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Technical Playstation 3 FAQ For Beginners | V5, General PS3 Q&A and Technical Discussion

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blueapple
post Apr 14 2010, 06:40 PM

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wah seh, sad only i thought BD disc all will run 1080p, after reading forum most ps3 BD games only run 720p. then for fux i get a full HD lcd lol....no use!!!
ffrulz
post Apr 14 2010, 06:47 PM

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Go into Display Settings and uncheck 720P and 1080i. Let's see whether your display manages to get 1080P or not but still it'll still be upscaled from the PS3.
shenshenshen
post Apr 14 2010, 06:49 PM

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QUOTE(doomx @ Apr 14 2010, 01:14 PM)
if u are talking bout CG ff13 > GOW3
but if u are talking bout in game graphich GOW3 > FF13
*
was toking bout the in-game one. if the cinematic wan GOW3 lost badly already. just to clarify rclxms.gif cool.gif
aaron_15ryderz
post Apr 14 2010, 06:59 PM

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anybody facing prob connecting to PSN...
i owez got 80710102 error...
i'm using streamyx and when i configure the netwofk setting i can detect wifi but failed on internet connection...how to solve?

using wired?
izit my ps3 wifi problem or izit my router?

edit: its my dns problem..before this i use 4.4.4.2/4.4.4.1 dns number...i guess that number is not valid anymore so i change to automatic and it works..

This post has been edited by aaron_15ryderz: Apr 14 2010, 07:04 PM
SSJBen
post Apr 14 2010, 07:16 PM

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QUOTE(ffrulz @ Apr 14 2010, 06:47 PM)
Go into Display Settings and uncheck 720P and 1080i. Let's see whether your display manages to get 1080P or not but still it'll still be upscaled from the PS3.
*
Wouldn't advise doing so.
Alot of games are 720p locked.

Unticking 720p will simply run the game at 480/576p.
Which make matters worse. And also, the PS3 don't upscale games... your TV does, don't get it the wrong way.
wanderman
post Apr 14 2010, 07:39 PM

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QUOTE(farmcow @ Apr 14 2010, 09:36 AM)
thx bro, roughly hw much will the converter cost ? and will it affect the performance or graphics since its converted ? thanks
*
Hmm cost not much, likely around RM25~40, depends where u buy it from. smile.gif
If ya using the PS3 for gaming, it will be not much diff since the LCD is around 22''.
But if u wan to watch blue ray on larger LCD, eg 42", the cable quality really make a difference.
TSshahreza2000
post Apr 14 2010, 07:51 PM

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QUOTE(blueapple @ Apr 14 2010, 06:40 PM)
wah seh, sad only i thought BD disc all will run 1080p, after reading forum most ps3 BD games only run 720p. then for fux i get a full HD lcd lol....no use!!!
*
like ffrulz said, the dev optimised the game at said res... for our enjoyment too

if sony forced all dev to come out 1080p games, then we're all complaining stutter frame-rates with their current developments.... (like those in pc when gfx not so power enuf eg crysis)

one thing i hate those games developed well-below native 720p standard, blurred gfx... sigh then the dev blame ps3 not so power-enuf.. isk isk

we hope that next-gen console would make 1080p a minimum requirement for future games

that flicker thing when changed res is normal icon_rolleyes.gif
wanderman
post Apr 14 2010, 08:00 PM

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QUOTE(shahreza2000 @ Apr 14 2010, 07:51 PM)
like ffrulz said, the dev optimised the game at said res... for our enjoyment too

if sony forced all dev to come out 1080p games, then we're all complaining stutter frame-rates with their current developments.... (like those in pc when gfx not so power enuf eg crysis)

one thing i hate those games developed well-below native 720p standard, blurred gfx... sigh then the dev blame ps3 not so power-enuf.. isk isk

we hope that next-gen console would make 1080p a minimum requirement for future games

that flicker thing when changed res is normal icon_rolleyes.gif
*
Hmm for some info i saw on web, in fact those game dev not fully utilise the PS3 GPU yet hmm.gif
PS3 have 2 GPU but now all the games only running on one. So tis make the another GPU like useless.

