November 14, 2010, 9:35 pmgood explanation on how many worker should u have per base



This post has been edited by evofantasy: Nov 14 2010, 09:35 PM
SUSM4A1
post Nov 15 2010, 08:41 AM

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See how Sen play

he said sentry imba?

kEazYc
post Nov 15 2010, 02:00 PM

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Wow, the korean voice acting sounds so pwnage o.o
EDIT: nvm that's chinese voice acting -.-

This post has been edited by kEazYc: Nov 15 2010, 02:01 PM
fujkenasai
post Nov 15 2010, 02:46 PM

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QUOTE(M4A1 @ Nov 15 2010, 08:41 AM)
See how Sen play

he said sentry imba?

*
LoL this guy is funny
kEazYc
post Nov 15 2010, 02:50 PM

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you see you see!! *force fields*
you see you see!! *blink blink blink*

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