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 XCOM Enemies Within, Full Reveal on 21st of August

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TSCheesenium
post Apr 14 2010, 01:40 PM, updated 12y ago

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This is for those who loves X-Com.

Why? Because...

X-COM is Back.

user posted image

X-Com, the classic 90's turn-based strategy game pitting mankind against alien invaders, is set to make a comeback as a first-person shooter, courtesy of the 2K studios behind BioShock 2.

The game, which is actually called XCOM, is in development for the Xbox 360 and PC at 2K Australia and 2K Marin, and makes substantial changes to the original series, combining research and planning elements not with overhead, turn-based strategy sections, but with first-person shooter action.

"With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise," said Christoph Hartmann, president of 2K. "Players will explore the world of XCOM from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride."

It's funny, for years, people kept repeating the same rumour, that 2K Boston and Ken Levine would be making a new X-Com game. Don't think anyone expected it to come from 2K's other BioShock studio. Actually, I don't know if anyone honestly expected this at all.



Source from Kotaku

This post has been edited by wKkaY: Oct 10 2014, 10:18 PM
Sewerspeakers
post Apr 14 2010, 01:43 PM

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rofl

QUOTE
The game, which is actually called XCOM, is in development for the Xbox 360 and PC at 2K Australia and 2K Marin, and makes substantial changes to the original series, combining research and planning elements not with overhead, turn-based strategy sections, but with first-person shooter action.


who's raging?
TSCheesenium
post Apr 14 2010, 01:46 PM

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Im raging.

Forgot to bold that.
Deimos Tel`Arin
post Apr 14 2010, 01:48 PM

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hmm well i hope it will be gud.

i am too old for complex games i guess lol.
kianweic
post Apr 14 2010, 01:48 PM

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QUOTE(Sewerspeakers @ Apr 14 2010, 01:43 PM)
rofl
who's raging?
*
I am.

I want an update to the old XCom not a shooter.

There are enough shooters in the market. From shooting zombies, nazi, communists, monsters, aliens and etc.


mrhulk
post Apr 14 2010, 01:49 PM

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QUOTE(kianweic @ Apr 14 2010, 01:48 PM)
I am.

I want an update to the old XCom not a shooter.

There are enough shooters in the market. From shooting zombies, nazi, communists, monsters, aliens and etc.
*
they already try...but failed.....*look at UFO series*
kianweic
post Apr 14 2010, 01:50 PM

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QUOTE(mrhulk @ Apr 14 2010, 01:49 PM)
they already try...but failed.....*look at UFO series*
*
UFO series suck at gameplay but good at story.
Fyonne
post Apr 14 2010, 01:51 PM

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just wow, 1st its Enforcer (3rd person shooter) then come this FPS. doh.gif
kianweic
post Apr 14 2010, 01:52 PM

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QUOTE(Fyonne @ Apr 14 2010, 01:51 PM)
just wow, 1st its Enforcer (3rd person shooter) then come this FPS. doh.gif
*
My thoughts exactly.

Next we gonna have Heroes 6 from first person.
mrhulk
post Apr 14 2010, 01:54 PM

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QUOTE(kianweic @ Apr 14 2010, 01:52 PM)
My thoughts exactly.

Next we gonna have Heroes 6 from first person.
*
heroes 6 : Total war? ....i like it...
kianweic
post Apr 14 2010, 01:58 PM

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QUOTE(mrhulk @ Apr 14 2010, 01:54 PM)
heroes 6 : Total war? ....i like it...
*
Have you played Total War series before?

Total War series are definitely not shooters.


TSCheesenium
post Apr 14 2010, 02:01 PM

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Then,we'll get Civilisation in First Person later on too. doh.gif
kianweic
post Apr 14 2010, 02:02 PM

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QUOTE(Cheesenium @ Apr 14 2010, 02:01 PM)
Then,we'll get Civilisation in First Person later on too. doh.gif
*
Civilization 5 has been announced.

It's turn-based and it's gonna be a lot more complex than Civilization 4.
mrhulk
post Apr 14 2010, 02:02 PM

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lol....heroes in FPS is a stupid idea, even i dont dare to think about it...
Deimos Tel`Arin
post Apr 14 2010, 02:03 PM

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i thought already got a heroes of might and magic fps ?

messiah something.
kianweic
post Apr 14 2010, 02:04 PM

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QUOTE(Deimos Tel`Arin @ Apr 14 2010, 02:03 PM)
i thought already got a heroes of might and magic fps ?

messiah something.
*
Dark Messiah, actually quite a decent FPS although was buggy when it first released.

Anyway, I am tired of playing FPS. Same thing, run around shoot some people / alien / monsters with different weapons, take cover to heal, rinse and repeat.
justnits
post Apr 14 2010, 02:12 PM

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another 'fall out' (3)
bleh!
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post Apr 14 2010, 02:14 PM

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QUOTE(Deimos Tel`Arin @ Apr 14 2010, 02:03 PM)
i thought already got a heroes of might and magic fps ?

messiah something.
*
Well 2 things are wrong here:
1 - Dark Messiah doesn't actually share anything with Might and Magic other than the fact they're in the same universe (Not even the same story even). It was a rather unnecessary use of the franchise.

2- The first one was actually this, which I actually tried before. It was... interesting (It played like a medieval mod for Counter-strike)

Anyway, there hasn't been any X-Com game which was turn-based and isometric since Apocalypse, so its not really that big a surprise if they chose not to go back so closely to its roots.
TSCheesenium
post Apr 14 2010, 02:15 PM

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QUOTE(kianweic @ Apr 14 2010, 02:02 PM)
Civilization 5 has been announced.

It's turn-based and it's gonna be a lot more complex than Civilization 4.
*
I know about that,gawd knows what will happen on the 6th one.

QUOTE(kianweic @ Apr 14 2010, 02:04 PM)
Anyway, I am tired of playing FPS. Same thing, run around shoot some people / alien / monsters with different weapons, take cover to heal, rinse and repeat.
*
Im actually quite bored with that.

All started with Halo. Damn,i hate Halo.

Now,it's in CoD,BFBC2,ME2 etc.

kianweic
post Apr 14 2010, 02:21 PM

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Sigh, even consoles has their own turn-based games (ie. Front Mission series and Super Robot Wars series).

Enjoyed almost all Super Robot Wars series and yes it's top down and you use a gamepad to play (probably made more sense using the mouse, but damn it, it was fun)
justnits
post Apr 14 2010, 02:23 PM

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QUOTE(H@H@ @ Apr 14 2010, 02:14 PM)
Anyway, there hasn't been any X-Com game which was turn-based and isometric since Apocalypse, so its not really that big a surprise if they chose not to go back so closely to its roots.
*
Interceptor was Space-Flight-Simulation. After that series I'm not sure anymore.
As long as they don't take out the Base building and research elements, I think I'm ok with X-Com going FPS.
To me, that is still one interesting point of X-Com series.
kianweic
post Apr 14 2010, 02:27 PM

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QUOTE(justnits @ Apr 14 2010, 02:23 PM)
Interceptor was Space-Flight-Simulation. After that series I'm not sure anymore.
As long as they don't take out the Base building and research elements, I think I'm ok with X-Com going FPS.
To me, that is still one interesting point of X-Com series.
*
I don't know how they gonna implement mind-control portion of XCom into first person shooter.

Maybe you'll start team killing instead, just like the turn-based predecessors.

Or if you panic, you just run towards cover and crouch for 20-30secs.

TSCheesenium
post Apr 14 2010, 02:28 PM

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QUOTE(kianweic @ Apr 14 2010, 02:21 PM)
Sigh, even consoles has their own turn-based games (ie. Front Mission series and Super Robot Wars series).

Enjoyed almost all Super Robot Wars series and yes it's top down and you use a gamepad to play (probably made more sense using the mouse, but damn it, it was fun)
*
Well this is what the developers want now, making the game easier and more "epic" for those casual gamers.

Microsoft even cancelled Halo MMO because it was too hardcore for the casual market.Then,Ensemble close shop.

http://www.joystiq.com/2010/04/12/halo-mmo...osoft-eyed-cas/

Thats also mean,maybe somewhere in the future, we'll be playing Farmville with 6 screen Eyfinity, 10x better graphics than Crysis and some uber future version of PhyX. Casual gamers is what they want to target now.

Turn based gameplay would be too "hardcore" in the new X-COM,so they change to FPS because everyone loves FPS.
kianweic
post Apr 14 2010, 02:32 PM

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QUOTE(Cheesenium @ Apr 14 2010, 02:28 PM)
Well this is what the developers want now, making the game easier and more "epic" for those casual gamers.

Microsoft even cancelled Halo MMO because it was too hardcore for the casual market.Then,Ensemble close shop.

http://www.joystiq.com/2010/04/12/halo-mmo...osoft-eyed-cas/

Thats also mean,maybe somewhere in the future, we'll be playing Farmville with 6 screen Eyfinity, 10x better graphics than Crysis and some uber future version of PhyX. Casual gamers is what they want to target now.

Turn based gameplay would be too "hardcore" in the new X-COM,so they change to FPS because everyone loves FPS.
*
XCom has that casual portion of the game.

When you send your fighters against UFOs.

You just click on which range u wanna engaged them on and you can do it with 4-5 other fighters.
TSCheesenium
post Apr 14 2010, 02:38 PM

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QUOTE(justnits @ Apr 14 2010, 02:23 PM)
As long as they don't take out the Base building and research elements, I think I'm ok with X-Com going FPS.
To me, that is still one interesting point of X-Com series.
*
C&C4 and DoW2 took base building away,what makes you think that X-Com wont.Also considering that this is a 360 game too,where Microsoft loves dumbed down games as they sell a lot.

I expect them to come out with a reason saying:"base building is too tedious,so,we take them away."


Added on April 14, 2010, 2:39 pm
QUOTE(kianweic @ Apr 14 2010, 02:32 PM)
XCom has that casual portion of the game.

When you send your fighters against UFOs.

You just click on which range u wanna engaged them on and you can do it with 4-5 other fighters.
*
Still,how you gonna do that with a gamepad,and the game is no longer turn based?

No offence,but im expecting quite a fair amount of dumb downing in this game for the 360 people.

This post has been edited by Cheesenium: Apr 14 2010, 02:39 PM
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post Apr 14 2010, 02:44 PM

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QUOTE(justnits @ Apr 14 2010, 02:23 PM)
Interceptor was Space-Flight-Simulation. After that series I'm not sure anymore.
As long as they don't take out the Base building and research elements, I think I'm ok with X-Com going FPS.
To me, that is still one interesting point of X-Com series.
*
After Interceptor, there was Enforcer, which nobody really liked.

There was one planned game that was cancelled called Alliance. It supposed to be some sort of Rainbow 6 like game where you could switch control between characters and each squad member had a camera, so you could see what they see. It looked great and I was really saddened that it got cancelled.

If the new X-Com is like that, I wouldn't mind.


kianweic
post Apr 14 2010, 02:45 PM

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QUOTE(H@H@ @ Apr 14 2010, 02:44 PM)
After Interceptor, there was Enforcer, which nobody really liked.

There was one planned game that was cancelled called Alliance. It supposed to be some sort of Rainbow 6 like game where you could switch control between characters and each squad member had a camera, so you could see what they see. It looked great and I was really saddened that it got cancelled.

If the new X-Com is like that, I wouldn't mind.
*
Sort of like the old Space Hulk?

There was another 3rd person turn-based squad game.

I remember the name now, Incubation.

It was a really good TBS and hard one as well.

Basically as if fighting monsters like tyranids.

Easy to get into, difficult to master.

This post has been edited by kianweic: Apr 14 2010, 02:52 PM
TSCheesenium
post Apr 14 2010, 02:59 PM

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QUOTE(H@H@ @ Apr 14 2010, 02:44 PM)
After Interceptor, there was Enforcer, which nobody really liked.

There was one planned game that was cancelled called Alliance. It supposed to be some sort of Rainbow 6 like game where you could switch control between characters and each squad member had a camera, so you could see what they see. It looked great and I was really saddened that it got cancelled.

If the new X-Com is like that, I wouldn't mind.
*
Sounds cool to me too.

Just hope it doesnt have regenerative health.
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post Apr 14 2010, 03:01 PM

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If you guys really want something similar to X-Com, yet is kinda modern, check this out instead. Its based more on Laser Squad Nemesis (Forerunner to X-Com... Almost the same except that its purely about combat)
Deimos Tel`Arin
post Apr 14 2010, 03:06 PM

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QUOTE(Cheesenium @ Apr 14 2010, 02:59 PM)
Sounds cool to me too.

Just hope it doesnt have regenerative health.
*

well bioshock 1 and 2 tarak ada health regen so x-com probably will not have also.

however, even if they put it in, no harm also i guess.

i.e.

"microscopic nano healing bots heals you!"

TSCheesenium
post Apr 14 2010, 03:07 PM

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QUOTE(Deimos Tel`Arin @ Apr 14 2010, 03:06 PM)
well bioshock 1 and 2 tarak ada health regen so x-com probably will not have also.

however, even if they put it in, no harm also i guess.

i.e.

"microscopic nano healing bots heals you!"
*
I think it has been used too much recently.

I kind of miss those old numbered healths.
kianweic
post Apr 14 2010, 03:10 PM

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QUOTE(Deimos Tel`Arin @ Apr 14 2010, 03:06 PM)
well bioshock 1 and 2 tarak ada health regen so x-com probably will not have also.

however, even if they put it in, no harm also i guess.

i.e.

"microscopic nano healing bots heals you!"
*
Bioshock got vita-chambers.

Probably will never lose a single soldier to the enemy.

Just die wait for load screen and back into the battle.

Deimos Tel`Arin
post Apr 14 2010, 03:12 PM

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i think quake 4 still using numbered health right.
enemy territory : quake wars also using number health yes?

hmm ... which mofo started health bars?
halo 1?



vita-chambers?
in x-com, cell reconstruction nano bots to the rescue of downed soldiers!
TSCheesenium
post Apr 14 2010, 03:18 PM

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Halo made it popular,i think.
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post Apr 14 2010, 03:18 PM

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QUOTE(Deimos Tel`Arin @ Apr 14 2010, 03:12 PM)
i think quake 4 still using numbered health right.
enemy territory : quake wars also using number health yes?

hmm ... which mofo started health bars?
halo 1?
vita-chambers?
in x-com, cell reconstruction nano bots to the rescue of downed soldiers!
*
I think you meant regenerating health?

Actually IINM, it was CoD2 that did it first (Halo did have health, it also had shields)


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post Apr 14 2010, 03:30 PM

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x-com~~

now all they need is to make a sequel to slave zero
kianweic
post Apr 14 2010, 03:47 PM

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QUOTE(Cheesenium @ Apr 14 2010, 03:18 PM)
Halo made it popular,i think.
*
Halo also had that incredibly inaccurate assault rifles....hahah
Grif
post Apr 14 2010, 04:04 PM

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Not a turn-based X-Com? Raaaagggggggggggeeeeeeeeeeeeeee~!
Sewerspeakers
post Apr 14 2010, 04:14 PM

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CoD2 demo didn't have regenerative health don't they?

Because I was surprised with the innovative(in 2005, at least) health system when I played the full version.
TSCheesenium
post Apr 14 2010, 04:20 PM

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QUOTE(kianweic @ Apr 14 2010, 03:47 PM)
Halo also had that incredibly inaccurate assault rifles....hahah
*
And that cool numerical count of bullets.

QUOTE(Sewerspeakers @ Apr 14 2010, 04:14 PM)
CoD2 demo didn't have regenerative health don't they?

Because I was surprised with the innovative(in 2005, at least) health system when I played the full version.
*
I think CoD2 started it,but Halo made it popular.

Regenerative Health is good in a way,as you dont need to find med kits like a mad man. My problem with it is,too many use it now till it start to get a bit overdone.
kianweic
post Apr 14 2010, 05:14 PM

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QUOTE(Cheesenium @ Apr 14 2010, 04:20 PM)
And that cool numerical count of bullets.
I think CoD2 started it,but Halo made it popular.

Regenerative Health is good in a way,as you dont need to find med kits like a mad man. My problem with it is,too many use it now till it start to get a bit overdone.
*
I got an innovative idea too.

Now, with regenerative ammo.
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post Apr 14 2010, 05:17 PM

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QUOTE(kianweic @ Apr 14 2010, 05:14 PM)
I got an innovative idea too.

Now, with regenerative ammo.
*
Well, if you abstract it logically, that was used in the first Mass Effect.

Also, Battlefield 1943.
TSCheesenium
post Apr 14 2010, 05:20 PM

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QUOTE(kianweic @ Apr 14 2010, 05:14 PM)
I got an innovative idea too.

Now, with regenerative ammo.
*
Congrats. tongue.gif

Anyway, Borderland uses that too,with end game weapons.
kianweic
post Apr 14 2010, 05:22 PM

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Or infinite ammo (ie. Laser weapons in XCom UFO Enemy Unknown) still challenging though.
Sewerspeakers
post Apr 14 2010, 05:30 PM

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I want a game that has Fort Zombie like gameplay, only better.

Defend Base
Choosing to save certain people with abilities (doctor, engineer, blablabla)
Scavenging

Change zombies to aliens and we're good to go.
ericpires
post Apr 14 2010, 05:33 PM

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Soon, every game will be FPS... its the future hahahaha

Whatever happen to Starcraft: Ghost? lolz
TSCheesenium
post Apr 14 2010, 05:34 PM

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SC:Ghost was cancelled.
Sewerspeakers
post Apr 14 2010, 05:35 PM

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Don't say cancelled.

Console gamers get sad.

It's delayed indefinitely. tongue.gif
TSCheesenium
post Apr 14 2010, 05:37 PM

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QUOTE(Sewerspeakers @ Apr 14 2010, 05:35 PM)
Don't say cancelled.

Console gamers get sad.

It's delayed indefinitelytongue.gif
*
Sorry,it's actually delayed infinitely. That was the official statement.

Duke Nukem Forever's good friend.
kianweic
post Apr 14 2010, 05:41 PM

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Looks like I gotta rely on this:

UFO: Alien Invasion for my turn-based strategy need.
bobohead1988
post Apr 14 2010, 07:26 PM

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All aboard the hate train

RTS=/=FPS
Fatimus
post Apr 14 2010, 10:57 PM

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Ah no wonder the superb discount in steam few months ago.

I am jumping on the love train, welcoming the new x-com.
cracksys
post Apr 14 2010, 11:00 PM

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yea!! i could not be happier

another title bastardized for console entertainment.

oh, my. they should just rape all titles from pre-2k era, ending this muthafacking thing once and for all.
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post Apr 14 2010, 11:44 PM

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QUOTE(cracksys @ Apr 14 2010, 11:00 PM)
yea!! i could not be happier

another title bastardized for console entertainment.

oh, my. they should just rape all titles from pre-2k era, ending this muthafacking thing once and for all.
*
QFT.
Gormaz
post Apr 15 2010, 10:51 AM

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We were discussing that yesterday with Kianweic and I find it just does not make much sense to bring back Xcom as a FPS really.

You have 2 cases of gamers today:

- Those who are old enough (or play old games for fun) who know Xcom. Almost all of them would know Xcom for one of the first 3.
This group will be pissed off because they have been praying for a "Xcom-reloaded" with today's graphics and improvements

- Those who don't know about Xcom or maybe through the latest 2 which are considered "meh" at best.
For those to have "Xcom" will bring absolutely nothing as a marketing push, they just don't care about it.

So basically I just don't see why they bring back Xcom franchise for a fps that may have some tactical or other X-com-life controls in it.

I will check the game out but I really smell failure.

I do think a X-com life game with todays tech could have been pretty good AND successful. Look for example how many tactical RPG there are on consoles, they are not doing so bad at all even today.
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post Apr 15 2010, 10:53 AM

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hey, a bit too early to judge, perhaps?
maybe this X-Com will be a FPS strategy game? tongue.gif

gimme a while let me pitch in my imagination skills.

/me goes off to write ...
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post Apr 15 2010, 10:55 AM

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If they retain the base-building/management aspect, I'd say its close enough.

The thing about X-Com wasn't just the tactical combat, it was also the other stuff that made it stand out.
kianweic
post Apr 15 2010, 10:58 AM

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QUOTE(Deimos Tel`Arin @ Apr 15 2010, 10:53 AM)
hey, a bit too early to judge, perhaps?
maybe this X-Com will be a FPS strategy game? tongue.gif

gimme a while let me pitch in my imagination skills.

/me goes off to write ...
*
I am ok if it were something like Battlezone, Uprising and Hostile Waters.

Some elements of strategy plus action.

But I really do want a XCom reloaded as Gormaz mentioned.

With the all research, manufacturing and juggling your finances while fighting aliens at air / ground.
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post Apr 15 2010, 11:01 AM

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they should come out with balls and all to say that, this is a spin-off

something like x-com : interceptor.

but for this to be a true sequel, they should have just sell the name to beth. they are better in raping.
Deimos Tel`Arin
post Apr 15 2010, 11:05 AM

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lets imagine now! tongue.gif
here's my idea for the new X-Com:

- you play the role of a commander for the X-Com project
- manage base building, operations, in first person view!
- can walk around in your own base, talk to men, etc, in first person view!
- see scientists dissecting dead aliens, in first person view!
- see scientist interrogating alive aliens, in first person view!
- see soldiers talking to one another, in first person view!
- check radar to see pilot engaging aliens, in first person view!
- lead your soldiers to ufo crash site, in first person view!

ok maybe i am asking for too much.
kianweic
post Apr 15 2010, 11:08 AM

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QUOTE(Deimos Tel`Arin @ Apr 15 2010, 11:05 AM)
lets imagine now! tongue.gif
here's my idea for the new X-Com:

- you play the role of a commander for the X-Com project
- manage base building, operations, in first person view!
- can walk around in your own base, talk to men, etc, in first person view!
- see scientists dissecting dead aliens, in first person view!
- see scientist interrogating alive aliens, in first person view!
- see soldiers talking to one another, in first person view!
- check radar to see pilot engaging aliens, in first person view!
- lead your soldiers to ufo crash site, in first person view!

ok maybe i am asking for too much.
*
Sounds ok BUT:

If you have to do all that in first person, you probably spend a lot of time just walking in game.

H@H@
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QUOTE(Deimos Tel`Arin @ Apr 15 2010, 11:05 AM)
lets imagine now! tongue.gif
here's my idea for the new X-Com:

- you play the role of a commander for the X-Com project
- manage base building, operations, in first person view!
- can walk around in your own base, talk to men, etc, in first person view!
- see scientists dissecting dead aliens, in first person view!
- see scientist interrogating alive aliens, in first person view!
- see soldiers talking to one another, in first person view!
- check radar to see pilot engaging aliens, in first person view!
- lead your soldiers to ufo crash site, in first person view!

ok maybe i am asking for too much.
*
Oddly enough, that sounds like Mass Effect ("I'm the Commander of my ship, but I have to walk to every single one of my subordinates instead of having them come to me!")

Also to the point that there exists turn-based RPGs on consoles, it doesn't really hold water since this is supposed to be a AAA release. When was the last time you saw any AAA game feature turn-based features?
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QUOTE(kianweic @ Apr 15 2010, 11:08 AM)
Sounds ok BUT:

If you have to do all that in first person, you probably spend a lot of time just walking in game.
*

lol. use fast travel.
open personal map.
click location.
click travel.
win! biggrin.gif
QUOTE(H@H@ @ Apr 15 2010, 11:08 AM)
Oddly enough, that sounds like Mass Effect ("I'm the Commander of my ship, but I have to walk to every single one of my subordinates instead of having them come to me!")

Also to the point that there exists turn-based RPGs on consoles, it doesn't really hold water since this is supposed to be a AAA release. When was the last time you saw any AAA game feature turn-based features?
*

ah? no need turned base la.
pause and issue commands. biggrin.gif
like mass effect.
dragon age: origins

accelerate time.
like the sims.


Added on April 15, 2010, 11:12 amalso, for mind control, maybe can tune down the duration.
and if kena the commander, maybe become like kena ride jockey in l4d2, cannot control movement liao, then go and simply shoot shoot also.

then soldiers will try to knock you out cold.

This post has been edited by Deimos Tel`Arin: Apr 15 2010, 11:12 AM
kianweic
post Apr 15 2010, 11:20 AM

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QUOTE(Deimos Tel`Arin @ Apr 15 2010, 11:10 AM)
lol. use fast travel.
open personal map.
click location.
click travel.
win! biggrin.gif
ah? no need turned base la.
pause and issue commands. biggrin.gif
like mass effect.
dragon age: origins

accelerate time.
like the sims.


Added on April 15, 2010, 11:12 amalso, for mind control, maybe can tune down the duration.
and if kena the commander, maybe become like kena ride jockey in l4d2, cannot control movement liao, then go and simply shoot shoot also.

then soldiers will try to knock you out cold.
*
Interesting.

That's not a bad idea.

Meanwhile, there are a few good turn-based games on consoles to play:

1. Super Robot Wars series (2D graphics, good music, excellent range of units)
2. Front Mission series
3. Final Fantasy Tactics series
4. Can't remember the rest

And some on PC:

1. Massive Assault
2. Civilization series
3. Old Warhammer 40k games (ie. Chaos Gate and etc)
4. Jagged Alliance series
and etc
Deimos Tel`Arin
post Apr 15 2010, 11:27 AM

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ooh final fantasy tactics, i played the psp one.
war of the lions i think.

the ending is bloody wtf man.
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QUOTE(kianweic @ Apr 15 2010, 11:20 AM)
Interesting.

That's not a bad idea.

Meanwhile, there are a few good turn-based games on consoles to play:

1. Super Robot Wars series (2D graphics, good music, excellent range of units)
2. Front Mission series
3. Final Fantasy Tactics series
4. Can't remember the rest

And some on PC:

1. Massive Assault
2. Civilization series
3. Old Warhammer 40k games (ie. Chaos Gate and etc)
4. Jagged Alliance series
and etc
*
It doesn't really help your point if most of the stuff you quoted (On PC at least) is either really old (Almost all of them were released almost 10 years ago) and not really big. Plus, Massive Assault and Civ's combat are so shallow, that comparing them to X-Com is like a grave insult to it.