SSJBen
post Apr 14 2010, 08:07 PM

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QUOTE(wanderman @ Apr 14 2010, 08:00 PM)
Hmm for some info i saw on web, in fact those game dev not fully utilise the PS3 GPU yet hmm.gif
PS3 have 2 GPU but now all the games only running on one. So tis make the another GPU like useless.
*
Where on god's green earth have you heard the PS3 has 2 GPUs? laugh.gif

This post has been edited by SSJBen: Apr 14 2010, 08:07 PM
ffrulz
post Apr 14 2010, 08:10 PM

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QUOTE(wanderman @ Apr 14 2010, 08:00 PM)
Hmm for some info i saw on web, in fact those game dev not fully utilise the PS3 GPU yet hmm.gif
PS3 have 2 GPU but now all the games only running on one. So tis make the another GPU like useless.
*
The PS3 has only one GPU, which is the RSX made by nVidia. Originally the RSX isn't suppose to exist either. Sony wanted the CELL to be the GPU but some problems happened and Sony went to nVidia to have a GPU tailored for the PS3.

The correct statement would be that, developers have not mastered how to code for the CELL yet. The 6 SPUs available will be very powerful for the ones who can utilise it properly.


Added on April 14, 2010, 8:13 pm
QUOTE(SSJBen @ Apr 14 2010, 07:16 PM)
Wouldn't advise doing so.
Alot of games are 720p locked.

Unticking 720p will simply run the game at 480/576p.
Which make matters worse. And also, the PS3 don't upscale games... your TV does, don't get it the wrong way.
*
Had no idea PS3 does not upscale games. I know for a fact that the display does upscale though.

This post has been edited by ffrulz: Apr 14 2010, 08:13 PM
gnsumas
post Apr 14 2010, 09:10 PM

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QUOTE(blueapple @ Apr 14 2010, 06:29 PM)
sigh, how come godofwar3 not running 1920x1080p ? i checked my lcd info while the game is running, the reso just 1280x720p,

How to make it run 1920x1080i?

But during PS3 menu time when start the ps3, the reso is 1920x1080p.

when turn on GOW3 the reso dropped to 720p and my fullhd lcd tv flickered to change to 720p.

any advice?
*
If GoW3 ran at 1080p, the visuals won't be as good.


Added on April 14, 2010, 9:12 pm
QUOTE(ffrulz @ Apr 14 2010, 06:35 PM)
I would say the in-game graphics are based on the developers skill instead. If they can optimise it properly for the hardware itself, it will run good.

In any case, GoW 3 is developed by Sony's own studio and FFXIII is developed by SE, who is a third party dev. So there might be some differences in developer coding skills there. Also, the Crystal Tools engine isn't a PS3 platform engine only, therefore there might be some optimisation problems due to it being a multi-platform engine.

Bear in mind the game itself is only around 8GB (FFXIII), so it's not a problem with the DVD count, they could even spare another DVD to make it 4 DVDs if they could optimise the graphics for in-game further if they wanted. But I suppose time wasn't a there for them to do it. Since the X360 version lacks some self shadows on the characters compared to the PS3 version.
*
Actually, the only thing I see improving by increasing the disc count would be the cutscenes.

Most of the compression is on cutscenes, and as such, they are pretty terribad on the 360.

Add to that the skill of SSM people... tongue.gif

This post has been edited by gnsumas: Apr 14 2010, 09:12 PM
ffrulz
post Apr 14 2010, 09:15 PM

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QUOTE(gnsumas @ Apr 14 2010, 09:10 PM)
If GoW3 ran at 1080p, the visuals won't be as good.


Added on April 14, 2010, 9:12 pm
Actually, the only thing I see improving by increasing the disc count would be the cutscenes.

Most of the compression is on cutscenes, and as such, they are pretty terribad on the 360.

