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 XCOM Enemies Within, Full Reveal on 21st of August

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SUSifourtos
post Sep 25 2012, 06:55 PM

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QUOTE(Gormaz @ Apr 15 2010, 10:51 AM)
We were discussing that yesterday with Kianweic and I find it just does not make much sense to bring back Xcom as a FPS really.

You have 2 cases of gamers today:

- Those who are old enough (or play old games for fun) who know Xcom. Almost all of them would know Xcom for one of the first 3.
This group will be pissed off because they have been praying for a "Xcom-reloaded" with today's graphics and improvements

- Those who don't know about Xcom or maybe through the latest 2 which are considered "meh" at best.
For those to have "Xcom" will bring absolutely nothing as a marketing push, they just don't care about it.

So basically I just don't see why they bring back Xcom franchise for a fps that may have some tactical or other X-com-life controls in it.

I will check the game out but I really smell failure.

I do think a X-com life game with todays tech could have been pretty good AND successful. Look for example how many tactical RPG there are on consoles, they are not doing so bad at all even today.
*
RTS + FPS will be a innovative break through.

One thing RTS edge over Turn base strategy is real time game play, action packed and realistic.
but One thing FPS edge over RTS is you actually be the one in battle, more realistic.

If you combine RTS + FPS, Result =

Preparation
Standard RTS Resource Management
Research Technology
Strategy Deployment
Build Defences, Troop Deployment
Combat
You have the option to "jump" into your in game commando and ACTUALLY LEAD THE BATTLE
You have the chance to fighting at the battle ground you design!

X-Com is not the 1st game with RTS+FPS, check "Dungeon Lord"
THIS WILL DEFINITELY NOT GOING TO PLEASE THE MOST GAMER,
Too hardcore for some simple gamer like FPS only gamer or RTS only game.
When you mixed 2 genre, they confused..

"I owned CoD, but the build tower thing really annoyed me! I just want some action shooting"

"I have perfectly design the defence building layout, but the game require me to control only 1 hero in First Person Mode make me feel like going to vomit..."

This post has been edited by ifourtos: Sep 25 2012, 06:57 PM
SUSifourtos
post Sep 25 2012, 09:20 PM

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QUOTE(Deimos Tel`Arin @ Sep 25 2012, 08:39 PM)
first rts fps would be dungeon keeper by bullfrog
*
Yup! That is. not dungeon lord
SUSifourtos
post Oct 10 2012, 05:57 PM

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X-COM : Enemy Unknown = PS3 Valkyria Chronicles
Turn Based, Action Cut-scene, Trope Management..

i dont see any innovation in this "reimagined" X-COM...
Abit dissapointed.
SUSifourtos
post Oct 11 2012, 10:17 AM

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QUOTE(dishwasher @ Oct 10 2012, 09:32 PM)
Wait wait... are you saying XCOM is copying VC?
*
Yup. The Core gameplay is no different with VC.

Just Human Vs Alien.

But honestly VC is a 9.5/10 PS3 Games. So no harm for X-Com to copy VC.
SUSifourtos
post Oct 11 2012, 01:35 PM

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QUOTE(yuhhaur @ Oct 11 2012, 10:30 AM)
http://en.wikipedia.org/wiki/Valkyria_Chronicles - RELEASE 2008

http://en.wikipedia.org/wiki/UFO:_Enemy_Unknown - RELEASE 1994

Copy?  doh.gif


Added on October 11, 2012, 10:34 amhttp://en.wikipedia.org/wiki/XCOM:_Enemy_Unknown - RELEASE 2012, in tribute to the 1994 title
*
Did you play BOTH the 1994 version of X-Com and the 2012 X-Com????
Did X-com 2012 same gameplay as the X-Com 1994????

X-Com 2012 = Alien Version of 2008 VC.

I didnt said copy VC is bad, but that is true.

* I played the 3 games mentioned above. X-Com 94, and 2012, PS3 VC 2008

Valkyria Game Play.


