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 XCOM Enemies Within, Full Reveal on 21st of August

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Gormaz
post Apr 15 2010, 10:51 AM

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We were discussing that yesterday with Kianweic and I find it just does not make much sense to bring back Xcom as a FPS really.

You have 2 cases of gamers today:

- Those who are old enough (or play old games for fun) who know Xcom. Almost all of them would know Xcom for one of the first 3.
This group will be pissed off because they have been praying for a "Xcom-reloaded" with today's graphics and improvements

- Those who don't know about Xcom or maybe through the latest 2 which are considered "meh" at best.
For those to have "Xcom" will bring absolutely nothing as a marketing push, they just don't care about it.

So basically I just don't see why they bring back Xcom franchise for a fps that may have some tactical or other X-com-life controls in it.

I will check the game out but I really smell failure.

I do think a X-com life game with todays tech could have been pretty good AND successful. Look for example how many tactical RPG there are on consoles, they are not doing so bad at all even today.
Gormaz
post Apr 15 2010, 11:49 AM

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QUOTE(H@H@ @ Apr 15 2010, 11:28 AM)
It doesn't really help your point if most of the stuff you quoted (On PC at least) is either really old (Almost all of them were released almost 10 years ago) and not really big. Plus, Massive Assault and Civ's combat are so shallow, that comparing them to X-Com is like a grave insult to it.

Better more recent examples would be the Silent Storm games, King's Bounty, Space Rangers, Combat Mission games and some more obscure strategy games.

What do they all have in common? They're mostly from Eastern Europe and aren't mainstream.

That's the problem we have now. X-Com is expected to be a AAA game and there hasn't been a turn-based one in a VERY long time.
*
Where do see that it's expected to be AAA thing? (Except they all want their games to be AAA and sells as much as MW2 but...)

I can bet my shirt that whatever they do it won't be, simply because as I put in my last post the Xcom franchise is not strong now and making a fps/tactical out of it is not the right way to revive it in my opinion.

MW2 sold as much as it did because MW1 was so popular and still recent for example, otherwise it would simply be "good-fps-with-lots-of-kab000m-short-sp-no-dedicated-lan-number-764". Might have sold good but nowhere as much as it did as MW2

Making a weird remake of a 10-20 years old franchise is not the way to rely on the franchise really and I can't see it to be "AAA"

Might be a good game really and I will check it out, but I am just disappointed they choose to go that way and not something closer to the originals


Gormaz
post Apr 15 2010, 01:40 PM

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Well anyway, let's see how it turns out, I actually really pray it's a success so it makes them want to get more games in that franchise (and hopefully a Xcom reloaded).

If it's a big flop I don't think it will make them willing to make further Xcom games.
Gormaz
post Apr 16 2010, 03:43 PM

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Interesting, might be worth monitoring nod.gif

Just a bit worried by such a short deadline for a Indie studio but see how it goes.
Gormaz
post May 8 2010, 04:01 PM

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Reading the longer review that is linked in the Kotaku article: That

It seems a little bit more interesting, kinda have to go in the zone, collect as much loot and info as you can then gtfo quick.

But I am still really worried about the rest of the Xcom (base building, world map etc.) and the AI of the NPCs you bring with you.... if they suck it's going to be really stupid.

In original Xcom loosing one of your veteran really could hurt you a lot...
Gormaz
post May 8 2010, 09:04 PM

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QUOTE(Deimos Tel`Arin @ May 8 2010, 08:28 PM)
lol they have good experience in that i guess.

i read 4 pages of that preview liao.

seems might be a gudding game oh. biggrin.gif
*
Well, it does seems more interesting than a basic fps, but really far from the old Xcom ambiance.

I think I might just force my brain to forget about the name of the game if it turns out to be actually an ok game.
Gormaz
post Jun 11 2010, 10:35 PM

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Well, in a way I agree with some of the people saying that the game itself looks pretty alright, except that it has nothing much related to previous Xcom.

If they called it anything else or something like "Xcom: homefront" or whatever, it would have eased lot of people anger.
Lots of people are just feeling they are leeching on Xcom name for something that is not related at all to the original Xcom
Gormaz
post Jun 14 2010, 11:39 PM

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Shooting looks a bit sluggish to me actually after rewatching the trailer, like the guy was playing with a pad and using analogic sticks to aim.

Blobs might be the first aliens in the game, still a bit boring to see only them and that obelisk
Gormaz
post Jun 15 2010, 09:21 AM

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QUOTE(H@H@ @ Jun 15 2010, 03:02 AM)
Oh c'mon... Its just a gameplay trailer, featuring only the FPS bits. If there was a trailer for the first X-Com where it just showed the squad combat (Without HUDs mind you), the obvious kneejerk reaction would be to decry that's its just a typical turn-based squad tactical game, when in truth it isn't.

I'm not saying its going to be the bee's knees for sure, but at least wait for a little more info.
*
Agreed, but in another hand it would have been smart of them to at least put SOMETHING that was not from the fps mode, to at least send the message of "we didnt BS you, there will be strategy elements, base building, research and co in it"

Even if it's placeholders, even if it's blurry 1-2 seconds snapshots of the interface, I think it would have made a lots of QQer more quiet and I know it would have personally make me feel better about the game in general.

I guess it's too early in the game for them to have much to show, but now I am a bit worried they will spend all their time to polish the fps part (because it's so much more complicated to polish a fps than a tactical turn base one) and kinda tack on the strategy part later. I might be alarmist and they most probably have work done on the strategy part... but then it would have been really smart to show something out of it.
Gormaz
post Jun 15 2010, 09:33 AM

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Yar, I understand that, and I agree that in a normal way it's the best to do.

It's kind of a catch 22 anyway: damned if you do show something that is ready, damned if you don't show what isnt.

I am just saying I do hope they won't spend all their time making the fps nice (but it won't really compete to other AAA fps out there anyway in my opinion) and just tack on some "strategic" options near the end. Hopefully we get some other trailers showing other aspects as time goes.

And yes, I also totally agree recently trailers have been pretty worthless to get an idea of the gameplay of a game (could agree a trailer IS intended to give you that WOAH factor and not really show you the gameplay itself).
Gormaz
post Jun 18 2010, 12:02 PM

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Yep, personally I always had the impressions the aliens used in the Terror missions were mostly feral stuff the other, smarter, aliens released to wreak as much destruction as possible and spread fear. I imagined some big cages full of reapers, discoids and chrysalids that they opened when doing these missions.
Gormaz
post Oct 10 2011, 11:19 AM

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Paypal is a big piece of shit in the world of international business.

I aint gonna use it again anytime soon for sure personally
Gormaz
post Oct 10 2011, 04:51 PM

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Yar, I am also waiting for a Steam release then going to get it, it really is the "true" successor to the Xcom from what I can see.

 

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