Better more recent examples would be the Silent Storm games, King's Bounty, Space Rangers, Combat Mission games and some more obscure strategy games.

What do they all have in common? They're mostly from Eastern Europe and aren't mainstream.

That's the problem we have now. X-Com is expected to be a AAA game and there hasn't been a turn-based one in a VERY long time.

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post Apr 15 2010, 11:37 AM

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QUOTE(H@H@ @ Apr 15 2010, 11:28 AM)
It doesn't really help your point if most of the stuff you quoted (On PC at least) is either really old (Almost all of them were released almost 10 years ago) and not really big. Plus, Massive Assault and Civ's combat are so shallow, that comparing them to X-Com is like a grave insult to it.

Better more recent examples would be the Silent Storm games, King's Bounty, Space Rangers, Combat Mission games and some more obscure strategy games.

What do they all have in common? They're mostly from Eastern Europe and aren't mainstream.

That's the problem we have now. X-Com is expected to be a AAA game and there hasn't been a turn-based one in a VERY long time.
*
I didn't say anything on AAA titles.

I just said that the IP (ie. XCom setting) isn't worth it to make a shooter.

Why?
1. Because most of us who remembered XCom, appreciate it as a deep turn-based strategy.
2. Those who remembered XCom as an action game (ie. interceptor and enforcer) probably won't remember XCom anyways.

Therefore, the IP is not suitable to make a FPS because it would have to appeal to the new potential gamers. Instead of being able to just take the existing old gamers who enjoyed XCom as turn-based strategy game previously.

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hmm, i think they should be able to make the new X-Com into a gudding first person strategy game. biggrin.gif

complete with base building management, finance management, human resource management, item management, aliens management, research etc.

and of course first person tactical team combat, with you leading soldiers, commanding them into battle.

ALL IN FIRST PERSON VIEW! biggrin.gif
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Look at it this way, if this game turns out to be good, perhaps they'll consider a turn-based version in the future? Or something to incorporate it.

Also, there is a chance they could very well pull this off without sacrificing the other bits. Yes, X-Com was primarily about the tactical turn-based combat, but it also had the other bits like the base management parts which may make it in in spite of the FPS bent.


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post Apr 15 2010, 11:44 AM

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Its like hey lets take the Bugati and turn it into a bus im sure they will buy it with a RM1m price tag
Sure it will kill the old fans but maybe attract somewhat new bus fetish fans

Xcom itself was a success due to the fact of its genre, tatical turn based where you freely do as you please while fps is somewhat linear so pretty much it will be a bad point in that part
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post Apr 15 2010, 11:47 AM

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i'm pretty sure it will turn out to be just like c&c spin off; renegade

initially, there will be this promise of maintaining tactical and management aspect of x-com.

and then, there will be pushes from publisher to release it early. and we shall have fallout 3 tragedy all over again.

This post has been edited by cracksys: Apr 15 2010, 11:49 AM
Gormaz
post Apr 15 2010, 11:49 AM

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QUOTE(H@H@ @ Apr 15 2010, 11:28 AM)
It doesn't really help your point if most of the stuff you quoted (On PC at least) is either really old (Almost all of them were released almost 10 years ago) and not really big. Plus, Massive Assault and Civ's combat are so shallow, that comparing them to X-Com is like a grave insult to it.

Better more recent examples would be the Silent Storm games, King's Bounty, Space Rangers, Combat Mission games and some more obscure strategy games.

What do they all have in common? They're mostly from Eastern Europe and aren't mainstream.

That's the problem we have now. X-Com is expected to be a AAA game and there hasn't been a turn-based one in a VERY long time.
*
Where do see that it's expected to be AAA thing? (Except they all want their games to be AAA and sells as much as MW2 but...)

I can bet my shirt that whatever they do it won't be, simply because as I put in my last post the Xcom franchise is not strong now and making a fps/tactical out of it is not the right way to revive it in my opinion.

MW2 sold as much as it did because MW1 was so popular and still recent for example, otherwise it would simply be "good-fps-with-lots-of-kab000m-short-sp-no-dedicated-lan-number-764". Might have sold good but nowhere as much as it did as MW2

Making a weird remake of a 10-20 years old franchise is not the way to rely on the franchise really and I can't see it to be "AAA"

Might be a good game really and I will check it out, but I am just disappointed they choose to go that way and not something closer to the originals


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post Apr 15 2010, 11:59 AM

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Still remember this game, it had one of the best intro ever tongue.gif.
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post Apr 15 2010, 01:27 PM

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QUOTE(H@H@ @ Apr 15 2010, 11:28 AM)
It doesn't really help your point if most of the stuff you quoted (On PC at least) is either really old (Almost all of them were released almost 10 years ago) and not really big. Plus, Massive Assault and Civ's combat are so shallow, that comparing them to X-Com is like a grave insult to it.

Better more recent examples would be the Silent Storm games, King's Bounty, Space Rangers, Combat Mission games and some more obscure strategy games.

What do they all have in common? They're mostly from Eastern Europe and aren't mainstream.

That's the problem we have now. X-Com is expected to be a AAA game and there hasn't been a turn-based one in a VERY long time.
*
Wasn't HoMM V an AAA title? Released by Ubisoft no less. And it is as turn-based as you want it to be.
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QUOTE(Gormaz @ Apr 15 2010, 11:49 AM)
Where do see that it's expected to be AAA thing? (Except they all want their games to be AAA and sells as much as MW2 but...)

I can bet my shirt that whatever they do it won't be, simply because as I put in my last post the Xcom franchise is not strong now and making a fps/tactical out of it is not the right way to revive it in my opinion.

MW2 sold as much as it did because MW1 was so popular and still recent for example, otherwise it would simply be "good-fps-with-lots-of-kab000m-short-sp-no-dedicated-lan-number-764". Might have sold good but nowhere as much as it did as MW2

Making a weird remake of a 10-20 years old franchise is not the way to rely on the franchise really and I can't see it to be "AAA"

Might be a good game really and I will check it out, but I am just disappointed they choose to go that way and not something closer to the originals
*
Well, they got the Bioshock 2 team to do it... That's one thing.

And the thing is, X-Com, as a brand, is still pretty substantial. Bioshock did as well as it did due to its ties to System Shock ("Spiritual Successor").

QUOTE(Grif @ Apr 15 2010, 01:27 PM)
Wasn't HoMM V an AAA title? Released by Ubisoft no less. And it is as turn-based as you want it to be.
*
A AAA title is one that generally has high production values and gets crazy amount of marketing and press from the publisher.

HOMM V, was not a AAA title. The amount of coverage it got was pitiful compared to any of the other Tom Clancy games.
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post Apr 15 2010, 01:40 PM

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Well anyway, let's see how it turns out, I actually really pray it's a success so it makes them want to get more games in that franchise (and hopefully a Xcom reloaded).

If it's a big flop I don't think it will make them willing to make further Xcom games.
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post Apr 15 2010, 01:45 PM

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if it makes it plays like the original, but with better controls, simplified game play and from a first person view perspective.

i think it be awesome? biggrin.gif
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post Apr 15 2010, 01:45 PM

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QUOTE(Gormaz @ Apr 15 2010, 01:40 PM)
Well anyway, let's see how it turns out, I actually really pray it's a success so it makes them want to get more games in that franchise (and hopefully a Xcom reloaded).

If it's a big flop I don't think it will make them willing to make further Xcom games.
*
My thoughts exactly.

Having said that, UFO: After series had really a good story (from Aftermath to Afterlight), UFO Terrestrial's story was not bad either.

UFO: Alien Invasion one being the deepest of them all but still WIP.

I really enjoyed those in-game encyclopedias.
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post Apr 15 2010, 04:12 PM

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Found something at PCPP.

Quite true.

» Click to show Spoiler - click again to hide... «


Source
zioburosky13
post Apr 15 2010, 09:18 PM

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Now the hardcore X-com fans can feel the sorrow of Fallout players (F1 and F2, that is) getting butt-sex by some dim-wit developer. sad.gif

This post has been edited by zioburosky13: Apr 15 2010, 09:19 PM
RangerKarl
post Apr 15 2010, 11:21 PM

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I can live with this decision.... as long as the walls blow up when I hit them with Blaster Bombs.
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post Apr 16 2010, 10:51 AM

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Hmm... I can live with a good version that's..

Tactical FPS with RPG elements... Rainbow 6/Ghost Recon cum Splinter Cell/Metal Gear cum Fallout

Control Units via Way Point Setting Rainbow 6/Ghost Recon

My Character is more flexible like Sam or Snake. Stealth elements where I'm the sole survivor when my team gets wiped out or I'm on a recon/assassination mission or I go in to rescue my captured troops

Fallout RPG stats so it's not really that much a twitch fest

Start off as a grunt. Story line reaches a point where my character becomes Commander of an Base where I can
- play 'sim-base', tweaking my base layout and configuration.
- have total control of R&D and Manufacturing
- trade elements with other Base or Outpost

From Base Management, further promotion via a story line has me in charge of a bigger base in a bigger city or maybe grow that base and outpost/town where the base is to a city. From this point onwards, I have the option to go to missions or send AIs out and have full control of them tactically.

Of course there would be an option whether I would want to be promoted to Base Commander or just an officer (Colonel?) in the field where I would totally forgo base management and focus on away missions. Both options lead to 2 different story lines and have different endings.
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post Apr 16 2010, 11:00 AM

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QUOTE(RangerKarl @ Apr 15 2010, 11:21 PM)
I can live with this decision.... as long as the walls blow up when I hit them with Blaster Bombs.
*

heheh yeah, destructible terrain is one of the main attraction of the first game.
QUOTE(azxel @ Apr 16 2010, 10:51 AM)
Hmm... I can live with a good version that's..

Tactical FPS with RPG elements... Rainbow 6/Ghost Recon cum Splinter Cell/Metal Gear cum Fallout

Control Units via Way Point Setting Rainbow 6/Ghost Recon

My Character is more flexible like Sam or Snake. Stealth elements where I'm the sole survivor when my team gets wiped out or I'm on a recon/assassination mission or I go in to rescue my captured troops

Fallout RPG stats so it's not really that much a twitch fest

Start off as a grunt. Story line reaches a point where my character becomes Commander of an Base where I can
- play 'sim-base', tweaking my base layout and configuration.
- have total control of R&D and Manufacturing
- trade elements with other Base or Outpost

From Base Management, further promotion via a story line has me in charge of a bigger base in a bigger city or maybe grow that base and outpost/town where the base is to a city. From this point onwards, I have the option to go to missions or send AIs out and have full control of them tactically.

Of course there would be an option whether I would want to be promoted to Base Commander or just an officer (Colonel?) in the field where I would totally forgo base management and focus on away missions. Both options lead to 2 different story lines and have different endings.
*

woot this is awesome!
but ... just pray that it will be that good lor.
because it sounds like a lot of job for the developers.

and personally, i think the nowadays developers are becoming more and more lazy.
you see the games, game play hours so little.
so short so fast habis the game liao.
so linear. doh.gif

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post Apr 16 2010, 12:04 PM

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Kokatu's Article: What's the Big Deal with XCom?

I don't agree with it but the article has a point.
azxel
post Apr 16 2010, 12:40 PM

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I'm all for leaving the Original as it is... no more remakes but it should evolve... besides, the Devs can just upgrade the graphics of the original and I'd be happy to buy it even...
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post Apr 16 2010, 03:00 PM

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For those who hate the new X-COM, there is another game which is a spiritual successor of X-COM.

The new XCOM game isn't the same as the old X-Com games. Some people are cool with this, while others are not cool with this. If you're in the latter group, you should check out Xenonauts, an upcoming indie PC game.

It is, essentially, X-Com. Or, as the developers Goldhawk Interactive call it, a "planetary defence simulator". Only it's being made now. Similar to 2003's UFO: Aftermath, it's X-Com in everything but name, as you juggle the strategic management of Earth's defence forces with tactical command of its troops. And yes, it's turn-based tactical command.

Another New "X-Com" Game, And It's Not A ShooterOther features Goldhawk are boasting at this stage include the tactical management of your aerial forces, the presence of both civilians and AI-controlled allies on the battlefield and jetpacks.

It is of course PC-only, and the British devs are looking to have it out by the end of the year. You can read a little more at the game's official site.

I like this. The crux of my post yesterday was that a publisher like 2K, and developers like 2K Marin, couldn't afford to make a game like this. But a small team of passionate enthusiasts? That's exactly the kind of people can make a game like this, and we'll be keeping a close eye on Xenonauts as the year rolls on.

Source from Kotaku

This post has been edited by Cheesenium: Apr 16 2010, 03:00 PM
kianweic
post Apr 16 2010, 03:03 PM

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Awesome. XCom with updated graphics and perhaps some game play improvement.

I will buy it even it's RM200++.
Gormaz
post Apr 16 2010, 03:43 PM

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Interesting, might be worth monitoring nod.gif

Just a bit worried by such a short deadline for a Indie studio but see how it goes.
kianweic
post Apr 19 2010, 08:22 PM

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Played XCom sort of game on your iphone:

http://kotaku.com/5520081/x+com-homage-on-...rse-with-iphone

Good to have more competition.
kianweic
post May 8 2010, 02:13 PM

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First XCom screenies:

XCom in 1950s

Prequel to XCom UFO Enemy Unknown (probably)

Might be good.
bobohead1988
post May 8 2010, 02:52 PM

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So its a FBI
Using ballistic weapons like shotguns and revolver
No sign of high end tech weaponry yet
No sign of multiple alien species yet
NO SIGN OF CHRYSALLIDS

im still not passing judgement yet
Fatimus
post May 8 2010, 03:15 PM

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I am glad i am not that attached to old x-com series.
Gormaz
post May 8 2010, 04:01 PM

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Reading the longer review that is linked in the Kotaku article: That

It seems a little bit more interesting, kinda have to go in the zone, collect as much loot and info as you can then gtfo quick.

But I am still really worried about the rest of the Xcom (base building, world map etc.) and the AI of the NPCs you bring with you.... if they suck it's going to be really stupid.

In original Xcom loosing one of your veteran really could hurt you a lot...
Deimos Tel`Arin
post May 8 2010, 07:07 PM

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Gormaz,
that article pretty long.
4 pages.

hmm let me read now.
kianweic
post May 8 2010, 08:26 PM

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It's being developed by the people who did Bioshock series, no wonder the settings is in 1950s.
Deimos Tel`Arin
post May 8 2010, 08:28 PM

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QUOTE(kianweic @ May 8 2010, 08:26 PM)
It's being developed by the people who did Bioshock series, no wonder the settings is in 1950s.
*

lol they have good experience in that i guess.

i read 4 pages of that preview liao.

seems might be a gudding game oh. biggrin.gif

bobohead1988
post May 8 2010, 08:39 PM

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QUOTE(kianweic @ May 8 2010, 08:26 PM)
It's being developed by the people who did Bioshock series, no wonder the settings is in 1950s.
*
Lets hope they don't screw up with plot holes and shenanigans

Gormaz
post May 8 2010, 09:04 PM

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QUOTE(Deimos Tel`Arin @ May 8 2010, 08:28 PM)
lol they have good experience in that i guess.

i read 4 pages of that preview liao.

seems might be a gudding game oh. biggrin.gif
*
Well, it does seems more interesting than a basic fps, but really far from the old Xcom ambiance.

I think I might just force my brain to forget about the name of the game if it turns out to be actually an ok game.
Grif
post May 9 2010, 12:16 AM

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I'm not holding my hopes high for new remakes.
kianweic
post May 10 2010, 09:47 AM

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QUOTE(Gormaz @ May 8 2010, 09:04 PM)
Well, it does seems more interesting than a basic fps, but really far from the old Xcom ambiance.

I think I might just force my brain to forget about the name of the game if it turns out to be actually an ok game.
*
That is probably what I will do too.
azxel
post May 10 2010, 03:48 PM

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QUOTE(Gormaz @ May 8 2010, 04:01 PM)
Reading the longer review that is linked in the Kotaku article: That

It seems a little bit more interesting, kinda have to go in the zone, collect as much loot and info as you can then gtfo quick.

But I am still really worried about the rest of the Xcom (base building, world map etc.) and the AI of the NPCs you bring with you.... if they suck it's going to be really stupid.

In original Xcom loosing one of your veteran really could hurt you a lot...
*
that's one reason why my Vets are always in the middle... grunts in front as bait tongue.gif
Metallics
post May 11 2010, 05:52 PM

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Leaving some TU's to shoot whatever shitty games comes into my sight.

I love X-Com apocalypse and I bought it on Steam, relived my childhood fears of brainsuckers and anthropods

This upcoming game should not stop at preventing aliens invade the world but instead go their the world and kick them right in the nuts back!

This post has been edited by Metallics: May 11 2010, 05:53 PM
kianweic
post Jun 11 2010, 09:56 PM

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Kotaku's first look on XCOM in motion

This post has been edited by kianweic: Jun 11 2010, 09:57 PM
Fatimus
post Jun 11 2010, 10:29 PM

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the comments in kotaku are full of hurt, butt seriously hurt.
kianweic
post Jun 11 2010, 10:34 PM

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Dear 2K,

Please don't use GFWL for any reason.

Thank you.
Gormaz
post Jun 11 2010, 10:35 PM

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Well, in a way I agree with some of the people saying that the game itself looks pretty alright, except that it has nothing much related to previous Xcom.

If they called it anything else or something like "Xcom: homefront" or whatever, it would have eased lot of people anger.
Lots of people are just feeling they are leeching on Xcom name for something that is not related at all to the original Xcom
kianweic
post Jun 11 2010, 10:38 PM

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Changing XCom from TBS to FPS.

Perhaps 2k gonna change Bioshock from FPS to TBS.

Actually doesn't sound too bad.
Aggroboy
post Jun 14 2010, 06:56 PM

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That FPS about as close to X-com as SC: Ghost is to Starcraft. Just another shooter

http://e3.gamespot.com/story/6265050/xcom-...ps-2k-e3-lineup
justinlee999
post Jun 14 2010, 08:21 PM

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Man, the real X-COM had aliens shooting you in the face.

This XCOM is full of blobs
kianweic
post Jun 14 2010, 10:14 PM

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Looks quite similar to Bioshock series.
TimKen
post Jun 14 2010, 11:16 PM

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Just watched the trailer, looks pretty good thumbup.gif
Gormaz
post Jun 14 2010, 11:39 PM

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Shooting looks a bit sluggish to me actually after rewatching the trailer, like the guy was playing with a pad and using analogic sticks to aim.

Blobs might be the first aliens in the game, still a bit boring to see only them and that obelisk
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post Jun 15 2010, 02:00 AM

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QUOTE(Gormaz @ Jun 14 2010, 11:39 PM)
Shooting looks a bit sluggish to me actually after rewatching the trailer, like the guy was playing with a pad and using analogic sticks to aim.

Blobs might be the first aliens in the game, still a bit boring to see only them and that obelisk
*
Yea, i noticed that too.. feels sluggish indeed... feels really like a rush showcase job just to show up for E3 tongue.gif

And did u guys noticed the main character's hand?.. apparently hes infected too?.. shakehead.gif
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post Jun 15 2010, 03:02 AM

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QUOTE(Aggroboy @ Jun 14 2010, 06:56 PM)
That FPS about as close to X-com as SC: Ghost is to Starcraft. Just another shooter

http://e3.gamespot.com/story/6265050/xcom-...ps-2k-e3-lineup
*
Oh c'mon... Its just a gameplay trailer, featuring only the FPS bits. If there was a trailer for the first X-Com where it just showed the squad combat (Without HUDs mind you), the obvious kneejerk reaction would be to decry that's its just a typical turn-based squad tactical game, when in truth it isn't.

I'm not saying its going to be the bee's knees for sure, but at least wait for a little more info.
kianweic
post Jun 15 2010, 09:14 AM

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2011 is still quite far away.

Could very well be late 2011.

Will think about it then.
Gormaz
post Jun 15 2010, 09:21 AM

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QUOTE(H@H@ @ Jun 15 2010, 03:02 AM)
Oh c'mon... Its just a gameplay trailer, featuring only the FPS bits. If there was a trailer for the first X-Com where it just showed the squad combat (Without HUDs mind you), the obvious kneejerk reaction would be to decry that's its just a typical turn-based squad tactical game, when in truth it isn't.

I'm not saying its going to be the bee's knees for sure, but at least wait for a little more info.
*
Agreed, but in another hand it would have been smart of them to at least put SOMETHING that was not from the fps mode, to at least send the message of "we didnt BS you, there will be strategy elements, base building, research and co in it"

Even if it's placeholders, even if it's blurry 1-2 seconds snapshots of the interface, I think it would have made a lots of QQer more quiet and I know it would have personally make me feel better about the game in general.

I guess it's too early in the game for them to have much to show, but now I am a bit worried they will spend all their time to polish the fps part (because it's so much more complicated to polish a fps than a tactical turn base one) and kinda tack on the strategy part later. I might be alarmist and they most probably have work done on the strategy part... but then it would have been really smart to show something out of it.
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post Jun 15 2010, 09:27 AM

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QUOTE(Gormaz @ Jun 15 2010, 09:21 AM)
Agreed, but in another hand it would have been smart of them to at least put SOMETHING that was not from the fps mode, to at least send the message of "we didnt BS you, there will be strategy elements, base building, research and co in it"

Even if it's placeholders, even if it's blurry 1-2 seconds snapshots of the interface, I think it would have made a lots of QQer more quiet and I know it would have personally make me feel better about the game in general.

I guess it's too early in the game for them to have much to show, but now I am a bit worried they will spend all their time to polish the fps part (because it's so much more complicated to polish a fps than a tactical turn base one) and kinda tack on the strategy part later. I might be alarmist and they most probably have work done on the strategy part... but then it would have been really smart to show something out of it.
*
If you look at past trailers, you'll notice that its a definite trend to go for the "Wow" factor instead of actually showing what the game is supposed to do. Dragon Age did the same with the extremely bewildering "This is the new shit" trailers which made it look like some action RPG with lots of blood.

Also, its almost never a good idea to put unfinished stuff in your trailers. Let alone static screenshots or even planned concepts for a game that is more than a year away (Which is why Valve never bothered with "early" trailers for their games after the Episode 2 trailer that came with Episode 1). You will most certainly receive unnecessary flak for it. So, instead of showing everything and anything possible, just show the bits that are done.


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post Jun 15 2010, 09:33 AM

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They do it to keep the publisher money coming, few companies like valve can afford to go carmack-style.

It's a FPS smile.gif
Gormaz
post Jun 15 2010, 09:33 AM

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Yar, I understand that, and I agree that in a normal way it's the best to do.

It's kind of a catch 22 anyway: damned if you do show something that is ready, damned if you don't show what isnt.

I am just saying I do hope they won't spend all their time making the fps nice (but it won't really compete to other AAA fps out there anyway in my opinion) and just tack on some "strategic" options near the end. Hopefully we get some other trailers showing other aspects as time goes.

And yes, I also totally agree recently trailers have been pretty worthless to get an idea of the gameplay of a game (could agree a trailer IS intended to give you that WOAH factor and not really show you the gameplay itself).
Deimos Tel`Arin
post Jun 15 2010, 09:41 AM

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"trailers giving wow factor instead of game play"
oh hell yeah. look at deus ex human revolution trailer. sweat.gif


at least, for this x-com trailer, i can see some actual game play. biggrin.gif
azxel
post Jun 15 2010, 04:58 PM

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gosh.. after checking out the trailer, I just had this sinking feeling how bad the game is gonna be... quite crappy..

anyway, will try watching again in 720p and observer further...
kianweic
post Jun 17 2010, 06:56 AM

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Alec Meer from Rock, Paper, Shotgun website have two interesting article on XCOM:

1. Why he don't thinks XCOM will suck

2. Why he thinks XCOM will suck

Good read.
azxel
post Jun 18 2010, 10:49 AM

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I have some opinions as well.. hehe brows.gif

In most FPS, they portray aliens as these dumb-asses who somehow found their way to our beloved Planet Earth. I mean, come on... these are beings who traveled light years through the galaxy or even the universe to get here. For an Alien to fling itself or rush at you like some mindless kid on crack playing dodge ball is ridiculous.

In the Original X-Com, a lot of these Aliens (like the Sectoids and Snakeman) were smart (though they were some stupid ones that rushed at you as well.. like the Reaper). They hide, they take control of your mind, they going around and ambush you...

A good example of Aliens are the "Aliens" themselves... those and Predators. Now, those are what I call a threat... thumbup.gif
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QUOTE(azxel @ Jun 18 2010, 10:49 AM)
I have some opinions as well.. hehe brows.gif

In most FPS, they portray aliens as these dumb-asses who somehow found their way to our beloved Planet Earth. I mean, come on... these are beings who traveled light years through the galaxy or even the universe to get here. For an Alien to fling itself or rush at you like some mindless kid on crack playing dodge ball is ridiculous.

In the Original X-Com, a lot of these Aliens (like the Sectoids and Snakeman) were smart (though they were some stupid ones that rushed at you as well.. like the Reaper). They hide, they take control of your mind, they going around and ambush you...

A good example of Aliens are the "Aliens" themselves... those and Predators. Now, those are what I call a threat... thumbup.gif
*
Its ironic that you bring up Aliens since they aren't the space faring type either laugh.gif

But one way to justify it is to simply assume that they're sending "feral aliens" to attack you... Thus, the dumbasses.
azxel
post Jun 18 2010, 11:11 AM

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QUOTE(H@H@ @ Jun 18 2010, 10:52 AM)
Its ironic that you bring up Aliens since they aren't the space faring type either laugh.gif

But one way to justify it is to simply assume that they're sending "feral aliens" to attack you... Thus, the dumbasses.
*
Oh yea.. laugh.gif Aliens are pretty stupid but smart.. hahah

Predators lor tongue.gif

Now the "V"s are aliens I'd love to *ahem* er... kill.. brows.gif
Gormaz
post Jun 18 2010, 12:02 PM

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Yep, personally I always had the impressions the aliens used in the Terror missions were mostly feral stuff the other, smarter, aliens released to wreak as much destruction as possible and spread fear. I imagined some big cages full of reapers, discoids and chrysalids that they opened when doing these missions.
kianweic
post Jun 18 2010, 09:30 PM

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The black blobs must be the early low level intelligence aliens.