X-Com Game Play


Turn Based.
Aiming mode while player phase.
Planing your move in 3rd Person View.
Play Action Cut-scene after confirm your move.

In VC, you can micro-manage your squad between battle.
In X-Com, you have deeper micro management out battle as well.


X-Com 2012 the very same game as X-com 1994???

You dont need to reply my post if you dont know what is Valkyrie Chronicles. Thanks

This post has been edited by ifourtos: Oct 11 2012, 01:45 PM
SUSifourtos
post Oct 11 2012, 01:54 PM

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QUOTE(Instant_noodle @ Oct 11 2012, 12:01 PM)
kids these days, it's just *sigh* to watch them making comment without much research
*
From Wikipedia
http://en.wikipedia.org/wiki/XCOM:_Enemy_Unknown

Gameplay
Much like its predecessor, XCOM: Enemy Unknown casts the player ............ The initial mission phase of disembarking from the transport has also been removed - missions now begin with troops deployed outside the craft. Map layouts are not randomly generated, but enemy placement is.[6] Elements of the tactical gameplay were described in some previews as similar to Valkyria Chronicles and Silent Storm.[22][23]

From NewYork DailyNews
http://www.nydailynews.com/entertainment/v...ticle-1.1179279
Platform: Xbox 360, PC
LOVED IT: Flawless soldier progression, makes your every decision tremendously important, taxes your resource management skills in a truly fun way
HATED IT: Routine camera problems
GRAB IT IF: You loved Valkyria Chronicles (for console gamers) and the Heroes of Might and Magic series (for PC vets)


Dont get me wrong. I personally think X-Com is a very good game


kids these days, it's just *sigh* to watch them making comment without much research
nod.gif nod.gif

This post has been edited by ifourtos: Oct 11 2012, 02:04 PM
SUSifourtos
post Oct 11 2012, 02:35 PM

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You cant reasoning with Fanbois.

But i respect how yuhhaur reply me.
"I'll get back to you when I played the 2012 XCOM."

"go play the original game 1st before making statements."
I did said. The original X-Com with this 2012 X-com is very different.

SUSifourtos
post Oct 15 2012, 01:45 AM

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Finish the game.

Tips:
* Start in China = Best Start
reason : you can max your squad size at earliest possible

* Pistol=Useless ( you never have enuf money spend on pistol )

* Arc Thrower=Do not stun the enemy type which you already capture before, Unless you need his gun. ( captured enemy do not provide corpses and weapon fragment )

* Try not to build weapon (eg 1 plasma rifle cost you more than a satellite. But capture live enemy give you his weapon.

* Deployed Satellite to every country earliest possible (keep the panic stable, more income/engineer/scientist per turn)

* Soldier with low will <50 = useless. ( high will soldier is stronger at end game, and the potential to become PSI solder. )

* A well positioned sniper can take down more than 3 enemy in 1 turn.

* study the map properly. There is always a better route to approach large group of enemy. Frontal assault always failed.

* Delayed the Priority Research and Upgrade seem to buy you some time for better upgrade. ( once you proceed the priority research/facilities, story progress )

* Support = 2nd Best Class in game.
My support configuration :
3xMedi, Scope, Plasma Rifle, (Titan/ArchAngle Armor)
Move faster, same dmg as Assault, can revive, higher HIT with scope, smoke screen.

* PSI Support = Best Class in game.

This post has been edited by ifourtos: Oct 15 2012, 02:01 AM
SUSifourtos
post Oct 15 2012, 09:04 PM

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QUOTE(Edison83 @ Oct 15 2012, 05:08 PM)
Finish the game.

Tips:
* Start in China = Best Start
reason : you can max your squad size at earliest possible
Face this problem on 2nd month, too many soldier injured, until tinggal 2 ppl go for a mission (lucky they comr back alive).