Add to that the skill of SSM people...  tongue.gif
*
Yeah I saw the comparisons, the CGI scenes are well... urgh lol.
blueapple
post Apr 14 2010, 09:16 PM

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wah then why don't make it 1080p to make the money we spend on the lcd tv fullHD worth it. Sigh then what is the use of 1080p besides errmm.. Anything you all can think of? there's no applications at this moment running 1080p wor
sad world
vorchiel
post Apr 14 2010, 09:21 PM

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buy bd movies
ffrulz
post Apr 14 2010, 09:32 PM

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QUOTE(blueapple @ Apr 14 2010, 09:16 PM)
wah then why don't make it 1080p to make the money we spend on the lcd tv fullHD worth it. Sigh then what is the use of 1080p besides errmm.. Anything you all can think of? there's no applications at this moment running 1080p wor
sad world
*
Yeap, BD Movies are 1080P. There are games that are in native 1080P but not many, the only one I know of is GT5. But it's not fully 1920x1080 either.

QUOTE
Gran Turismo 5: Prologue = 1080p mode is 1280x1080 (2xAA) in-game while the garage/pit/showrooms are 1920x1080 with no AA. 720p mode is 1280x720 (4xAA)


From B3D Forums.

It's not easy to have a game running @ 1080P without performance issues.
gnsumas
post Apr 14 2010, 09:55 PM

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QUOTE(blueapple @ Apr 14 2010, 09:16 PM)
wah then why don't make it 1080p to make the money we spend on the lcd tv fullHD worth it. Sigh then what is the use of 1080p besides errmm.. Anything you all can think of? there's no applications at this moment running 1080p wor
sad world
*
I think the main reason why a dev won't bother with 1080p usually is that while the resolution boost is there, they have to sacrifice eye candy to free up the Cell to draw nearly double the number of pixels.

Add to that how most people say they can't see the difference sad.gif

I don't think a dev would like it if they spent months optimizing a game to run in 1080p only to have people whining about 1080p being 'useless' and how they could've swapped the pixels for eye candy icon_rolleyes.gif
ffrulz
post Apr 14 2010, 10:01 PM

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QUOTE(gnsumas @ Apr 14 2010, 09:55 PM)
I think the main reason why a dev won't bother with 1080p usually is that while the resolution boost is there, they have to sacrifice eye candy to free up the Cell to draw nearly double the number of pixels.

Add to that how most people say they can't see the difference  sad.gif

I don't think a dev would like it if they spent months optimizing a game to run in 1080p only to have people whining about 1080p being 'useless' and how they could've swapped the pixels for eye candy icon_rolleyes.gif
*
Yeap, one of the reasons is this. Why 1080P when you can have better performance + graphics @ 720P? But sadly this isn't the case for games in the current generation. We still have a lot of games that struggle running @ 1280x720 and are forced to be displayed below 720P.
gnsumas
post Apr 14 2010, 10:10 PM

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QUOTE(ffrulz @ Apr 14 2010, 10:01 PM)
Yeap, one of the reasons is this. Why 1080P when you can have better performance + graphics @ 720P? But sadly this isn't the case for games in the current generation. We still have a lot of games that struggle running @ 1280x720 and are forced to be displayed below 720P.
*
Frankly, I feel that sub-720p is just the easy way out for most devs.

Games like UC2 can run at native 720p with 2xAA while a game like MW2 runs at 600p and only 2xAA.

I could rant more about 600p, but I'd have to enter 360 territory tongue.gif
ffrulz
post Apr 14 2010, 10:28 PM

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QUOTE(gnsumas @ Apr 14 2010, 10:10 PM)
Frankly, I feel that sub-720p is just the easy way out for most devs.

Games like UC2 can run at native 720p with 2xAA while a game like MW2 runs at 600p and only 2xAA.

I could rant more about 600p, but I'd have to enter 360 territory tongue.gif
*
Yeah, 720P for games should be attainable. It's the coding that's the problem. Looking at SO4 I want to cry seriously lol. They could have ported the game in a better way. It's either down to coders or the company's board itself. Profit = priority and the like.
D.Sync
post Apr 14 2010, 11:44 PM

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From my experience so far, I think SE really optimize the game code for FF13. Try pressing the PS logo while playing that game and you'll still see a smooth XMB navigation.

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