Still curious about those rectangular cubicle thingie moving around.
azxel
post Jun 19 2010, 02:42 PM

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wished they just re-do the original version by upgrading it's graphics... I would be rather happy with that!
Grif
post Jun 19 2010, 02:51 PM

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QUOTE(kianweic @ Jun 18 2010, 09:30 PM)
The black blobs must be the early low level intelligence aliens.

Still curious about those rectangular cubicle thingie moving around.
*
For all you know, they could be this:

user posted image
kianweic
post Jun 19 2010, 03:06 PM

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I don't remember fighting those in XCom.

Which XCom game was that blob in?
frags
post Jun 19 2010, 03:19 PM

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QUOTE(kianweic @ Jun 19 2010, 03:06 PM)
I don't remember fighting those in XCom.

Which XCom game was that blob in?
*
Must be Apocalypse judging from the UI design.
Grif
post Jun 19 2010, 03:21 PM

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Yeah it was Apoc.
kianweic
post Jun 20 2010, 09:23 AM

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It has been too long since I last played XCom: Apocalypse. Time to replay it soon enough.
azxel
post Jun 23 2010, 04:18 PM

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Gonna try this out for my XCom fix... on my new Mac Mini!

http://sourceforge.net/projects/ufoai/

Not sure how good it is though...
kianweic
post Jun 23 2010, 04:36 PM

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QUOTE(azxel @ Jun 23 2010, 04:18 PM)
Gonna try this out for my XCom fix... on my new Mac Mini!

http://sourceforge.net/projects/ufoai/

Not sure how good it is though...
*
It's not bad but you end up stuck because the game is not complete.

Plus make sure u always have enough time units for reaction.

Those shots somehow are more accurate than plan shots for some reason.
kianweic
post May 19 2011, 07:42 AM

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Some screenshots of Xenonauts:
» Click to show Spoiler - click again to hide... «


Extracted from Rock, Paper, Shotgun

Also, a trailer:



Looks very promising.

This post has been edited by kianweic: May 19 2011, 07:45 AM
kianweic
post Jun 4 2011, 12:13 AM

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2K Games date XCOM early March 2012, no longer just Xbox 360

QUOTE
Aliens giving Earth a hard time won't be confined to just Xbox 360 as 2K Games announce XCOM will be releasing also on PS3 and PC early next year.

In fact they were kind enough to really chisel in a date as North America gets this first-person shooter reboot for XCOM March 6th, and the 9th internationally.


XCOM is "a gripping tactical action experience set in mid-century America, where the player leads an elite field team of specialised government agents into battle - combining deep, visceral gunplay with powerful sci-fi abilities," say publisher 2K Games.

"Together, they face a vicious and otherworldly enemy, who conspires to shatter our world and rebuild it in their own image." Fiends! Unlike the previous games this new XCOM focuses on first-person action and not turn-based strategy.

"Every time I think of XCOM it gives me the chills, the kind that come from standing witness to the corruption and destruction of your world as you stand powerless to prevent it," said Christoph Hartmann, president of 2K.

"I'm pleased to announce today that we will be bringing this experience to an even broader audience when XCOM comes to the Xbox 360, PS3 and PC in March 2012." We play as FBI Special Agent William Carter joined by a veteran team to fight aliens.

"But every enemy is an opportunity - players will strike surgically against the alien menace, capture their technology, and by the science of desperation - turn the invaders' weapons against them. Armed with these lethal new tools of war, players will command their squad on XCOM's front lines: Main Street, USA," continued the press release.

XCOM releases on Xbox 360, PS3 and PC March 6th in the US, 9th internationally. Check out the brand new E3 2011 trailer below. What are your thoughts on this XCOM reboot?




Source: Strategy Informer
kianweic
post Jun 30 2011, 08:59 PM

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2K want to "tell the origin story" with XCOM, 'it's their strength'
QUOTE
Story is a big focus for 2K Games' XCOM says Jonathan Pelling of 2K Marin. His studio's strength lies in their "storytelling and narrative abilities."

The game is built around a "central narrative thread" with side missions, and other distractions. This year they're showing how "big" its story is.


"We came to realise that our studio has a strength in its storytelling and narrative abilities. He is a relatively recent addition to the project and he’s been an absolute treasure as far as the narrative is concerned in the game," said creative director Jonathan Pelling.

He's referring to narrative director Jordan Thomas joining the XCOM project.

"What we really want to do with XCOM is tell the origin story… y’know, even last year when we showed the game we were planning to structure the game around a central narrative thread with side missions and other opportunities that you can pursue in order to grow resources and technology and so on," continued Pelling.

"That structure is still in place, but this year we’re talking more about how big our story is, how compelling it is." XCOM will feature big set piece environments when it comes to pushing the story forward, as well as side mission locales too.

"There’s a primary storytelling environment, and there’s other side-missions are not going to be as highly scripted in a narrative sense as the main missions themselves." It's all about utilising your agents in the field with 'run and gun' approaches likely to fail.

"...so what we want from the combat is to make it very, y’know, tactical but also not overwhelming in terms of its complexity. We don’t want players to micromanage the combat, so we want the agents individually to be really strong tools," he added.

"You’re not going to just be able to run out there, because the odds are stacked against you. If you try and run and gun through the game, you’ll just get cut down. Using your agents, but having these agents be individual but also class-based; how you upgrade them and what alien tech you give them, but we do keep a tight squad."

XCOM releases on Xbox 360, PS3 and PC in March 2012. Are you looking forward to this interpretation of the long-time PC series? Gone are the turn-based tactics.


Source: Strategy Informer
kianweic
post Aug 26 2011, 10:55 PM

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post Sep 1 2011, 08:37 PM

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XCOM creator talks canned remake, "quite advanced for its time"

QUOTE
XCOM series creator Julian Gollop reveals the planned remake they had for the PC strategy IP back in 2000, and it was "eerie" in similarity to Valkyria Chronicles.

It was "looking very promising" back then and was planned for PC and PS2, and was to use the Havok physics engine and they were "one of the very few" using it.

The new XCOM from 2K is a total departure from the traditional turn-based strategy formula for the series, but the original creators already had plans to adopt a shooter style. However their plans, codenamed 'The Dreamland Chronicles: Freedom Ridge', cancelled.

"It was designed as a sort of remake of X-COM... and it was looking very promising actually," revealed Julian Gollop. "We were using a lot of new technology, including the Havok physics engine, which was very new at that stage."

"At the time we were one of the very few companies that were using it.”

Their remake for XCOM was certainly an "ambitious project" with "eerie" similarity with SEGA's Valkyria Chronicles.

"We had a third-person camera view behind your character with a bar representing your Action Points, which went down as you moved,” he said.

“When you went into shooting mode it went into a first-person view and you could select snap shots or aimed shots, which altered the size of an aiming circle on screen. So you did the shooting from that view, and went back to the third-person view to move your characters.”

They planned to have a destructible terrain system too, which could open up levels to be approached in different ways.

“You could blow holes in buildings with a rocket launcher and see all the brickwork fly around, then move through the gaps,” mused Gollop. “It was quite advanced for its time.”

The project never survived though as publisher troubles plagued the studio, Mythos Games, which suffered closure shortly after 'The Dreamland Chronicles' fell through. XCOM releases on Xbox 360, PS3 and PC March 6th, 2012. Are you looking forward to it?


Source: Strategy Informer
kianweic
post Sep 2 2011, 09:14 AM

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Stewart: "I want to make an XCOM strategy game"

QUOTE
2K Games' Christof Hartmann raised a lot of ire this past July when he proclaimed that strategy games weren't "contemporary". In an interview with Beefjack, Sword of the Stars 2 producer Chris Stewart refuted this and expressed a desire to develop an XCOM strategy game himself.

In the interview, when asked about Hartmann's statement, Stewart was diplomatic, noting: “I could be frank, but I may want to work with him some day! Basically, he’s looking for a way to tell fans of a classic brand why they’re not getting an updated version of a classic, but a different type of game altogether with the name slapped on.”

“That’s their call, they own the brand – shooters are a big market – but I don’t know that you can rationalize the decision by blaming the genre, which is what he’s doing," Stewart added. "The idea being, shooters are awesome and strategy games suck, despite there being a lot of teams, Kerberos included, that have shown that you can absolutely take the old genres and make them contemporary, keep them true to their roots, and there is an audience there that is not inconsiderable.”

Stewart noted that while there was nothing wrong with a first person shooter version of XCOM, there was no reason that it could only be an FPS, saying: “X-Com earned its place in the gaming books and we should still be playing it, the best version of it possible, for years to come provided someone would just make it. It doesn’t HAVE to be a shooter.”

He then finished, “So if 2K doesn’t want to make an X-Com or X-Com-style strat game, that’s cool. Someone else can. I know we’d love to.”


Source: Strategy Informer
kianweic
post Sep 25 2011, 08:53 PM

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post Oct 10 2011, 07:28 AM

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Enemy Known: Xenonauts vs Paypal

user posted image

QUOTE
Oh, not again. Paypal is increasingly the scourge of indie games – it’s opted to cruelly and unnecessarily freeze funds for Minecraft and Project Zomboid in the past, and the latest victim of its administrative idiocy is enticing X-COM reimagining Xenonauts. “Currently our Paypal account has been locked down and closed, so we don’t have access to any of the new money coming in or any access to the funds currently in the account,” say devs Goldhawk Interactive. “As a result of this, we’ve temporarily disabled the pre-order page.”

This means they can’t access several thousands dollars in pre-order payments which they were using to fund development, though Paypal have at least said they’ll be allowed to get their money in 180 days time. As in, half a year. Lunacy, absolute lunacy. Goldhawk say this won’t be terminal to the project, though may affect assorted bits of polish and additional features. Plus, lead dev Chris England only just quit his dayjob to go full time on Xenonauts, so this is exceptionally poor timing for him. “Losing our only source of income is obviously going to be disruptive to the project, as we were getting a good source of income from pre-orders up to this point,” he notes.

They will, however, honour all pre-orders regardless of whether they’ve got the money yet. For now though, pre-ordering remains closed while Goldhawk try and locate a less evil alternative payment system. Pre-ordering, by the way, got you an instant copy of the current game build, so a real, available product was being sold here despite Paypal’s pre-order alarm bell having sounded.

Best of luck, chaps. Getting onto Steam right about now would doubtless be a big help, if anyone important is listening…

And Paypal? You’re goons. GOONS.


Source:Rock, Paper, Shotgun
talexeh
post Oct 10 2011, 07:42 AM

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QUOTE(kianweic @ Oct 10 2011, 07:28 AM)
Enemy Known: Xenonauts vs Paypal

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Source:Rock, Paper, Shotgun
*
Ahh... PayPal again. I don't understand why they're such an a*s. Almost everyone that I've known to be a PayPal account holder (or once was) had encountered at least a frustrating incident with it. doh.gif
kianweic
post Oct 10 2011, 08:01 AM

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I will pre-order Xenonauts if it is available thru Steam.
Gormaz
post Oct 10 2011, 11:19 AM

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Paypal is a big piece of shit in the world of international business.

I aint gonna use it again anytime soon for sure personally
jRev
post Oct 10 2011, 11:36 AM

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QUOTE(kianweic @ Oct 10 2011, 08:01 AM)
I will pre-order Xenonauts if it is available thru Steam.
*
Seconded. I was this close to ordering it through Paypal before the whole issue blew up.

I really wanted to give the official new XCOM a chance, but I'm really not happy with the way it's going based on the recent gameplay videos. I do find the reverse-engineered alien tech worn by the agents very cool and original, but the gameplay looks like a big scripted mess.
Fatimus
post Oct 10 2011, 11:40 AM

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The main problem for Dev of Xenonaut when they put up PO in steam is the time needed to count the cash flow.
Gormaz
post Oct 10 2011, 04:51 PM

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Yar, I am also waiting for a Steam release then going to get it, it really is the "true" successor to the Xcom from what I can see.
kianweic
post Oct 10 2011, 09:22 PM

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QUOTE(Gormaz @ Oct 10 2011, 04:51 PM)
Yar, I am also waiting for a Steam release then going to get it, it really is the "true" successor to the Xcom from what I can see.
*
Good stuff, I wish they really release it on Steam or at least let us pre-order it.
kianweic
post Oct 21 2011, 07:17 AM

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Rumor: 2K Marin in Australia hit by layoffs

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2K Marin's studio in Canberra, Australia, has allegedly gone through a round of layoffs. Kotaku AU reports that the studio, previously known as 2K Australia, cut 15 employees. The studio is currently assisting in the development of XCOM, which is scheduled to launch March 6, 2012. Requests for 2K to reconfirm that date, especially in light of recent announcements that would have titles from the same publisher competing against one another, have gone unanswered.

We contacted 2K to confirm the layoffs, but were informed it's company "policy not to comment on rumors or speculation"

If true, this is just the latest in a string of bad news for Australia's troubled development scene.


Source: Joystiq
kianweic
post Nov 8 2011, 11:26 PM

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Xenonauts pre-orders re-open at $20

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Goldhawk has re-opened pre-orders for Xenonauts, its "indie spiritual successor to X-Com," at a new lower price of $20, after Paypal froze its account last month. As is oh so popular nowadays, pre-ordering gets you instant access to development builds.

Pre-orders have now switched to digital distributor Desura [via PC Gamer]. When the game launches, you'll be able to collect a Steam or Desura key for it, but until then, you can play a development build.

Paypal froze Goldhawk's account, and the $4,300 in it, last month, leaving the indie developer strapped for crash.

This is certainly not the first time Paypal has caused problems for an indie developer. Project Zomboid had its account frozen for the same reason as Xenonauts--selling a product which doesn't quite exist yet--while the sheer volume of Minecraft pre-orders sent the online payment processor into lockdown.

While X-Com property owner 2K Games has turned the classic turn-based tactical series as first-person shooter XCOM, Xenonauts is sticking far closer to the source. Goldhawk says that though "core mechanics remain similar," it's not actually a remake as "much has changed or been updated." Presumably this protestation is to help cover its back legally, too.

If you pre-ordered Xenonauts at the old price of $30, you can either get a $10 refund or be upgraded to the new Premium Edition, which offers a custom forum badge and title plus "other possible unannounced goodies."


Source: Shacknews
kianweic
post Nov 9 2011, 07:10 AM

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XCOM delayed beyond Q1 2012

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A tired but resourceful former cop delays an alien invasion. It sounds like the eventual outcome of the never-ending Die Hard franchise, but for now it's the picture of Take-Two's first quarter of 2012. We didn't think there'd be room for Max Payne 3 and 2K Marin's overhauled XCOM in the same month, and now the latter project has been bumped into the publisher's fiscal year 2013.

Originally scheduled to launch on March 6, 2012, the promising tactical shooter is expected sometime between April 1, 2012 and March 31, 2013. XCOM's public invasion has moved ahead in jolts since it was first announced, but has grown quiet in recent months following rumors of layoffs at 2K's Australian studio.

At least it's a chance for humans and aliens to agree on something: these things are never easy to plan.


Source: Joystiq
Deimos Tel`Arin
post Nov 9 2011, 08:10 AM

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paypal is a good example of an evil monopoly.

valve / steam wun become into something like that rite?
kianweic
post Nov 9 2011, 09:37 AM

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QUOTE(Deimos Tel`Arin @ Nov 9 2011, 08:10 AM)
paypal is a good example of an evil monopoly.

valve / steam wun become into something like that rite?
*
Who knows.

Difficult to predict the future.

Also, I have never tried Desura (other than getting the Humble Bundles) . Interested to find out how.

kianweic
post Nov 16 2011, 07:24 AM

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Xenowar (looks like a XCom: Enemy Unknown clone in 3D)

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justnits
post Nov 17 2011, 11:54 AM

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just watched the trailer, no this isn't X-Com.

too lazy to read the rest of the post as i got to go out now tongue.gif
kianweic
post Nov 17 2011, 01:33 PM

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Gonna try Xenowar, looks cute for a turn-based strategy game.
bobohead1988
post Jan 6 2012, 12:44 AM

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http://www.gameinformer.com/b/news/archive...my-unknown.aspx

OH BOY OH BOY OH BOY

This post has been edited by bobohead1988: Jan 6 2012, 12:45 AM
JinXXX
post Jan 6 2012, 12:57 AM

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QUOTE(bobohead1988 @ Jan 6 2012, 12:44 AM)
yummy ...
kianweic
post Jan 6 2012, 07:33 AM

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Finally, a remake of an old classic.

Will keep an eye on this.
kianweic
post Jan 31 2012, 07:31 AM

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XCOM developer 2K Marin planning next game

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2K Marin is apparently at work on a new intellectual property alongside its shooter reboot of XCOM. Though details are sparse, an employee resume refers to being in the thick of pre-production stages of the unannounced title.

The resume from Supererogatory is for the Art Director on a small, five-person team currently at work on the new IP. At the moment, the work involves creating and managing concept art, evaluating middleware, building prototypes, and preparing pitches to publishing companies.

It's not unusual for a development studio to juggle multiple projects at once, at different stages of development. Since XCOM is due in fiscal 2013, this move would likely position the company to be ready once it ships to roll right onto its next project.


Source: Shacknews
kianweic
post Jan 31 2012, 11:40 PM

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New mutons from XCom Remake:

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JinXXX
post Jul 6 2012, 09:15 AM

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preorder for 2k's xcom is up

http://www.amazon.com/gp/product/B008ALU5K..._rd_i=979455011

ordernow for

Pre-order Bonus Offer
Pre-order XCOM: Enemy Unknown and get the Elite Soldier Pack. The Elite Soldier Pack includes a Classic X-COM Soldier, Soldier Deco Packs, and complete color customization options. The pack will be available in the product packaging. This offer will be extended to all pre-orders. Offer valid when shipped and sold by Amazon.com, while supplies last. Amazon reserves the right to change or terminate this promotion at any time.


eehtsitna
post Aug 7 2012, 09:45 AM

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Free bump for this thread.

So are we going to see this game in October? tongue.gif
azxel
post Aug 10 2012, 06:07 PM

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still contemplating whether to buy the normal set or the CE. sweat.gif
tau2x
post Aug 11 2012, 10:15 AM

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http://kotaku.com/5933613/xcom-enemy-unkno...-violent-toybox
kuman
post Aug 12 2012, 10:34 PM

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multiplayer for XCOM? hmmm this i have to see.... biggrin.gif

Par@dox
post Aug 26 2012, 11:11 PM

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Really looking forward to this game. The original was one of my all time favourites.
eehtsitna
post Aug 28 2012, 10:14 AM

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Anyone know where i can get the CE? biggrin.gif

Cant wait to kill some alien!
Par@dox
post Sep 2 2012, 02:17 PM

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They have shown quite a bit of the gameplay as well as the PC UI.. looks awesome.

Anyone knows of a local game distributor that is taking pre-order on this game? Can't wait for the 5 weeks to be up.
eehtsitna
post Sep 2 2012, 03:55 PM

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QUOTE(Par@dox @ Sep 2 2012, 03:17 PM)
They have shown quite a bit of the gameplay as well as the PC UI.. looks awesome.

Anyone knows of a local game distributor that is taking pre-order on this game? Can't wait for the 5 weeks to be up.
*
The most important question is that will we be entitled for the preorder bonus.
toothgnasher
post Sep 2 2012, 04:14 PM

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QUOTE(azxel @ Aug 10 2012, 06:07 PM)
still contemplating whether to buy the normal set or the CE. sweat.gif
*
what CE set?
Par@dox
post Sep 3 2012, 12:07 AM

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I think he means Special Edition.
Deimos Tel`Arin
post Sep 7 2012, 08:43 AM

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http://store.steampowered.com/app/200510/
Available: 11 October 2012
This game will unlock in approximately 1 month, 6 days and 7 hours


usd 49.99


aaaarghhh and everyday i'm gw2-ing
JinXXX
post Sep 7 2012, 09:01 AM

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QUOTE(Deimos Tel`Arin @ Sep 7 2012, 08:43 AM)
http://store.steampowered.com/app/200510/
Available: 11 October 2012
This game will unlock in approximately 1 month, 6 days and 7 hours
usd 49.99
aaaarghhh and everyday i'm gw2-ing
*
yeah man more ppl buy more unlocks and better stuff..

hope the game play is good as the screenshot

game play will be 3rd person ish.. like masseffect type ? that would be awesome
Skidd Chung
post Sep 7 2012, 03:40 PM

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I wonder if GMG will the same kind of 30% off like what they did with Sleeping Dogs.
ray148
post Sep 7 2012, 05:13 PM

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QUOTE(JinXXX @ Sep 7 2012, 09:01 AM)
game play will be 3rd person ish.. like masseffect type ? that would be awesome
*
uhh...wat? the game is a turn-based strategy.

If I had to compare, the gameplay is a mix of Fire Emblem/Valkyria Chronicles --- isomatric view when you assign command, third person when in action.

This post has been edited by ray148: Sep 7 2012, 05:20 PM
Par@dox
post Sep 7 2012, 08:13 PM

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Hmm.. still looking for a local retailer that can get it on Day 1 of release. I prefer the Special Edition, that comes with the awesome art book, XCom patch, poster and other goodies.

Man, I haven't been this excited on a game for ages.
aiyish
post Sep 8 2012, 07:36 PM

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Correct me if I'm wrong, there are 2 Xcoms game right? I prefer the Enemy Unknown one.

eehtsitna
post Sep 8 2012, 09:18 PM

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The other one is just another generic fps. This is the real deal!
FluidicSculpture
post Sep 8 2012, 09:19 PM

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Nice remake of the game... but the pre-order is offering so little game related bonuses :/

This post has been edited by FluidicSculpture: Sep 8 2012, 09:20 PM
Loto
post Sep 9 2012, 12:44 PM

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dunno if this one's posted before but ehh, what the heck. Gameplay's lookin' good and Sid's in it. No Gollop, sadly.

Also, you can turn off the cinematic kills if you want
Zephro
post Sep 10 2012, 12:25 AM

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Man, can't wait for a proper turnbased tactical game.
Skidd Chung
post Sep 12 2012, 11:10 AM

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This is how it sounds like in real game.

Anyone gonna pre-order?



This post has been edited by Skidd Chung: Sep 12 2012, 11:13 AM
Deimos Tel`Arin
post Sep 12 2012, 12:38 PM

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awesome must get.
but now i'm kinda

"everyday i'm gw2-ing"


so this have to wait until 2013 xmas sale goty with all dlcs included etc.
talexeh
post Sep 12 2012, 01:44 PM

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Most likely will get it, though last minute counter-decision usually takes precedence most of the time. sweat.gif
TSCheesenium
post Sep 12 2012, 01:48 PM

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I think i am probably getting this game. Just not sure when and where im getting from.
eehtsitna
post Sep 12 2012, 02:11 PM

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QUOTE(Skidd Chung @ Sep 12 2012, 12:10 PM)
Anyone gonna pre-order?
*
Im planning to preorder a SE. Havent decide where to get it from though.
talexeh
post Sep 12 2012, 02:21 PM

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QUOTE(eehtsitna @ Sep 12 2012, 02:11 PM)
Im planning to preorder a SE. Havent decide where to get it from though.
*
Hmm... mind sharing any store that is bringing SE to our shore?
eehtsitna
post Sep 12 2012, 03:08 PM

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QUOTE(talexeh @ Sep 12 2012, 03:21 PM)
Hmm... mind sharing any store that is bringing SE to our shore?
*
One of our in house game retailer here in the forum is bringing in the SE but i am not sure if it comes with the preorder bonus though.
nethyneth88
post Sep 12 2012, 03:58 PM

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Walao. I remember playing this game when I was a kid.

Really looking forward to this!
kuman
post Sep 12 2012, 06:52 PM

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October 9, 2012 marked on calendar... need to play this game... the urge to play the original game suddenly emerges.. biggrin.gif

kuman
Skidd Chung
post Sep 12 2012, 08:19 PM

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Hmmm I think it would be really worth it to pre-order if you can also get the Civ 5 for free.

Still 1 month of pre-orders to go. Hopefully, can achieve target.
Renekton
post Sep 12 2012, 09:14 PM

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I already got Civ5 so no big deal.

But I'll definitely buy on launch.
talexeh
post Sep 12 2012, 09:51 PM

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QUOTE(Renekton @ Sep 12 2012, 09:14 PM)
I already got Civ5 so no big deal.

But I'll definitely buy on launch.
*
Trade / sell it away or give it to your friend. smile.gif
ray148
post Sep 12 2012, 10:06 PM

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QUOTE(Skidd Chung @ Sep 12 2012, 08:19 PM)
Hmmm I think it would be really worth it to pre-order if you can also get the Civ 5 for free.

Still 1 month of pre-orders to go. Hopefully, can achieve target.
*
You forgot TF2 hats. Those thing worth $$$ too.
TSCheesenium
post Sep 13 2012, 03:58 PM

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This made me want to buy the game even more.
eehtsitna
post Sep 14 2012, 08:11 AM

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QUOTE(Cheesenium @ Sep 13 2012, 04:58 PM)
This made me want to buy the game even more.
*
+1 biggrin.gif
kuman
post Sep 14 2012, 08:39 AM

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+2 biggrin.gif

really neat to see the conference video above...
and thought i share some infor from the official 2K Games forum ... their "README FIRST" thread..