* Pistol=Useless ( you never have enuf money spend on pistol )

* Arc Thrower=Do not stun the enemy type which you already capture before, Unless you need his gun. ( captured enemy do not provide corpses and weapon fragment )

* Try not to build weapon (eg 1 plasma rifle cost you more than a satellite. But capture live enemy give you his weapon.
Your comment : You still need research it in order for your soldier to use, no?
Research + Steal > Research + Buy i hope you get this.

* Deployed Satellite to every country earliest possible (keep the panic stable, more income/engineer/scientist per turn)
Your Comment : Best idea, but keep balance between troop. No point getting mission when your soldier weak as a lidi
A Colonel with Body Armor + Rilfe Vs A Rookie with Titan + Plasma Rifle
Colonel cannot 1 shot Rookie(3+10hp), but rookie can 1 shot Colonel(Plasma dmg =10, crit 13).
Money >>>>>>> Solder. There is no balance between soldier and money. Money worth too much in this game, especially in Classic/Impossible where you die alot.

* Soldier with low will <50 = useless. ( high will soldier is stronger at end game, and the potential to become PSI solder. )
Your Comment : That y the game recomended bring 1 rookie along during every mission
This is not my point. Trashed soldier with low Will as soon as possible.

* A well positioned sniper can take down more than 3 enemy in 1 turn.
Your Comment : err, that apply only on Colonel class, no?
There is a skill for Sniper, In the zone. Kill a Flanked enemy without spending action point. i have a record kill 3 and critial shot a Big Cyber disc in 1 turn (4 shot)
Understand the Enemy type AI.
Berserker = Stupiest Enemy Type. Most easily flanked enamy as they dont cover themselves. They rush into you and when you hit him, they moved towards the shooter.
Flying Enemy = Like Drone, Fly = Mostly uncovered. Flanked it!, Floater, they can fly anywhere to flank you but it actually stupid. Their Fly skill seem to cost 2 action point. Its actually fly to a position to let you flank shot it.... stupid also..
Spider = They dont like to covered as well because melee.. they have to move towards you. Flanked it!

*
SUSifourtos
post Oct 16 2012, 10:51 AM

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QUOTE(marumaru @ Oct 16 2012, 09:54 AM)
Awesome game, think it's one of the best game i have bought this year. I forgot you can postpone critical research to prevent the storyline from proceeding , now i'm broke lol

I like to send a scout in advance, because the aliens likes to chase him and will run into his teammates on overwatch at the back when he retreat.

I still dont really understand about reaction time, i understand overwatch but how did reaction time actually triggered?

Think i'm gonna restart my game because i'm already at the alien base but can only afford 2 satellite only =(
*
Reaction Shot, most soldier can only 1 reaction shot per turn.
How to trigger Reaction shot : Put your soldier in overwatch, when enemy approach the line of sight, reaction shot!

for Assault class, can have 2 reaction shot per turn IF:
when you put assult class in OVERWATCH, an enemy approach his/her line of sight - reaction shot!
and when you learn "Close Combat Specialist", any enemy approach within 4 spaces - reaction shot again.

Support Class have 2 reaction IF you learn "Sentinel"
SUSifourtos
post Oct 16 2012, 11:02 AM

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QUOTE(Edison83 @ Oct 16 2012, 09:23 AM)
just research them, havent made them yet
as far as i know, it only work when that soldier in cover, no?


Added on October 16, 2012, 9:25 am

I dont think luck have anything to do, this may sound weird

I try reloading save game 3 time to shoot a 75% accuracy target, all miss (same soldier, same location)
I also try several times at 80+% still same, miss memang miss unless, u reposition the soldier somewhere else n shoot again
*
About Save/Load
The game is a mechanic to prevent save/load cheat. Every hit chance is calculated before execution per turn. You want cheat? you need jump back 2 turn to recalculate the current turn RNG(Random generated number)

+10 Def = -10 enemy Aim towards you.
Works like Support Smoke Screen ( +20 def for every unit under covered. )
You might notice even enemy inside the smoke screen has a much lower % of HIT.


