QUOTE(blueapple @ Apr 14 2010, 06:29 PM)
sigh, how come godofwar3 not running 1920x1080p ? i checked my lcd info while the game is running, the reso just 1280x720p,
How to make it run 1920x1080i?
But during PS3 menu time when start the ps3, the reso is 1920x1080p.
when turn on GOW3 the reso dropped to 720p and my fullhd lcd tv flickered to change to 720p.
any advice?
If GoW3 ran at 1080p, the visuals won't be as good.
Added on April 14, 2010, 9:12 pmQUOTE(ffrulz @ Apr 14 2010, 06:35 PM)
I would say the in-game graphics are based on the developers skill instead. If they can optimise it properly for the hardware itself, it will run good.
In any case, GoW 3 is developed by Sony's own studio and FFXIII is developed by SE, who is a third party dev. So there might be some differences in developer coding skills there. Also, the Crystal Tools engine isn't a PS3 platform engine only, therefore there might be some optimisation problems due to it being a multi-platform engine.
Bear in mind the game itself is only around 8GB (FFXIII), so it's not a problem with the DVD count, they could even spare another DVD to make it 4 DVDs if they could optimise the graphics for in-game further if they wanted. But I suppose time wasn't a there for them to do it. Since the X360 version lacks some self shadows on the characters compared to the PS3 version.
Actually, the only thing I see improving by increasing the disc count would be the cutscenes.
Most of the compression is on cutscenes, and as such, they are pretty terribad on the 360.
Add to that the skill of SSM people...
This post has been edited by gnsumas: Apr 14 2010, 09:12 PM