X-COM-Information-Summarized- READ ME FIRST!

the whole forum is a good read while we wait for Oct 9..

kuman

This post has been edited by kuman: Sep 14 2012, 08:43 AM
talexeh
post Sep 14 2012, 11:01 AM

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QUOTE(eehtsitna @ Sep 12 2012, 03:08 PM)
One of our in house game retailer here in the forum is bringing in the SE but i am not sure if it comes with the preorder bonus though.
*
Apart from pbbseller, do you know of any other sellers here who are bringing in this game in physical form?
Skidd Chung
post Sep 14 2012, 02:14 PM

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Last night I checked Steam, it was 79% progress for 2nd reward, today already 85%. Still 1 month away, at this rate, we might get reward 3 if we pre-purchase. I'm hoping we do ^^.
eehtsitna
post Sep 14 2012, 02:51 PM

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Civ 5 really worth it eh? Im still leaning towards getting a SE for the soundtrack and art book. biggrin.gif
Skidd Chung
post Sep 14 2012, 03:11 PM

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QUOTE(eehtsitna @ Sep 14 2012, 02:51 PM)
Civ 5 really worth it eh? Im still leaning towards getting a SE for the soundtrack and art book. biggrin.gif
*
Civ 5 for free is always worth it. drool.gif


kuman
post Sep 14 2012, 05:38 PM

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QUOTE(eehtsitna @ Sep 14 2012, 02:51 PM)
Civ 5 really worth it eh? Im still leaning towards getting a SE for the soundtrack and art book. biggrin.gif
*
and the artbook is the icing on a really sweet cake.... biggrin.gif

maybe i should go for CE also!!

kuman
memphiz_zero88
post Sep 21 2012, 10:34 PM

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to those who wanna preorder XCOM might wanna take a look at this
http://www.greenmangaming.com/xcom-deal/
andy0212
post Sep 24 2012, 11:43 PM

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xcom enemy unknown demo available soon on Steam.. demo button already appear but nothing happen when click..
Tamsin
post Sep 24 2012, 11:52 PM

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Demo live , already started downloading 5 minutes ago
TSCheesenium
post Sep 25 2012, 12:11 AM

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Downloading demo now, but it is 5.5GB! sad.gif
talexeh
post Sep 25 2012, 01:48 AM

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Downloading now but oh my, 512Kbps is going to take some time to complete. sweat.gif

I'm still waiting for Pbbseller to quote me for a copy of Special Edition before I decide whether to go digital or physical.
dishwasher
post Sep 25 2012, 11:24 AM

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Is PBB the only one with the physical SE? (All physical editions are SEs right?)

God, it can be so hard to get physical games nowadays, what with digital distribution. Yes, I love the convenience of DD, but some games, especially remakes of classics I played as a kid, I just really want a box.
TSCheesenium
post Sep 25 2012, 11:26 AM

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QUOTE(dishwasher @ Sep 25 2012, 11:24 AM)
Is PBB the only one with the physical SE? (All physical editions are SEs right?)

God, it can be so hard to get physical games nowadays, what with digital distribution. Yes, I love the convenience of DD, but some games, especially remakes of classics I played as a kid, I just really want a box.
*
I know how you feel, i have preordered the game from GMG, but felt kinda regret for not getting the physical edition.

I want the soundtrack very badly as Michael Mccann who is behind Deus Ex Human Revolution's soundtrack is responsible for XCOM's soundtrack.
talexeh
post Sep 25 2012, 11:39 AM

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QUOTE(dishwasher @ Sep 25 2012, 11:24 AM)
Is PBB the only one with the physical SE? (All physical editions are SEs right?)

God, it can be so hard to get physical games nowadays, what with digital distribution. Yes, I love the convenience of DD, but some games, especially remakes of classics I played as a kid, I just really want a box.
*
I'm assuming that physical copies come in Standard & Special since one of the traders, ESeong mentioned that he only has Standard Edition (http://forum.lowyat.net/topic/2509817). Most of the more well known traders are hesitant in bringing this game in due to the low demand. sad.gif
TSCheesenium
post Sep 25 2012, 12:09 PM

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First impression of the demo, holy crap, the main menu theme is awesome. Sounds like deus ex human revolution's soundtrack.


Added on September 25, 2012, 1:43 pmSecond impression, to be honest, the demo is really meh, hopefully due to lack of content as all you have is just a tutorial and then, a mission.

The game doesnt feel difficult at all, and i pretty much kill everything without worrying much deaths or even damage. Controls with keyboard and mouse feels a bit clunky, could be because im not used to it. The mouse panning on the battlefield feels like there is a mouse acceleration.

So far, really meh reaction. sad.gif

This post has been edited by Cheesenium: Sep 25 2012, 01:43 PM
eehtsitna
post Sep 25 2012, 02:24 PM

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QUOTE(Cheesenium @ Sep 25 2012, 01:09 PM)
First impression of the demo, holy crap, the main menu theme is awesome. Sounds like deus ex human revolution's soundtrack.


Added on September 25, 2012, 1:43 pmSecond impression, to be honest, the demo is really meh, hopefully due to lack of content as all you have is just a tutorial and then, a mission.

The game doesnt feel difficult at all, and i pretty much kill everything without worrying much deaths or even damage. Controls with keyboard and mouse feels a bit clunky, could be because im not used to it. The mouse panning on the battlefield feels like there is a mouse acceleration.

So far, really meh reaction. sad.gif
*
There was a lot of report saying that the demo was underwhelming but i still believe that the full game should be able to fix our xcom itch. tongue.gif
Skidd Chung
post Sep 25 2012, 02:27 PM

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QUOTE(eehtsitna @ Sep 25 2012, 02:24 PM)
There was a lot of report saying that the demo was underwhelming but i still believe that the full game should be able to fix our xcom itch. tongue.gif
*
Hmmm will download tonight to try.

Demo's are suppose to be awesome, I dunno why they would release a meh demo to public.
kuman
post Sep 25 2012, 02:47 PM

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hmm.. this is not good....
yea i also totally agree that a DEMO should left the player longing for more .... well have to see it then...

weird indeed..

kuman

talexeh
post Sep 25 2012, 02:49 PM

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I read in reddit that the demo will not run on WinXP so I'll just have to rely on you guys for feedback. notworthy.gif
ray148
post Sep 25 2012, 02:58 PM

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I read that all the "underwhelming" points in demo--lack of contents, too easy etc has been countered by ppl who played the full game.

The only concern I have at the moments is the texture pop-in (the demo I saw on youtube hav the girl's eyebrow appear late, lol) and the mouse control.
alex82
post Sep 25 2012, 03:12 PM

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QUOTE(Cheesenium @ Sep 25 2012, 11:26 AM)
I know how you feel, i have preordered the game from GMG, but felt kinda regret for not getting the physical edition.

I want the soundtrack very badly as Michael Mccann who is behind Deus Ex Human Revolution's soundtrack is responsible for XCOM's soundtrack.
*
you can still request for a refund from gmg as long the game is not out yet

This post has been edited by alex82: Sep 25 2012, 03:13 PM
yuhhaur
post Sep 25 2012, 03:25 PM

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Why don't they release the demo with a 5min touch down to alien site and fully equip squad and hardest enemy?

Anyway I'm gonna DL the demo tonight.


FANS, FANS NEVER CHANGES
l337hunter
post Sep 25 2012, 03:30 PM

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So far the demo tell us little if any on how the full game will actually feature.

This demo is basically just a E3 re-release preview with an on-rails tutorial. The developers has emphasize multiple times that the game will not be scripted at all after the tutorials (which can be turned off) from start until end and with no hints or hand pulling whatsoever especially on higher difficulties settings.

Honestly if you want that true classic XCOM experience play it on hard, the charm of XCOM titles like EU, TFD and Apoc was the variable to screw up but never knowing when. You could play the a whole campaign for days only to discover there is no turning back and restart all over because the game you played is 'unwinnable'.
TSCheesenium
post Sep 25 2012, 04:07 PM

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QUOTE(eehtsitna @ Sep 25 2012, 02:24 PM)
There was a lot of report saying that the demo was underwhelming but i still believe that the full game should be able to fix our xcom itch. tongue.gif
*
It is very underhwelming, until my second playthrough. The aliens are deadly! Lost one member due to a fork lift explosion, then killed by thin man.

Now, things does get a little bit more interesting.

If anyone is trying the demo, remember try to use the hotkeys for attack, overwatch, and so on. It doesnt feel that clunky if you use your hotbar.

QUOTE(alex82 @ Sep 25 2012, 03:12 PM)
you can still request for a refund from gmg as long the game is not out yet
*
Im considering it, at the moment.
justnits
post Sep 25 2012, 04:15 PM

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where to get the official demo?
*nvm...*facepalm* for meself lol

btw, cheesenium, do you know if the GMG's xcom preorder comes with all 3 of Steam's preorder bonuses? or just the first preorder bonus?

This post has been edited by justnits: Sep 25 2012, 04:17 PM
SUSmarumaru
post Sep 25 2012, 04:17 PM

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QUOTE(aiyish @ Sep 8 2012, 07:36 PM)
Correct me if I'm wrong, there are 2 Xcoms game right? I prefer the Enemy Unknown one.
*
i guess u havent tried ufo afterlight and ufo aftermath.



i'm replaying this again while waiting for the release, hope they didnt mess it up like jagged alliance.

This post has been edited by marumaru: Sep 25 2012, 04:20 PM
Axalter
post Sep 25 2012, 04:58 PM

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QUOTE(justnits @ Sep 25 2012, 04:15 PM)
btw, cheesenium, do you know if the GMG's xcom preorder comes with all 3 of Steam's preorder bonuses? or just the first preorder bonus?
*
http://forums.greenmangaming.com/topic/230...ge=5#post-29965



By the way, the demo really badly showcase the game. Camera goes a complete cinematic turn throughout the whole game. Makes it look like we're watching a whole movie rather than actually playing a game. doh.gif

This post has been edited by Axalter: Sep 25 2012, 04:59 PM
Odinn
post Sep 25 2012, 05:20 PM

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QUOTE(l337hunter @ Sep 25 2012, 03:30 PM)
So far the demo tell us little if any on how the full game will actually feature.

This demo is basically just a E3 re-release preview with an on-rails tutorial. The developers has emphasize multiple times that the game will not be scripted at all after the tutorials (which can be turned off) from start until end and with no hints or hand pulling whatsoever especially on higher difficulties settings.

Honestly if you want that true classic XCOM experience play it on hard, the charm of XCOM titles like EU, TFD and Apoc was the variable to screw up but never knowing when. You could play the a whole campaign for days only to discover there is no turning back and restart all over because the game you played is 'unwinnable'.
*
QFT. Apoc was a bit off for me. EU and TFTD were the best. Can't wait for this one to come out. 2 weeks is too long a wait. I tried to d'l the demo lastnight but said I needed a subscription? Is a subscription needed to d'l via steam? rclxub.gif


QUOTE(Axalter @ Sep 25 2012, 04:58 PM)
http://forums.greenmangaming.com/topic/230...ge=5#post-29965
By the way, the demo really badly showcase the game. Camera goes a complete cinematic turn throughout the whole game. Makes it look like we're watching a whole movie rather than actually playing a game.  doh.gif
*
Isn't this the cinematic/glam cam feature? It can be turned off no?

This post has been edited by Odinn: Sep 25 2012, 05:22 PM
alex82
post Sep 25 2012, 05:56 PM

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QUOTE(justnits @ Sep 25 2012, 04:15 PM)
where to get the official demo?
*nvm...*facepalm* for meself lol

btw, cheesenium, do you know if the GMG's xcom preorder comes with all 3 of Steam's preorder bonuses? or just the first preorder bonus?
*
that steam exclusive offer, buying from gmg you only get the Elite Soldier Pack

otherwise no one will preorder from steam if both offer the same deal
Skidd Chung
post Sep 25 2012, 06:02 PM

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QUOTE(marumaru @ Sep 25 2012, 04:17 PM)
i guess u havent tried ufo afterlight and ufo aftermath.



i'm replaying this again while waiting for the release, hope they didnt mess it up like jagged alliance.
*
This is not the official sequel/prequel/requel. I've plyed the 1st 2 in the series by Altar Interactive. NOT a bad game, just not fantastic. In the end it's just another 'inspired by XCOM' game.

Edit:

Come to think of it, this new release is just a re-imagined XCOM. Which is also just another 'inspired by XCOM' game, but with XCOm in the title nod.gif

This post has been edited by Skidd Chung: Sep 25 2012, 06:04 PM
TSCheesenium
post Sep 25 2012, 06:32 PM

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QUOTE(justnits @ Sep 25 2012, 04:15 PM)
where to get the official demo?
*nvm...*facepalm* for meself lol

btw, cheesenium, do you know if the GMG's xcom preorder comes with all 3 of Steam's preorder bonuses? or just the first preorder bonus?
*
Nope, we wont get th TF2 stuff and Civ 5 from GMG.

Just the colour customisation.
SUSifourtos
post Sep 25 2012, 06:55 PM

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QUOTE(Gormaz @ Apr 15 2010, 10:51 AM)
We were discussing that yesterday with Kianweic and I find it just does not make much sense to bring back Xcom as a FPS really.

You have 2 cases of gamers today:

- Those who are old enough (or play old games for fun) who know Xcom. Almost all of them would know Xcom for one of the first 3.
This group will be pissed off because they have been praying for a "Xcom-reloaded" with today's graphics and improvements

- Those who don't know about Xcom or maybe through the latest 2 which are considered "meh" at best.
For those to have "Xcom" will bring absolutely nothing as a marketing push, they just don't care about it.

So basically I just don't see why they bring back Xcom franchise for a fps that may have some tactical or other X-com-life controls in it.

I will check the game out but I really smell failure.

I do think a X-com life game with todays tech could have been pretty good AND successful. Look for example how many tactical RPG there are on consoles, they are not doing so bad at all even today.
*
RTS + FPS will be a innovative break through.

One thing RTS edge over Turn base strategy is real time game play, action packed and realistic.
but One thing FPS edge over RTS is you actually be the one in battle, more realistic.

If you combine RTS + FPS, Result =

Preparation
Standard RTS Resource Management
Research Technology
Strategy Deployment
Build Defences, Troop Deployment
Combat
You have the option to "jump" into your in game commando and ACTUALLY LEAD THE BATTLE
You have the chance to fighting at the battle ground you design!

X-Com is not the 1st game with RTS+FPS, check "Dungeon Lord"
THIS WILL DEFINITELY NOT GOING TO PLEASE THE MOST GAMER,
Too hardcore for some simple gamer like FPS only gamer or RTS only game.
When you mixed 2 genre, they confused..

"I owned CoD, but the build tower thing really annoyed me! I just want some action shooting"

"I have perfectly design the defence building layout, but the game require me to control only 1 hero in First Person Mode make me feel like going to vomit..."

This post has been edited by ifourtos: Sep 25 2012, 06:57 PM
TSCheesenium
post Sep 25 2012, 07:34 PM

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After watching this, wow, the demo sucks. It pretty much didnt show much at all.
justnits
post Sep 25 2012, 08:29 PM

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alright...thanks guys! still yet to try the demo =/
Deimos Tel`Arin
post Sep 25 2012, 08:39 PM

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QUOTE(ifourtos @ Sep 25 2012, 06:55 PM)
X-Com is not the 1st game with RTS+FPS, check "Dungeon Lord"
*

first rts fps would be dungeon keeper by bullfrog

Skidd Chung
post Sep 25 2012, 09:09 PM

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QUOTE(ifourtos @ Sep 25 2012, 06:55 PM)
RTS + FPS will be a innovative break through.

One thing RTS edge over Turn base strategy is real time game play, action packed and realistic.
but One thing FPS edge over RTS is you actually be the one in battle, more realistic.

If you combine RTS + FPS, Result =

Preparation
Standard RTS Resource Management
Research Technology
Strategy Deployment
Build Defences, Troop Deployment
Combat
You have the option to "jump" into your in game commando and ACTUALLY LEAD THE BATTLE
You have the chance to fighting at the battle ground you design!

X-Com is not the 1st game with RTS+FPS, check "Dungeon Lord"
THIS WILL DEFINITELY NOT GOING TO PLEASE THE MOST GAMER,
Too hardcore for some simple gamer like FPS only gamer or RTS only game.
When you mixed 2 genre, they confused..

"I owned CoD, but the build tower thing really annoyed me! I just want some action shooting"

"I have perfectly design the defence building layout, but the game require me to control only 1 hero in First Person Mode make me feel like going to vomit..."
*
You answered someone who posted in 2010.... rolleyes.gif
SUSifourtos
post Sep 25 2012, 09:20 PM

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QUOTE(Deimos Tel`Arin @ Sep 25 2012, 08:39 PM)
first rts fps would be dungeon keeper by bullfrog
*
Yup! That is. not dungeon lord
hakimix
post Sep 25 2012, 10:58 PM

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I don't know about RTS+FPS but for RTS+TPS Sacrifice pretty much nailed it.

On topic, still didn't try yet but I heard some horror stories based on the demo. Finish downloading the demo but I am not prepared to be underwhelmed by it.

f*** it.

H-h-here I go!
TSCheesenium
post Sep 25 2012, 11:30 PM

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Just to let you know, the demo runs on Easy difficulty and which is why i think the demo sucks. It is too easy and doesnt give a taste of what xcom should be.

So, now, you can edit the difficulty level of the game by changing a value at the line "BaseGame.ini" in your "steamapps\common\xcom enemy unknown demo\engine\config."

0 is for Easy
1 is for Normal
2 is for Classic
3 is for Impossible

I have cranked mine up to Normal. Gawd damn it, this game starts to be damn fun just on Normal. Easy is way too easy, and it is kinda boring.
bobohead1988
post Sep 26 2012, 12:47 AM

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Holy shit one of my dudes died this is real xcom guys i promise

meanwhile in xcom

hakimix
post Sep 26 2012, 01:33 AM

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First off, I don't like where you can only choose which continent you based in instead of the exact location. Second, I don't like the forced choices where it's one city or the other ie you can't save both. I wish I can turn off the advisors too as they keep nagging me but maybe that's due to the tutorial. I dread if cutscenes are used heavily in story missions, you know for cinematic effect. Good thing that I can turn off that glam cam and soldier's voice though.

I only knew that we can only have one base and one skyranger and that I think change a lot from the original. The TU is down to 2 points (or can we even say it's the same system?) to enable better squad management they said. I can live with that, and the class system too though some might disagree with me. We already knew the squad will be smaller so each squaddie gets more abilities which surely increase their survivability, I don't know what to make of this to be honest. Hopefully we can configure keybindings as it just doesn't feel right somehow.

I still am not sure how much control do we have in the full game but based on the demo it is suffocatingly limited.

This post has been edited by hakimix: Sep 26 2012, 01:34 AM
ray148
post Sep 26 2012, 07:42 AM

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QUOTE(hakimix @ Sep 26 2012, 01:33 AM)
I still am not sure how much control do we have in the full game but based on the demo it is suffocatingly limited.
*
From ppl who played the full game (reviewers), it's just in the demo.

The demo is aimed at ppl who never played an XCOM game before like me.
Personally, I think it's great.
eehtsitna
post Sep 26 2012, 10:22 AM

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Went windowshopping in Amazon a while ago and the SE including shipping to Malaysia will cost around Rm276.00. blink.gif blink.gif blink.gif

This post has been edited by eehtsitna: Sep 26 2012, 10:22 AM
TSCheesenium
post Sep 26 2012, 11:26 AM

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QUOTE(hakimix @ Sep 26 2012, 01:33 AM)
First off, I don't like where you can only choose which continent you based in instead of the exact location. Second, I don't like the forced choices where it's one city or the other ie you can't save both. I wish I can turn off the advisors too as they keep nagging me but maybe that's due to the tutorial. I dread if cutscenes are used heavily in story missions, you know for cinematic effect. Good thing that I can turn off that glam cam and soldier's voice though.

I only knew that we can only have one base and one skyranger and that I think change a lot from the original. The TU is down to 2 points (or can we even say it's the same system?) to enable better squad management they said. I can live with that, and the class system too though some might disagree with me. We already knew the squad will be smaller so each squaddie gets more abilities which surely increase their survivability, I don't know what to make of this to be honest. Hopefully we can configure keybindings as it just doesn't feel right somehow.

I still am not sure how much control do we have in the full game but based on the demo it is suffocatingly limited.
*
Maybe you should read this: http://www.rockpapershotgun.com/2012/09/25...-the-xcom-demo/

Havent read it yet, but i think they will clarify some of the problems in the demo. If im not wrong, the demo is a polished E3 build where many people didnt really like the game. It is pretty much until the gamescon or even now, where the singing praises on the game appears. I really hope 2K isnt bribing RPS, though.

However, i think the one base and one skyranger "feature" is here to stay, unfortunately. TU has been pretty much removed from the game, and the whole combat system has changed to something similar to Civ 5. This XCOM does reminds me of playing Civ 5 with some elements like flanking and cover from CoH. Well, hopefully the mods support will be released sometime this year, then, we can mod it to our heart's content. I definitely want to see more bases in XCOM.

My problem was the difficulty, which is way too easy on Easy. I think Normal would have the game much more engaging, like the Floaters actually flew to flank the back of my squad, then, killed my shotgunner. At the same time, 3 of my soldiers who are on Overwatch actually missed that damn flying Floater that make the game a lot more tense. Or Thin Man actually use poison ability to reduce my Heavy Gunner's efficiency. The Sectiods actually mind merge in one of my playthrough, and greatly injured my Assault. You just dont get that with Easy, as they just crowd together and waiting to be killed.

I know, im a noob, but Normal difficulty does give a better taste of what this XCOM will be.

This post has been edited by Cheesenium: Sep 26 2012, 11:29 AM
RangerKarl
post Sep 26 2012, 01:08 PM

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QUOTE(Cheesenium @ Sep 26 2012, 11:26 AM)
Maybe you should read this: http://www.rockpapershotgun.com/2012/09/25...-the-xcom-demo/

Havent read it yet, but i think they will clarify some of the problems in the demo. If im not wrong, the demo is a polished E3 build where many people didnt really like the game. It is pretty much until the gamescon or even now, where the singing praises on the game appears. I really hope 2K isnt bribing RPS, though.

However, i think the one base and one skyranger "feature" is here to stay, unfortunately. TU has been pretty much removed from the game, and the whole combat system has changed to something similar to Civ 5. This XCOM does reminds me of playing Civ 5 with some elements like flanking and cover from CoH. Well, hopefully the mods support will be released sometime this year, then, we can mod it to our heart's content. I definitely want to see more bases in XCOM.

My problem was the difficulty, which is way too easy on Easy. I think Normal would have the game much more engaging, like the Floaters actually flew to flank the back of my squad, then, killed my shotgunner. At the same time, 3 of my soldiers who are on Overwatch actually missed that damn flying Floater that make the game a lot more tense. Or Thin Man actually use poison ability to reduce my Heavy Gunner's efficiency. The Sectiods actually mind merge in one of my playthrough, and greatly injured my Assault. You just dont get that with Easy, as they just crowd together and waiting to be killed.

I know, im a noob, but Normal difficulty does give a better taste of what this XCOM will be.
*
Beaglerush's playthrough of the Demo on Classic difficulty really does look difficult. Sectoids with 5 bars of health!
TSCheesenium
post Sep 26 2012, 01:25 PM

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QUOTE(RangerKarl @ Sep 26 2012, 01:08 PM)
Beaglerush's playthrough of the Demo on Classic difficulty really does look difficult. Sectoids with 5 bars of health!
*
I did replay the demo on Classic. It is very hard. Lost twice in 2 tries.
soul_fly9900
post Sep 26 2012, 04:07 PM

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QUOTE(Cheesenium @ Sep 26 2012, 01:25 PM)
I did replay the demo on Classic. It is very hard. Lost twice in 2 tries.
*
Haha crank mine up to impossible. Success upon 2nd try with only 1 men survive.
Ended up using all grenades and rocket launcher to make sure those bugger will die. At least I know wouldnt have lot of misses like using guns tongue.gif .
hakimix
post Sep 26 2012, 05:35 PM

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QUOTE(Cheesenium @ Sep 26 2012, 11:26 AM)
I know, im a noob, but Normal difficulty does give a better taste of what this XCOM will be.
*
I tried classic with the way you suggested and it makes the squaddies more vulnerable (they died on one hit) which makes it more tense so I guess for those that played previous XCOM you should start on classic difficulty. I read the article from RPS just a few minutes after I posted mine concerns. It explains some of it but I'm still not yet convinced and I think I'll wait for their Wot I Think.

To be honest, I think this would be like Deus Ex: Human Revolution where the hype train glosses over the core weakness. And with DE:HR I think I would only be getting this when it hits bargain price which by that point I hope the modding scene can fix some of my complaints. At least there's Xenonauts for those who want a bit more faithful remake. So everybody wins I guess.

This post has been edited by hakimix: Sep 26 2012, 05:38 PM
TSCheesenium
post Sep 26 2012, 05:52 PM

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QUOTE(hakimix @ Sep 26 2012, 05:35 PM)
I tried classic with the way you suggested and it makes the squaddies more vulnerable (they died on one hit) which makes it more tense so I guess for those that played previous XCOM you should start on classic difficulty. I read the article from RPS just a few minutes after I posted mine concerns. It explains some of it but I'm still not yet convinced and I think I'll wait for their Wot I Think.

To be honest, I think this would be like Deus Ex: Human Revolution where the hype train glosses over the core weakness. And with DE:HR I think I would only be getting this when it hits bargain price which by that point I hope the modding scene can fix some of my complaints. At least there's Xenonauts for those who want a bit more faithful remake. So everybody wins I guess.
*
Realistically, i doubt any remake of an old game will be true to it's predecessor to the point it is just a straight up remake. The original XCOM came out about 15 or so years ago, i really do not expect XCOM to be exactly the same as original.

As long as they nail some of the core of XCOM, like the tense combat, difficult gameplay, research and randomised aliens and missions, i think im happy. No doubt they had streamlined some of the stuff, but looking at it as a new game in 2012, i think XCOM does bring quite a lot of new stuff to gamers.

Sometimes, i think it is wise to lower down expectation towards a remake. As much as i want to see a faithful remake of some of my old favourite games, like Hot Pursuit, Worms Armageddon, Lemmings or Command and Conquer, i think it just wont happen in today's gaming industry.
hakimix
post Sep 26 2012, 06:03 PM

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QUOTE(Cheesenium @ Sep 26 2012, 05:52 PM)
Realistically, i doubt any remake of an old game will be true to it's predecessor to the point it is just a straight up remake. The original XCOM came out about 15 or so years ago, i really do not expect XCOM to be exactly the same as original.
*
That's why I can understand some the changes they made but I'm worried that with too many changes the feeling of XCOM is gone. No doubt they have to modernise some of the mechanics because it would just be too clunky these days and I only hope the community just bring it closer to the original. It's a good game alright but it could've been a better remake.
Axalter
post Sep 26 2012, 06:23 PM

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TB take on the XCOM demo:




Strange just noticed the latest incarnations is written as XCOM instead as X-COM like the original. Anyway won't bother with the demo anymore, going to spoil the anticipation for the full game. Rather be occupied playing the original UFO Defense/Enemy Unknown.
Sethmaster
post Sep 26 2012, 09:05 PM

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Quite nice the demo

Change the ini to classic

Only used up all the medi-packs biggrin.gif

But all my guys survived on first try

Will enjoy having the full game on oct 12
Skidd Chung
post Sep 26 2012, 09:49 PM

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I'm actually quite sad on 4 person squad limitation at first or even 6 person later.