Added on October 16, 2012, 11:22 am
QUOTE(y3ivan @ Oct 15 2012, 06:28 PM)
this game requires luck more than tactics. Cases of cover and flanking dont really work. Its like playing with dice.
*
Covered and Flanking works perfectly to me.

For Cover,
Big difference between *Full Shield and *Half Shield
and the DIRECTION of Cover.

Hunker Down vs Overwatch
If you have 1 action point after move, you can choose to hunker down or overwatch.
For me, hunker down usually use to "stun" weaken enemy as you need to move closer to them.
Hunker down while cover = Sacrifice visibility to gain more defence(evasion rate)

Flanking
"Flanking attacks occur when a unit is attacked from behind. Any attack which occurs from within or behind a straight line drawn perpendicular to the unit’s facing counts as flanking. Flanking attacks offer large Aim bonuses."
+ Critical as well.

This post has been edited by ifourtos: Oct 16 2012, 11:22 AM
SUSifourtos
post Oct 17 2012, 01:01 PM

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Some comment about X-Com

The good:
There are very few strategy game out there.. especially Turn-base in PC. X-Com is the one
You can customize the look, out-fit, name of your squad
The Setting ( Alien vs Human )
Random Mission

The not so Good:
- The mission is TOO repetitive.
- This game can be hard but actually not Deep.
only 4 stat per char, HP, DEF, HIT, WILL
Only 3 stat for weapon, DMG, Crit, Hit
No the element dmg type ( maybe laser, plasma, explosive dmg type.., armor type )
- Soldier Level Up do not provide enuf benefit.
1 more skill and 1 more hp, some wills maybe...
- Itemization is lack of depth
- The is no Tactical Research School ( Research battle tactic to suit your playing style )
- The Lab research provide better dmg, faster research BUT NOT New way to approach battle.

This strategy game is abit disappointing.
From the begining of the game until the end, 1 Rules :
better weapon hit harder, better armor live longer.

From almost every good SLG previously, we can see:
from stage to stage, New Unit/Technology/Option that open a wider way to planning your strategy.

Example From most classic RTS:
Land Combat Only
Land Combat + Air Combat
Land Combat + Air + Sea Combat
All combat + special unit with special function....

So in the end of the game, you have variety of approach to play the "repetitive mission", Air superiority, zerg rush, defence...

What it lack in X-Com?
Only 4 class, gain 2-3 active skill from Rookie to Colonel.
Only 1 type weapon / class.

Battle Tactic = Only 1. Flanking , Run and Hit.

What i want to see is :
The game research allow us to play in different approach:
Elite Squad Type Tactic, ( Pumping research option to let you produce super soldier and possible to end game with a small elite squad )
Large Army Type ( option to keep enlarge the squad size to a very big number but sacrifice the soldier quality )
Technology Type ( Super weapon, Robotic Army )
More more variety of weapon choice...
More class
More skill

Just my opinion for this game. really no motivation to replay the game..
SUSifourtos
post Oct 17 2012, 02:27 PM

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QUOTE(Deimos Tel`Arin @ Oct 17 2012, 01:57 PM)
hmmm would be awesome if they made an android version of xcom 2012 laugh.gif
*
+ Great Idea.
X-Com EU standard do not fit the PC hardware today. even for Xbox360,PS3...

If this is an Andriod/Iphone, this is the Mobile GOTY.

I am a very demanding strategy fans.
I can play strategy game with very low graphic quality, weak story but it must be a strategically challenging and fun games.

X-Com is not RTS, but it doesnt meant X-Com cannot have features that available in RTS.


SUSifourtos
post Oct 17 2012, 04:41 PM

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QUOTE(yuhhaur @ Oct 17 2012, 03:32 PM)
IMHO you are too demanding.

I haven't finished the game. I am okok in normal but gets surrounded badly in Classic and have a hard time to survive.

What I wish that the game can have more micro-management:
1. Weight management. the more things you carry the slower you walk, just like the old times.
2. Money. As I mentioned before to build a satellite = $100, to build a medikit = $60 was really wft. They can do away with the small items' money requirement and replace them with something like "Engineering point", make the money as something within a few hundred thousands instead of "+100 per month from a country", it is damn fucuk to see I only earn $200 by helping them clear the alien threat.
3. Why sniper need to stand on top of roof to get hit instead of lay low? They can introduce a mechanics where, if you tick the lay low button, all your movement gets lesser in exchange for better cover and steady hit chance. I missed the Apocalypse where you can ask your squad to lay down.
*
You proved to have a are far too less creative mind.

Sniper = Must use only Sniper Gun, end of story?
can it be option like, high critical less dmg type, 2 hit type, element type, ultra-powerful but much less magazine type........
The current choice : Plasma Sniper, Laser Sniper, Sniper. ( same type only better in dmg )

We can bring robo-vehicle (forgot the name), we can bring laser weapon, we can bring more squad, etc...
Wrong. DO ANY 1 here can bring less than 6 people for the rest of the game? Except you playing Easy/Normal. 6 is a must. Not a choice.
Your imagination is quite limited.
I need Real Choices.
There might me choice to upgrade in research to allow either more squad OR super solider path. So, a different play through give you totally different experience

better weapon hit harder, better armor live longer. Isn't that normal? If you don't have better weapon (like earlier of the game where aliens are more tech advance) you will need to be more defensive instead of rush rush rush.
Tell me when you can kill a tank with the outdated phalanx in Civ5

In Turn Base Tactic, Better DMG/HP is usual.
How about we can add in more element like : Mobility, Stealthy....
There is no tank tactic in this game.
There is almost to none we can upgrade the mobility of our squad
Stealthy = Ghost Armor? thats all?

Battle Tactic = Only 1. Flanking , Run and Hit. I can:
1. take all sniper and camp and use one person as lure
2. take all assault to zerg rush
3. take all heavy to blast through
4. take a balance build and play safe
For easy mode you can bring only 2 soldier and finish the game. For normal mode, only option 4 is viable.
If you really want to play this game, iron mode + classic, ONLY OPTION 4 is viable. ( no save/load cheat, better enemy )
What i meant is, you dont have variety of viable tactic.


SUSifourtos
post Oct 17 2012, 04:49 PM

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QUOTE(deodorant @ Oct 17 2012, 03:38 PM)
Dream team!

user posted image

Also

user posted image
No plasma sniper woh..
No yet maxed level..

and pure human...

A dream team would be 6 PSI Soldier.

i got 4 in my team, after filter out more than 20+ person. take 2 month to select..

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post Oct 17 2012, 06:36 PM

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QUOTE(yuhhaur @ Oct 17 2012, 03:32 PM)
IMHO you are too demanding.
Better Itemization and More class = IMHO you are too demanding
For USD49.99 we do need some expectation.
This only worth around USD20-30. Not USD50

Come on.... was it a bit too fanboism?

again :

Better Itemization and More class = IMHO you are too demanding??? notworthy.gif

THE ONLY THING THAT MAKES X-COM GOOD IS:
This is the ONLY Triple-A Turn-based SLG in 2012. NO COMPETITION

This post has been edited by ifourtos: Oct 17 2012, 06:47 PM
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post Oct 17 2012, 10:43 PM

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QUOTE(Cheesenium @ Oct 17 2012, 09:02 PM)
I realise it is a 50USD game and i have reasonable expectation on it. All i want was just a decent squad based turn based game with technological advancements and I got that at the end with 30 hours of great gameplay. For a 50USD game, there is tonnes of content in the game. That is way better than a lot of games in the market that offer much shorter gameplay or no replayability. Despite there are some problems with the game, i had a lot of fun with it, while the game is felt rather unique in today's gaming market.

On the other hand, you are being overly demanding. You are asking for more classes, more weapons, saying the game is repetitive, more real choices and all the ridiculous crap like super soldiers while the game has reasonable amount of content. Is it so difficult to be satisfied to see Firaxis to make a rather faithful XCOM game?