I used to love my suicide rookies. They pack so much punch for the little experience they have. thumbup.gif

Update: Just finished playing the demo. It is very short since only the tutorial and the first mission. I would say the mouse controls are flimsy since it's a bit 'bouncy'. Dunno why the mouse seems to drift and not good at accurately hovering over your troops or the target. Had to slowly place it over the target or troops to select. Blame console? Need to get used to it since can't really explore the game properly. Destruction of environments is nice. Weapon effects a bit over the top and cartoonish. Medikit effect reminds me of TF2.

I haven't tried firing without a target yet. Don't like the if fire on first move means no more move. Don't like the sniper only can fire once. Sounds like just an overwatch soldier.



This post has been edited by Skidd Chung: Sep 26 2012, 11:44 PM
Sichiri
post Sep 27 2012, 12:31 AM

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This game is looking to be one of the best modern turn-based strategy in a long time coming, and yet fanboys are not amused.

As a turn based RPG fan, I've been waiting for a game like this since...Jagged Alliance 2!

Christ.

This post has been edited by Sichiri: Sep 27 2012, 12:34 AM
Skidd Chung
post Sep 27 2012, 02:10 AM

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QUOTE(Sichiri @ Sep 27 2012, 12:31 AM)
This game is looking to be one of the best modern turn-based strategy in a long time coming, and yet fanboys are not amused.

As a turn based RPG fan, I've been waiting for a game like this since...Jagged Alliance 2!

Christ.
*
JA2 was fantastic because it got the management, strategy and tactical details. Also the voiceovers and acting are far, far better compared to what is shown in the XCOM demo.

New XCOM is much more simple but polished. I realised you can't switch weapons while in game (unless its a skill), no inventory, no limb/specific injury, no different ammo types etc.

If you ever played S2 Silent Storm, that was also a fantastic tactical game, not much on management. Graphics and destructability was superb. If it was upgraded to JA2 style with same physic engine and added JA2 voice-overs it would be pure awesome.

This post has been edited by Skidd Chung: Sep 27 2012, 02:13 AM
azxel
post Sep 27 2012, 09:51 AM

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only played the demo.. wasn't impressed till I realised it was a tutorial. laugh.gif

gonna enjoy my own role playing story elements soon with the '1 vet taking a bunch of rookies out for training and ended up having to go on a real mission'... how will it turn out? will they make it back alive? who will make it back alive?!
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QUOTE(Skidd Chung @ Sep 27 2012, 02:10 AM)
JA2 was fantastic because it got the management, strategy and tactical details. Also the voiceovers and acting are far, far better compared to what is shown in the XCOM demo.

New XCOM is much more simple but polished. I realised you can't switch weapons while in game (unless its a skill), no inventory, no limb/specific injury, no different ammo types etc.

If you ever played S2 Silent Storm, that was also a fantastic tactical game, not much on management. Graphics and destructability was superb. If it was upgraded to JA2 style with same physic engine and added JA2 voice-overs it would be pure awesome.
*
you can

you have two weapons

usually only snipers need to switch weapons to go overwatch with their pistols instead with their sniper rifles.

there are no cost involved.


Added on September 27, 2012, 10:12 am
QUOTE(Skidd Chung @ Sep 27 2012, 02:10 AM)
JA2 was fantastic because it got the management, strategy and tactical details. Also the voiceovers and acting are far, far better compared to what is shown in the XCOM demo.

New XCOM is much more simple but polished. I realised you can't switch weapons while in game (unless its a skill), no inventory, no limb/specific injury, no different ammo types etc.

If you ever played S2 Silent Storm, that was also a fantastic tactical game, not much on management. Graphics and destructability was superb. If it was upgraded to JA2 style with same physic engine and added JA2 voice-overs it would be pure awesome.
*
Silent Storm is fine as a game but it's AI is simply retarded.

They are basically zerglings with the similar tactics to make the game "difficult".

That's why some part of the game is simply ridiculous.

Also their characters don't have much of a personality too.

This post has been edited by Sethmaster: Sep 27 2012, 10:12 AM
Loto
post Sep 27 2012, 12:03 PM

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QUOTE(Skidd Chung @ Sep 27 2012, 02:10 AM)
New XCOM is much more simple but polished. I realised you can't switch weapons while in game (unless its a skill), no inventory, no limb/specific injury, no different ammo types etc.
*
What the- Of course you can change weapons in your turn and it doesn't even cost a thing. You still have to reload, though.
Skidd Chung
post Sep 27 2012, 01:09 PM

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Yup tested the pistol already.

I meant more on multiple weapons. But it could be because its a demo, there is no way to equip other weapons other than the standard rifle and pistol. And only 1 grenade probably for balance. Simplified the inventory I guess.
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post Sep 27 2012, 01:24 PM

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QUOTE(Skidd Chung @ Sep 27 2012, 01:09 PM)
Yup tested the pistol already.

I meant more on multiple weapons. But it could be because its a demo, there is no way to equip other weapons other than the standard rifle and pistol. And only 1 grenade probably for balance. Simplified the inventory I guess.
*
What I think Firaxis is trying is limiting the number of ways players can abuse or stress the game engine they are building on top off.

Simpler design helps to make more harder decisions obvious later on. Also important, it help players to understand faster what they can do and their options faster than 100-pages manual will do.

More importantly for modders, its helps them to learn the system/engine faster which make modding of anything sort easier
Skidd Chung
post Sep 27 2012, 01:31 PM

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QUOTE(Sethmaster @ Sep 27 2012, 01:24 PM)
What I think Firaxis is trying is limiting the number of ways players can abuse or stress the game engine they are building on top off.

Simpler design helps to make more harder decisions obvious later on. Also important, it help players to understand faster what they can do and their options faster than 100-pages manual will do.

More importantly for modders, its helps them to learn the system/engine faster which make modding of anything sort easier
*
I thought the lead designer said no modding tools will be provided. I hope mod community will still try. And whats this about only 1 base for the whole game? Is it true? sad.gif

Will miss the high explosives dearly.

Update: Restarting the demo in classic mode. sweat.gif

This post has been edited by Skidd Chung: Sep 27 2012, 01:31 PM
Sethmaster
post Sep 27 2012, 01:49 PM

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QUOTE(Skidd Chung @ Sep 27 2012, 01:31 PM)
I thought the lead designer said no modding tools will be provided. I hope mod community will still try. And whats this about only 1 base for the whole game? Is it true?  sad.gif

Will miss the high explosives dearly.

Update: Restarting the demo in classic mode.  sweat.gif
*
the first mod already came out,
it allows you to change the type of aliens on the second mission, the type of weapons you have (human, laser, plasma) and the difficulty the mission is on in a single screen.

the developers don't need to make an actual modding tool available for now.
While modding tools are helpful, their simple and good coding practices helps modders to figure out everything extremely fast
Skidd Chung
post Sep 27 2012, 01:55 PM

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QUOTE(Sethmaster @ Sep 27 2012, 01:49 PM)
the first mod already came out,
it allows you to change the type of aliens on the second mission, the type of weapons you have (human, laser, plasma) and the difficulty the mission is on in a single screen.

the developers don't need to make an actual modding tool available for now.
While modding tools are helpful, their simple and good coding practices helps modders to figure out everything extremely fast
*
Wow awesome!

I just played the Classic difficulty on the demo, definitely harder and aliens are more clever in hiding, retreating and flanking. Aliens are tougher as well. I miss most of my shots but grenades are very accurate and so is the rocket launcher. Since there isn't any percentage to hit on the grenade and launcher, I assume it's pin-point accurate. Lost 1 fella when 1st met the sectoids.
TSCheesenium
post Sep 27 2012, 05:44 PM

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QUOTE(Skidd Chung @ Sep 27 2012, 01:09 PM)
Yup tested the pistol already.

I meant more on multiple weapons. But it could be because its a demo, there is no way to equip other weapons other than the standard rifle and pistol. And only 1 grenade probably for balance. Simplified the inventory I guess.
*
From what i saw in streams, i think you have a few choices of what weapon to equip later on.
yuhhaur
post Sep 28 2012, 11:20 AM

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Steam pre-purchase 86% to unlock Civ5!
justnits
post Sep 28 2012, 11:30 AM

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steam's price is soooo steep...so steep that it doesn't make those pre-purchase bonuses a bonus, u're literally paying for it >.<
yuhhaur
post Sep 28 2012, 11:57 AM

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Amazon 44.99
Steam 49.99
GMG 39.99

Physical editions: anyone?

dilemma which to choose.
Skidd Chung
post Sep 28 2012, 12:24 PM

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QUOTE(justnits @ Sep 28 2012, 11:30 AM)
steam's price is soooo steep...so steep that it doesn't make those pre-purchase bonuses a bonus, u're literally paying for it >.<
*
Yeah cheapest is GMG. No extras other than the 1st reward I think.

Steam has the possibility of owning Civ 5 which I think sure will achieve in the last week. If you're already aiming for Civ 5 and play TF2, its a no brainer.

I'm only aiming for Civ 5, but I think cheapest on Steam was 10USD, can't remember. TF2 I don't play anymore. So yeah, end up paying for it in the end.
yuhhaur
post Sep 28 2012, 01:48 PM

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Civ5 ter-clicked ages ago.
TF2 uninstalled ages ago.

So my bet is on GMG.
justnits
post Sep 28 2012, 02:36 PM

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eh??? $49.99???
I SWORE I SAW $69.99!!!

wait....i was on an Australian proxy when i checked steam...Aussie got different price?
talexeh
post Sep 28 2012, 02:47 PM

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QUOTE(yuhhaur @ Sep 28 2012, 11:57 AM)
Amazon 44.99
Steam 49.99
GMG 39.99

Physical editions: anyone?

dilemma which to choose.
*
Me me me! I'm waiting for Pbbseller to quote me the price for physical Special Edition.
justnits
post Sep 28 2012, 02:55 PM

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what contains in the physical SE ?
GMG and Steam....
GMG = Cheaper but no hats and no Civ 5
Steam = $10 more than GMG but with hats and POSSIBLY Civ 5...hmm....
soul_fly9900
post Sep 28 2012, 03:01 PM

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QUOTE(talexeh @ Sep 28 2012, 02:47 PM)
Me me me! I'm waiting for Pbbseller to quote me the price for physical Special Edition.
*
He already confirm bringing in special edition?
talexeh
post Sep 28 2012, 03:16 PM

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QUOTE(justnits @ Sep 28 2012, 02:55 PM)
what contains in the physical SE ?
GMG and Steam....
GMG = Cheaper but no hats and no Civ 5
Steam = $10 more than GMG but with hats and POSSIBLY Civ 5...hmm....
*
Fold out poster of the XCOM base.
Art book detailing the conceptual journey of re-imagining the classic.
Patch of the XCOM "Vigilo/Confido" insignia.
Digital bonus items including multi-monitor desktops, soundtrack, and more.

Source: http://www.xcom.com/enemyunknown/preorder

QUOTE(soul_fly9900 @ Sep 28 2012, 03:01 PM)
He already confirm bringing in special edition?
*
He is still not sure if the XCOM he's bringing in are the Special Editions hence the inability to quote me at this point in time.
TSCheesenium
post Sep 28 2012, 03:18 PM

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I might change my GMG preorder to Special Edition, since the chances of me leaving aussie land is increasing.

Might as well get some special edition games from here before i go.
talexeh
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QUOTE(Cheesenium @ Sep 28 2012, 03:18 PM)
I might change my GMG preorder to Special Edition, since the chances of me leaving aussie land is increasing.

Might as well get some special edition games from here before i go.
*
How much is the Special Edition over there in AUS?
TSCheesenium
post Sep 28 2012, 03:22 PM

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QUOTE(talexeh @ Sep 28 2012, 03:20 PM)
How much is the Special Edition over there in AUS?
*
80AUD which is about RM300.

https://www.ebgames.com.au/pc-159225-XCOM-E...ited-Edition-PC
talexeh
post Sep 28 2012, 03:24 PM

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QUOTE(Cheesenium @ Sep 28 2012, 03:22 PM)
That's bloody exorbitant! shocking.gif
TSCheesenium
post Sep 28 2012, 03:43 PM

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QUOTE(talexeh @ Sep 28 2012, 03:24 PM)
That's bloody exorbitant! shocking.gif
*
Well, its Australia, cant do anything, to be honest.
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post Sep 28 2012, 03:53 PM

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There is another seller here in lyn which is offering Rm12x+ for a digital copy with preorder bonuses.

Still havent decide on which edition to get.
justnits
post Sep 28 2012, 04:03 PM

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my dilemma:-
X-Com Physical SE (dunno price yet)
Steam's X-Com 49.99 USD = 153.182 MYR (but got Hats and maybe Civ 5)
GMG's X-Com 39.99 USD = 122.540 MYR (minus Hats and Civ 5)

hmm.......
yuhhaur
post Sep 28 2012, 04:05 PM

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QUOTE(justnits @ Sep 28 2012, 04:03 PM)
my dilemma:-
X-Com Physical SE (dunno price yet)
Steam's X-Com 49.99 USD = 153.182 MYR (but got Hats and maybe Civ 5)
GMG's X-Com 39.99 USD = 122.540 MYR (minus Hats and Civ 5)

hmm.......
*
Steam's Civ5 88% already. 2% increment since morning 86%, Go Go Go!

I better stick to GMG.
soul_fly9900
post Sep 28 2012, 04:20 PM

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QUOTE(yuhhaur @ Sep 28 2012, 04:05 PM)
Steam's Civ5 88% already. 2% increment since morning 86%, Go Go Go!

I better stick to GMG.
*
Actually if you use coupon from GMG you can get xcom at around USD 32, not sure if coupon still valid though. And GMG just finished Civ 5 sale recently, pricing around USD 7 before applying coupon. If you got it earlier you might have bought both at below USD 40
justnits
post Sep 28 2012, 04:22 PM

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since now there's no coupon, can only buy them at full price...so that's the dilemma...haha...
memphiz_zero88
post Sep 28 2012, 04:43 PM

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QUOTE(justnits @ Sep 28 2012, 04:22 PM)
since now there's no coupon, can only buy them at full price...so that's the dilemma...haha...
*
the 20% coupon was extended until 30th September
justnits
post Sep 28 2012, 04:54 PM

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QUOTE(memphiz_zero88 @ Sep 28 2012, 04:43 PM)
the 20% coupon was extended until 30th September
*
what you mean by that?
i tot the $39.99 is already -20% d?

or u're trying to say that the $39.99 is only until 30th sept...october 1-8th is $49.99?
memphiz_zero88
post Sep 28 2012, 05:01 PM

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QUOTE(justnits @ Sep 28 2012, 04:54 PM)
what you mean by that?
i tot the $39.99 is already -20% d?

or u're trying to say that the $39.99 is only until 30th sept...october 1-8th is $49.99?
*
the preorder price on GMG is $39.90

use the 20% voucher GMG20-27J4Z-8NXHO to get another 20% discount. voucher last until 30th September.
yuhhaur
post Sep 28 2012, 05:04 PM

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tried, yes it is now $32 instead of $39. That means we got 2 more days to decide to go which path.
Par@dox
post Sep 28 2012, 10:45 PM

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I want the Special Edition!! But unfortunately I was told that there won't be any local copies of Special Editions.. only Standard.

So, it's either I pre-order an offshore copy of Special Edition, which will take awhile to arrive (and drive me nuts waiting) or settle for a Standard Edition that I can play from Day 1. Argh!
talexeh
post Sep 29 2012, 12:26 AM

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QUOTE(Par@dox @ Sep 28 2012, 10:45 PM)
I want the Special Edition!! But unfortunately I was told that there won't be any local copies of Special Editions.. only Standard.

So, it's either I pre-order an offshore copy of Special Edition, which will take awhile to arrive (and drive me nuts waiting) or settle for a Standard Edition that I can play from Day 1. Argh!
*
Touch wood! I'm still waiting for Pbbseller's confirmation. sweat.gif
dazealot
post Sep 29 2012, 12:36 AM

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Man seeing the gameplay footage now I really want this game...
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post Sep 29 2012, 12:49 AM

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QUOTE(yuhhaur @ Sep 28 2012, 05:04 PM)
tried, yes it is now $32 instead of $39. That means we got 2 more days to decide to go which path.
*
Hmmm looks like this is the better deal then. I haven't bought anything from GMG before though.

Although I want the Civ 5, I think USD32 for XCOM can save me enough to buy CIV 5 when it goes on sale again since I can't play both at once.
justnits
post Sep 29 2012, 04:05 AM

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QUOTE(memphiz_zero88 @ Sep 28 2012, 05:01 PM)
the preorder price on GMG is $39.90

use the 20% voucher GMG20-27J4Z-8NXHO to get another 20% discount. voucher last until 30th September.
*
i am USD$32 poorer now....
thanks memphiz smile.gif

This post has been edited by justnits: Sep 29 2012, 04:06 AM
ray148
post Sep 29 2012, 07:41 AM

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Nice interactive trailer.

yuhhaur
post Sep 29 2012, 09:20 AM

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Steam's CIV5 unlocked!

I am also $32 poorer, thanks to memphiz also...
eehtsitna
post Sep 30 2012, 12:10 PM

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Argh! Shall i pay the extra usd12 for Civ5? tongue.gif
memphiz_zero88
post Sep 30 2012, 12:11 PM

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QUOTE(eehtsitna @ Sep 30 2012, 12:10 PM)
Argh! Shall i pay the extra usd12 for Civ5? tongue.gif
*
you can get civ5 for $7.50 during 75%.

unless u want the exclusive TF2 items.....


Added on September 30, 2012, 12:12 pm
QUOTE(justnits @ Sep 29 2012, 04:05 AM)
i am USD$32 poorer now....
thanks memphiz smile.gif
*
QUOTE(yuhhaur @ Sep 29 2012, 09:20 AM)
Steam's CIV5 unlocked!

I am also $32 poorer, thanks to memphiz also...
*
dunno if should feel good for helping or feel bad for make people lose money unsure.gif unsure.gif

This post has been edited by memphiz_zero88: Sep 30 2012, 12:12 PM
eehtsitna
post Sep 30 2012, 12:14 PM

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Nah! I dont play tf2! Looks like best deal is in gmg but still wondering if a should get the SE instead. tongue.gif

This post has been edited by eehtsitna: Sep 30 2012, 12:16 PM
Skidd Chung
post Sep 30 2012, 12:20 PM

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QUOTE(memphiz_zero88 @ Sep 30 2012, 12:11 PM)
you can get civ5 for $7.50 during 75%.

unless u want the exclusive TF2 items.....


Added on September 30, 2012, 12:12 pm
dunno if should feel good for helping or feel bad for make people lose money unsure.gif  unsure.gif
*
Thanks a lot! mad.gif

Now I'm USD32 poorer. vmad.gif

thumbup.gif
eehtsitna
post Sep 30 2012, 12:23 PM

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Can someone tell me how gmg works? Are they going to send us a cdkey after the game goes gold?
memphiz_zero88
post Sep 30 2012, 12:29 PM

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QUOTE(eehtsitna @ Sep 30 2012, 12:23 PM)
Can someone tell me how gmg works? Are they going to send us a cdkey after the game goes gold?
*
yup, they will send the key to your registered email, then you can activate it on steam.
eehtsitna
post Sep 30 2012, 02:08 PM

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QUOTE(memphiz_zero88 @ Sep 30 2012, 01:29 PM)
yup, they will send the key to your registered email, then you can activate it on steam.
*
Got mine from gmg too. Usd 32 is just too tempting to let go!
justnits
post Sep 30 2012, 03:54 PM

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QUOTE(memphiz_zero88 @ Sep 30 2012, 12:11 PM)
you can get civ5 for $7.50 during 75%.

unless u want the exclusive TF2 items.....


Added on September 30, 2012, 12:12 pm
dunno if should feel good for helping or feel bad for make people lose money unsure.gif  unsure.gif
*
it's a 2 thing actually...
u help us to save money by losing money early...

kenot lah...good thing i never save my credit card info for easier purchase...have to manually type...during that period, my brain still got time to rationalize with my itchy fingers. $32 vs $49.99 is simply too big of a difference. it's as though you're paying $18 for the 3 TF2 items and Civ 5.
TSCheesenium
post Sep 30 2012, 05:00 PM

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Well, if you dont have Civ 5, then, i think it would be worth the money for it.

Civ 5 is pretty good game, IMO, except it has some insane AI that do some strange things at times.

You'll need Gods and Kings to fully enjoy the game, as it also fix the lunatic AI problem.
justnits
post Sep 30 2012, 06:03 PM

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too many games...too little time...not worth the money for me =/
tau2x
post Oct 1 2012, 10:33 AM

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QUOTE(memphiz_zero88 @ Sep 28 2012, 05:01 PM)
the preorder price on GMG is $39.90

use the 20% voucher GMG20-27J4Z-8NXHO to get another 20% discount. voucher last until 30th September.
*
got it at USD32 biggrin.gif thanks memphiz! thumbup.gif
madballs
post Oct 1 2012, 03:02 PM

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just to confirm....gmg confirm no civ5?
eehtsitna
post Oct 1 2012, 03:06 PM

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QUOTE(madballs @ Oct 1 2012, 04:02 PM)
just to confirm....gmg confirm no civ5?
*
Just the preorder bonuses.
madballs
post Oct 1 2012, 03:08 PM

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damn...i thought gonna come with civ5......bought it ytd at gmg....
was curious why no key when it's prepurchase .....cuz i bought borderlands 2 and got key immediately for pre-load ...
soul_fly9900
post Oct 1 2012, 03:23 PM

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QUOTE(madballs @ Oct 1 2012, 03:08 PM)
damn...i thought gonna come with civ5......bought it ytd at gmg....
was curious why no key when it's prepurchase .....cuz i bought borderlands 2 and got key immediately for pre-load ...
*
Small matter I think about Civ 5, just wait for another sale for Civ and you can buy it. Later when you calculate the amount, you actually have got XCOM and Civ 5 at the total price of less than what Steam is offering right now thumbup.gif
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post Oct 1 2012, 07:32 PM

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thx for sharing the online voucher for GMG rclxms.gif
managed to grabbed XCom for $32 just before they readjusted the pricing upwards
Par@dox
post Oct 1 2012, 08:58 PM

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Anyone knows of any retail shop that would definitely get it on the day of release? Can't wait to get my hands on it. My weekend that week will be dedicated to xcom.
SUStlts
post Oct 2 2012, 11:38 AM

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wow just try the demo
and i have to say is nice biggrin.gif looking forward to it
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post Oct 2 2012, 12:07 PM

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XCOM : UFO Enemy Unknown is back woot !

After all the failed remakes Firaxis' one is looking good.
I was so addicted to the game back when it was in DOS format.

Enemy Uknown and Terror From The Deep.

Just bought mine off steam.
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post Oct 2 2012, 12:16 PM

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lol GMG has increased the preorder price to $44.90.

even with the 25% voucher can only get $33.75 sweat.gif
TSCheesenium
post Oct 2 2012, 12:24 PM

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To be honest, you arent missing much if you dont get Civ 5, as it is the base version of Civ 5 without any DLC or the much improved expansion.

I say, go for the GMG deal, then, get Civ 5 GOTY along with Gods and Kings in a sale. The reviews i read so far mentioned that Gods and Kings are essential to the game, because it fixed a lot of Civ 5's problems, such as a better AI for single player and also religion as a game mechanic.

Also, if anyone wants my $33 pre-order, i can give it up, as i am probably getting the retail special edition. Just need to send me 33USD to my Paypal.

This post has been edited by Cheesenium: Oct 2 2012, 12:26 PM
Skidd Chung
post Oct 2 2012, 04:06 PM

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GMG now has a 25% discount, but XCOM pre-order prices have increased as well.

So the best USD32 deal is now over.
eehtsitna
post Oct 3 2012, 11:27 AM

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Anyway, when will we get it? On the 9th or on the 12th?
SUStlts
post Oct 3 2012, 12:21 PM

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QUOTE(eehtsitna @ Oct 3 2012, 11:27 AM)
Anyway, when will we get it? On the 9th or on the 12th?
*
9th for US only


we get on 12th (rest of the world)
TSCheesenium
post Oct 3 2012, 01:15 PM

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Probably 12th for us.
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post Oct 3 2012, 01:50 PM

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QUOTE(Cheesenium @ Oct 3 2012, 01:15 PM)
Probably 12th for us.
*
Unless you are really not patient

Then, you just use VPN from the 9th until 12th

their will detect your PC as from NA biggrin.gif
TSCheesenium
post Oct 3 2012, 01:58 PM

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QUOTE(Sethmaster @ Oct 3 2012, 01:50 PM)
Unless you are really not patient

Then, you just use VPN from the 9th until 12th

their will detect your PC as from NA  biggrin.gif
*
Cant be bothered to VPN.

It is just a game and 3 days wait isnt really a very long wait.
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post Oct 3 2012, 02:01 PM

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QUOTE(Sethmaster @ Oct 3 2012, 01:50 PM)
Unless you are really not patient

Then, you just use VPN from the 9th until 12th

their will detect your PC as from NA  biggrin.gif
*
and don't come crying here if your account got suspended for life. wink.gif
justnits
post Oct 3 2012, 03:00 PM

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use dat 3-4 days to play other games, perhaps one of your many indie games which you bought but haven't even start it once before tongue.gif
Par@dox
post Oct 3 2012, 10:54 PM

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Just got to know that there is a so-called Asia Special Edition but it's missing the Art Book and XCom insignia (duh!)

If you are looking to order the full Special Edition (US version), you can check it out here :-

XCOM Special Edition

I have just ordered a copy.

icon_idea.gif

madballs
post Oct 4 2012, 12:42 AM

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have some gooding news for those purchase at gmg ....we will get civ5 !
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post Oct 4 2012, 12:53 AM

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confirmed the goodies


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post Oct 4 2012, 08:37 AM

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QUOTE(madballs @ Oct 4 2012, 12:42 AM)
have some gooding news for  those purchase at gmg ....we will get civ5 !
*
Omg! AWESOME!!

Looks like Steam really can't compete in pre-orders if GMG keeps this up.

Edit: Hmm wait a minute, does the Civ 5 deal also include previous buyers of the game before they increased the prices?


This post has been edited by Skidd Chung: Oct 4 2012, 08:40 AM
eehtsitna
post Oct 4 2012, 08:40 AM

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QUOTE(madballs @ Oct 4 2012, 01:42 AM)
have some gooding news for  those purchase at gmg ....we will get civ5 !
*
Aiks!!! How so??? shocking.gif

Regardless, Im happy if that is true. whistling.gif
ray148
post Oct 4 2012, 08:44 AM

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QUOTE(Skidd Chung @ Oct 4 2012, 08:37 AM)
Edit: Hmm wait a minute, does the Civ 5 deal also include previous buyers of the game before they increased the prices?
*
Yes...all pre-orders on GMG includes Civ5.
Skidd Chung
post Oct 4 2012, 08:47 AM

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QUOTE(ray148 @ Oct 4 2012, 08:44 AM)
Yes...all pre-orders on GMG includes Civ5.
*
thumbup.gif probably the best deal for a new game. USD 32 for XCOM + Civ 5.
eehtsitna
post Oct 4 2012, 08:52 AM

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QUOTE(Par@dox @ Oct 3 2012, 11:54 PM)
Just got to know that there is a so-called Asia Special Edition but it's missing the Art Book and XCom insignia (duh!)

If you are looking to order the full Special Edition (US version), you can check it out here :-

XCOM Special Edition

I have just ordered a copy.

icon_idea.gif
*
Bro,

You sure this comes with the preorder bonuses? Nothing was mentioned in the playasia website.


Added on October 4, 2012, 8:53 am
QUOTE(ray148 @ Oct 4 2012, 09:44 AM)
Yes...all pre-orders on GMG includes Civ5.
*
So how do we get this Civ 5? GMG going to send it to us in the form of activation code?

This post has been edited by eehtsitna: Oct 4 2012, 08:53 AM
ray148
post Oct 4 2012, 09:01 AM

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QUOTE(eehtsitna @ Oct 4 2012, 08:52 AM)
So how do we get this Civ 5? GMG going to send it to us in the form of activation code?
*
I think so, yeah...you'll get an email and it'll be listed in your GMG games list.

nvm..can read here; http://blog.greenmangaming.com/2012/10/xco...on-v-bonus.html

This post has been edited by ray148: Oct 4 2012, 09:13 AM
yuhhaur
post Oct 4 2012, 09:22 AM

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BINGO! Made the right choice not to pre order a steam game on steam.

justnits
post Oct 4 2012, 09:24 AM

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....GMG have made me fall in love with them....but at the same time....they seem to take away my monies....
memphiz_zero88
post Oct 4 2012, 09:25 AM

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too bad I'm not into XCOM games tongue.gif
9876789
post Oct 4 2012, 09:27 AM

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QUOTE(kianweic @ Jan 6 2012, 07:33 AM)
Finally, a remake of an old classic.

Will keep an eye on this.
*
not exactly a remake, its only recycle of Alien theme and skin from XCOM
i still looking forward for the strategy perspective though.

i had great time playing XCOM3 real time when i was young.
but shooting game ? not so fancy about it....
justnits
post Oct 4 2012, 09:37 AM

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QUOTE(9876789 @ Oct 4 2012, 09:27 AM)
not exactly a remake, its only recycle of Alien theme and skin from XCOM
i still looking forward for the strategy perspective though.

i had great time playing XCOM3 real time when i was young.
but shooting game ? not so fancy about it....
*
have u tried the demo?
9876789
post Oct 4 2012, 09:48 AM

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no... try it tonight.
TSCheesenium
post Oct 4 2012, 10:04 AM

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QUOTE(memphiz_zero88 @ Oct 4 2012, 09:25 AM)
too bad I'm not into XCOM games tongue.gif
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I never played XCOm too, but from what i played in the demo, i do like the game a lot.
eehtsitna
post Oct 4 2012, 10:16 AM

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QUOTE(Cheesenium @ Oct 4 2012, 11:04 AM)
I never played XCOm too, but from what i played in the demo, i do like the game a lot.
*
You guys should definitely try the original. biggrin.gif
memphiz_zero88
post Oct 4 2012, 11:29 AM

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QUOTE(Cheesenium @ Oct 4 2012, 10:04 AM)
I never played XCOm too, but from what i played in the demo, i do like the game a lot.
*
this game is like tactical strategy game? like red alert or total war right?

i'm really bad at this kind of game, my brain nearly explode when playing. even during tutorial. sweat.gif
dinzmalayneum
post Oct 4 2012, 11:34 AM

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Guys, how much for the game? available on 9/10 rite?
tau2x
post Oct 4 2012, 11:41 AM

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QUOTE(memphiz_zero88 @ Oct 4 2012, 11:29 AM)
this game is like tactical strategy game? like red alert or total war right?

i'm really bad at this kind of game, my brain nearly explode when playing. even during tutorial. sweat.gif
*
very different from red alert.

for one, xcom is turn-based strategy game. there are also resource management elements in the game where u decide what research/production to be prioritise.

loved the original x-com series smile.gif
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post Oct 4 2012, 11:42 AM

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QUOTE(tau2x @ Oct 4 2012, 11:41 AM)
very different from red alert.

for one, xcom is turn-based strategy game. there are also resource management elements in the game where u decide what research/production to be prioritise.

loved the original x-com series  smile.gif
*
like civilization? ok that's worse sweat.gif
berzerk
post Oct 4 2012, 11:47 AM

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anyone posted this link yet? http://www.ufopaedia.org/index.php?title=EU_%282012%29

this looks like a good game
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post Oct 4 2012, 11:49 AM

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QUOTE(memphiz_zero88 @ Oct 4 2012, 11:42 AM)
like civilization? ok that's worse sweat.gif
*
hahahaha... not really like civ series le ... dunno how to explain to you.

check out the videos and demo? sweat.gif
eehtsitna
post Oct 4 2012, 11:58 AM

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QUOTE(memphiz_zero88 @ Oct 4 2012, 12:42 PM)
like civilization? ok that's worse sweat.gif
*
There are 2 facet to the game. Its a blend of both turn based action and resource management. Think of it as a love child between Fallout 1/2 and Simcity. tongue.gif
justnits
post Oct 4 2012, 12:03 PM

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normally u start off the game by looking at the structure of your base.

then u build ur base, hire soldiers, train soldiers, do researches, buy/manufacture weapons/equipments.
this is where u have to manage your resources and time because they all takes time to be completed or delivered.

while doing all that, you can speed up the game until an event occurred. be it ur research complete, soldier/equipment arrives, alien activity detected, or even some world news event.

if there's alien activity, you select your troops to be deployed for this mission. and they will travel there. upon reaching, the whole game shifts towards the tactical/strategy screen whereby now u will command your troops in a turn based environment. (a little bit like Fallout Tactics if you played that before. just that this one doesn't have real time mode)

they changed the turn base system a bit, it's no longer using action points (AP). for this u need to play the demo to understand. quite hard n lengthy to explain sweat.gif
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post Oct 4 2012, 12:14 PM

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QUOTE(justnits @ Oct 4 2012, 12:03 PM)
normally u start off the game by looking at the structure of your base.

then u build ur base, hire soldiers, train soldiers, do researches, buy/manufacture weapons/equipments.
this is where u have to manage your resources and time because they all takes time to be completed or delivered.

while doing all that, you can speed up the game until an event occurred. be it ur research complete, soldier/equipment arrives, alien activity detected, or even some world news event.

if there's alien activity, you select your troops to be deployed for this mission. and they will travel there. upon reaching, the whole game shifts towards the tactical/strategy screen whereby now u will command your troops in a turn based environment. (a little bit like Fallout Tactics if you played that before. just that this one doesn't have real time mode)

they changed the turn base system a bit, it's no longer using action points (AP). for this u need to play the demo to understand. quite hard n lengthy to explain sweat.gif
*
user posted image
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post Oct 4 2012, 02:21 PM

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Is there a story in XCOM? What I've seen so far has been about taking on missions, collect alien tech & base building/upgrades. Will there be an ending some sort?
yuhhaur
post Oct 4 2012, 02:43 PM

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QUOTE(memphiz_zero88 @ Oct 4 2012, 09:25 AM)
too bad I'm not into XCOM games tongue.gif
*
user posted image

Try to DL the demo or get the Legendary (too much D3 lately) UFO:EU or UFO:TFTD to try la. hard to say how it is.

Endgame for EU/TFTD is to attack the alien base.
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post Oct 4 2012, 02:52 PM

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QUOTE(memphiz_zero88 @ Oct 4 2012, 11:29 AM)
this game is like tactical strategy game? like red alert or total war right?

i'm really bad at this kind of game, my brain nearly explode when playing. even during tutorial. sweat.gif
*


It is a bit like Total War, except your battles are being fought in turn based. Just watch the video, thats the video that sold me the game.

Firaxis has been making a lot actual gameplay videos for the past few weeks.

This post has been edited by Cheesenium: Oct 4 2012, 02:55 PM
y3ivan
post Oct 4 2012, 02:54 PM

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QUOTE(memphiz_zero88 @ Oct 4 2012, 12:14 PM)
» Click to show Spoiler - click again to hide... «
is it that difficult to understand? nowonder they changed syndicated to FPS.
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post Oct 4 2012, 02:56 PM

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the story line?

one day, alien invade earth. humanity goes %#!@.
x-com project is in charge to protect humanity.
you are x-com commander.
you save the earth.
declared hero.

x-com 2...read from the top pls. biggrin.gif
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QUOTE(yuhhaur @ Oct 4 2012, 02:43 PM)
user posted image

Try to DL the demo or get the Legendary (too much D3 lately) UFO:EU or UFO:TFTD to try la. hard to say how it is.

Endgame for EU/TFTD is to attack the alien base.
*
QUOTE(Cheesenium @ Oct 4 2012, 02:52 PM)


It is a bit like Total War, except your battles are being fought in turn based. Just watch the video, thats the video that sold me the game.
Firaxis has been making a lot actual gameplay videos for the past few weeks.
*
okay, maybe I should try the demo then. but I already passed the $32 offer, so maybe next year, if the game suits me. hmm.gif

QUOTE(y3ivan @ Oct 4 2012, 02:54 PM)
is it that difficult to understand? nowonder they changed syndicated to FPS.
*
don't blame me, I'm really bad at management and strategy games. I can't even manage myself IRL. sweat.gif
ray148
post Oct 4 2012, 04:28 PM

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QUOTE(justnits @ Oct 4 2012, 02:56 PM)
the story line?

one day, alien invade earth. humanity goes %#!@.
x-com project is in charge to protect humanity.
you are x-com commander.
you save the earth.
declared hero.

x-com 2...read from the top pls. biggrin.gif
*
Paper thin story eh? Well...that's disappointing.

Was hoping it at least have a real story like japanese SRPG games (fire emblems/FF tactics/valkyria chronicles etc).

This post has been edited by ray148: Oct 4 2012, 04:31 PM
kuman
post Oct 4 2012, 04:35 PM

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QUOTE(ray148 @ Oct 4 2012, 02:21 PM)
Is there a story in XCOM? What I've seen so far has been about taking on missions, collect alien tech & base building/upgrades. Will there be an ending some sort?
*
maybe we can play it to our hearts content by ignoring the ending all together much like the original game.. biggrin.gif

kuman
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post Oct 4 2012, 05:03 PM

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I'm liking the tactical sense of the game from the gameplay vid. Every movement may be your last XD
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post Oct 4 2012, 05:08 PM

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Story wise it is really not much to anticipating, what XCOM praise me is the way of the tactical gameplay.

Win a battle in Superhuman difficulty is priceless, get zero casualties is like hitting jackpot (if you know what I meant)

Can't wait launch date...


Added on October 4, 2012, 5:14 pmFor those who can't wait:

http://www.myabandonware.com/game/x-com-ufo-defense-1pl

http://www.myabandonware.com/game/x-com-te...om-the-deep-1pk



This post has been edited by yuhhaur: Oct 4 2012, 05:14 PM
TSCheesenium
post Oct 4 2012, 08:47 PM

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Launch trailer is up. And it doesnt look like the game i bought. If there werent any of those hours of actual gameplay, i wont even think about this game.

Definitely the worst trailer so far. The lack of Optimus Prime is very disappointing.

This post has been edited by Cheesenium: Oct 4 2012, 08:47 PM
Axalter
post Oct 4 2012, 10:16 PM

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XCOM: Enemy Unknown Lead Game Designer tries to sell his own game at a retail store. laugh.gif



QUOTE(ray148 @ Oct 4 2012, 04:28 PM)
Paper thin story eh? Well...that's disappointing.

Was hoping it at least have a real story like japanese SRPG games (fire emblems/FF tactics/valkyria chronicles etc).
*
X-COM narrative story classic wise only begins at the start and end. For the most part you craft your own story through the missions you perform including managing your squad, upgrading your squad, etc. etc.

On thing most fascinating about the X-COM series is that you can possibly capture live alien specimens instead of just mindlessly finding ways to kill them in order to study and understanding more about the invaders which in turn their own technologies and weapons against them.

The game plays more into titles like Jagged Alliance than Civilization series and to some extent Valkyria Chronicles.



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post Oct 4 2012, 10:28 PM

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QUOTE(eehtsitna @ Oct 4 2012, 08:52 AM)
Bro,

You sure this comes with the preorder bonuses? Nothing was mentioned in the playasia website.
Pre-order bonuses as in the DLC. It should be included in the first batch of the boxed game.
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post Oct 4 2012, 10:52 PM

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QUOTE(Axalter @ Oct 4 2012, 10:16 PM)
X-COM narrative story classic wise only begins at the start and end. For the most part you craft your own story through the missions you perform including managing your squad, upgrading your squad, etc. etc.

On thing most fascinating about the X-COM series is that you can possibly capture live alien specimens instead of just mindlessly finding ways to kill them in order to study and understanding more about the invaders which in turn their own technologies and weapons against them.

The game plays more into titles like Jagged Alliance than Civilization series and to some extent Valkyria Chronicles.
*
Yeah...I think I'm quite familiar with how the gameplay goes, played alot of SRPG myself since ps1 days and they all have main story.

It's just disappointing that there's none in this. I mean seriously the premise itself is great (alien invasion!!!), such a waste of potential IMO.
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post Oct 4 2012, 11:05 PM

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well...all our experience with the old x-com is that as far as i can remember.

the story, comes from events and researching.
probably it's like progress of your research and what did your scientists found.
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post Oct 4 2012, 11:17 PM

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QUOTE(Axalter @ Oct 4 2012, 10:16 PM)
XCOM: Enemy Unknown Lead Game Designer tries to sell his own game at a retail store.  laugh.gif


X-COM narrative story classic wise only begins at the start and end. For the most part you craft your own story through the missions you perform including managing your squad, upgrading your squad, etc. etc.

On thing most fascinating about the X-COM series is that you can possibly capture live alien specimens instead of just mindlessly finding ways to kill them in order to study and understanding more about the invaders which in turn their own technologies and weapons against them.

The game plays more into titles like Jagged Alliance than Civilization series and to some extent Valkyria Chronicles.
*
I saw Valkyria Chronicles stated by you so I wanna ask. have you tested the demo? Is it really like Valkyria Chronicles?
Ifyes this game is instabuy for me as valkyria Chroniclesis one of my favorite game
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post Oct 4 2012, 11:57 PM

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QUOTE(profpoyo @ Oct 4 2012, 11:17 PM)
I saw Valkyria Chronicles stated by you so I wanna ask. have you tested the demo? Is it really like Valkyria Chronicles?
Ifyes this game is instabuy for me as valkyria Chroniclesis one of my favorite game
*
I wouldn't say totally like especially not the classics but the new current incarnations have more or less that very familiar "Tactical-action" vibe to VC. Only played the demo twice and didn't bother with it and rather wait for the full game since the release is so close. To be fair, they retooled the new Enemy Unknown to feel more "actionized" and fast-paced but just as deadlier thus the vibe. For example, instead of simply dumbfoldingly sending your troops to open doors and corridors while exposing their flanks to enemies like in older games, they can actually have them take cover while scounting for potential threats. If you kinda looking for a Tactical squad based shooter with a mix of strategic influence this game is a no brainer, then there's the part where you build and furnish you own base.

Also I remembered in the original games, you can exploit the Mind Control ability on any enemies on the battlescape map even those not within the line of sight. This has apparently been fixed in here.
TSCheesenium
post Oct 5 2012, 12:23 AM

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QUOTE(ray148 @ Oct 4 2012, 10:52 PM)
Yeah...I think I'm quite familiar with how the gameplay goes, played alot of SRPG myself since ps1 days and they all have main story.

It's just disappointing that there's none in this. I mean seriously the premise itself is great (alien invasion!!!), such a waste of potential IMO.
*
I think XCOM does tell a story, in a way that is about the story of you leading the organisation. Such as how you allocate your research, how you ultilise your troops, how you deal with a problems and so on. Just that it does not actually tell a story directly like most games.

There will be some scripted mission, but those alien abduction missions are randomly generated.

I dont mind that, to be honest, as this might offer much more replayability than having a main story. Considering the fact that you might be able to add special modifiers in the new game plus such as Red Fog where your troops have lower visibility with lower HP, Marathon that increases the game length or even options to get laser weaponry or squadies with random stats. These modifiers can make the game easier or harder.
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post Oct 5 2012, 12:35 AM

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QUOTE(memphiz_zero88 @ Oct 4 2012, 11:29 AM)
this game is like tactical strategy game? like red alert or total war right?

i'm really bad at this kind of game, my brain nearly explode when playing. even during tutorial. sweat.gif
*
the original XCOM playstyle doesn't play like red alert,

its a lot more like the sims + chess :
globe view micro-economy management like teaching a sims to study while keeping him sane,
battle view like playing a chess, you have to set the team into different roles and position to gun down aliens / infiltrate colonies / defend base
Par@dox
post Oct 5 2012, 12:41 AM

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For those of you who bought a Steam version, are you guys going to download the game? I read somewhere that it's approx. 20GB.. Going to take hell long for my streamyx connection to download 20GB.
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post Oct 5 2012, 07:18 AM

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just finished the demo.

to me, the game is like turn-based strategy game like FF Tactics, but with alien theme. kinda ok to me, but maybe next year. i'm broke already.
jagged
post Oct 5 2012, 08:06 AM

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maybe i'll wait a bit later before purchasing it, i've spend sometime with the original back in the 90's where the first few hours were great but latter in the game where two or more ufo's sighting/landing sites + research + base location really take a toll on me...
justnits
post Oct 5 2012, 08:46 AM

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20GB?? shocking.gif
memphiz_zero88
post Oct 5 2012, 10:42 AM

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if the game also include super fukken awesome armor and weapons like Hellgate London (seriously that's the only thing that I like about that game tongue.gif ), I might consider it at 50% instead of 75% whistling.gif
Skidd Chung
post Oct 5 2012, 03:18 PM

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QUOTE(ray148 @ Oct 4 2012, 10:52 PM)
Yeah...I think I'm quite familiar with how the gameplay goes, played alot of SRPG myself since ps1 days and they all have main story.

It's just disappointing that there's none in this. I mean seriously the premise itself is great (alien invasion!!!), such a waste of potential IMO.
*
XCOM was very popular then in the market filled with RPGs, it did very well for itself earning a cult status until this day. Hope it is as good as the classic in terms of nerve racking missions.

Old XCOM was hard even on Normal mode. Although once you played it enough times, 'Super Human' difficulty can be played casually in a patient way. Nothing like a 3 hour mission without "SAVE" to eat up your weekend afternoon.

yuhhaur
post Oct 5 2012, 04:42 PM

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The hardest beside getting perfect survival is not to get into deficit. I failed quite alot of times there.

Dunno how's the economy works in the latest title.
xXAgent47Xx
post Oct 5 2012, 05:12 PM

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Engineers. Need them to keep up with the tech. Frankly after seeing the 1hr gameplay vid, I'm quite sold.

Positioning, abilities, RNG(enemies etc etc as well as missing in a 95% shot. Rare but it does happen.) and what's more random enemies, decisions and sacrificing other options. Straight classic difficulty then move on from there.
eehtsitna
post Oct 5 2012, 06:40 PM

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QUOTE(Par@dox @ Oct 4 2012, 11:28 PM)
Pre-order bonuses as in the DLC. It should be included in the first batch of the boxed game.
*
Bro,

Can you ask playasia and confirmed on the preorder bonuses? Im still interested to get a SE. tongue.gif

Thanks!
Skidd Chung
post Oct 6 2012, 10:29 AM

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I got an email from GMG and they also gave me an activation key for XCOM, although in the mail they said will send it on the release date.


Added on October 6, 2012, 10:32 amOh MAN, already activated my XCOM, downloading now on STEAM!!!

12 GIGs! drool.gif

This post has been edited by Skidd Chung: Oct 6 2012, 10:32 AM
Skidd Chung
post Oct 6 2012, 12:59 PM

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OK I already completed the pre-load, but can't find it in the steam apps folder...

wtf?

Edit: Found it under "steam/depotcache/" folder, where a 12GB file is found. Looks like it's waiting for some kind of activation from steam to be converted into game folders.

This post has been edited by Skidd Chung: Oct 6 2012, 01:08 PM
bladegun
post Oct 6 2012, 10:31 PM

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I think we can activate and download now, but we can only play the game on release date.
Par@dox
post Oct 6 2012, 10:57 PM

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Still have to wait until the release date on the 12th before you can play.

In addition to the Special Edition from play asia, I am also getting a boxed copy from heavyarm. Hope to have an xcom filled weekend next week.
TSCheesenium
post Oct 7 2012, 12:28 AM

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Really hope this game will be both critically acclaimed by the media and fans, and also commercially successful.

I just went to the aussie's mini E3, EB Games Expo, it looks like the kiddies seem to hate this game with their guts. Not just one, pretty much everyone hates it. Except me, because i have seen what does the game can offer. The damn demo just doesnt do the game justice.

The reason is, i just dont want to see Jake Solomon and his team to be disappointed when 2K shut down the whole XCOM frachise in favour of the shooter, because the turn based version flopped. Jake seemed to love XCOM so much to the point he has put so much passion and hard work that is rarely seen in the game industry, in order to reimagine XCOM with today's technology.
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post Oct 7 2012, 12:36 AM

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QUOTE(Cheesenium @ Oct 7 2012, 12:28 AM)
Really hope this game will be both critically acclaimed by the media and fans, and also commercially successful.

I just went to the aussie's mini E3, EB Games Expo, it looks like the kiddies seem to hate this game with their guts. Not just one, pretty much everyone hates it. Except me, because i have seen what does the game can offer. The damn demo just doesnt do the game justice.

The reason is, i just dont want to see Jake Solomon and his team to be disappointed when 2K shut down the whole XCOM frachise in favour of the shooter, because the turn based version flopped. Jake seemed to love XCOM so much to the point he has put so much passion and hard work that is rarely seen in the game industry, in order to reimagine XCOM with today's technology.
*
So far Firaxis have not really experimented a lot and tend stick to what they know best under Sid. But Jake might be the new blood they need to make things hardcore.

I just thank God the previous 2K XCOM remake is dead for now. FPS... doh.gif

This post has been edited by Skidd Chung: Oct 7 2012, 12:37 AM
soul_fly9900
post Oct 7 2012, 12:38 AM

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QUOTE(Cheesenium @ Oct 7 2012, 12:28 AM)
Really hope this game will be both critically acclaimed by the media and fans, and also commercially successful.

I just went to the aussie's mini E3, EB Games Expo, it looks like the kiddies seem to hate this game with their guts. Not just one, pretty much everyone hates it. Except me, because i have seen what does the game can offer. The damn demo just doesnt do the game justice.

The reason is, i just dont want to see Jake Solomon and his team to be disappointed when 2K shut down the whole XCOM frachise in favour of the shooter, because the turn based version flopped. Jake seemed to love XCOM so much to the point he has put so much passion and hard work that is rarely seen in the game industry, in order to reimagine XCOM with today's technology.
*
If you think about it, lots of kids nowadays dont like games that are too hard, heck some of them even complaint that easy difficulty in is too difficult for them and ask devs for a super easy mod sweat.gif .

XCOM seems to emphasized on thinking to play, thinking is difficult for them hence the hate tongue.gif .
ray148
post Oct 7 2012, 12:43 AM

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QUOTE(Skidd Chung @ Oct 7 2012, 12:36 AM)
I just thank God the previous 2K XCOM remake is dead for now. FPS...  doh.gif
*
Ppl hated the FPS game before they knew about Firaxis XCOM. Too bad they changed it into TPS.

I thought the FPS XCOM looks great though. The setting & atmosphere reeks of Bioshock wtf-ness.
And the gameplay of capturing alien tech was awesome.

This post has been edited by ray148: Oct 7 2012, 12:43 AM
Skidd Chung
post Oct 7 2012, 12:55 AM

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QUOTE(ray148 @ Oct 7 2012, 12:43 AM)
Ppl hated the FPS game before they knew about Firaxis XCOM. Too bad they changed it into TPS.

I thought the FPS XCOM looks great though. The setting & atmosphere reeks of Bioshock wtf-ness.
And the gameplay of capturing alien tech was awesome.
*
I hated it the moment I saw it was FPS. If it was the same setting in turn based 3rd person, then I would have liked it. The have to use another name other than the XCOM franchise if they want to succeed with that FPS alien shooter. Because automatically most of the fans in the XCOM genre will hate the game from the get go. Which is why it is now not really being actively produced. If they rename it to something else, they would then avoid the hate it is getting online from the fans which turn off other potential customers. Perhaps then it can have a chance to succeed on it's own. But definitely not on XCOM name.