Besides, having more content doesnt mean a better game. Black Ops 2 has tonnes of content, but that doesnt make the game any better than Dishonored.

Compared to more recent turn based games, such as Warlock, Civilization V, Sword of the Stars or Galactic Civilization 2, XCOM can be argued to be quite a decent game.
Yea, i hate the squad limit, and how small some maps are.

10 would be just nice, with slightly larger maps and more enemies. Damn consoles and their limited memory.
*
OP, your Title "XCOM Enemy Unknown, The not that faithful remake of X-COM"

Is a reimagine of XCOM " Check the Game Director Interview "

game has reasonable amount of content.
To you Yes. To me, not.

Maybe 2 more class, 1 more type weapon per class can turn this game a "Game with Plenty Content". Just 1 more step...
Its the DLC Strategy that take out the content it SHOULD BE exist in XCEU.
One game, sell multiple time with minor variation. A Very Successful Formula.
I think DLC Is a very good thing which you spend few more dollar can make your game come alive again.
There are some less "sincere" producer/publisher, The simply CUT some content from Original game and reserve as DLC. That wrong.

Firaxis do not sound like a company who CANT make strategy that so deep to make you lost.
X-Com? Do not meet Firaxis Reputation with its Civ Series.
X-COm with 2~3 more DLC? Yes. Then you see the real 100% X-COM Game.

6 Man Squad 4+1 Class 1 Type Weapon. For Entire Game. Firaxis Game? You kidding me.

X-Com is Good, but lack of content. Why? DLC Waiting.
Am i too demanding? No, i am just know where to set the expectation.

For Great Turn Base Strategy this year, there is another gems @ USD29.99 - Endless Space. Thats a strategy game with enough depth.
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post Oct 18 2012, 12:26 AM

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QUOTE(Cheesenium @ Oct 17 2012, 11:29 PM)
Ask yourself, was Civ 5 or Civ 4 even as good as it is now when it first release? No, they arent on day 1 but the expansions made it better. For me, XCOM Enemy Unknown is the first step, the very first step to test the water whether people actually want more turn based strategy games, without over investing too much time and money to make too much content. That is good enough for me, and i will wait and see any further development of this franchise which i think it has a lot more room to expand.

Since you point out it is a reimagination, not a remake, so why are you expecting the game to have as much content as the original or other strategy games? Besides, that title is rather old, and i cant be bothered to change it weekly.

As far as i know, 2K isnt that bad with their DLC policies. 2K is fairly reasonable, even though i do not agree with some of their practise, such as the whole issue of forcing Yager to shove a multiplayer into Spec Ops: The Line. On the other hand, Civ 5 DLCs are mainly optional, where they mostly add some maps or a new civ while Borderlands 2 DLCs add a lot to the game. Comparing to other companies, 2K does have a clue on what is ethical to do with DLCs. If you want terrible company with cut content DLCs, look at Activision or EA. Besides, where are you evidence saying that XCOM:EU is releasing DLCs with cut content? Also, i do not believe XCOM:EU will have as much content as original X-COM, just with 2 or 3 DLCs. Even with 2 more classes and more guns, I do not think it will add any substantial amount of content to the game. What XCOM needs now is, more maps, more mission types, more aliens or implement more features from original XCOM.

Also, Endless Space is different. They do not need to do that much animations, models, artwork and environment. Space games are whole lot easier to build because they do not need much effort on the environments while Firaxis needs whole lot of time to hand craft and play test all these 80 plus maps. On top of modelling the aliens, soldiers and so on that are not an easy task. Still, Endless Space isnt perfect where i know the AI isnt very good to begin with while the game severely lacking of lore and interesting late game tech without being some flatout upgrade. It is not a perfect game, just like any other game. You are just looking for quantity, not quality which i think, you should look elsewhere then if you hate how XCOM Enemy Unknown has too little content.