TSCheesenium
post Oct 7 2012, 12:59 AM

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QUOTE(Skidd Chung @ Oct 7 2012, 12:36 AM)
So far Firaxis have not really experimented a lot and tend stick to what they know best under Sid. But Jake might be the new blood they need to make things hardcore.

I just thank God the previous 2K XCOM remake is dead for now. FPS...  doh.gif
*
Well, i doubt Jake is the new blood as he has been working at Firaxis for 12 years as Sid's right hand man. If not, i doubt Sid will let a new blood to lead an AAA project, instead of himself.

Jake does seemed to know what is he doing, but he does seem a bit inexperienced to me.

QUOTE(soul_fly9900 @ Oct 7 2012, 12:38 AM)
If you think about it, lots of kids nowadays dont like games that are too hard, heck some of them even complaint that easy difficulty in is too difficult for them and ask devs for a super easy mod  sweat.gif .

XCOM seems to emphasized on thinking to play, thinking is difficult for them hence the hate  tongue.gif .
*
I know XCOM is an adult game, no, not the one with porn, but i do not expect to see kids hate it as if XCOM is a piece of trash. I guess XCOM will be successful on PC, since it is the home of XCOM and PC gamers are generally more matured to play difficult games.

Still, considering that Dark Souls and Demon Souls have proved that there is a market for punishingly difficult games, i hope XCOM will also find a fanbase on console.

I guess thats why there are so many shooters in the market to appeal to these kiddies while deep and engaging games are being dumbed down for these kiddies.

QUOTE(ray148 @ Oct 7 2012, 12:43 AM)
Ppl hated the FPS game before they knew about Firaxis XCOM. Too bad they changed it into TPS.

I thought the FPS XCOM looks great though. The setting & atmosphere reeks of Bioshock wtf-ness.
And the gameplay of capturing alien tech was awesome.
*
I like the XCOM FPS, as the atmosphere and alien design is amazing. Especially that oil alien that turn house wives into monsters.

Sure, it is not faithful to the original game at all, but it does try to achieve something new.
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post Oct 7 2012, 01:07 AM

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QUOTE(Skidd Chung @ Oct 7 2012, 12:55 AM)
I hated it the moment I saw it was FPS. If it was the same setting in turn based 3rd person, then I would have liked it. The have to use another name other than the XCOM franchise if they want to succeed with that FPS alien shooter. Because automatically most of the fans in the XCOM genre will hate the game from the get go. Which is why it is now not really being actively produced. If they rename it to something else, they would then avoid the hate it is getting online from the fans which turn off other potential customers. Perhaps then it can have a chance to succeed on it's own. But definitely not on XCOM name.
*
You really should the gameplay man, it's not just a simple shooter.


Sory for off-topic. But hey, at least it kept the thread going. cool.gif
Skidd Chung
post Oct 7 2012, 01:40 AM

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QUOTE(ray148 @ Oct 7 2012, 01:07 AM)
You really should the gameplay man, it's not just a simple shooter.
» Click to show Spoiler - click again to hide... «


Sory for off-topic. But hey, at least it kept the thread going. cool.gif
*
Yeah I saw the gameplay video when they released it. And frankly speaking, if they were trying to sell that to XCOM fans, then they failed to understand what XCOM fans wanted in the first place. Firaxis knew what the fans wanted and I suspected Jake had a hand in convincing 2K to allow Firaxis to re-make the XCOM franchise as the fans wanted it.

Thats why the FPS XCOM fail to capture the main customers they were targeting, which were the XCOM fans. If 2K were to rename the game to Alien Interception or Alien Noire or something, it would have generated far more positive buzz from a neutral fanbase compared to the flak they were getting when the made it an XCOM game and annoyed those cult worchippers.

It was similar story when Bethesda made Fallout 3 1st person but they managed to convince the old fans by incorporating the VATS system, gore, conversation options, karma etc instead of making it an actual pure shooter. So the fans actually saw VATS system in gameplay and how the combat was and they were convince it was alright.




memphiz_zero88
post Oct 7 2012, 01:59 AM

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i'm like tactical turn-based XCOM than the FPS one. too many FPS games nowadays.
kuman
post Oct 7 2012, 07:20 AM

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QUOTE(memphiz_zero88 @ Oct 7 2012, 01:59 AM)
i'm like tactical turn-based XCOM than the FPS one. too many FPS games nowadays.
*
just to echo what he's saying.. biggrin.gif

XCOM is really at home with tactical turn-based
dont think i'll be playing it in any other way biggrin.gif

kuman
noobfc
post Oct 7 2012, 09:04 AM

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QUOTE(Cheesenium @ Oct 7 2012, 12:28 AM)
Really hope this game will be both critically acclaimed by the media and fans, and also commercially successful.

I just went to the aussie's mini E3, EB Games Expo, it looks like the kiddies seem to hate this game with their guts. Not just one, pretty much everyone hates it. Except me, because i have seen what does the game can offer. The damn demo just doesnt do the game justice.

The reason is, i just dont want to see Jake Solomon and his team to be disappointed when 2K shut down the whole XCOM frachise in favour of the shooter, because the turn based version flopped. Jake seemed to love XCOM so much to the point he has put so much passion and hard work that is rarely seen in the game industry, in order to reimagine XCOM with today's technology.
*
kiddies and chess do not mix

pretty sure this game will be a new classic hit, we dont get much games like this nowadays
ray148
post Oct 7 2012, 10:48 AM

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QUOTE(Skidd Chung @ Oct 7 2012, 01:40 AM)
It was similar story when Bethesda made Fallout 3 1st person but they managed to convince the old fans by incorporating the VATS system, gore, conversation options, karma etc instead of making it an actual pure shooter. So the fans actually saw VATS system in gameplay and how the combat was and they were convince it was alright.
*
And XCOM fps had base, capturing alien tech, controlling your squad and use their abilities/tech. And that was mentioned so far which AFAIK are the main elements in XCOM games.
Point is it's not just another Syndicate. Sad they're changing the game again though.

Btw...I'm pretty sure most old school Fallout fans hated Fallout 3.
justnits
post Oct 7 2012, 01:41 PM

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QUOTE(ray148 @ Oct 7 2012, 10:48 AM)
And XCOM fps had base, capturing alien tech, controlling your squad and use their abilities/tech. And that was mentioned so far which AFAIK are the main elements in XCOM games.
Point is it's not just another Syndicate. Sad they're changing the game again though.

Btw...I'm pretty sure most old school Fallout fans hated Fallout 3.
*
i dislike Fallout 3 and i played Fallout 1 and 2 with countless of hours or days in it...heck...i even like Fallout Tactics better than Fallout 3.
younger generations are used to games that is not so mind-challenging, so we can't blame them for not liking a turn-based strategy/management game.
Savor_Savvy
post Oct 7 2012, 02:03 PM

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this game, is it like civ5? or?
xXAgent47Xx
post Oct 7 2012, 03:33 PM

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It's turn base tactics game. Civ 5 is more of a grand scale management but in XCOM, losing is common tongue.gif
Skidd Chung
post Oct 7 2012, 04:09 PM

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QUOTE(ray148 @ Oct 7 2012, 10:48 AM)
And XCOM fps had base, capturing alien tech, controlling your squad and use their abilities/tech. And that was mentioned so far which AFAIK are the main elements in XCOM games.
Point is it's not just another Syndicate. Sad they're changing the game again though.

Btw...I'm pretty sure most old school Fallout fans hated Fallout 3.
*
I hated Fallout 3 at first when I realise it was FPS, but after being "convinced" I tried the game when the GOTY was on sale. Enjoyed it and had some scary moments that could only be done in a FPS title and not in a isometric view title. I guess Fallout 3 was more forgivable because you are the hero and the game wasn't really hard at all even at hardest settings. Fallout was more story driven and exploration.


bobohead1988
post Oct 8 2012, 06:50 AM

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QUOTE(ray148 @ Oct 7 2012, 01:07 AM)
You really should the gameplay man, it's not just a simple shooter.


Sory for off-topic. But hey, at least it kept the thread going. cool.gif
*
Last I check Xcom's fame is not about shooting aliens in fps

same goes to syndicate
Savor_Savvy
post Oct 8 2012, 06:53 AM

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Tried the demo yest. Like it very much. Is there any good deal out there now? Nvm on the civ5 thing, already have the game.
memphiz_zero88
post Oct 8 2012, 07:05 AM

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QUOTE(Savor_Savvy @ Oct 8 2012, 06:53 AM)
Tried the demo yest. Like it very much. Is there any good deal out there now? Nvm on the civ5 thing, already have the game.
*
you can try GMG with the 25% coupon GMG25-EVFWS-4Z4ZN, but the coupon is going to expired soon (1100 UTC October 8th).
http://www.greenmangaming.com/s/my/en/pc/g...-enemy-unknown/

or you can buy from amazon for $45, use the coupon OCTOFUN1 for 25% discount, for $33.75. but coupon only valid once per customer.
http://www.amazon.com/gp/product/B008ALU5K...iew_asin_detail
eehtsitna
post Oct 8 2012, 08:48 AM

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I want this game so badly! tongue.gif Another week to go!
Skidd Chung
post Oct 8 2012, 11:14 AM

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QUOTE(eehtsitna @ Oct 8 2012, 08:48 AM)
I want this game so badly! tongue.gif Another week to go!
*
4 more days for us, but I think US will be able to play tomorrow.
berzerk
post Oct 8 2012, 11:25 AM

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QUOTE(Savor_Savvy @ Oct 7 2012, 02:03 PM)
this game, is it like civ5? or?
*
the game is like X-Com UFO Defense a.k,a. X-COM: Enemy Unknown from Microprose way back in the early 1990s.

I don't get all this about the game being too complicated. Are all games supposed to be at the complexity level of angry birds these days?

I'm going to buy a new computer to play the new xcom. My C2D T6670 @2.2 Gz laptop was laggy as hell on the demo.

Any recommendations for a cheap desktop to play the new xcom?
noobfc
post Oct 8 2012, 12:14 PM

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QUOTE(berzerk @ Oct 8 2012, 11:25 AM)
the game is like X-Com UFO Defense a.k,a. X-COM: Enemy Unknown from Microprose way back in the early 1990s.

I don't get all this about the game being too complicated. Are all games supposed to be at the complexity level of angry birds these days?

I'm going to buy a new computer to play the new xcom. My C2D T6670 @2.2 Gz laptop was laggy as hell on the demo.

Any recommendations for a cheap desktop to play the new xcom?
*
2k PC should do fine

http://forum.lowyat.net/topic/2476232
eehtsitna
post Oct 8 2012, 12:16 PM

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QUOTE(berzerk @ Oct 8 2012, 12:25 PM)
the game is like X-Com UFO Defense a.k,a. X-COM: Enemy Unknown from Microprose way back in the early 1990s.

I don't get all this about the game being too complicated. Are all games supposed to be at the complexity level of angry birds these days?

I'm going to buy a new computer to play the new xcom. My C2D T6670 @2.2 Gz laptop was laggy as hell on the demo.

Any recommendations for a cheap desktop to play the new xcom?
*
The difficulty is what separate us old gamers with the new generation of gamers. tongue.gif

On a side note, i too need a good recommendations for a good desktop to play xcom on the highest setting.
Savor_Savvy
post Oct 8 2012, 12:35 PM

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anybody preordered from gmg? can get the key and preload now?
justnits
post Oct 8 2012, 12:46 PM

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QUOTE(Savor_Savvy @ Oct 8 2012, 12:35 PM)
anybody preordered from gmg? can get the key and preload now?
*
yup, i got my key 2 days ago.
this morning my pre-load is 100% complete d biggrin.gif

but no key for Civ 5 yet, we'll get it when X-Com launches, which is on the 12th...
tau2x
post Oct 8 2012, 12:52 PM

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QUOTE(Savor_Savvy @ Oct 8 2012, 12:35 PM)
anybody preordered from gmg? can get the key and preload now?
*
yeap, got the keys from GMG. pre loading now rclxms.gif
Savor_Savvy
post Oct 8 2012, 01:27 PM

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so the price should be roughly around $33.45. Mmmm, click click soon.
memphiz_zero88
post Oct 8 2012, 01:34 PM

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QUOTE(Savor_Savvy @ Oct 8 2012, 01:27 PM)
so the price should be roughly around $33.45. Mmmm, click click soon.
*
the 25% coupon is going to expire on 7pm. go go go whistling.gif whistling.gif
eehtsitna
post Oct 8 2012, 02:46 PM

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My screamyx connection is so f***ed up! Been preloading for more than 2 days and it is still stuck at around 50%.
justnits
post Oct 8 2012, 02:48 PM

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QUOTE(eehtsitna @ Oct 8 2012, 02:46 PM)
My screamyx connection is so f***ed up! Been preloading for more than 2 days and it is still stuck at around 50%.
*
maybe other update is running? pause n unpause? change download server location?
noobfc
post Oct 8 2012, 02:59 PM

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QUOTE(eehtsitna @ Oct 8 2012, 02:46 PM)
My screamyx connection is so f***ed up! Been preloading for more than 2 days and it is still stuck at around 50%.
*
time to make a phone call
jagged
post Oct 8 2012, 03:01 PM

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buy now bfore its too late...
eehtsitna
post Oct 8 2012, 03:10 PM

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QUOTE(justnits @ Oct 8 2012, 03:48 PM)
maybe other update is running? pause n unpause? change download server location?
*
Its definitely something to do with the ISP. Sometimes im connected but awhile later no connection at all. mad.gif


Added on October 8, 2012, 3:11 pm
QUOTE(noobfc @ Oct 8 2012, 03:59 PM)
time to make a phone call
*
Give them a call? Im going to terminate their service in another week or 2!!!

This post has been edited by eehtsitna: Oct 8 2012, 03:11 PM
Skidd Chung
post Oct 8 2012, 03:13 PM

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QUOTE(Savor_Savvy @ Oct 8 2012, 01:27 PM)
so the price should be roughly around $33.45. Mmmm, click click soon.
*
Yup 33.45 for XCOM and CIV 5, best deal now.
SUSmarumaru
post Oct 8 2012, 03:36 PM

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wah nice download speed, it's rare to get speed this fast using steam
berzerk
post Oct 8 2012, 03:46 PM

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QUOTE(noobfc @ Oct 8 2012, 12:14 PM)
tnanks! the 2.5k rig looks tempting though.
noobfc
post Oct 8 2012, 03:51 PM

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QUOTE(berzerk @ Oct 8 2012, 03:46 PM)
tnanks! the 2.5k rig looks tempting though.
*
yea the 2.5k should be enough for 5 years + brows.gif
nethyneth88
post Oct 8 2012, 04:00 PM

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Mine's already preloaded and waiting... and waiting... and waiting.... zzzz
jagged
post Oct 8 2012, 04:27 PM

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the game not even out yet but the reviews stated otherwise..

» Click to show Spoiler - click again to hide... «

Skidd Chung
post Oct 8 2012, 04:39 PM

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QUOTE(jagged @ Oct 8 2012, 04:27 PM)
the game not even out yet but the reviews stated otherwise..

» Click to show Spoiler - click again to hide... «

*
Those fellas already started playing the full game more than couple of months back, released to them by Firaxis in advance.

Kind of like a early beta release to hype the game up. Normally if those reviewers think the game suck, you won't see the reviews being used as advertisements and the publisher would rather not publish what the reviewers had to say.


Added on October 8, 2012, 5:04 pmIf anyone wants to know the Cheat code for XCOM, its shared by the developers here.




Cheat code is on 17:30 on the video.

This post has been edited by Skidd Chung: Oct 8 2012, 05:05 PM
Savor_Savvy
post Oct 8 2012, 08:20 PM

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Finally joining the bandwagon. The discount is still on over at gmg.
memphiz_zero88
post Oct 8 2012, 08:40 PM

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dem, GMG extend the 25% coupon. and Dishonored is coming soon....
alex82
post Oct 8 2012, 08:48 PM

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just finish preloaded this game, now waiting for gmg to send me my dishonored key
TSCheesenium
post Oct 9 2012, 11:31 AM

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Looks like the awesome New Game Plus mode, called Second Wave in XCOM Enemy Unknown is gone. According to review copies, it is no longer there and no review actually mention about it.

Here is what we are missing:
Damage Roulette: Weapons have a much wider range of damage.
Total Loss: Lose all gear from soldiers who die in combat.
Red Fog: Any wounds taken in combat will degrade a soldier's stats for that mission.
Hidden Potential: Rookies will have random starting stats.
Results Driven: As a soldier is promoted, their stats will increase randomly.
New Economy: A country will offer less funding as its panic increases.
War Weariness: Overall funding levels drop inexorably with every month that passes.
High Stakes: The rewards granted for stopping alien abductions are randomized.
Diminishing Returns: The cost of satellites increases with every one that is built.
E-115: Elerium stores will degrade over time.
The Blitz: The aliens will target a larger number of cities every time they launch an abduction attack.
Absolutely Critical: A flanking shot will guarantee a critical hit.
More Than Human: The psionic gift is extremely rare.
The Greater Good: The secret of psionics can only be learned by interrogating a psionic alien.
Marathon: The game takes considerably longer to complete.
Alternate Sources: The power requirements of all facilities are increased.

I AM DISAPPOINTED. doh.gif tongue.gif I think this feature will make the game incredibly replayable. And i do want to have at least Marathon turned on in my second playthrough.

This post has been edited by Cheesenium: Oct 9 2012, 11:32 AM
memphiz_zero88
post Oct 9 2012, 11:58 AM

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^75% it is then whistling.gif
dishwasher
post Oct 9 2012, 01:32 PM

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Huh... I just purchased from GMG, since physical copy in Asia sucks ass. No key? Do I have to wait or is something wrong somewhere?
soul_fly9900
post Oct 9 2012, 01:38 PM

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QUOTE(dishwasher @ Oct 9 2012, 01:32 PM)
Huh... I just purchased from GMG, since physical copy in Asia sucks ass. No key? Do I have to wait or is something wrong somewhere?
*
Key already up. Most of us who pre ordered already finished with preloading. Try checking your email and GMG account for the key.
dishwasher
post Oct 9 2012, 01:44 PM

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QUOTE(soul_fly9900 @ Oct 9 2012, 01:38 PM)
Key already up. Most of us who pre ordered already finished with preloading. Try checking your email and GMG account for the key.
*
Huh. Well, their blog said something about getting keys on release day unless they can get keys for preloading bla bla bla. I'll give them a day and see if its a case of them needing to grab a bunch of new keys. If nothing, then its support time.
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post Oct 9 2012, 03:58 PM

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QUOTE(Cheesenium @ Oct 9 2012, 12:31 PM)
Looks like the awesome New Game Plus mode, called Second Wave in XCOM Enemy Unknown is gone. According to review copies, it is no longer there and no review actually mention about it.

Here is what we are missing:
Damage Roulette: Weapons have a much wider range of damage.
Total Loss: Lose all gear from soldiers who die in combat.
Red Fog: Any wounds taken in combat will degrade a soldier's stats for that mission.
Hidden Potential: Rookies will have random starting stats.
Results Driven: As a soldier is promoted, their stats will increase randomly.
New Economy: A country will offer less funding as its panic increases.
War Weariness: Overall funding levels drop inexorably with every month that passes.
High Stakes: The rewards granted for stopping alien abductions are randomized.
Diminishing Returns: The cost of satellites increases with every one that is built.
E-115: Elerium stores will degrade over time.
The Blitz: The aliens will target a larger number of cities every time they launch an abduction attack.
Absolutely Critical: A flanking shot will guarantee a critical hit.
More Than Human: The psionic gift is extremely rare.
The Greater Good: The secret of psionics can only be learned by interrogating a psionic alien.
Marathon: The game takes considerably longer to complete.
Alternate Sources: The power requirements of all facilities are increased.

I AM DISAPPOINTED. doh.gif tongue.gif I think this feature will make the game incredibly replayable. And i do want to have at least Marathon turned on in my second playthrough.
*
Didnt know these features are there in the first place! Anyway, those really looks interesting and hope that they will be included in a later patch.
goldfries
post Oct 9 2012, 04:06 PM

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QUOTE(memphiz_zero88 @ Oct 8 2012, 08:40 PM)
dem, GMG extend the 25% coupon. and Dishonored is coming soon....
*
ehh extended?

http://www.greenmangaming.com/s/my/en/pc/g...wn/#description

I see price still 49.99 USD.

biggrin.gif where is the extension?


Added on October 9, 2012, 4:07 pmok nmind i just enter the voucher code. biggrin.gif $37.50
memphiz_zero88
post Oct 9 2012, 04:09 PM

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QUOTE(goldfries @ Oct 9 2012, 04:06 PM)
ehh extended?

http://www.greenmangaming.com/s/my/en/pc/g...wn/#description

I see price still 49.99 USD.

biggrin.gif where is the extension?


Added on October 9, 2012, 4:07 pmok nmind i just enter the voucher code. biggrin.gif $37.50
*
the voucher code is extended until 12th October. but they increased the base price dry.gif

i'm already occupied with Borderlands 2 and Dishonored, and my HDD is crying for space cry.gif tongue.gif
goldfries
post Oct 9 2012, 04:10 PM

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I'm still stuck with Guild Wars 2 leh.
yuhhaur
post Oct 9 2012, 04:28 PM

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3 more days and my soul will free from D3... Now to grind as much paragon level as possible...

This post has been edited by yuhhaur: Oct 9 2012, 04:28 PM
Sethmaster
post Oct 9 2012, 04:39 PM

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brb HotSpot Shield

will update will my feedback tonight cool2.gif
Skidd Chung
post Oct 9 2012, 04:52 PM

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1 quote I find amusing in PC Gamer review.

"Impossible difficulty practically makes XCOM into a Mourning Simulator."
yuhhaur
post Oct 9 2012, 05:00 PM

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Meh, Like I didn't mourning the superhuman difficulty back in the original titles.

Losing is fun...


Added on October 9, 2012, 5:01 pmLosing with minimal casualties is knowledge
Not losing is the essence of the tactical gameplay.



This post has been edited by yuhhaur: Oct 9 2012, 05:01 PM
talexeh
post Oct 9 2012, 06:43 PM

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TSB is bringing in the Special Edition at RM149, though it's the Asia version (no artbook & insignia patch). sad.gif

The very thing I always deem as essential in Special / Deluxe editions are the artbooks. How can you call it a Special Edition if you're taking away the artbook?! sad.gif
TSCheesenium
post Oct 9 2012, 07:02 PM

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QUOTE(talexeh @ Oct 9 2012, 06:43 PM)
TSB is bringing in the Special Edition at RM149, though it's the Asia version (no artbook & insignia patch). sad.gif

The very thing I always deem as essential in Special / Deluxe editions are the artbooks. How can you call it a Special Edition if you're taking away the artbook?! sad.gif
*
Sigh, now i feel that i should cancel my GMG preorder and get an aussie retail copy. it is too late now, as i have activated my GMG key and preload the game. sad.gif

Does anyone want an additional copy of XCOM? I'll sell it at 32USD.
alex82
post Oct 9 2012, 07:31 PM

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play-asia is selling the US special edition @ RM184

http://www.play-asia.com/XCOM_Enemy_Unknow...en-70-4ldb.html
talexeh
post Oct 9 2012, 07:53 PM

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QUOTE(alex82 @ Oct 9 2012, 07:31 PM)
play-asia is selling the US special edition @ RM184

http://www.play-asia.com/XCOM_Enemy_Unknow...en-70-4ldb.html
*
Nope, their email states that the version has yet to be finalized too. sad.gif
alex82
post Oct 9 2012, 08:04 PM

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QUOTE(talexeh @ Oct 9 2012, 07:53 PM)
Nope, their email states that the version has yet to be finalized too. sad.gif
*
i google abit and found this http://forums.2kgames.com/showthread.php?1...omplete-version!

only the asia version does't come with Art Book & Insignia Patch

or you could email 2kgames to double confirm that the us version come with art and the patch

This post has been edited by alex82: Oct 9 2012, 08:06 PM
soul_fly9900
post Oct 9 2012, 08:17 PM

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QUOTE(alex82 @ Oct 9 2012, 08:04 PM)
i google abit and found this http://forums.2kgames.com/showthread.php?1...omplete-version!

only the asia version does't come with Art Book & Insignia Patch

or you could email 2kgames to double confirm that the us version come with art and the patch
*
Damn US always got this and that, gonna make sure they burn in XCOM and save other continent instead tongue.gif
madballs
post Oct 9 2012, 11:32 PM

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metacritic is sitting on an 88 score nao smile.gif
Sethmaster
post Oct 10 2012, 02:10 AM

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QUOTE(yuhhaur @ Oct 9 2012, 05:00 PM)
Meh, Like I didn't mourning the superhuman difficulty back in the original titles.

Losing is fun...


Added on October 9, 2012, 5:01 pmLosing with minimal casualties is knowledge
Not losing is the essence of the tactical gameplay.
*
Lol in this xcom, if you play in classic difficulty, you will need two boxes of lube.


Just now, I play 4 hours of xcom eu.
Quite nice.
Economics now more important now. you WILL RUN OUT OF CASH VERY FAST. If you are not, you are playing it in baby's mode. tongue.gif
NO more russian rookies with grenade tactics anymore. every soldier is important. add to the fact that soldiers cost moolah, you will run out of fresh bodies fast .
I play only until third month, almost lost France and Nigeria.
Important tip, manage every single credit like it's your real saving account. Make every purchase count. DO NOT BUY SURPLUS ARMOR/GUNS/FACILITY. You will regret fast fast.
Officer school is very very important. Buy only squad and hospital upgrade there.


These tips applicable only for classic mode.
Cause there's no way to lose in easy mode. The developers practically guarantee God mode for your last soldier every single battle.


Added on October 10, 2012, 2:16 amOh yeah, additional note:

DO NOT INVADE ALIEN BASE UNTIL YOU WANT TO END THE GAME ALREADY
Make sure all six are taichou level and above.
My squad kena rogol puas puas by the 3 3-crysallid patrols in that base.
Also f*** cryssalid , they are damn dangerous and fast.


Oh yeah if you don't like the squaddie upgrade from rookie, remember to save before you complete every mission.
rookie upgrade to different classes only happens once you are back in the base.

This post has been edited by Sethmaster: Oct 10 2012, 02:16 AM
TSCheesenium
post Oct 10 2012, 07:17 AM

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Thanks for spoiling the game. Did you use vpn to play the game or got it from torrent?
Sethmaster
post Oct 10 2012, 08:32 AM

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Hmmm......
Did not realize giving common gameplay tips are called spoiling the game.
But whatever rolleyes.gif


Added on October 10, 2012, 8:45 am
QUOTE(Sethmaster @ Oct 10 2012, 08:32 AM)
Hmmm......
Did not realize giving common gameplay tips are called spoiling the game.
But whatever rolleyes.gif
*
Please tell me which part is spoilerish and I will put it in a spoiler box.
Until then, I will let my posts remain as they were.

This post has been edited by Sethmaster: Oct 10 2012, 08:45 AM
kuman
post Oct 10 2012, 09:14 AM

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QUOTE(Sethmaster @ Oct 10 2012, 02:10 AM)


DO NOT INVADE ALIEN BASE UNTIL YOU WANT TO END THE GAME ALREADY
like the old XCOM.. i think we can have multiple alien base and we can attack at anytime.. since the last mission is in Cydonia...
so in this XCOM the final mission will be this single Alien Base?

hmmm this.. i was hoping to drag the game as long as i could before going to the final base and go on the alien base raid run before the final misson, i guess that wouldnt be the case la for this time around...
no worry will play it and see.. biggrin.gif

thanks for the tips..

soul_fly9900
post Oct 10 2012, 09:23 AM

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QUOTE(Sethmaster @ Oct 10 2012, 08:32 AM)
Hmmm......
Did not realize giving common gameplay tips are called spoiling the game.
But whatever rolleyes.gif


Added on October 10, 2012, 8:45 am

Please tell me which part is spoilerish and I will put it in a spoiler box.
Until then, I will let my posts remain as they were.
*
Cheesenium never played the original game before so he never knew about the part which you advise people not to do.
memphiz_zero88
post Oct 10 2012, 09:37 AM

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QUOTE(Sethmaster @ Oct 10 2012, 08:32 AM)
Hmmm......
Did not realize giving common gameplay tips are called spoiling the game.
But whatever rolleyes.gif


Added on October 10, 2012, 8:45 am

Please tell me which part is spoilerish and I will put it in a spoiler box.
Until then, I will let my posts remain as they were.
*
just put everything in spoiler. not everyone play the old X-COM you know. wink.gif
Renekton
post Oct 10 2012, 09:42 AM

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QUOTE(memphiz_zero88 @ Oct 10 2012, 09:37 AM)
just put everything in spoiler. not everyone play the old X-COM you know. wink.gif
*
need spoilers meh wtf sweat.gif
noobfc
post Oct 10 2012, 09:44 AM

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QUOTE(Renekton @ Oct 10 2012, 09:42 AM)
need spoilers meh wtf sweat.gif
*
now i know what to do ._.
Sethmaster
post Oct 10 2012, 10:01 AM

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QUOTE(kuman @ Oct 10 2012, 09:14 AM)
like the old XCOM.. i think we can have multiple alien base and we can attack at anytime.. since the last mission is in Cydonia...
so in this XCOM the final mission will be this single Alien Base?

hmmm this.. i was hoping to drag the game as long as i could before going to the final base and go on the alien base raid run before the final misson, i guess that wouldnt be the case la for this time around...
no worry will play it and see.. biggrin.gif

thanks for the tips..
*
not exactly based on what I read in the internet.
but if you rushed into the base early in your gameplay with minimal firepower, armor and experienced troops,you will get raped in the base. Very very hard.

imagine going against crysallid in the original xcom with 14 troops with still beginning earth weapons.
now, imagine 6 troops going against 3 crysalllid appearing suddenly
imagine due to game mechanics, they get instant free one movement to get near your troops when you both meet.
remember you get only one action and one move per turn for each soldier.



in short,
prepare lots of lube biggrin.gif
justnits
post Oct 10 2012, 11:18 AM

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might need to get spare mouse and keyboard too, from the way u describe it hahaha...
yuhhaur
post Oct 10 2012, 11:58 AM

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QUOTE(kuman @ Oct 10 2012, 09:14 AM)
hmmm this.. i was hoping to drag the game as long as i could
*
If and only if we can maintain a +ve account balance.
memphiz_zero88
post Oct 10 2012, 12:04 PM

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QUOTE(Renekton @ Oct 10 2012, 09:42 AM)
need spoilers meh wtf sweat.gif
*
some spoiled things I can ignore. but not for others.

ala just add spoiler tag je, not really hard meh?
Currylaksa
post Oct 10 2012, 12:15 PM

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this game is hard for me.... sad.gif i feel dumb
Sethmaster
post Oct 10 2012, 12:19 PM

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QUOTE(Currylaksa @ Oct 10 2012, 12:15 PM)
this game is hard for me.... sad.gif i feel dumb
*
play in baby mode (easy)
sure win no matter what you do.
aliens' AI also goes from IQ 120 to 10
Savor_Savvy
post Oct 10 2012, 12:22 PM

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xcom, why you slow slow come out?
justnits
post Oct 10 2012, 01:04 PM

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those who play wan...use vpn ah?
gestapo
post Oct 10 2012, 02:37 PM

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why i still cant play on steam??
Sethmaster
post Oct 10 2012, 02:52 PM

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QUOTE(gestapo @ Oct 10 2012, 02:37 PM)
why i still cant play on steam??
*
wait until friday lol.
I am continuing after work today.
I think of restarting my classic gameplay again
having half of my troops as high ranking supports is not that fun when i keep not getting the second sniper I need.
memphiz_zero88
post Oct 10 2012, 03:21 PM

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QUOTE(gestapo @ Oct 10 2012, 02:37 PM)
why i still cant play on steam??
*
our release date is on 12th October, while US and VPN users already start playing it yesterday
nik_krizalid
post Oct 10 2012, 03:49 PM

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just bought the game...one question...tf2 item need active the game in our library then we can get it right?have tf2 game in my Holiday Sale 2011 Gift: The Orange Box unopen yet...lol
Axalter
post Oct 10 2012, 04:52 PM

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QUOTE(nik_krizalid @ Oct 10 2012, 03:49 PM)
just bought the game...one question...tf2 item need active the game in our library then we can get it right?have tf2 game in my Holiday Sale 2011 Gift: The Orange Box unopen yet...lol
*
You need to run TF2 to acquire the bonus items. Take notice that only the Steam Store bought copies have the TF2 bonuses, buying from other sites or retail does not nett you the TF2 items.

So far all reviews have been largely positive, only concern is that the most of the maps are somewhat repetitive with little variation in between, then again this problem existed too in the original Enemy Unknown.
nik_krizalid
post Oct 10 2012, 05:02 PM

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QUOTE(Axalter @ Oct 10 2012, 04:52 PM)
You need to run TF2 to acquire the bonus items. Take notice that only the Steam Store bought copies have the TF2 bonuses, buying from other sites or retail does not nett you the TF2 items.

So far all reviews have been largely positive, only concern is that the most of the maps are somewhat repetitive with little variation in between, then again this problem existed too in the original Enemy Unknown.
*
oo ok2...so no tf2 item for me. bought from gmg + discount code + one free game as trade(just couple on cent only...lol). thank for the info. i just watch couple of the gameplay and i think i gonna like this game.
TSCheesenium
post Oct 10 2012, 05:32 PM

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QUOTE(Axalter @ Oct 10 2012, 04:52 PM)
So far all reviews have been largely positive, only concern is that the most of the maps are somewhat repetitive with little variation in between, then again this problem existed too in the original Enemy Unknown.
*
Thats true. Even though i havent even played the game yet, but i do find it very disappointing to see that the awesome Second Wave customisation is gone.

I do want Marathon to increase the game's length, along with Red Fog that reduce your soldier's view distance if they are injured.

Well, i hope they will add that in post release, along with more map packs to spice up the single player mode. Cant be bothered with another shoved in multiplayer.
SUSifourtos
post Oct 10 2012, 05:57 PM

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X-COM : Enemy Unknown = PS3 Valkyria Chronicles
Turn Based, Action Cut-scene, Trope Management..

i dont see any innovation in this "reimagined" X-COM...
Abit dissapointed.
gestapo
post Oct 10 2012, 06:49 PM

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QUOTE(memphiz_zero88 @ Oct 10 2012, 03:21 PM)
our release date is on 12th October, while US and VPN users already start playing it yesterday
*
omg so unfair
dishwasher
post Oct 10 2012, 09:32 PM

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QUOTE(ifourtos @ Oct 10 2012, 05:57 PM)
X-COM : Enemy Unknown = PS3 Valkyria Chronicles
Turn Based, Action Cut-scene, Trope Management..

i dont see any innovation in this "reimagined" X-COM...
Abit dissapointed.
*
Wait wait... are you saying XCOM is copying VC?
kuman
post Oct 10 2012, 09:42 PM

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QUOTE(Sethmaster @ Oct 10 2012, 10:01 AM)
not exactly based on what I read in the internet.
but if you rushed into the base early in your gameplay with minimal firepower, armor and experienced troops,you will get raped in the base. Very very hard.

imagine going against crysallid in the original xcom with 14 troops with still beginning earth weapons.
now, imagine 6 troops going against 3 crysalllid appearing suddenly
imagine due to game mechanics, they get instant free one movement to get near your troops when you both meet.
remember you get only one action and one move per turn for each soldier.
in short,
prepare lots of lube biggrin.gif
*
aiyoo... i understand exactly what you mean....
hmm maybe i should go in and check-it out anyway laugh.gif

QUOTE(yuhhaur @ Oct 10 2012, 11:58 AM)
If and only if we can maintain a +ve account balance.
*
i think later in the game once you have "secured" the skill to maintain it then it should be a-walk-in-the-park to maintain the finances... "i think" biggrin.gif


Renekton
post Oct 10 2012, 09:54 PM

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QUOTE(dishwasher @ Oct 10 2012, 09:32 PM)
Wait wait... are you saying XCOM is copying VC?
*
OMG how dare X-COM copycat them mad.gif
SUSifourtos
post Oct 11 2012, 10:17 AM

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QUOTE(dishwasher @ Oct 10 2012, 09:32 PM)
Wait wait... are you saying XCOM is copying VC?
*
Yup. The Core gameplay is no different with VC.

Just Human Vs Alien.

But honestly VC is a 9.5/10 PS3 Games. So no harm for X-Com to copy VC.
yuhhaur
post Oct 11 2012, 10:30 AM

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QUOTE(ifourtos @ Oct 11 2012, 10:17 AM)
Yup. The Core gameplay is no different with VC.

Just Human Vs Alien.

But honestly VC is a 9.5/10 PS3 Games. So no harm for X-Com to copy VC.
*
http://en.wikipedia.org/wiki/Valkyria_Chronicles - RELEASE 2008

http://en.wikipedia.org/wiki/UFO:_Enemy_Unknown - RELEASE 1994

Copy? doh.gif


Added on October 11, 2012, 10:34 amhttp://en.wikipedia.org/wiki/XCOM:_Enemy_Unknown - RELEASE 2012, in tribute to the 1994 title

This post has been edited by yuhhaur: Oct 11 2012, 10:34 AM
y3ivan
post Oct 11 2012, 10:37 AM

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VC is a JRPG with Strategy elements. XCOM is a pure strategy that means its supposed to have complex and emphasizes on strategy.
ray148
post Oct 11 2012, 10:44 AM

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I agree it's pretty similar. What's wrong with it? You guys said this XCOM is different than the old one.

/me ready to bail out if fanboys argument starts.

This post has been edited by ray148: Oct 11 2012, 10:45 AM
dishwasher
post Oct 11 2012, 10:49 AM

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QUOTE(ifourtos @ Oct 11 2012, 10:17 AM)
Yup. The Core gameplay is no different with VC.

Just Human Vs Alien.

But honestly VC is a 9.5/10 PS3 Games. So no harm for X-Com to copy VC.
*
Between all your 'maths' arguments about D3, and this, I think you're the most hilariously stupid person I've ever replied to on these forums.
SUStlts
post Oct 11 2012, 10:51 AM

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post Oct 11 2012, 10:53 AM

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QUOTE(ifourtos @ Oct 11 2012, 10:17 AM)
Yup. The Core gameplay is no different with VC.

Just Human Vs Alien.

But honestly VC is a 9.5/10 PS3 Games. So no harm for X-Com to copy VC.
*
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SUStlts
post Oct 11 2012, 11:08 AM

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wah retail box set got 2 DVDs
not bad rclxms.gif
Instant_noodle
post Oct 11 2012, 12:01 PM

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QUOTE(dishwasher @ Oct 11 2012, 10:49 AM)
Between all your 'maths' arguments about D3, and this, I think you're the most hilariously stupid person I've ever replied to on these forums.
*

kids these days, it's just *sigh* to watch them making comment without much research
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post Oct 11 2012, 12:31 PM

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Available: 12 October 2012
This game will unlock in approximately 19 hours

Why@@@@@
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post Oct 11 2012, 12:35 PM

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post Oct 11 2012, 12:37 PM

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QUOTE(Savor_Savvy @ Oct 11 2012, 12:31 PM)
Available: 12 October 2012
This game will unlock in approximately 19 hours

Why@@@@@
*
Thats the most pissing off part. Still need to wait. sad.gif
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post Oct 11 2012, 01:35 PM

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QUOTE(yuhhaur @ Oct 11 2012, 10:30 AM)
http://en.wikipedia.org/wiki/Valkyria_Chronicles - RELEASE 2008

http://en.wikipedia.org/wiki/UFO:_Enemy_Unknown - RELEASE 1994

Copy?  doh.gif


Added on October 11, 2012, 10:34 amhttp://en.wikipedia.org/wiki/XCOM:_Enemy_Unknown - RELEASE 2012, in tribute to the 1994 title
*
Did you play BOTH the 1994 version of X-Com and the 2012 X-Com????
Did X-com 2012 same gameplay as the X-Com 1994????

X-Com 2012 = Alien Version of 2008 VC.

I didnt said copy VC is bad, but that is true.

* I played the 3 games mentioned above. X-Com 94, and 2012, PS3 VC 2008

Valkyria Game Play.


X-Com Game Play


Turn Based.
Aiming mode while player phase.
Planing your move in 3rd Person View.
Play Action Cut-scene after confirm your move.

In VC, you can micro-manage your squad between battle.
In X-Com, you have deeper micro management out battle as well.


X-Com 2012 the very same game as X-com 1994???

You dont need to reply my post if you dont know what is Valkyrie Chronicles. Thanks

This post has been edited by ifourtos: Oct 11 2012, 01:45 PM
ChaosXP
post Oct 11 2012, 01:37 PM

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Gotta get it now. Since they try to base so much on the original, I'll have incredibly high expectations of this remake.
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post Oct 11 2012, 01:54 PM

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QUOTE(Instant_noodle @ Oct 11 2012, 12:01 PM)
kids these days, it's just *sigh* to watch them making comment without much research
*
From Wikipedia
http://en.wikipedia.org/wiki/XCOM:_Enemy_Unknown

Gameplay
Much like its predecessor, XCOM: Enemy Unknown casts the player ............ The initial mission phase of disembarking from the transport has also been removed - missions now begin with troops deployed outside the craft. Map layouts are not randomly generated, but enemy placement is.[6] Elements of the tactical gameplay were described in some previews as similar to Valkyria Chronicles and Silent Storm.[22][23]

From NewYork DailyNews
http://www.nydailynews.com/entertainment/v...ticle-1.1179279
Platform: Xbox 360, PC
LOVED IT: Flawless soldier progression, makes your every decision tremendously important, taxes your resource management skills in a truly fun way
HATED IT: Routine camera problems
GRAB IT IF: You loved Valkyria Chronicles (for console gamers) and the Heroes of Might and Magic series (for PC vets)


Dont get me wrong. I personally think X-Com is a very good game


kids these days, it's just *sigh* to watch them making comment without much research
nod.gif nod.gif

This post has been edited by ifourtos: Oct 11 2012, 02:04 PM
ChaosXP
post Oct 11 2012, 02:09 PM

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Personally played Valk chronicles series myself before. THe storyline is what drive me to play the game. But no replay value after that.

Xcom dont need a super storyline, just like the original. If you heavily rely on the storyline , I doubt there will be much replay value.

Been playing XCOM since 1996.

Tried the other XCOM inspired remakes. They dont have to be so damn bad with the interface. lol

This post has been edited by ChaosXP: Oct 11 2012, 02:16 PM
yuhhaur
post Oct 11 2012, 02:13 PM

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QUOTE(ifourtos @ Oct 11 2012, 01:35 PM)
» Click to show Spoiler - click again to hide... «

*
One argument you put it too extreme is the word "COPY" <= to make an exact duplicate of, 100% identical. I wouldn't use the word, instead of "having lots of similarity".
1. I played UFO:EU, TFTD, Apocalypse, Aftermath, and one more sucky port (afterlife??)
2. I don't have a 3 days advance US time to play the 2012 version. And unfortunately I didn't DL the demo (heck why should I get the demo when I preloaded the full title?).
3. If you say XCOM copy VC that is pretty much every tactical strategy games copy each others. I wouldn't want to say that because it had no difference than all the rest of the fanboy saying every FPS is a CoD ripoff (you know internet is full of these). Maybe we can say XCOM = UFO + VC + others. Fair enough?
4. I didn't said X-Com 2012 the very same game as X-com 1994. "In tribute to the 1994 title"
5. I had never played VC due to not having a PS3.
I'll get back to you when I played the 2012 XCOM.

This post has been edited by yuhhaur: Oct 11 2012, 02:19 PM
Instant_noodle
post Oct 11 2012, 02:17 PM

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QUOTE(ifourtos @ Oct 11 2012, 01:54 PM)
From Wikipedia
http://en.wikipedia.org/wiki/XCOM:_Enemy_Unknown

Gameplay
Much like its predecessor, XCOM: Enemy Unknown casts the player ............ The initial mission phase of disembarking from the transport has also been removed - missions now begin with troops deployed outside the craft. Map layouts are not randomly generated, but enemy placement is.[6] Elements of the tactical gameplay were described in some previews as similar to Valkyria Chronicles and Silent Storm.[22][23]

From NewYork DailyNews
http://www.nydailynews.com/entertainment/v...ticle-1.1179279
Platform: Xbox 360, PC
LOVED IT: Flawless soldier progression, makes your every decision tremendously important, taxes your resource management skills in a truly fun way
HATED IT: Routine camera problems
GRAB IT IF: You loved Valkyria Chronicles (for console gamers) and the Heroes of Might and Magic series (for PC vets)
Dont get me wrong. I personally think X-Com is a very good game
kids these days, it's just *sigh* to watch them making comment without much research
nod.gif  nod.gif
*

in short, you never played the original game. all you know are from other reviews who said the game play was like original but feels more like valkyia chronicles (VC), then you treat it as if it works and play like VC and made up your mind in which it was some sort of a VC clone and post here

do i get this correct?

go play the original game 1st before making statements.
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post Oct 11 2012, 02:27 PM

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QUOTE(ifourtos @ Oct 11 2012, 01:54 PM)
GRAB IT IF: You loved Valkyria Chronicles (for console gamers) and the Heroes of Might and Magic series (for PC vets)
*
Are you playing on consoles? Cos I don't see how a top down point and click turn-based strategy copies from a 3rd person game, controlled by maneuvering each character with a gamepad, ala action game. Maybe you're playing on a console and don't know that the PC version is different? I dunno, I can only guess.

I did love VC, but the battles were decidedly scripted, and some missions were ridiculously silly. Ever ran your fastest character to the checkpoint in 2 turns, ignoring all manner of strategic thinking, just to get S rank for a mission? Cos that's what some missions required. VC was not so much a strategy game as it was a 'puzzle' game. Find the right combination of moves to make, and viola, rank S. XCOM has, as far as I can tell, randomly occuring missions taking place in all manner of locations, with AI instead of scripts determining how events play out.

That's why its a bit laughable that you're saying XCOM copies from VC. This is besides the point that the first XCOM set the bar for the entire genre. You coming out and saying that XCOM copied VC is like saying that VC originated concepts like overwatch, going prone for more cover and accuracy, etc. Its like saying Mcdonalds, by throwing a slab of meat between 2 slices of buns, invented the hamburger. Of course people are gonna snigger.

Besides, I've played Silent Storm, the other game on your list, and it is NOTHING like VC. SS was a throwback to the XCOM days, and its a shame the game never did make it big.

This post has been edited by dishwasher: Oct 11 2012, 02:31 PM
Sichiri
post Oct 11 2012, 02:30 PM

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Saying XCOM is similar to VC is like saying Deus Ex is similar to Call of Duty.

"they're both FPS, so its the same."

You're totally missing the point that make each game so different.

This post has been edited by Sichiri: Oct 11 2012, 02:32 PM
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post Oct 11 2012, 02:35 PM

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You cant reasoning with Fanbois.

But i respect how yuhhaur reply me.
"I'll get back to you when I played the 2012 XCOM."

"go play the original game 1st before making statements."
I did said. The original X-Com with this 2012 X-com is very different.

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post Oct 11 2012, 02:36 PM

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QUOTE(ifourtos @ Oct 11 2012, 02:35 PM)
You cant reasoning with Fanbois.

*
how do you fanboi on something that's only out on pirate bay?
ChaosXP
post Oct 11 2012, 02:36 PM

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Guys GUYS. No point comparing like that.

Games have always been taking concepts from one another since the beginning of gaming time.

XCOM might be the gold standard (And it should be) but the folks from Firaxis might thought that taking certain more modern elements would be good, perhaps to appeal to a larger playerbase.

Lets just play the game and judge later shall we ?


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post Oct 11 2012, 02:42 PM

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QUOTE(dishwasher @ Oct 11 2012, 02:27 PM)
Are you playing on consoles? Cos I don't see how a top down point and click turn-based strategy copies from a 3rd person game, controlled by maneuvering each character with a gamepad, ala action game. Maybe you're playing on a console and don't know that the PC version is different? I dunno, I can only guess.

I did love VC, but the battles were decidedly scripted, and some missions were ridiculously silly. Ever ran your fastest character to the checkpoint in 2 turns, ignoring all manner of strategic thinking, just to get S rank for a mission? Cos that's what some missions required. VC was not so much a strategy game as it was a 'puzzle' game. Find the right combination of moves to make, and viola, rank S. XCOM has, as far as I can tell, randomly occuring missions taking place in all manner of locations, with AI instead of scripts determining how events play out.
Playing this new XCOM using a gamepad looks pretty good actually. Makes more sense with the UI compared to kb/m.

About VC, the second and third game are less scripted. Lots of random missions you can take.

Like how VC to you felt like a puzzle based (which is silly IMO), XCOM is more of a luck based.
Ppl have been saying how they've missed a shotgun in point blank range in XCOM. Seriously?

tl;dr
this new XCOM shared a similarity with VC. Just like how XCOM shares a similarity with Fire Emblems (perma-death in particular), FFT, Jean d'Arc, etc...They're all in the same genre.
I don't see anything wrong with it. rclxub.gif

This post has been edited by ray148: Oct 11 2012, 02:47 PM
dishwasher
post Oct 11 2012, 02:55 PM

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QUOTE(ray148 @ Oct 11 2012, 02:42 PM)
Playing this new XCOM using a gamepad looks pretty good actually. Makes more sense with the UI compared to kb/m.

About VC, the second and third game are less scripted. Lots of random missions you can take.

Like how VC to you felt like a puzzle based (which is silly IMO), XCOM is more of a luck based.
Ppl have been saying how they've missed a shotgun in point blank range in XCOM. Seriously?

tl;dr
this new XCOM shared a similarity with VC. Just like how XCOM shares a similarity with Fire Emblems (perma-death), FFT, Jean d'Arc, etc...They're all in the same genre.
I don't see anything wrong with it. rclxub.gif
*
'Puzzle', not puzzle. Ahehehehe. Too bad the 2nd and 3rd games weren't on the PS3, but rather the PSP. Never got to try them. Either way, I'm pretty sure all turn-based games had their share of luck rolls. The original XCOM had them (missing at point blank range and then getting melee'd to death? Yeah), Silent Storm had them (whoops, 99% sniper shot missed!), VC had them (yes it did), and even the Civilization games had them (using a % based chance. Hey them archers killed my tank).

As for your tl;dr

Like you said, games will share gameplay elements, especially if they're within the same genre. There's nothing wrong with that.

But! to say that the 'The Core gameplay is no different with VC' (that's a direct quote btw)? Between a hardcore strategy game and a more scripted, mission based one? iFourtos must be high on drugs or something.
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post Oct 11 2012, 02:55 PM

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Dont throw XCOM in with the likes of FFT, fire emblem and tactics orge. Genre same yes, but very very different.

Sacrilege ! I love them all !
Instant_noodle
post Oct 11 2012, 03:09 PM

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QUOTE(dishwasher @ Oct 11 2012, 02:55 PM)
'Puzzle', not puzzle. Ahehehehe. Too bad the 2nd and 3rd games weren't on the PS3, but rather the PSP. Never got to try them. Either way, I'm pretty sure all turn-based games had their share of luck rolls. The original XCOM had them (missing at point blank range and then getting melee'd to death? Yeah), Silent Storm had them (whoops, 99% sniper shot missed!), VC had them (yes it did), and even the Civilization games had them (using a % based chance. Hey them archers killed my tank).

As for your tl;dr

Like you said, games will share gameplay elements, especially if they're within the same genre. There's nothing wrong with that.

But! to say that the 'The Core gameplay is no different with VC' (that's a direct quote btw)? Between a hardcore strategy game and a more scripted, mission based one? iFourtos must be high on drugs or something.
*

you forgot to mention about cannon fodders!!! lotsa cannon fodders!!! civillians cannon fodders!!! low status troops as cannon fodders!!! cannon fodders everywhere!!!

MOAR CANNON FODDERS!!!

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