Besides, since you think you are so brilliant, what are the other 2 classes and 1 more weapon type that you think it should be in the game? The whole 4 classes system works fine, without over complicating the game for no extra benefits. Battlefield 2 had 6 classes where it made the game to be a lot more difficult to play, because players tend to find themselves to be lacking of certain capabilities and have to depend on other players which is not always available. Or new players just have a hard time to learn the game with 6 classes that do not really seem to have distinct role. Then, DICE reduce the classes to 4 classes in Bad Company 2 which make things a lot clearer and less redundancy with a defined role for each class. The same principle should also apply to XCOM Enemy Unknown and in my opinion, it works.

Are you saying that i cant set any expectation on the game? I beg to differ, while it seems like i know how to set my expectation, instead of expecting high and get disappointed at the end. When i play a new game, I always treat it as an average game where i look for it's strengths without much comparison with my experiences in other games. It is due to the fact that every game is build differently, with their own unique strengths and weaknesses. When you start comparing a new game with an older game's experience, you'll probably find disappointments because a new game will never have the polish or content of an older game, even though it might have better gameplay or mechanics. On the other hand, sounds you are just being overly demanding over some small issue with the game while keep comparing with your experiences with other games.
*
Honestly, Constructive. +1

But, ( i read it all, and find out this i found confused )
- Ask yourself, was Civ 5 or Civ 4 even as good as it is now when it first release? No, they arent on day 1 but the expansions made it better
- Civ 5 DLCs are mainly optional

Besides, since you think you are so brilliant, what are the other 2 classes and 1 more weapon type that you think it should be in the game? The whole 4 classes system works fine,
4 Classes worked Fine. Formula Nasi + Terlu + Samba worked fine as well. Just lack of content, creativity.

Currently there is 4+1 class but all Ranged Class. 3+1(SHIV) Ranged Attack 1 Support
2 More Class? Let me suggest :
Captain : Aura Buff, Tactical advantage
Melee : Tank, Close combat, stun, massive damage
Engineer : Trap, arsenal, tools, vision, detect

Too bad PSI miss out most the part of the game.

Just bigger map, more enemy, Bigger Squad Size, More Class. = Hell lot of different viable tactic ( in classic or above mode )
those 5 sniper + 1 support / 6 heavy tactic can work in Classic? No. There is a standard formula that is best in classic.

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post Jun 18 2014, 02:24 PM

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Total dissapointment with the x-com re-release.

2 better Xcom Turn-Base RPG Alternative

1) Tactics Orge : Let Us Cling Us Together ( 5x better )
2) Front Mission 5
3) Disgea Series

Both can play on PC now. (even low spec, i play on HD4000)

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post Jun 19 2014, 09:10 AM

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QUOTE(Cheesenium @ Jun 18 2014, 04:16 PM)
XCOM is not a turned based RPG. It is a turned based strategy game. The reboot is quite good despite there are some glaring flaws just like the original. Firaxis will never redo an old game with a new coat as they prefer to change 1-2 core mechanics to make the game different. The upcoming Civilization Beyond Earth will probably be a completely different game so expecting it to be Alpha Centuri with better graphics is pretty much guaranteed disappointment.

There is Xenonaunts for those who want a more refined version of X-COM. Possibly Massive Chalice.

At this day and age with increasing development cost and other issues, expecting a decades old classic remake to be exactly the game is absurd. As long as the core game is good, I think I am more than happy.
*
You havnt play enough games.

It only took 5 hours for me to give up X-Com.
I wasted USD50 on this piece of...


Why it is flawed?

1) No depth
- I played too many Turn-Based Strategy, X-COM other than better graphic, its nothing else..

When you try games like Front Mission 5 (2005), Tactics Orge(2009)
The Job System, Item Customization, Char Skill Development, Party Customization, even non-linear story line...

It is FAR too advance compared to X-COM.

Highly Recommended you go try Front Mission 5, Tactic Orge

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